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feat(command-zone): add server-side support with tests
Implement server-side protocol and game logic for networked command zone play. Protocol changes: - room_commands.proto: command zone messages and responses Server components: - ServerCounter: counter synchronization for commander tax - ServerGame: command zone game state management - ServerPlayer: player-level command zone handling - Server/ServerProtocolHandler: command zone message routing - Servatrice: command zone support in the main server Design decisions: - setCount() returns bool for event suppression (avoid duplicate events) - Zone state synchronized across all connected clients - Commander tax persists across zone transitions Test coverage verifies setCount() return value behavior for proper event suppression in networked scenarios.
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13 changed files with 457 additions and 22 deletions
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@ -69,6 +69,15 @@ message Command_CreateGame {
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// share decklists with all players when selected
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optional bool share_decklists_on_load = 14;
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// enable the command zone for Commander format
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optional bool enable_command_zone = 15;
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// enable companion zone for Ikoria mechanic
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optional bool enable_companion_zone = 16;
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// enable background zone for Baldur's Gate mechanic
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optional bool enable_background_zone = 17;
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}
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message Command_JoinGame {
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