feat(command-zone): add server-side support with tests

Implement server-side protocol and game logic for networked command
zone play.

Protocol changes:
- room_commands.proto: command zone messages and responses

Server components:
- ServerCounter: counter synchronization for commander tax
- ServerGame: command zone game state management
- ServerPlayer: player-level command zone handling
- Server/ServerProtocolHandler: command zone message routing
- Servatrice: command zone support in the main server

Design decisions:
- setCount() returns bool for event suppression (avoid duplicate events)
- Zone state synchronized across all connected clients
- Commander tax persists across zone transitions

Test coverage verifies setCount() return value behavior for proper
event suppression in networked scenarios.
This commit is contained in:
DawnFire42 2026-02-25 13:38:59 -05:00
parent 47fade7bcb
commit c2a10466db
13 changed files with 457 additions and 22 deletions

View file

@ -69,6 +69,15 @@ message Command_CreateGame {
// share decklists with all players when selected
optional bool share_decklists_on_load = 14;
// enable the command zone for Commander format
optional bool enable_command_zone = 15;
// enable companion zone for Ikoria mechanic
optional bool enable_companion_zone = 16;
// enable background zone for Baldur's Gate mechanic
optional bool enable_background_zone = 17;
}
message Command_JoinGame {