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Connect PlayerManager::playerRemoved signal to TabGame::processPlayerLeave.
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@ -149,6 +149,7 @@ void TabGame::connectToGameState()
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void TabGame::connectToPlayerManager()
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void TabGame::connectToPlayerManager()
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{
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{
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connect(game->getPlayerManager(), &PlayerManager::playerAdded, this, &TabGame::addPlayer);
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connect(game->getPlayerManager(), &PlayerManager::playerAdded, this, &TabGame::addPlayer);
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connect(game->getPlayerManager(), &PlayerManager::playerRemoved, this, &TabGame::processPlayerLeave);
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// update menu text when player concedes so that "concede" gets updated to "unconcede"
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// update menu text when player concedes so that "concede" gets updated to "unconcede"
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connect(game->getPlayerManager(), &PlayerManager::playerConceded, this, &TabGame::retranslateUi);
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connect(game->getPlayerManager(), &PlayerManager::playerConceded, this, &TabGame::retranslateUi);
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}
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}
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