Connect PlayerManager::playerRemoved signal to TabGame::processPlayerLeave.

Took 21 seconds
This commit is contained in:
Lukas Brübach 2025-09-15 09:35:48 +02:00
parent a0b0cd6a73
commit c2a6717ff1

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@ -149,6 +149,7 @@ void TabGame::connectToGameState()
void TabGame::connectToPlayerManager() void TabGame::connectToPlayerManager()
{ {
connect(game->getPlayerManager(), &PlayerManager::playerAdded, this, &TabGame::addPlayer); connect(game->getPlayerManager(), &PlayerManager::playerAdded, this, &TabGame::addPlayer);
connect(game->getPlayerManager(), &PlayerManager::playerRemoved, this, &TabGame::processPlayerLeave);
// update menu text when player concedes so that "concede" gets updated to "unconcede" // update menu text when player concedes so that "concede" gets updated to "unconcede"
connect(game->getPlayerManager(), &PlayerManager::playerConceded, this, &TabGame::retranslateUi); connect(game->getPlayerManager(), &PlayerManager::playerConceded, this, &TabGame::retranslateUi);
} }