mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-19 00:42:14 -07:00
add new setting
This commit is contained in:
parent
9b4f51d1e4
commit
c325a3be4a
4 changed files with 19 additions and 0 deletions
|
|
@ -273,6 +273,7 @@ SettingsCache::SettingsCache()
|
|||
visualDeckStoragePromptForConversion =
|
||||
settings->value("interface/visualdeckstoragepromptforconversion", true).toBool();
|
||||
visualDeckStorageAlwaysConvert = settings->value("interface/visualdeckstoragealwaysconvert", false).toBool();
|
||||
visualDeckStorageInGame = settings->value("interface/visualdeckstorageingame", true).toBool();
|
||||
horizontalHand = settings->value("hand/horizontal", true).toBool();
|
||||
invertVerticalCoordinate = settings->value("table/invert_vertical", false).toBool();
|
||||
minPlayersForMultiColumnLayout = settings->value("interface/min_players_multicolumn", 4).toInt();
|
||||
|
|
@ -710,6 +711,12 @@ void SettingsCache::setVisualDeckStorageAlwaysConvert(QT_STATE_CHANGED_T _visual
|
|||
settings->setValue("interface/visualdeckstoragealwaysconvert", visualDeckStorageAlwaysConvert);
|
||||
}
|
||||
|
||||
void SettingsCache::setVisualDeckStorageInGame(QT_STATE_CHANGED_T value)
|
||||
{
|
||||
visualDeckStorageInGame = value;
|
||||
settings->setValue("interface/visualdeckstorageingame", visualDeckStorageInGame);
|
||||
}
|
||||
|
||||
void SettingsCache::setHorizontalHand(QT_STATE_CHANGED_T _horizontalHand)
|
||||
{
|
||||
horizontalHand = static_cast<bool>(_horizontalHand);
|
||||
|
|
|
|||
|
|
@ -135,6 +135,7 @@ private:
|
|||
int visualDeckStorageUnusedColorIdentitiesOpacity;
|
||||
bool visualDeckStoragePromptForConversion;
|
||||
bool visualDeckStorageAlwaysConvert;
|
||||
bool visualDeckStorageInGame;
|
||||
bool horizontalHand;
|
||||
bool invertVerticalCoordinate;
|
||||
int minPlayersForMultiColumnLayout;
|
||||
|
|
@ -434,6 +435,10 @@ public:
|
|||
{
|
||||
return visualDeckStorageAlwaysConvert;
|
||||
}
|
||||
bool getVisualDeckStorageInGame() const
|
||||
{
|
||||
return visualDeckStorageInGame;
|
||||
}
|
||||
bool getHorizontalHand() const
|
||||
{
|
||||
return horizontalHand;
|
||||
|
|
@ -760,6 +765,7 @@ public slots:
|
|||
void setVisualDeckStorageUnusedColorIdentitiesOpacity(int _visualDeckStorageUnusedColorIdentitiesOpacity);
|
||||
void setVisualDeckStoragePromptForConversion(QT_STATE_CHANGED_T _visualDeckStoragePromptForConversion);
|
||||
void setVisualDeckStorageAlwaysConvert(QT_STATE_CHANGED_T _visualDeckStorageAlwaysConvert);
|
||||
void setVisualDeckStorageInGame(QT_STATE_CHANGED_T value);
|
||||
void setHorizontalHand(QT_STATE_CHANGED_T _horizontalHand);
|
||||
void setInvertVerticalCoordinate(QT_STATE_CHANGED_T _invertVerticalCoordinate);
|
||||
void setMinPlayersForMultiColumnLayout(int _minPlayersForMultiColumnLayout);
|
||||
|
|
|
|||
|
|
@ -229,6 +229,9 @@ void SettingsCache::setVisualDeckStoragePromptForConversion(
|
|||
void SettingsCache::setVisualDeckStorageAlwaysConvert(QT_STATE_CHANGED_T /* _visualDeckStorageAlwaysConvert */)
|
||||
{
|
||||
}
|
||||
void SettingsCache::setVisualDeckStorageInGame(QT_STATE_CHANGED_T /* value */)
|
||||
{
|
||||
}
|
||||
void SettingsCache::setHorizontalHand(QT_STATE_CHANGED_T /* _horizontalHand */)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
|
|
@ -233,6 +233,9 @@ void SettingsCache::setVisualDeckStoragePromptForConversion(
|
|||
void SettingsCache::setVisualDeckStorageAlwaysConvert(QT_STATE_CHANGED_T /* _visualDeckStorageAlwaysConvert */)
|
||||
{
|
||||
}
|
||||
void SettingsCache::setVisualDeckStorageInGame(QT_STATE_CHANGED_T /* value */)
|
||||
{
|
||||
}
|
||||
void SettingsCache::setHorizontalHand(QT_STATE_CHANGED_T /* _horizontalHand */)
|
||||
{
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue