mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-12 00:54:53 -07:00
Refactor files in src/game to new Qt Slot/Signal syntax (#5431)
* fix signals in CardDatabaseParser * update remaining signals * cleanup * wait this was always just broken * fix build failure * fix build failure * fix build failure
This commit is contained in:
parent
6e8adddc6d
commit
c3421669d5
25 changed files with 180 additions and 181 deletions
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@ -36,7 +36,7 @@ AbstractCounter::AbstractCounter(Player *_player,
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QString displayName = TranslateCounterName::getDisplayName(_name);
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menu = new TearOffMenu(displayName);
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aSet = new QAction(this);
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connect(aSet, SIGNAL(triggered()), this, SLOT(setCounter()));
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connect(aSet, &QAction::triggered, this, &AbstractCounter::setCounter);
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menu->addAction(aSet);
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menu->addSeparator();
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for (int i = 10; i >= -10; --i) {
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@ -49,7 +49,7 @@ AbstractCounter::AbstractCounter(Player *_player,
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else if (i == 1)
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aInc = aIncrement;
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aIncrement->setData(i);
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connect(aIncrement, SIGNAL(triggered()), this, SLOT(incrementCounter()));
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connect(aIncrement, &QAction::triggered, this, &AbstractCounter::incrementCounter);
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menu->addAction(aIncrement);
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}
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}
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@ -57,7 +57,8 @@ AbstractCounter::AbstractCounter(Player *_player,
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menu = nullptr;
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}
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connect(&SettingsCache::instance().shortcuts(), SIGNAL(shortCutChanged()), this, SLOT(refreshShortcuts()));
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connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
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&AbstractCounter::refreshShortcuts);
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refreshShortcuts();
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retranslateUi();
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}
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@ -24,7 +24,7 @@ AbstractCardItem::AbstractCardItem(QGraphicsItem *parent,
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setFlag(ItemIsSelectable);
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setCacheMode(DeviceCoordinateCache);
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connect(&SettingsCache::instance(), SIGNAL(displayCardNamesChanged()), this, SLOT(callUpdate()));
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connect(&SettingsCache::instance(), &SettingsCache::displayCardNamesChanged, this, [this] { update(); });
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refreshCardInfo();
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}
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@ -62,7 +62,7 @@ void AbstractCardItem::refreshCardInfo()
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CardInfoPerSetMap(), false, false, -1, false);
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}
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if (info.data()) {
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connect(info.data(), SIGNAL(pixmapUpdated()), this, SLOT(pixmapUpdated()));
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connect(info.data(), &CardInfo::pixmapUpdated, this, &AbstractCardItem::pixmapUpdated);
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}
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cacheBgColor();
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@ -28,10 +28,6 @@ private:
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qreal realZValue;
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private slots:
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void pixmapUpdated();
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void callUpdate()
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{
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update();
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}
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public slots:
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void refreshCardInfo();
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@ -375,11 +375,12 @@ CardDatabase::CardDatabase(QObject *parent) : QObject(parent), loadStatus(NotLoa
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availableParsers << new CockatriceXml3Parser;
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for (auto &parser : availableParsers) {
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connect(parser, SIGNAL(addCard(CardInfoPtr)), this, SLOT(addCard(CardInfoPtr)), Qt::DirectConnection);
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connect(parser, SIGNAL(addSet(CardSetPtr)), this, SLOT(addSet(CardSetPtr)), Qt::DirectConnection);
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connect(parser, &ICardDatabaseParser::addCard, this, &CardDatabase::addCard, Qt::DirectConnection);
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connect(parser, &ICardDatabaseParser::addSet, this, &CardDatabase::addSet, Qt::DirectConnection);
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}
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connect(&SettingsCache::instance(), SIGNAL(cardDatabasePathChanged()), this, SLOT(loadCardDatabases()));
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connect(&SettingsCache::instance(), &SettingsCache::cardDatabasePathChanged, this,
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&CardDatabase::loadCardDatabases);
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}
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CardDatabase::~CardDatabase()
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@ -9,9 +9,10 @@
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CardDatabaseModel::CardDatabaseModel(CardDatabase *_db, bool _showOnlyCardsFromEnabledSets, QObject *parent)
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: QAbstractListModel(parent), db(_db), showOnlyCardsFromEnabledSets(_showOnlyCardsFromEnabledSets)
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{
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connect(db, SIGNAL(cardAdded(CardInfoPtr)), this, SLOT(cardAdded(CardInfoPtr)));
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connect(db, SIGNAL(cardRemoved(CardInfoPtr)), this, SLOT(cardRemoved(CardInfoPtr)));
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connect(db, SIGNAL(cardDatabaseEnabledSetsChanged()), this, SLOT(cardDatabaseEnabledSetsChanged()));
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connect(db, &CardDatabase::cardAdded, this, &CardDatabaseModel::cardAdded);
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connect(db, &CardDatabase::cardRemoved, this, &CardDatabaseModel::cardRemoved);
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connect(db, &CardDatabase::cardDatabaseEnabledSetsChanged, this,
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&CardDatabaseModel::cardDatabaseEnabledSetsChanged);
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cardDatabaseEnabledSetsChanged();
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}
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@ -131,7 +132,7 @@ void CardDatabaseModel::cardAdded(CardInfoPtr card)
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beginInsertRows(QModelIndex(), cardList.size(), cardList.size());
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cardList.append(card);
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cardListSet.insert(card);
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connect(card.data(), SIGNAL(cardInfoChanged(CardInfoPtr)), this, SLOT(cardInfoChanged(CardInfoPtr)));
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connect(card.data(), &CardInfo::cardInfoChanged, this, &CardDatabaseModel::cardInfoChanged);
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endInsertRows();
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}
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}
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@ -342,7 +343,7 @@ void CardDatabaseDisplayModel::setFilterTree(FilterTree *_filterTree)
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disconnect(this->filterTree, nullptr, this, nullptr);
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this->filterTree = _filterTree;
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connect(this->filterTree, SIGNAL(changed()), this, SLOT(filterTreeChanged()));
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connect(this->filterTree, &FilterTree::changed, this, &CardDatabaseDisplayModel::filterTreeChanged);
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invalidate();
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}
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@ -10,6 +10,7 @@
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class ICardDatabaseParser : public QObject
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{
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Q_OBJECT
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public:
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~ICardDatabaseParser() override = default;
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@ -35,8 +36,8 @@ protected:
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const QDate &releaseDate = QDate(),
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const CardSet::Priority priority = CardSet::PriorityFallback);
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signals:
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virtual void addCard(CardInfoPtr card) = 0;
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virtual void addSet(CardSetPtr set) = 0;
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void addCard(CardInfoPtr card);
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void addSet(CardSetPtr set);
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};
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Q_DECLARE_INTERFACE(ICardDatabaseParser, "ICardDatabaseParser")
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@ -24,9 +24,6 @@ private:
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void loadCardsFromXml(QXmlStreamReader &xml);
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void loadSetsFromXml(QXmlStreamReader &xml);
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QString getMainCardType(QString &type);
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signals:
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void addCard(CardInfoPtr card) override;
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void addSet(CardSetPtr set) override;
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};
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#endif
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@ -24,9 +24,6 @@ private:
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QVariantHash loadCardPropertiesFromXml(QXmlStreamReader &xml);
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void loadCardsFromXml(QXmlStreamReader &xml);
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void loadSetsFromXml(QXmlStreamReader &xml);
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signals:
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void addCard(CardInfoPtr card) override;
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void addSet(CardSetPtr set) override;
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};
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#endif
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@ -40,9 +40,9 @@ FilterBuilder::FilterBuilder(QWidget *parent) : QWidget(parent)
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setLayout(layout);
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connect(filterCombo, SIGNAL(activated(int)), edit, SLOT(setFocus()));
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connect(edit, SIGNAL(returnPressed()), this, SLOT(emit_add()));
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connect(ok, SIGNAL(released()), this, SLOT(emit_add()));
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connect(filterCombo, qOverload<int>(&QComboBox::activated), edit, [this](int) { setFocus(); });
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connect(edit, &LineEditUnfocusable::returnPressed, this, &FilterBuilder::emit_add);
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connect(ok, &QPushButton::released, this, &FilterBuilder::emit_add);
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fltr = NULL;
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}
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@ -8,14 +8,10 @@
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FilterTreeModel::FilterTreeModel(QObject *parent) : QAbstractItemModel(parent)
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{
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fTree = new FilterTree;
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connect(fTree, SIGNAL(preInsertRow(const FilterTreeNode *, int)), this,
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SLOT(proxyBeginInsertRow(const FilterTreeNode *, int)));
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connect(fTree, SIGNAL(postInsertRow(const FilterTreeNode *, int)), this,
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SLOT(proxyEndInsertRow(const FilterTreeNode *, int)));
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connect(fTree, SIGNAL(preRemoveRow(const FilterTreeNode *, int)), this,
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SLOT(proxyBeginRemoveRow(const FilterTreeNode *, int)));
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connect(fTree, SIGNAL(postRemoveRow(const FilterTreeNode *, int)), this,
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SLOT(proxyEndRemoveRow(const FilterTreeNode *, int)));
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connect(fTree, &FilterTree::preInsertRow, this, &FilterTreeModel::proxyBeginInsertRow);
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connect(fTree, &FilterTree::postInsertRow, this, &FilterTreeModel::proxyEndInsertRow);
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connect(fTree, &FilterTree::preRemoveRow, this, &FilterTreeModel::proxyBeginRemoveRow);
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connect(fTree, &FilterTree::postRemoveRow, this, &FilterTreeModel::proxyEndRemoveRow);
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}
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FilterTreeModel::~FilterTreeModel()
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@ -20,7 +20,8 @@ GameScene::GameScene(PhasesToolbar *_phasesToolbar, QObject *parent)
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{
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animationTimer = new QBasicTimer;
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addItem(phasesToolbar);
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connect(&SettingsCache::instance(), SIGNAL(minPlayersForMultiColumnLayoutChanged()), this, SLOT(rearrange()));
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connect(&SettingsCache::instance(), &SettingsCache::minPlayersForMultiColumnLayoutChanged, this,
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&GameScene::rearrange);
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rearrange();
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}
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@ -41,8 +42,8 @@ void GameScene::addPlayer(Player *player)
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qDebug() << "GameScene::addPlayer name=" << player->getName();
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players << player;
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addItem(player);
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connect(player, SIGNAL(sizeChanged()), this, SLOT(rearrange()));
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connect(player, SIGNAL(playerCountChanged()), this, SLOT(rearrange()));
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connect(player, &Player::sizeChanged, this, &GameScene::rearrange);
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connect(player, &Player::playerCountChanged, this, &GameScene::rearrange);
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}
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void GameScene::removePlayer(Player *player)
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@ -154,7 +155,7 @@ void GameScene::toggleZoneView(Player *player, const QString &zoneName, int numb
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ZoneViewWidget *item =
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new ZoneViewWidget(player, player->getZones().value(zoneName), numberCards, false, false, {}, isReversed);
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zoneViews.append(item);
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connect(item, SIGNAL(closePressed(ZoneViewWidget *)), this, SLOT(removeZoneView(ZoneViewWidget *)));
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connect(item, &ZoneViewWidget::closePressed, this, &GameScene::removeZoneView);
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addItem(item);
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if (zoneName == "grave") {
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item->setPos(360, 100);
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@ -172,7 +173,7 @@ void GameScene::addRevealedZoneView(Player *player,
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{
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ZoneViewWidget *item = new ZoneViewWidget(player, zone, -2, true, withWritePermission, cardList);
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zoneViews.append(item);
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connect(item, SIGNAL(closePressed(ZoneViewWidget *)), this, SLOT(removeZoneView(ZoneViewWidget *)));
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connect(item, &ZoneViewWidget::closePressed, this, &GameScene::removeZoneView);
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addItem(item);
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item->setPos(600, 80);
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}
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@ -73,16 +73,16 @@ GameSelector::GameSelector(AbstractClient *_client,
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filterButton = new QPushButton;
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filterButton->setIcon(QPixmap("theme:icons/search"));
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connect(filterButton, SIGNAL(clicked()), this, SLOT(actSetFilter()));
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connect(filterButton, &QPushButton::clicked, this, &GameSelector::actSetFilter);
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clearFilterButton = new QPushButton;
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clearFilterButton->setIcon(QPixmap("theme:icons/clearsearch"));
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bool filtersSetToDefault = showFilters && gameListProxyModel->areFilterParametersSetToDefaults();
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clearFilterButton->setEnabled(!filtersSetToDefault);
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connect(clearFilterButton, SIGNAL(clicked()), this, SLOT(actClearFilter()));
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connect(clearFilterButton, &QPushButton::clicked, this, &GameSelector::actClearFilter);
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if (room) {
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createButton = new QPushButton;
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connect(createButton, SIGNAL(clicked()), this, SLOT(actCreate()));
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connect(createButton, &QPushButton::clicked, this, &GameSelector::actCreate);
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} else {
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createButton = nullptr;
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}
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@ -111,18 +111,15 @@ GameSelector::GameSelector(AbstractClient *_client,
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setMinimumWidth((qreal)(gameListView->columnWidth(0) * gameListModel->columnCount()) / 1.5);
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setMinimumHeight(200);
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connect(joinButton, SIGNAL(clicked()), this, SLOT(actJoin()));
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connect(spectateButton, SIGNAL(clicked()), this, SLOT(actJoin()));
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connect(gameListView->selectionModel(), SIGNAL(currentRowChanged(const QModelIndex &, const QModelIndex &)), this,
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SLOT(actSelectedGameChanged(const QModelIndex &, const QModelIndex &)));
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connect(gameListView, SIGNAL(activated(const QModelIndex &)), this, SLOT(actJoin()));
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connect(joinButton, &QPushButton::clicked, this, &GameSelector::actJoin);
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connect(spectateButton, &QPushButton::clicked, this, &GameSelector::actJoin);
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connect(gameListView->selectionModel(), &QItemSelectionModel::currentRowChanged, this,
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&GameSelector::actSelectedGameChanged);
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connect(gameListView, &QTreeView::activated, this, &GameSelector::actJoin);
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connect(client, SIGNAL(ignoreListReceived(const QList<ServerInfo_User> &)), this,
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SLOT(ignoreListReceived(const QList<ServerInfo_User> &)));
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connect(client, SIGNAL(addToListEventReceived(const Event_AddToList &)), this,
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SLOT(processAddToListEvent(const Event_AddToList &)));
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connect(client, SIGNAL(removeFromListEventReceived(const Event_RemoveFromList &)), this,
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SLOT(processRemoveFromListEvent(const Event_RemoveFromList &)));
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connect(client, &AbstractClient::ignoreListReceived, this, &GameSelector::ignoreListReceived);
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connect(client, &AbstractClient::addToListEventReceived, this, &GameSelector::processAddToListEvent);
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connect(client, &AbstractClient::removeFromListEventReceived, this, &GameSelector::processRemoveFromListEvent);
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}
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void GameSelector::ignoreListReceived(const QList<ServerInfo_User> &)
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@ -196,7 +193,9 @@ void GameSelector::actCreate()
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updateTitle();
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}
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void GameSelector::checkResponse(const Response &response)
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void GameSelector::checkResponse(const Response &response,
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const CommandContainer & /* commandContainer */,
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const QVariant & /* extraData */)
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{
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// NB: We re-enable buttons for the currently selected game, which may not
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// be the same game as the one for which we are processing a response.
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@ -274,7 +273,8 @@ void GameSelector::actJoin()
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}
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PendingCommand *pend = r->prepareRoomCommand(cmd);
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connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(checkResponse(Response)));
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connect(pend, qOverload<const Response &, const CommandContainer &, const QVariant &>(&PendingCommand::finished),
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this, &GameSelector::checkResponse);
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r->sendRoomCommand(pend);
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disableButtons();
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@ -6,6 +6,7 @@
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#include <QGroupBox>
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#include <common/pb/event_add_to_list.pb.h>
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#include <common/pb/event_remove_from_list.pb.h>
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#include <pb/commands.pb.h>
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class QTreeView;
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class GamesModel;
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@ -28,7 +29,7 @@ private slots:
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void actCreate();
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void actJoin();
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void actSelectedGameChanged(const QModelIndex ¤t, const QModelIndex &previous);
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void checkResponse(const Response &response);
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void checkResponse(const Response &response, const CommandContainer &, const QVariant &);
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void ignoreListReceived(const QList<ServerInfo_User> &_ignoreList);
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void processAddToListEvent(const Event_AddToList &event);
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@ -7,24 +7,25 @@
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#include <QResizeEvent>
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#include <QRubberBand>
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GameView::GameView(QGraphicsScene *scene, QWidget *parent) : QGraphicsView(scene, parent), rubberBand(0)
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GameView::GameView(GameScene *scene, QWidget *parent) : QGraphicsView(scene, parent), rubberBand(0)
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{
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setBackgroundBrush(QBrush(QColor(0, 0, 0)));
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setRenderHints(QPainter::TextAntialiasing | QPainter::Antialiasing);
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setFocusPolicy(Qt::NoFocus);
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setViewportUpdateMode(BoundingRectViewportUpdate);
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connect(scene, SIGNAL(sceneRectChanged(const QRectF &)), this, SLOT(updateSceneRect(const QRectF &)));
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connect(scene, &GameScene::sceneRectChanged, this, &GameView::updateSceneRect);
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connect(scene, SIGNAL(sigStartRubberBand(const QPointF &)), this, SLOT(startRubberBand(const QPointF &)));
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connect(scene, SIGNAL(sigResizeRubberBand(const QPointF &)), this, SLOT(resizeRubberBand(const QPointF &)));
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connect(scene, SIGNAL(sigStopRubberBand()), this, SLOT(stopRubberBand()));
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connect(scene, &GameScene::sigStartRubberBand, this, &GameView::startRubberBand);
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connect(scene, &GameScene::sigResizeRubberBand, this, &GameView::resizeRubberBand);
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connect(scene, &GameScene::sigStopRubberBand, this, &GameView::stopRubberBand);
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aCloseMostRecentZoneView = new QAction(this);
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connect(aCloseMostRecentZoneView, SIGNAL(triggered()), scene, SLOT(closeMostRecentZoneView()));
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connect(aCloseMostRecentZoneView, &QAction::triggered, scene, &GameScene::closeMostRecentZoneView);
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addAction(aCloseMostRecentZoneView);
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connect(&SettingsCache::instance().shortcuts(), SIGNAL(shortCutChanged()), this, SLOT(refreshShortcuts()));
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connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
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&GameView::refreshShortcuts);
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refreshShortcuts();
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rubberBand = new QRubberBand(QRubberBand::Rectangle, this);
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}
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@ -3,6 +3,7 @@
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#include <QGraphicsView>
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class GameScene;
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class QRubberBand;
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class GameView : public QGraphicsView
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@ -24,7 +25,7 @@ public slots:
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void updateSceneRect(const QRectF &rect);
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public:
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GameView(QGraphicsScene *scene, QWidget *parent = nullptr);
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GameView(GameScene *scene, QWidget *parent = nullptr);
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};
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#endif
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@ -82,7 +82,7 @@ static constexpr int MOVE_TOP_CARD_UNTIL_INTERVAL = 100;
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PlayerArea::PlayerArea(QGraphicsItem *parentItem) : QObject(), QGraphicsItem(parentItem)
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{
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setCacheMode(DeviceCoordinateCache);
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connect(themeManager, SIGNAL(themeChanged()), this, SLOT(updateBg()));
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connect(themeManager, &ThemeManager::themeChanged, this, &PlayerArea::updateBg);
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updateBg();
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}
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@ -121,8 +121,8 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
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userInfo = new ServerInfo_User;
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userInfo->CopyFrom(info);
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connect(&SettingsCache::instance(), SIGNAL(horizontalHandChanged()), this, SLOT(rearrangeZones()));
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connect(&SettingsCache::instance(), SIGNAL(handJustificationChanged()), this, SLOT(rearrangeZones()));
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connect(&SettingsCache::instance(), &SettingsCache::horizontalHandChanged, this, &Player::rearrangeZones);
|
||||
connect(&SettingsCache::instance(), &SettingsCache::handJustificationChanged, this, &Player::rearrangeZones);
|
||||
|
||||
playerArea = new PlayerArea(this);
|
||||
|
||||
|
|
@ -151,20 +151,20 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
|
|||
sb->setVisible(false);
|
||||
|
||||
table = new TableZone(this, this);
|
||||
connect(table, SIGNAL(sizeChanged()), this, SLOT(updateBoundingRect()));
|
||||
connect(table, &TableZone::sizeChanged, this, &Player::updateBoundingRect);
|
||||
|
||||
stack = new StackZone(this, (int)table->boundingRect().height(), this);
|
||||
|
||||
hand = new HandZone(this, _local || _judge || (_parent->getSpectator() && _parent->getSpectatorsSeeEverything()),
|
||||
(int)table->boundingRect().height(), this);
|
||||
connect(hand, SIGNAL(cardCountChanged()), handCounter, SLOT(updateNumber()));
|
||||
connect(handCounter, SIGNAL(showContextMenu(const QPoint &)), hand, SLOT(showContextMenu(const QPoint &)));
|
||||
connect(hand, &HandZone::cardCountChanged, handCounter, &HandCounter::updateNumber);
|
||||
connect(handCounter, &HandCounter::showContextMenu, hand, &HandZone::showContextMenu);
|
||||
|
||||
updateBoundingRect();
|
||||
|
||||
if (local || judge) {
|
||||
connect(_parent, SIGNAL(playerAdded(Player *)), this, SLOT(addPlayer(Player *)));
|
||||
connect(_parent, SIGNAL(playerRemoved(Player *)), this, SLOT(removePlayer(Player *)));
|
||||
connect(_parent, &TabGame::playerAdded, this, &Player::addPlayer);
|
||||
connect(_parent, &TabGame::playerRemoved, this, &Player::removePlayer);
|
||||
}
|
||||
|
||||
if (local || judge) {
|
||||
|
|
@ -177,10 +177,10 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
|
|||
aMoveHandToRfg = new QAction(this);
|
||||
aMoveHandToRfg->setData(QList<QVariant>() << "rfg" << 0);
|
||||
|
||||
connect(aMoveHandToTopLibrary, SIGNAL(triggered()), hand, SLOT(moveAllToZone()));
|
||||
connect(aMoveHandToBottomLibrary, SIGNAL(triggered()), hand, SLOT(moveAllToZone()));
|
||||
connect(aMoveHandToGrave, SIGNAL(triggered()), hand, SLOT(moveAllToZone()));
|
||||
connect(aMoveHandToRfg, SIGNAL(triggered()), hand, SLOT(moveAllToZone()));
|
||||
connect(aMoveHandToTopLibrary, &QAction::triggered, hand, &HandZone::moveAllToZone);
|
||||
connect(aMoveHandToBottomLibrary, &QAction::triggered, hand, &HandZone::moveAllToZone);
|
||||
connect(aMoveHandToGrave, &QAction::triggered, hand, &HandZone::moveAllToZone);
|
||||
connect(aMoveHandToRfg, &QAction::triggered, hand, &HandZone::moveAllToZone);
|
||||
|
||||
aMoveGraveToTopLibrary = new QAction(this);
|
||||
aMoveGraveToTopLibrary->setData(QList<QVariant>() << "deck" << 0);
|
||||
|
|
@ -191,10 +191,10 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
|
|||
aMoveGraveToRfg = new QAction(this);
|
||||
aMoveGraveToRfg->setData(QList<QVariant>() << "rfg" << 0);
|
||||
|
||||
connect(aMoveGraveToTopLibrary, SIGNAL(triggered()), grave, SLOT(moveAllToZone()));
|
||||
connect(aMoveGraveToBottomLibrary, SIGNAL(triggered()), grave, SLOT(moveAllToZone()));
|
||||
connect(aMoveGraveToHand, SIGNAL(triggered()), grave, SLOT(moveAllToZone()));
|
||||
connect(aMoveGraveToRfg, SIGNAL(triggered()), grave, SLOT(moveAllToZone()));
|
||||
connect(aMoveGraveToTopLibrary, &QAction::triggered, grave, &PileZone::moveAllToZone);
|
||||
connect(aMoveGraveToBottomLibrary, &QAction::triggered, grave, &PileZone::moveAllToZone);
|
||||
connect(aMoveGraveToHand, &QAction::triggered, grave, &PileZone::moveAllToZone);
|
||||
connect(aMoveGraveToRfg, &QAction::triggered, grave, &PileZone::moveAllToZone);
|
||||
|
||||
aMoveRfgToTopLibrary = new QAction(this);
|
||||
aMoveRfgToTopLibrary->setData(QList<QVariant>() << "deck" << 0);
|
||||
|
|
@ -205,87 +205,87 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
|
|||
aMoveRfgToGrave = new QAction(this);
|
||||
aMoveRfgToGrave->setData(QList<QVariant>() << "grave" << 0);
|
||||
|
||||
connect(aMoveRfgToTopLibrary, SIGNAL(triggered()), rfg, SLOT(moveAllToZone()));
|
||||
connect(aMoveRfgToBottomLibrary, SIGNAL(triggered()), rfg, SLOT(moveAllToZone()));
|
||||
connect(aMoveRfgToHand, SIGNAL(triggered()), rfg, SLOT(moveAllToZone()));
|
||||
connect(aMoveRfgToGrave, SIGNAL(triggered()), rfg, SLOT(moveAllToZone()));
|
||||
connect(aMoveRfgToTopLibrary, &QAction::triggered, rfg, &PileZone::moveAllToZone);
|
||||
connect(aMoveRfgToBottomLibrary, &QAction::triggered, rfg, &PileZone::moveAllToZone);
|
||||
connect(aMoveRfgToHand, &QAction::triggered, rfg, &PileZone::moveAllToZone);
|
||||
connect(aMoveRfgToGrave, &QAction::triggered, rfg, &PileZone::moveAllToZone);
|
||||
|
||||
aViewLibrary = new QAction(this);
|
||||
connect(aViewLibrary, SIGNAL(triggered()), this, SLOT(actViewLibrary()));
|
||||
connect(aViewLibrary, &QAction::triggered, this, &Player::actViewLibrary);
|
||||
aViewHand = new QAction(this);
|
||||
connect(aViewHand, SIGNAL(triggered()), this, SLOT(actViewHand()));
|
||||
connect(aViewHand, &QAction::triggered, this, &Player::actViewHand);
|
||||
|
||||
aViewTopCards = new QAction(this);
|
||||
connect(aViewTopCards, SIGNAL(triggered()), this, SLOT(actViewTopCards()));
|
||||
connect(aViewTopCards, &QAction::triggered, this, &Player::actViewTopCards);
|
||||
aViewBottomCards = new QAction(this);
|
||||
connect(aViewBottomCards, &QAction::triggered, this, &Player::actViewBottomCards);
|
||||
aAlwaysRevealTopCard = new QAction(this);
|
||||
aAlwaysRevealTopCard->setCheckable(true);
|
||||
connect(aAlwaysRevealTopCard, SIGNAL(triggered()), this, SLOT(actAlwaysRevealTopCard()));
|
||||
connect(aAlwaysRevealTopCard, &QAction::triggered, this, &Player::actAlwaysRevealTopCard);
|
||||
aAlwaysLookAtTopCard = new QAction(this);
|
||||
aAlwaysLookAtTopCard->setCheckable(true);
|
||||
connect(aAlwaysLookAtTopCard, SIGNAL(triggered()), this, SLOT(actAlwaysLookAtTopCard()));
|
||||
connect(aAlwaysLookAtTopCard, &QAction::triggered, this, &Player::actAlwaysLookAtTopCard);
|
||||
aOpenDeckInDeckEditor = new QAction(this);
|
||||
aOpenDeckInDeckEditor->setEnabled(false);
|
||||
connect(aOpenDeckInDeckEditor, SIGNAL(triggered()), this, SLOT(actOpenDeckInDeckEditor()));
|
||||
connect(aOpenDeckInDeckEditor, &QAction::triggered, this, &Player::actOpenDeckInDeckEditor);
|
||||
}
|
||||
|
||||
aViewGraveyard = new QAction(this);
|
||||
connect(aViewGraveyard, SIGNAL(triggered()), this, SLOT(actViewGraveyard()));
|
||||
connect(aViewGraveyard, &QAction::triggered, this, &Player::actViewGraveyard);
|
||||
|
||||
aViewRfg = new QAction(this);
|
||||
connect(aViewRfg, SIGNAL(triggered()), this, SLOT(actViewRfg()));
|
||||
connect(aViewRfg, &QAction::triggered, this, &Player::actViewRfg);
|
||||
|
||||
if (local || judge) {
|
||||
aViewSideboard = new QAction(this);
|
||||
connect(aViewSideboard, SIGNAL(triggered()), this, SLOT(actViewSideboard()));
|
||||
connect(aViewSideboard, &QAction::triggered, this, &Player::actViewSideboard);
|
||||
|
||||
aDrawCard = new QAction(this);
|
||||
connect(aDrawCard, SIGNAL(triggered()), this, SLOT(actDrawCard()));
|
||||
connect(aDrawCard, &QAction::triggered, this, &Player::actDrawCard);
|
||||
aDrawCards = new QAction(this);
|
||||
connect(aDrawCards, SIGNAL(triggered()), this, SLOT(actDrawCards()));
|
||||
connect(aDrawCards, &QAction::triggered, this, &Player::actDrawCards);
|
||||
aUndoDraw = new QAction(this);
|
||||
connect(aUndoDraw, SIGNAL(triggered()), this, SLOT(actUndoDraw()));
|
||||
connect(aUndoDraw, &QAction::triggered, this, &Player::actUndoDraw);
|
||||
aShuffle = new QAction(this);
|
||||
connect(aShuffle, SIGNAL(triggered()), this, SLOT(actShuffle()));
|
||||
connect(aShuffle, &QAction::triggered, this, &Player::actShuffle);
|
||||
aMulligan = new QAction(this);
|
||||
connect(aMulligan, SIGNAL(triggered()), this, SLOT(actMulligan()));
|
||||
connect(aMulligan, &QAction::triggered, this, &Player::actMulligan);
|
||||
|
||||
aMoveTopToPlay = new QAction(this);
|
||||
connect(aMoveTopToPlay, SIGNAL(triggered()), this, SLOT(actMoveTopCardToPlay()));
|
||||
connect(aMoveTopToPlay, &QAction::triggered, this, &Player::actMoveTopCardToPlay);
|
||||
aMoveTopToPlayFaceDown = new QAction(this);
|
||||
connect(aMoveTopToPlayFaceDown, SIGNAL(triggered()), this, SLOT(actMoveTopCardToPlayFaceDown()));
|
||||
connect(aMoveTopToPlayFaceDown, &QAction::triggered, this, &Player::actMoveTopCardToPlayFaceDown);
|
||||
aMoveTopCardToGraveyard = new QAction(this);
|
||||
connect(aMoveTopCardToGraveyard, SIGNAL(triggered()), this, SLOT(actMoveTopCardToGrave()));
|
||||
connect(aMoveTopCardToGraveyard, &QAction::triggered, this, &Player::actMoveTopCardToGrave);
|
||||
aMoveTopCardToExile = new QAction(this);
|
||||
connect(aMoveTopCardToExile, SIGNAL(triggered()), this, SLOT(actMoveTopCardToExile()));
|
||||
connect(aMoveTopCardToExile, &QAction::triggered, this, &Player::actMoveTopCardToExile);
|
||||
aMoveTopCardsToGraveyard = new QAction(this);
|
||||
connect(aMoveTopCardsToGraveyard, SIGNAL(triggered()), this, SLOT(actMoveTopCardsToGrave()));
|
||||
connect(aMoveTopCardsToGraveyard, &QAction::triggered, this, &Player::actMoveTopCardsToGrave);
|
||||
aMoveTopCardsToExile = new QAction(this);
|
||||
connect(aMoveTopCardsToExile, SIGNAL(triggered()), this, SLOT(actMoveTopCardsToExile()));
|
||||
connect(aMoveTopCardsToExile, &QAction::triggered, this, &Player::actMoveTopCardsToExile);
|
||||
aMoveTopCardsUntil = new QAction(this);
|
||||
connect(aMoveTopCardsUntil, SIGNAL(triggered()), this, SLOT(actMoveTopCardsUntil()));
|
||||
connect(aMoveTopCardsUntil, &QAction::triggered, this, &Player::actMoveTopCardsUntil);
|
||||
aMoveTopCardToBottom = new QAction(this);
|
||||
connect(aMoveTopCardToBottom, SIGNAL(triggered()), this, SLOT(actMoveTopCardToBottom()));
|
||||
connect(aMoveTopCardToBottom, &QAction::triggered, this, &Player::actMoveTopCardToBottom);
|
||||
|
||||
aDrawBottomCard = new QAction(this);
|
||||
connect(aDrawBottomCard, SIGNAL(triggered()), this, SLOT(actDrawBottomCard()));
|
||||
connect(aDrawBottomCard, &QAction::triggered, this, &Player::actDrawBottomCard);
|
||||
aDrawBottomCards = new QAction(this);
|
||||
connect(aDrawBottomCards, SIGNAL(triggered()), this, SLOT(actDrawBottomCards()));
|
||||
connect(aDrawBottomCards, &QAction::triggered, this, &Player::actDrawBottomCards);
|
||||
aMoveBottomToPlay = new QAction(this);
|
||||
connect(aMoveBottomToPlay, SIGNAL(triggered()), this, SLOT(actMoveBottomCardToPlay()));
|
||||
connect(aMoveBottomToPlay, &QAction::triggered, this, &Player::actMoveBottomCardToPlay);
|
||||
aMoveBottomToPlayFaceDown = new QAction(this);
|
||||
connect(aMoveBottomToPlayFaceDown, SIGNAL(triggered()), this, SLOT(actMoveBottomCardToPlayFaceDown()));
|
||||
connect(aMoveBottomToPlayFaceDown, &QAction::triggered, this, &Player::actMoveBottomCardToPlayFaceDown);
|
||||
aMoveBottomCardToGraveyard = new QAction(this);
|
||||
connect(aMoveBottomCardToGraveyard, SIGNAL(triggered()), this, SLOT(actMoveBottomCardToGrave()));
|
||||
connect(aMoveBottomCardToGraveyard, &QAction::triggered, this, &Player::actMoveBottomCardToGrave);
|
||||
aMoveBottomCardToExile = new QAction(this);
|
||||
connect(aMoveBottomCardToExile, SIGNAL(triggered()), this, SLOT(actMoveBottomCardToExile()));
|
||||
connect(aMoveBottomCardToExile, &QAction::triggered, this, &Player::actMoveBottomCardToExile);
|
||||
aMoveBottomCardsToGraveyard = new QAction(this);
|
||||
connect(aMoveBottomCardsToGraveyard, SIGNAL(triggered()), this, SLOT(actMoveBottomCardsToGrave()));
|
||||
connect(aMoveBottomCardsToGraveyard, &QAction::triggered, this, &Player::actMoveBottomCardsToGrave);
|
||||
aMoveBottomCardsToExile = new QAction(this);
|
||||
connect(aMoveBottomCardsToExile, SIGNAL(triggered()), this, SLOT(actMoveBottomCardsToExile()));
|
||||
connect(aMoveBottomCardsToExile, &QAction::triggered, this, &Player::actMoveBottomCardsToExile);
|
||||
aMoveBottomCardToTop = new QAction(this);
|
||||
connect(aMoveBottomCardToTop, SIGNAL(triggered()), this, SLOT(actMoveBottomCardToTop()));
|
||||
connect(aMoveBottomCardToTop, &QAction::triggered, this, &Player::actMoveBottomCardToTop);
|
||||
}
|
||||
|
||||
playerMenu = new TearOffMenu();
|
||||
|
|
@ -361,7 +361,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
|
|||
mRevealRandomGraveyardCard = graveMenu->addMenu(QString());
|
||||
QAction *newAction = mRevealRandomGraveyardCard->addAction(QString());
|
||||
newAction->setData(-1);
|
||||
connect(newAction, SIGNAL(triggered()), this, SLOT(actRevealRandomGraveyardCard()));
|
||||
connect(newAction, &QAction::triggered, this, &Player::actRevealRandomGraveyardCard);
|
||||
allPlayersActions.append(newAction);
|
||||
mRevealRandomGraveyardCard->addSeparator();
|
||||
}
|
||||
|
|
@ -395,16 +395,16 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
|
|||
sb->setMenu(sbMenu, aViewSideboard);
|
||||
|
||||
aUntapAll = new QAction(this);
|
||||
connect(aUntapAll, SIGNAL(triggered()), this, SLOT(actUntapAll()));
|
||||
connect(aUntapAll, &QAction::triggered, this, &Player::actUntapAll);
|
||||
|
||||
aRollDie = new QAction(this);
|
||||
connect(aRollDie, SIGNAL(triggered()), this, SLOT(actRollDie()));
|
||||
connect(aRollDie, &QAction::triggered, this, &Player::actRollDie);
|
||||
|
||||
aCreateToken = new QAction(this);
|
||||
connect(aCreateToken, SIGNAL(triggered()), this, SLOT(actCreateToken()));
|
||||
connect(aCreateToken, &QAction::triggered, this, &Player::actCreateToken);
|
||||
|
||||
aCreateAnotherToken = new QAction(this);
|
||||
connect(aCreateAnotherToken, SIGNAL(triggered()), this, SLOT(actCreateAnotherToken()));
|
||||
connect(aCreateAnotherToken, &QAction::triggered, this, &Player::actCreateAnotherToken);
|
||||
aCreateAnotherToken->setEnabled(false);
|
||||
|
||||
createPredefinedTokenMenu = new QMenu(QString());
|
||||
|
|
@ -425,7 +425,8 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
|
|||
|
||||
if (local) {
|
||||
sayMenu = playerMenu->addMenu(QString());
|
||||
connect(&SettingsCache::instance().messages(), SIGNAL(messageMacrosChanged()), this, SLOT(initSayMenu()));
|
||||
connect(&SettingsCache::instance().messages(), &MessageSettings::messageMacrosChanged, this,
|
||||
&Player::initSayMenu);
|
||||
initSayMenu();
|
||||
}
|
||||
|
||||
|
|
@ -439,7 +440,7 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
|
|||
for (auto &playerList : playerLists) {
|
||||
QAction *newAction = playerList->addAction(QString());
|
||||
newAction->setData(-1);
|
||||
connect(newAction, SIGNAL(triggered()), this, SLOT(playerListActionTriggered()));
|
||||
connect(newAction, &QAction::triggered, this, &Player::playerListActionTriggered);
|
||||
allPlayersActions.append(newAction);
|
||||
playerList->addSeparator();
|
||||
}
|
||||
|
|
@ -454,47 +455,47 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
|
|||
|
||||
aTap = new QAction(this);
|
||||
aTap->setData(cmTap);
|
||||
connect(aTap, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
|
||||
connect(aTap, &QAction::triggered, this, &Player::cardMenuAction);
|
||||
aDoesntUntap = new QAction(this);
|
||||
aDoesntUntap->setData(cmDoesntUntap);
|
||||
connect(aDoesntUntap, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
|
||||
connect(aDoesntUntap, &QAction::triggered, this, &Player::cardMenuAction);
|
||||
aAttach = new QAction(this);
|
||||
connect(aAttach, SIGNAL(triggered()), this, SLOT(actAttach()));
|
||||
connect(aAttach, &QAction::triggered, this, &Player::actAttach);
|
||||
aUnattach = new QAction(this);
|
||||
connect(aUnattach, SIGNAL(triggered()), this, SLOT(actUnattach()));
|
||||
connect(aUnattach, &QAction::triggered, this, &Player::actUnattach);
|
||||
aDrawArrow = new QAction(this);
|
||||
connect(aDrawArrow, SIGNAL(triggered()), this, SLOT(actDrawArrow()));
|
||||
connect(aDrawArrow, &QAction::triggered, this, &Player::actDrawArrow);
|
||||
aIncP = new QAction(this);
|
||||
connect(aIncP, SIGNAL(triggered()), this, SLOT(actIncP()));
|
||||
connect(aIncP, &QAction::triggered, this, &Player::actIncP);
|
||||
aDecP = new QAction(this);
|
||||
connect(aDecP, SIGNAL(triggered()), this, SLOT(actDecP()));
|
||||
connect(aDecP, &QAction::triggered, this, &Player::actDecP);
|
||||
aIncT = new QAction(this);
|
||||
connect(aIncT, SIGNAL(triggered()), this, SLOT(actIncT()));
|
||||
connect(aIncT, &QAction::triggered, this, &Player::actIncT);
|
||||
aDecT = new QAction(this);
|
||||
connect(aDecT, SIGNAL(triggered()), this, SLOT(actDecT()));
|
||||
connect(aDecT, &QAction::triggered, this, &Player::actDecT);
|
||||
aIncPT = new QAction(this);
|
||||
connect(aIncPT, SIGNAL(triggered()), this, SLOT(actIncPT()));
|
||||
connect(aIncPT, &QAction::triggered, this, [this] { actIncPT(); });
|
||||
aDecPT = new QAction(this);
|
||||
connect(aDecPT, SIGNAL(triggered()), this, SLOT(actDecPT()));
|
||||
connect(aDecPT, &QAction::triggered, this, &Player::actDecPT);
|
||||
aFlowP = new QAction(this);
|
||||
connect(aFlowP, SIGNAL(triggered()), this, SLOT(actFlowP()));
|
||||
connect(aFlowP, &QAction::triggered, this, &Player::actFlowP);
|
||||
aFlowT = new QAction(this);
|
||||
connect(aFlowT, SIGNAL(triggered()), this, SLOT(actFlowT()));
|
||||
connect(aFlowT, &QAction::triggered, this, &Player::actFlowT);
|
||||
aSetPT = new QAction(this);
|
||||
connect(aSetPT, SIGNAL(triggered()), this, SLOT(actSetPT()));
|
||||
connect(aSetPT, &QAction::triggered, this, &Player::actSetPT);
|
||||
aResetPT = new QAction(this);
|
||||
connect(aResetPT, SIGNAL(triggered()), this, SLOT(actResetPT()));
|
||||
connect(aResetPT, &QAction::triggered, this, &Player::actResetPT);
|
||||
aSetAnnotation = new QAction(this);
|
||||
connect(aSetAnnotation, SIGNAL(triggered()), this, SLOT(actSetAnnotation()));
|
||||
connect(aSetAnnotation, &QAction::triggered, this, &Player::actSetAnnotation);
|
||||
aFlip = new QAction(this);
|
||||
aFlip->setData(cmFlip);
|
||||
connect(aFlip, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
|
||||
connect(aFlip, &QAction::triggered, this, &Player::cardMenuAction);
|
||||
aPeek = new QAction(this);
|
||||
aPeek->setData(cmPeek);
|
||||
connect(aPeek, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
|
||||
connect(aPeek, &QAction::triggered, this, &Player::cardMenuAction);
|
||||
aClone = new QAction(this);
|
||||
aClone->setData(cmClone);
|
||||
connect(aClone, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
|
||||
connect(aClone, &QAction::triggered, this, &Player::cardMenuAction);
|
||||
aMoveToTopLibrary = new QAction(this);
|
||||
aMoveToTopLibrary->setData(cmMoveToTopLibrary);
|
||||
aMoveToBottomLibrary = new QAction(this);
|
||||
|
|
@ -506,26 +507,26 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
|
|||
aMoveToGraveyard->setData(cmMoveToGraveyard);
|
||||
aMoveToExile = new QAction(this);
|
||||
aMoveToExile->setData(cmMoveToExile);
|
||||
connect(aMoveToTopLibrary, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
|
||||
connect(aMoveToBottomLibrary, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
|
||||
connect(aMoveToXfromTopOfLibrary, SIGNAL(triggered()), this, SLOT(actMoveCardXCardsFromTop()));
|
||||
connect(aMoveToHand, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
|
||||
connect(aMoveToGraveyard, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
|
||||
connect(aMoveToExile, SIGNAL(triggered()), this, SLOT(cardMenuAction()));
|
||||
connect(aMoveToTopLibrary, &QAction::triggered, this, &Player::cardMenuAction);
|
||||
connect(aMoveToBottomLibrary, &QAction::triggered, this, &Player::cardMenuAction);
|
||||
connect(aMoveToXfromTopOfLibrary, &QAction::triggered, this, &Player::actMoveCardXCardsFromTop);
|
||||
connect(aMoveToHand, &QAction::triggered, this, &Player::cardMenuAction);
|
||||
connect(aMoveToGraveyard, &QAction::triggered, this, &Player::cardMenuAction);
|
||||
connect(aMoveToExile, &QAction::triggered, this, &Player::cardMenuAction);
|
||||
|
||||
aSelectAll = new QAction(this);
|
||||
connect(aSelectAll, SIGNAL(triggered()), this, SLOT(actSelectAll()));
|
||||
connect(aSelectAll, &QAction::triggered, this, &Player::actSelectAll);
|
||||
aSelectRow = new QAction(this);
|
||||
connect(aSelectRow, SIGNAL(triggered()), this, SLOT(actSelectRow()));
|
||||
connect(aSelectRow, &QAction::triggered, this, &Player::actSelectRow);
|
||||
aSelectColumn = new QAction(this);
|
||||
connect(aSelectColumn, SIGNAL(triggered()), this, SLOT(actSelectColumn()));
|
||||
connect(aSelectColumn, &QAction::triggered, this, &Player::actSelectColumn);
|
||||
|
||||
aPlay = new QAction(this);
|
||||
connect(aPlay, SIGNAL(triggered()), this, SLOT(actPlay()));
|
||||
connect(aPlay, &QAction::triggered, this, &Player::actPlay);
|
||||
aHide = new QAction(this);
|
||||
connect(aHide, SIGNAL(triggered()), this, SLOT(actHide()));
|
||||
connect(aHide, &QAction::triggered, this, &Player::actHide);
|
||||
aPlayFacedown = new QAction(this);
|
||||
connect(aPlayFacedown, SIGNAL(triggered()), this, SLOT(actPlayFacedown()));
|
||||
connect(aPlayFacedown, &QAction::triggered, this, &Player::actPlayFacedown);
|
||||
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
auto *tempAddCounter = new QAction(this);
|
||||
|
|
@ -537,9 +538,9 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
|
|||
aAddCounter.append(tempAddCounter);
|
||||
aRemoveCounter.append(tempRemoveCounter);
|
||||
aSetCounter.append(tempSetCounter);
|
||||
connect(tempAddCounter, SIGNAL(triggered()), this, SLOT(actCardCounterTrigger()));
|
||||
connect(tempRemoveCounter, SIGNAL(triggered()), this, SLOT(actCardCounterTrigger()));
|
||||
connect(tempSetCounter, SIGNAL(triggered()), this, SLOT(actCardCounterTrigger()));
|
||||
connect(tempAddCounter, &QAction::triggered, this, &Player::actCardCounterTrigger);
|
||||
connect(tempRemoveCounter, &QAction::triggered, this, &Player::actCardCounterTrigger);
|
||||
connect(tempSetCounter, &QAction::triggered, this, &Player::actCardCounterTrigger);
|
||||
}
|
||||
|
||||
const QList<Player *> &players = game->getPlayers().values();
|
||||
|
|
@ -554,7 +555,8 @@ Player::Player(const ServerInfo_User &info, int _id, bool _local, bool _judge, T
|
|||
|
||||
rearrangeZones();
|
||||
retranslateUi();
|
||||
connect(&SettingsCache::instance().shortcuts(), SIGNAL(shortCutChanged()), this, SLOT(refreshShortcuts()));
|
||||
connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
|
||||
&Player::refreshShortcuts);
|
||||
refreshShortcuts();
|
||||
}
|
||||
|
||||
|
|
@ -606,7 +608,7 @@ void Player::addPlayerToList(QMenu *playerList, Player *player)
|
|||
{
|
||||
QAction *newAction = playerList->addAction(player->getName());
|
||||
newAction->setData(player->getId());
|
||||
connect(newAction, SIGNAL(triggered()), this, SLOT(playerListActionTriggered()));
|
||||
connect(newAction, &QAction::triggered, this, &Player::playerListActionTriggered);
|
||||
}
|
||||
|
||||
void Player::removePlayer(Player *player)
|
||||
|
|
@ -1070,7 +1072,7 @@ void Player::initSayMenu()
|
|||
if (i < 10) {
|
||||
newAction->setShortcut(QKeySequence("Ctrl+" + QString::number((i + 1) % 10)));
|
||||
}
|
||||
connect(newAction, SIGNAL(triggered()), this, SLOT(actSayMessage()));
|
||||
connect(newAction, &QAction::triggered, this, &Player::actSayMessage);
|
||||
sayMenu->addAction(newAction);
|
||||
}
|
||||
}
|
||||
|
|
@ -1106,7 +1108,7 @@ void Player::setDeck(const DeckLoader &_deck)
|
|||
if (i < 10) {
|
||||
a->setShortcut(QKeySequence("Alt+" + QString::number((i + 1) % 10)));
|
||||
}
|
||||
connect(a, SIGNAL(triggered()), this, SLOT(actCreatePredefinedToken()));
|
||||
connect(a, &QAction::triggered, this, &Player::actCreatePredefinedToken);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -3997,7 +3999,7 @@ void Player::addRelatedCardActions(const CardItem *card, QMenu *cardMenu)
|
|||
|
||||
auto *createRelated = new QAction(text, this);
|
||||
createRelated->setData(QVariant(index++));
|
||||
connect(createRelated, SIGNAL(triggered()), this, SLOT(actCreateRelatedCard()));
|
||||
connect(createRelated, &QAction::triggered, this, &Player::actCreateRelatedCard);
|
||||
cardMenu->addAction(createRelated);
|
||||
}
|
||||
|
||||
|
|
@ -4006,7 +4008,7 @@ void Player::addRelatedCardActions(const CardItem *card, QMenu *cardMenu)
|
|||
createRelatedCards->setShortcut(
|
||||
SettingsCache::instance().shortcuts().getSingleShortcut("Player/aCreateRelatedTokens"));
|
||||
}
|
||||
connect(createRelatedCards, SIGNAL(triggered()), this, SLOT(actCreateAllRelatedCards()));
|
||||
connect(createRelatedCards, &QAction::triggered, this, &Player::actCreateAllRelatedCards);
|
||||
cardMenu->addAction(createRelatedCards);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -72,8 +72,7 @@ PlayerListWidget::PlayerListWidget(TabSupervisor *_tabSupervisor,
|
|||
setItemDelegate(itemDelegate);
|
||||
|
||||
userContextMenu = new UserContextMenu(tabSupervisor, this, game);
|
||||
connect(userContextMenu, SIGNAL(openMessageDialog(QString, bool)), this,
|
||||
SIGNAL(openMessageDialog(QString, bool)));
|
||||
connect(userContextMenu, &UserContextMenu::openMessageDialog, this, &PlayerListWidget::openMessageDialog);
|
||||
} else {
|
||||
userContextMenu = nullptr;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -158,7 +158,7 @@ AbstractCounter *PlayerTarget::addCounter(int _counterId, const QString &_name,
|
|||
playerCounter = new PlayerCounter(owner, _counterId, _name, _value, this, game);
|
||||
playerCounter->setPos(boundingRect().width() - playerCounter->boundingRect().width(),
|
||||
boundingRect().height() - playerCounter->boundingRect().height());
|
||||
connect(playerCounter, SIGNAL(destroyed()), this, SLOT(counterDeleted()));
|
||||
connect(playerCounter, &PlayerCounter::destroyed, this, &PlayerTarget::counterDeleted);
|
||||
|
||||
return playerCounter;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@
|
|||
HandZone::HandZone(Player *_p, bool _contentsKnown, int _zoneHeight, QGraphicsItem *parent)
|
||||
: SelectZone(_p, "hand", false, false, _contentsKnown, parent), zoneHeight(_zoneHeight)
|
||||
{
|
||||
connect(themeManager, SIGNAL(themeChanged()), this, SLOT(updateBg()));
|
||||
connect(themeManager, &ThemeManager::themeChanged, this, &HandZone::updateBg);
|
||||
updateBg();
|
||||
setCacheMode(DeviceCoordinateCache);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -50,7 +50,7 @@ void PileZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*optio
|
|||
|
||||
void PileZone::addCardImpl(CardItem *card, int x, int /*y*/)
|
||||
{
|
||||
connect(card, SIGNAL(sigPixmapUpdated()), this, SLOT(callUpdate()));
|
||||
connect(card, &CardItem::sigPixmapUpdated, this, &PileZone::callUpdate);
|
||||
// if x is negative set it to add at end
|
||||
if (x < 0 || x >= cards.size()) {
|
||||
x = cards.size();
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@
|
|||
StackZone::StackZone(Player *_p, int _zoneHeight, QGraphicsItem *parent)
|
||||
: SelectZone(_p, "stack", false, false, true, parent), zoneHeight(_zoneHeight)
|
||||
{
|
||||
connect(themeManager, SIGNAL(themeChanged()), this, SLOT(updateBg()));
|
||||
connect(themeManager, &ThemeManager::themeChanged, this, &StackZone::updateBg);
|
||||
updateBg();
|
||||
setCacheMode(DeviceCoordinateCache);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -22,8 +22,9 @@ const QColor TableZone::GRADIENT_COLORLESS = QColor(255, 255, 255, 0);
|
|||
TableZone::TableZone(Player *_p, QGraphicsItem *parent)
|
||||
: SelectZone(_p, "table", true, false, true, parent), active(false)
|
||||
{
|
||||
connect(themeManager, SIGNAL(themeChanged()), this, SLOT(updateBg()));
|
||||
connect(&SettingsCache::instance(), SIGNAL(invertVerticalCoordinateChanged()), this, SLOT(reorganizeCards()));
|
||||
connect(themeManager, &ThemeManager::themeChanged, this, &TableZone::updateBg);
|
||||
connect(&SettingsCache::instance(), &SettingsCache::invertVerticalCoordinateChanged, this,
|
||||
&TableZone::reorganizeCards);
|
||||
|
||||
updateBg();
|
||||
|
||||
|
|
|
|||
|
|
@ -77,8 +77,9 @@ void ZoneViewZone::initializeCards(const QList<const ServerInfo_Card *> &cardLis
|
|||
cmd.set_is_reversed(isReversed);
|
||||
|
||||
PendingCommand *pend = player->prepareGameCommand(cmd);
|
||||
connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this,
|
||||
SLOT(zoneDumpReceived(const Response &)));
|
||||
connect(pend,
|
||||
qOverload<const Response &, const CommandContainer &, const QVariant &>(&PendingCommand::finished),
|
||||
this, &ZoneViewZone::zoneDumpReceived);
|
||||
player->sendGameCommand(pend);
|
||||
} else {
|
||||
const CardList &c = origZone->getCards();
|
||||
|
|
@ -92,7 +93,9 @@ void ZoneViewZone::initializeCards(const QList<const ServerInfo_Card *> &cardLis
|
|||
}
|
||||
}
|
||||
|
||||
void ZoneViewZone::zoneDumpReceived(const Response &r)
|
||||
void ZoneViewZone::zoneDumpReceived(const Response &r,
|
||||
const CommandContainer & /* commandContainer */,
|
||||
const QVariant & /* extraData */)
|
||||
{
|
||||
const Response_DumpZone &resp = r.GetExtension(Response_DumpZone::ext);
|
||||
const int respCardListSize = resp.zone_info().card_list_size();
|
||||
|
|
|
|||
|
|
@ -4,6 +4,7 @@
|
|||
#include "select_zone.h"
|
||||
|
||||
#include <QGraphicsLayoutItem>
|
||||
#include <pb/commands.pb.h>
|
||||
|
||||
class ZoneViewWidget;
|
||||
class Response;
|
||||
|
|
@ -94,7 +95,7 @@ public slots:
|
|||
void setSortBy(CardList::SortOption _sortBy);
|
||||
void setPileView(int _pileView);
|
||||
private slots:
|
||||
void zoneDumpReceived(const Response &r);
|
||||
void zoneDumpReceived(const Response &r, const CommandContainer &, const QVariant &);
|
||||
signals:
|
||||
void beingDeleted();
|
||||
void optimumRectChanged();
|
||||
|
|
|
|||
|
|
@ -110,8 +110,7 @@ ZoneViewWidget::ZoneViewWidget(Player *_player,
|
|||
|
||||
zone =
|
||||
new ZoneViewZone(player, _origZone, numberCards, _revealZone, _writeableRevealZone, zoneContainer, _isReversed);
|
||||
connect(zone, SIGNAL(wheelEventReceived(QGraphicsSceneWheelEvent *)), scrollBarProxy,
|
||||
SLOT(recieveWheelEvent(QGraphicsSceneWheelEvent *)));
|
||||
connect(zone, &ZoneViewZone::wheelEventReceived, scrollBarProxy, &ScrollableGraphicsProxyWidget::recieveWheelEvent);
|
||||
|
||||
retranslateUi();
|
||||
|
||||
|
|
@ -133,8 +132,8 @@ ZoneViewWidget::ZoneViewWidget(Player *_player,
|
|||
|
||||
setLayout(vbox);
|
||||
|
||||
connect(zone, SIGNAL(optimumRectChanged()), this, SLOT(resizeToZoneContents()));
|
||||
connect(zone, SIGNAL(beingDeleted()), this, SLOT(zoneDeleted()));
|
||||
connect(zone, &ZoneViewZone::optimumRectChanged, this, &ZoneViewWidget::resizeToZoneContents);
|
||||
connect(zone, &ZoneViewZone::beingDeleted, this, &ZoneViewWidget::zoneDeleted);
|
||||
zone->initializeCards(cardList);
|
||||
|
||||
// QLabel sizes aren't taken into account until the widget is rendered.
|
||||
|
|
@ -315,7 +314,7 @@ void ZoneViewWidget::handleScrollBarChange(int value)
|
|||
|
||||
void ZoneViewWidget::closeEvent(QCloseEvent *event)
|
||||
{
|
||||
disconnect(zone, SIGNAL(beingDeleted()), this, 0);
|
||||
disconnect(zone, &ZoneViewZone::beingDeleted, this, 0);
|
||||
if (shuffleCheckBox.isChecked())
|
||||
player->sendGameCommand(Command_Shuffle());
|
||||
emit closePressed(this);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue