mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-15 19:47:46 -07:00
Refactor files in src/game to new Qt Slot/Signal syntax (#5431)
* fix signals in CardDatabaseParser * update remaining signals * cleanup * wait this was always just broken * fix build failure * fix build failure * fix build failure
This commit is contained in:
parent
6e8adddc6d
commit
c3421669d5
25 changed files with 180 additions and 181 deletions
|
|
@ -9,9 +9,10 @@
|
|||
CardDatabaseModel::CardDatabaseModel(CardDatabase *_db, bool _showOnlyCardsFromEnabledSets, QObject *parent)
|
||||
: QAbstractListModel(parent), db(_db), showOnlyCardsFromEnabledSets(_showOnlyCardsFromEnabledSets)
|
||||
{
|
||||
connect(db, SIGNAL(cardAdded(CardInfoPtr)), this, SLOT(cardAdded(CardInfoPtr)));
|
||||
connect(db, SIGNAL(cardRemoved(CardInfoPtr)), this, SLOT(cardRemoved(CardInfoPtr)));
|
||||
connect(db, SIGNAL(cardDatabaseEnabledSetsChanged()), this, SLOT(cardDatabaseEnabledSetsChanged()));
|
||||
connect(db, &CardDatabase::cardAdded, this, &CardDatabaseModel::cardAdded);
|
||||
connect(db, &CardDatabase::cardRemoved, this, &CardDatabaseModel::cardRemoved);
|
||||
connect(db, &CardDatabase::cardDatabaseEnabledSetsChanged, this,
|
||||
&CardDatabaseModel::cardDatabaseEnabledSetsChanged);
|
||||
|
||||
cardDatabaseEnabledSetsChanged();
|
||||
}
|
||||
|
|
@ -131,7 +132,7 @@ void CardDatabaseModel::cardAdded(CardInfoPtr card)
|
|||
beginInsertRows(QModelIndex(), cardList.size(), cardList.size());
|
||||
cardList.append(card);
|
||||
cardListSet.insert(card);
|
||||
connect(card.data(), SIGNAL(cardInfoChanged(CardInfoPtr)), this, SLOT(cardInfoChanged(CardInfoPtr)));
|
||||
connect(card.data(), &CardInfo::cardInfoChanged, this, &CardDatabaseModel::cardInfoChanged);
|
||||
endInsertRows();
|
||||
}
|
||||
}
|
||||
|
|
@ -342,7 +343,7 @@ void CardDatabaseDisplayModel::setFilterTree(FilterTree *_filterTree)
|
|||
disconnect(this->filterTree, nullptr, this, nullptr);
|
||||
|
||||
this->filterTree = _filterTree;
|
||||
connect(this->filterTree, SIGNAL(changed()), this, SLOT(filterTreeChanged()));
|
||||
connect(this->filterTree, &FilterTree::changed, this, &CardDatabaseDisplayModel::filterTreeChanged);
|
||||
invalidate();
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue