Refactor files in src/game to new Qt Slot/Signal syntax (#5431)

* fix signals in CardDatabaseParser

* update remaining signals

* cleanup

* wait this was always just broken

* fix build failure

* fix build failure

* fix build failure
This commit is contained in:
RickyRister 2025-01-09 03:32:25 -08:00 committed by GitHub
parent 6e8adddc6d
commit c3421669d5
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GPG key ID: B5690EEEBB952194
25 changed files with 180 additions and 181 deletions

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@ -20,7 +20,8 @@ GameScene::GameScene(PhasesToolbar *_phasesToolbar, QObject *parent)
{
animationTimer = new QBasicTimer;
addItem(phasesToolbar);
connect(&SettingsCache::instance(), SIGNAL(minPlayersForMultiColumnLayoutChanged()), this, SLOT(rearrange()));
connect(&SettingsCache::instance(), &SettingsCache::minPlayersForMultiColumnLayoutChanged, this,
&GameScene::rearrange);
rearrange();
}
@ -41,8 +42,8 @@ void GameScene::addPlayer(Player *player)
qDebug() << "GameScene::addPlayer name=" << player->getName();
players << player;
addItem(player);
connect(player, SIGNAL(sizeChanged()), this, SLOT(rearrange()));
connect(player, SIGNAL(playerCountChanged()), this, SLOT(rearrange()));
connect(player, &Player::sizeChanged, this, &GameScene::rearrange);
connect(player, &Player::playerCountChanged, this, &GameScene::rearrange);
}
void GameScene::removePlayer(Player *player)
@ -154,7 +155,7 @@ void GameScene::toggleZoneView(Player *player, const QString &zoneName, int numb
ZoneViewWidget *item =
new ZoneViewWidget(player, player->getZones().value(zoneName), numberCards, false, false, {}, isReversed);
zoneViews.append(item);
connect(item, SIGNAL(closePressed(ZoneViewWidget *)), this, SLOT(removeZoneView(ZoneViewWidget *)));
connect(item, &ZoneViewWidget::closePressed, this, &GameScene::removeZoneView);
addItem(item);
if (zoneName == "grave") {
item->setPos(360, 100);
@ -172,7 +173,7 @@ void GameScene::addRevealedZoneView(Player *player,
{
ZoneViewWidget *item = new ZoneViewWidget(player, zone, -2, true, withWritePermission, cardList);
zoneViews.append(item);
connect(item, SIGNAL(closePressed(ZoneViewWidget *)), this, SLOT(removeZoneView(ZoneViewWidget *)));
connect(item, &ZoneViewWidget::closePressed, this, &GameScene::removeZoneView);
addItem(item);
item->setPos(600, 80);
}