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Refactor files in src/game to new Qt Slot/Signal syntax (#5431)
* fix signals in CardDatabaseParser * update remaining signals * cleanup * wait this was always just broken * fix build failure * fix build failure * fix build failure
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25 changed files with 180 additions and 181 deletions
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@ -50,7 +50,7 @@ void PileZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*optio
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void PileZone::addCardImpl(CardItem *card, int x, int /*y*/)
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{
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connect(card, SIGNAL(sigPixmapUpdated()), this, SLOT(callUpdate()));
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connect(card, &CardItem::sigPixmapUpdated, this, &PileZone::callUpdate);
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// if x is negative set it to add at end
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if (x < 0 || x >= cards.size()) {
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x = cards.size();
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