Refactor files in src/game to new Qt Slot/Signal syntax (#5431)

* fix signals in CardDatabaseParser

* update remaining signals

* cleanup

* wait this was always just broken

* fix build failure

* fix build failure

* fix build failure
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RickyRister 2025-01-09 03:32:25 -08:00 committed by GitHub
parent 6e8adddc6d
commit c3421669d5
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25 changed files with 180 additions and 181 deletions

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@ -50,7 +50,7 @@ void PileZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*optio
void PileZone::addCardImpl(CardItem *card, int x, int /*y*/)
{
connect(card, SIGNAL(sigPixmapUpdated()), this, SLOT(callUpdate()));
connect(card, &CardItem::sigPixmapUpdated, this, &PileZone::callUpdate);
// if x is negative set it to add at end
if (x < 0 || x >= cards.size()) {
x = cards.size();