mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-09-21 09:05:10 -07:00
[Client] Add tournament UI for creating and following lobby tournaments
Wires the tournament protocol into the client: - DlgCreateGame gains a tournament checkbox with a games-per-match settings sub-dialog; both values are sent with Command_CreateGame and mirrored in the join-info variant of the dialog - TournamentWidget renders live standings (with deck-submission state) and pairings for the local player's perspective, and asks to open the current match game via openMatchGameRequested() - TournamentTabGameExtension attaches an overview page to TabGame's stacked views, mirrors phase and submission progress onto a deck-view status strip, and provides round-trip navigation between game view and standings; hosts get an in-game settings dialog during deck building - Open-match falls back to joining as spectator through TabSupervisor; sub-games now return to their parent tab on close, falling back to the normal leave-game flow when the parent is gone
This commit is contained in:
parent
8f6d18df10
commit
c5fd10087a
13 changed files with 719 additions and 3 deletions
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@ -53,6 +53,7 @@ set(cockatrice_SOURCES
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src/interface/widgets/dialogs/dlg_settings.cpp
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src/interface/widgets/dialogs/dlg_startup_card_check.cpp
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src/interface/widgets/dialogs/dlg_tip_of_the_day.cpp
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src/interface/widgets/dialogs/dlg_tournament_settings.cpp
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src/interface/widgets/dialogs/dlg_update.cpp
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src/interface/widgets/dialogs/dlg_view_log.cpp
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src/interface/widgets/dialogs/override_printing_warning.cpp
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@ -216,6 +217,7 @@ set(cockatrice_SOURCES
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src/interface/widgets/deck_editor/deck_state_manager.cpp
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src/interface/widgets/deck_editor/deck_zone_dialog.cpp
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src/interface/widgets/deck_editor/printing_disabled_info_widget.cpp
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src/interface/widgets/draft/tournament_widget.cpp
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src/interface/widgets/general/background_sources.cpp
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src/interface/widgets/general/display/background_plate_widget.cpp
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src/interface/widgets/general/display/banner_widget.cpp
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@ -392,6 +394,7 @@ set(cockatrice_SOURCES
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src/interface/widgets/tabs/tab_server.cpp
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src/interface/widgets/tabs/tab_supervisor.cpp
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src/interface/widgets/tabs/tab_visual_database_display.cpp
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src/interface/widgets/tabs/tournament_tab_game_extension.cpp
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src/interface/widgets/tabs/visual_deck_editor/tab_deck_editor_visual.cpp
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src/interface/widgets/tabs/visual_deck_editor/tab_deck_editor_visual_tab_widget.cpp
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src/interface/widgets/tabs/visual_deck_storage/tab_deck_storage_visual.cpp
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@ -2,6 +2,7 @@
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#include "../../../client/settings/cache_settings.h"
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#include "../interface/widgets/tabs/tab_room.h"
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#include "dlg_tournament_settings.h"
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#include <QApplication>
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#include <QCheckBox>
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@ -104,14 +105,29 @@ void DlgCreateGame::sharedCtor()
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shareDecklistsOnLoadCheckBox = new QCheckBox(tr("Open decklists in lobby"));
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tournamentCheckBox = new QCheckBox(tr("Tournament mode"));
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tournamentCheckBox->setToolTip(tr("All players submit a deck up front and rounds are paired automatically"));
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tournamentSettingsButton = new QPushButton(tr("Settings..."));
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tournamentSettingsButton->setEnabled(false);
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connect(tournamentCheckBox, &QCheckBox::toggled, tournamentSettingsButton, &QPushButton::setEnabled);
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connect(tournamentSettingsButton, &QPushButton::clicked, this, [this] {
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DlgTournamentSettings dlg(this);
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dlg.setCurrentGamesPerMatch(tournamentSettings.gamesPerMatch);
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if (dlg.exec() == QDialog::Accepted) {
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tournamentSettings = dlg.getResult();
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}
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});
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createGameAsJudgeCheckBox = new QCheckBox(tr("Create game as judge"));
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auto *gameSetupOptionsLayout = new QGridLayout;
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gameSetupOptionsLayout->addWidget(startingLifeTotalLabel, 0, 0);
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gameSetupOptionsLayout->addWidget(startingLifeTotalEdit, 0, 1);
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gameSetupOptionsLayout->addWidget(shareDecklistsOnLoadCheckBox, 1, 0);
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gameSetupOptionsLayout->addWidget(tournamentCheckBox, 2, 0);
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gameSetupOptionsLayout->addWidget(tournamentSettingsButton, 2, 1);
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if (room && room->getUserInfo()->user_level() & ServerInfo_User::IsJudge) {
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gameSetupOptionsLayout->addWidget(createGameAsJudgeCheckBox, 2, 0);
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gameSetupOptionsLayout->addWidget(createGameAsJudgeCheckBox, 3, 0);
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} else {
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createGameAsJudgeCheckBox->setChecked(false);
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createGameAsJudgeCheckBox->setHidden(true);
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@ -188,7 +204,7 @@ DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameType
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}
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DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QString> &_gameTypes, QWidget *parent)
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: QDialog(parent), room(0), gameTypes(_gameTypes)
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: QDialog(parent), room(nullptr), gameTypes(_gameTypes)
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{
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sharedCtor();
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@ -205,6 +221,8 @@ DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QS
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createGameAsSpectatorCheckBox->setEnabled(false);
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startingLifeTotalEdit->setEnabled(false);
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shareDecklistsOnLoadCheckBox->setEnabled(false);
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tournamentCheckBox->setEnabled(false);
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tournamentSettingsButton->setEnabled(false);
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descriptionEdit->setText(QString::fromStdString(gameInfo.description()));
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maxPlayersEdit->setValue(gameInfo.max_players());
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@ -215,6 +233,7 @@ DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QS
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spectatorsCanTalkCheckBox->setChecked(gameInfo.spectators_can_chat());
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spectatorsSeeEverythingCheckBox->setChecked(gameInfo.spectators_omniscient());
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shareDecklistsOnLoadCheckBox->setChecked(gameInfo.share_decklists_on_load());
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tournamentCheckBox->setChecked(gameInfo.is_tournament());
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QSet<int> types;
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for (int i = 0; i < gameInfo.game_types_size(); ++i) {
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@ -252,6 +271,8 @@ void DlgCreateGame::actReset()
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startingLifeTotalEdit->setValue(20);
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shareDecklistsOnLoadCheckBox->setChecked(false);
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tournamentCheckBox->setChecked(false);
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tournamentSettings = DlgTournamentSettingsResult{};
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createGameAsJudgeCheckBox->setChecked(false);
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QMapIterator<int, QRadioButton *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
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@ -282,6 +303,10 @@ void DlgCreateGame::actOK()
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cmd.set_join_as_spectator(createGameAsSpectatorCheckBox->isChecked());
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cmd.set_starting_life_total(startingLifeTotalEdit->value());
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cmd.set_share_decklists_on_load(shareDecklistsOnLoadCheckBox->isChecked());
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cmd.set_is_tournament(tournamentCheckBox->isChecked());
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if (tournamentCheckBox->isChecked()) {
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cmd.set_games_per_match(tournamentSettings.gamesPerMatch);
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}
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auto _gameTypes = QString();
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QMapIterator<int, QRadioButton *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
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@ -7,6 +7,8 @@
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#ifndef DLG_CREATEGAME_H
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#define DLG_CREATEGAME_H
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#include "dlg_tournament_settings.h"
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#include <QDialog>
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#include <QMap>
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#include <libcockatrice/utility/macros.h>
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@ -48,6 +50,9 @@ private:
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QCheckBox *spectatorsAllowedCheckBox, *spectatorsNeedPasswordCheckBox, *spectatorsCanTalkCheckBox,
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*spectatorsSeeEverythingCheckBox, *createGameAsJudgeCheckBox, *createGameAsSpectatorCheckBox;
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QCheckBox *shareDecklistsOnLoadCheckBox;
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QCheckBox *tournamentCheckBox;
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QPushButton *tournamentSettingsButton;
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DlgTournamentSettingsResult tournamentSettings;
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QDialogButtonBox *buttonBox;
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QPushButton *clearButton;
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QCheckBox *rememberGameSettings;
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@ -0,0 +1,48 @@
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#include "dlg_tournament_settings.h"
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#include <QDialogButtonBox>
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#include <QFormLayout>
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#include <QLabel>
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#include <QPushButton>
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#include <QSpinBox>
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DlgTournamentSettings::DlgTournamentSettings(QWidget *parent) : QDialog(parent)
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{
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setWindowTitle(tr("Tournament Settings"));
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auto *mainLayout = new QFormLayout(this);
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gamesPerMatchSpin = new QSpinBox(this);
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gamesPerMatchSpin->setRange(1, 5);
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gamesPerMatchSpin->setValue(1);
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gamesPerMatchSpin->setToolTip(tr("Number of games per match (e.g., 3 for Best of 3)"));
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mainLayout->addRow(tr("Games per match:"), gamesPerMatchSpin);
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QLabel *hintLabel = new QLabel(tr("Set to 3 for Best of 3, 5 for Best of 5, etc."), this);
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hintLabel->setStyleSheet("color: palette(placeholderText);");
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mainLayout->addRow(QString(), hintLabel);
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buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, this);
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connect(buttonBox, &QDialogButtonBox::accepted, this, &DlgTournamentSettings::actOK);
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connect(buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
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mainLayout->addRow(buttonBox);
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setFixedHeight(sizeHint().height());
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}
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DlgTournamentSettingsResult DlgTournamentSettings::getResult() const
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{
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DlgTournamentSettingsResult result;
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result.gamesPerMatch = gamesPerMatchSpin->value();
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return result;
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}
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void DlgTournamentSettings::setCurrentGamesPerMatch(int n)
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{
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gamesPerMatchSpin->setValue(n);
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}
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void DlgTournamentSettings::actOK()
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{
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accept();
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}
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@ -0,0 +1,30 @@
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#ifndef DLG_TOURNAMENT_SETTINGS_H
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#define DLG_TOURNAMENT_SETTINGS_H
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#include <QDialog>
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class QDialogButtonBox;
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class QSpinBox;
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struct DlgTournamentSettingsResult
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{
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int gamesPerMatch = 1;
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};
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class DlgTournamentSettings : public QDialog
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{
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Q_OBJECT
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public:
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explicit DlgTournamentSettings(QWidget *parent = nullptr);
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DlgTournamentSettingsResult getResult() const;
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void setCurrentGamesPerMatch(int n);
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private slots:
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void actOK();
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private:
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QSpinBox *gamesPerMatchSpin;
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QDialogButtonBox *buttonBox;
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};
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#endif
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227
cockatrice/src/interface/widgets/draft/tournament_widget.cpp
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227
cockatrice/src/interface/widgets/draft/tournament_widget.cpp
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@ -0,0 +1,227 @@
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#include "tournament_widget.h"
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#include <QHeaderView>
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#include <QLabel>
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#include <QPushButton>
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#include <QTableWidgetItem>
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#include <QVBoxLayout>
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namespace
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{
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const int PLAYER_COLUMN = 0;
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const int DECK_COLUMN = 1;
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const int WINS_COLUMN = 2;
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const int LOSSES_COLUMN = 3;
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const int DRAWS_COLUMN = 4;
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const int PLAYER1_COLUMN = 0;
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const int SCORE_COLUMN = 1;
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const int STATUS_COLUMN = 2;
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const int PLAYER2_COLUMN = 3;
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} // namespace
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TournamentWidget::TournamentWidget(QWidget *parent) : QWidget(parent)
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{
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auto *mainLayout = new QVBoxLayout(this);
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statusLabel = new QLabel(this);
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statusLabel->setStyleSheet("font-weight: bold;");
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mainLayout->addWidget(statusLabel);
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roundLabel = new QLabel(this);
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mainLayout->addWidget(roundLabel);
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standingsTable = new QTableWidget(this);
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standingsTable->setColumnCount(5);
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standingsTable->horizontalHeader()->setStretchLastSection(true);
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standingsTable->setEditTriggers(QAbstractItemView::NoEditTriggers);
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standingsTable->setSelectionBehavior(QAbstractItemView::SelectRows);
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standingsTable->verticalHeader()->setVisible(false);
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mainLayout->addWidget(standingsTable);
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pairingsTable = new QTableWidget(this);
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pairingsTable->setColumnCount(4);
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pairingsTable->horizontalHeader()->setStretchLastSection(true);
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pairingsTable->setEditTriggers(QAbstractItemView::NoEditTriggers);
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pairingsTable->setSelectionBehavior(QAbstractItemView::SelectRows);
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pairingsTable->verticalHeader()->setVisible(false);
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mainLayout->addWidget(pairingsTable);
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openMatchButton = new QPushButton(this);
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openMatchButton->setEnabled(false);
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connect(openMatchButton, &QPushButton::clicked, this, [this]() { emit openMatchGameRequested(currentGameId); });
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mainLayout->addWidget(openMatchButton);
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retranslateUi();
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}
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void TournamentWidget::retranslateUi()
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{
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standingsTable->setHorizontalHeaderLabels({tr("Player"), tr("Deck"), tr("W"), tr("L"), tr("D")});
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pairingsTable->setHorizontalHeaderLabels({tr("Player 1"), tr("Score"), tr("Status"), tr("Player 2")});
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openMatchButton->setText(tr("Open match game"));
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if (lastState.has_phase()) {
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updateTournamentState(lastState);
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} else {
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statusLabel->setText(tr("Tournament"));
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roundLabel->setVisible(true);
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roundLabel->setText(tr("Waiting for the tournament to start"));
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}
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}
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void TournamentWidget::setLocalPlayerId(int playerId)
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{
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localPlayerId = playerId;
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}
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QString TournamentWidget::getPlayerName(const Event_TournamentState &state, int playerId) const
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{
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for (int i = 0; i < state.players_size(); ++i) {
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if (state.players(i).player_id() == playerId) {
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return QString::fromStdString(state.players(i).player_name());
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}
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}
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return tr("Player %1").arg(playerId);
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}
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void TournamentWidget::updateTournamentState(const Event_TournamentState &state)
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{
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lastState = state;
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int gamesPerMatch = getGamesPerMatch(state);
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QString statusText;
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switch (state.phase()) {
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case Event_TournamentState::PHASE_DECK_BUILDING:
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statusText = gamesPerMatch > 1 ? tr("Tournament - Deck building (Best of %1)").arg(gamesPerMatch * 2 - 1)
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: tr("Tournament - Deck building");
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break;
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case Event_TournamentState::PHASE_PLAYING:
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statusText = gamesPerMatch > 1 ? tr("Tournament - Playing (Best of %1)").arg(gamesPerMatch * 2 - 1)
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: tr("Tournament - Playing");
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break;
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case Event_TournamentState::PHASE_FINISHED:
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statusText = gamesPerMatch > 1 ? tr("Tournament - Finished (Best of %1)").arg(gamesPerMatch * 2 - 1)
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: tr("Tournament - Finished");
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break;
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default:
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statusText = tr("Tournament");
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break;
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}
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statusLabel->setText(statusText);
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// The server does not report rounds before pairing starts; avoid showing "Round 0 of 0".
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bool roundStarted = state.current_round() > 0 || state.total_rounds() > 0;
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roundLabel->setVisible(roundStarted);
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if (roundStarted) {
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roundLabel->setText(tr("Round %1 of %2").arg(state.current_round()).arg(state.total_rounds()));
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}
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rebuildTables(state);
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resolveCurrentGameId(state);
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updateOpenMatchButton();
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}
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void TournamentWidget::updateOpenMatchButton()
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{
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bool playingPhase = lastState.phase() == Event_TournamentState::PHASE_PLAYING;
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openMatchButton->setVisible(playingPhase);
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if (!playingPhase) {
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return;
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}
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if (hasOwnLivePairing) {
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openMatchButton->setEnabled(true);
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openMatchButton->setText(tr("Open match game"));
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openMatchButton->setToolTip(tr("Switch to your current match game"));
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} else if (localPlayerId == -1 && hasAnyLivePairing) {
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// Spectators have no pairing of their own but may watch any running match.
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openMatchButton->setEnabled(true);
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openMatchButton->setText(tr("Spectate live match"));
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openMatchButton->setToolTip(tr("Watch a match that is currently running"));
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} else {
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openMatchButton->setEnabled(false);
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openMatchButton->setText(tr("Open match game"));
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openMatchButton->setToolTip(tr("No match game is running for you right now"));
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}
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}
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void TournamentWidget::rebuildTables(const Event_TournamentState &state)
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{
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standingsTable->setRowCount(state.players_size());
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for (int i = 0; i < state.players_size(); ++i) {
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const auto &player = state.players(i);
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auto *nameItem = new QTableWidgetItem(QString::fromStdString(player.player_name()));
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nameItem->setToolTip(QString::fromStdString(player.player_name()));
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standingsTable->setItem(i, PLAYER_COLUMN, nameItem);
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auto *deckItem = new QTableWidgetItem(player.deck_submitted() ? tr("Submitted") : tr("Pending"));
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deckItem->setToolTip(player.deck_submitted() ? tr("Deck submitted") : tr("Still choosing a deck"));
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standingsTable->setItem(i, DECK_COLUMN, deckItem);
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standingsTable->setItem(i, WINS_COLUMN, new QTableWidgetItem(QString::number(player.wins())));
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standingsTable->setItem(i, LOSSES_COLUMN, new QTableWidgetItem(QString::number(player.losses())));
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standingsTable->setItem(i, DRAWS_COLUMN, new QTableWidgetItem(QString::number(player.draws())));
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}
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pairingsTable->setRowCount(state.pairings_size());
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for (int i = 0; i < state.pairings_size(); ++i) {
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const auto &pairing = state.pairings(i);
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QString name1 = getPlayerName(state, pairing.player1_id());
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QString name2 = pairing.player2_id() == -1 ? tr("BYE") : getPlayerName(state, pairing.player2_id());
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QString scoreStr;
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if (getGamesPerMatch(state) > 1 && pairing.player2_id() != -1) {
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scoreStr = tr("%1 - %2").arg(pairing.player1_match_wins()).arg(pairing.player2_match_wins());
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}
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QString statusStr;
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if (pairing.player2_id() == -1) {
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statusStr = tr("BYE");
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} else if (pairing.winner_id() != -1) {
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statusStr = tr("Finished");
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} else {
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statusStr = tr("vs");
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}
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pairingsTable->setItem(i, PLAYER1_COLUMN, new QTableWidgetItem(name1));
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pairingsTable->setItem(i, SCORE_COLUMN, new QTableWidgetItem(scoreStr));
|
||||
pairingsTable->setItem(i, STATUS_COLUMN, new QTableWidgetItem(statusStr));
|
||||
pairingsTable->setItem(i, PLAYER2_COLUMN, new QTableWidgetItem(name2));
|
||||
}
|
||||
}
|
||||
|
||||
int TournamentWidget::getGamesPerMatch(const Event_TournamentState &state) const
|
||||
{
|
||||
return state.has_settings() ? state.settings().games_per_match() : 1;
|
||||
}
|
||||
|
||||
void TournamentWidget::resolveCurrentGameId(const Event_TournamentState &state)
|
||||
{
|
||||
currentGameId = -1;
|
||||
hasOwnLivePairing = false;
|
||||
hasAnyLivePairing = false;
|
||||
|
||||
for (int i = 0; i < state.pairings_size(); ++i) {
|
||||
const auto &pairing = state.pairings(i);
|
||||
if (pairing.game_id() == -1) {
|
||||
continue;
|
||||
}
|
||||
if (!hasOwnLivePairing && localPlayerId != -1 &&
|
||||
(pairing.player1_id() == localPlayerId || pairing.player2_id() == localPlayerId)) {
|
||||
currentGameId = pairing.game_id();
|
||||
hasOwnLivePairing = true;
|
||||
}
|
||||
if (!hasAnyLivePairing) {
|
||||
hasAnyLivePairing = true;
|
||||
if (!hasOwnLivePairing) {
|
||||
currentGameId = pairing.game_id();
|
||||
}
|
||||
}
|
||||
if (hasOwnLivePairing && hasAnyLivePairing) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
56
cockatrice/src/interface/widgets/draft/tournament_widget.h
Normal file
56
cockatrice/src/interface/widgets/draft/tournament_widget.h
Normal file
|
|
@ -0,0 +1,56 @@
|
|||
#ifndef TOURNAMENT_WIDGET_H
|
||||
#define TOURNAMENT_WIDGET_H
|
||||
|
||||
#include <QWidget>
|
||||
#include <libcockatrice/protocol/pb/event_tournament_state.pb.h>
|
||||
|
||||
class QLabel;
|
||||
class QPushButton;
|
||||
class QTableWidget;
|
||||
class QTableWidgetItem;
|
||||
|
||||
/**
|
||||
* @class TournamentWidget
|
||||
* @ingroup GameViews
|
||||
* @brief Displays live standings and pairings for a tournament game.
|
||||
*
|
||||
* Updated exclusively via updateTournamentState(); the widget holds no
|
||||
* logic of its own beyond mapping protocol state to table rows. Navigation
|
||||
* decisions (which pairing belongs to the local player) are resolved here so
|
||||
* callers only need to react to openMatchGameRequested().
|
||||
*/
|
||||
class TournamentWidget : public QWidget
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit TournamentWidget(QWidget *parent = nullptr);
|
||||
|
||||
void updateTournamentState(const Event_TournamentState &state);
|
||||
void setLocalPlayerId(int playerId);
|
||||
void retranslateUi();
|
||||
|
||||
signals:
|
||||
/*! Emitted when the user asks to open the match game of their current pairing. */
|
||||
void openMatchGameRequested(int gameId);
|
||||
|
||||
private:
|
||||
void rebuildTables(const Event_TournamentState &state);
|
||||
void resolveCurrentGameId(const Event_TournamentState &state);
|
||||
void updateOpenMatchButton();
|
||||
[[nodiscard]] QString getPlayerName(const Event_TournamentState &state, int playerId) const;
|
||||
[[nodiscard]] int getGamesPerMatch(const Event_TournamentState &state) const;
|
||||
|
||||
QLabel *statusLabel;
|
||||
QLabel *roundLabel;
|
||||
QTableWidget *standingsTable;
|
||||
QTableWidget *pairingsTable;
|
||||
QPushButton *openMatchButton;
|
||||
|
||||
int localPlayerId = -1;
|
||||
int currentGameId = -1;
|
||||
bool hasOwnLivePairing = false;
|
||||
bool hasAnyLivePairing = false;
|
||||
Event_TournamentState lastState;
|
||||
};
|
||||
|
||||
#endif // TOURNAMENT_WIDGET_H
|
||||
|
|
@ -33,6 +33,7 @@
|
|||
#include "card_database_display_model.h"
|
||||
#include "card_database_model.h"
|
||||
#include "tab_supervisor.h"
|
||||
#include "tournament_tab_game_extension.h"
|
||||
|
||||
#include <QAction>
|
||||
#include <QApplication>
|
||||
|
|
@ -134,6 +135,10 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor,
|
|||
createMenuItems();
|
||||
createViewMenuItems();
|
||||
|
||||
if (game->getGameMetaInfo()->isTournament()) {
|
||||
tournamentExtension = new TournamentTabGameExtension(this);
|
||||
}
|
||||
|
||||
connectToGameState();
|
||||
connectToPlayerManager();
|
||||
connectToGameEventHandler();
|
||||
|
|
@ -150,6 +155,10 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor,
|
|||
gameTypes.append(game->getGameMetaInfo()->findRoomGameType(i));
|
||||
}
|
||||
|
||||
if (tournamentExtension) {
|
||||
tournamentExtension->initializeTournamentMode();
|
||||
}
|
||||
|
||||
QTimer::singleShot(0, this, &TabGame::loadLayout);
|
||||
}
|
||||
|
||||
|
|
@ -400,6 +409,10 @@ void TabGame::retranslateUi()
|
|||
}
|
||||
|
||||
scene->retranslateUi();
|
||||
|
||||
if (tournamentExtension) {
|
||||
tournamentExtension->retranslateUi();
|
||||
}
|
||||
}
|
||||
|
||||
void TabGame::refreshShortcuts()
|
||||
|
|
@ -928,8 +941,22 @@ void TabGame::stopGame()
|
|||
}
|
||||
}
|
||||
|
||||
bool TabGame::switchToGameTab(int gameId)
|
||||
{
|
||||
return tabSupervisor->switchToGameTabIfAlreadyExists(gameId);
|
||||
}
|
||||
|
||||
void TabGame::closeGame()
|
||||
{
|
||||
int parentId = game->getGameMetaInfo()->parentGameId();
|
||||
if (parentId >= 0) {
|
||||
if (switchToGameTab(parentId)) {
|
||||
close();
|
||||
}
|
||||
// If the parent tab is gone, fall through to the normal leave-game
|
||||
// flow instead of stranding the user on a dead sub-game tab.
|
||||
}
|
||||
|
||||
gameMenu->clear();
|
||||
gameMenu->addAction(aLeaveGame);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -19,11 +19,13 @@
|
|||
#include <QCompleter>
|
||||
#include <QLoggingCategory>
|
||||
#include <QMap>
|
||||
#include <QPointer>
|
||||
#include <QStringListModel>
|
||||
|
||||
class CardMenu;
|
||||
class ServerInfo_PlayerProperties;
|
||||
class TabbedDeckViewContainer;
|
||||
class TournamentTabGameExtension;
|
||||
inline Q_LOGGING_CATEGORY(TabGameLog, "tab_game");
|
||||
|
||||
class UserListProxy;
|
||||
|
|
@ -92,6 +94,8 @@ private:
|
|||
QList<QAction *> phaseActions;
|
||||
QAction *aCardMenu;
|
||||
|
||||
QPointer<TournamentTabGameExtension> tournamentExtension;
|
||||
|
||||
/**
|
||||
* @brief The actions associated with managing a QDockWidget
|
||||
*/
|
||||
|
|
@ -189,6 +193,8 @@ public:
|
|||
void connectToGameEventHandler();
|
||||
void connectMessageLogToGameEventHandler();
|
||||
void connectPlayerListToGameEventHandler();
|
||||
/*! Brings the tab of the given game to front if it is open in this session. */
|
||||
bool switchToGameTab(int gameId);
|
||||
TabGame(TabSupervisor *_tabSupervisor, GameReplay *replay);
|
||||
~TabGame() override;
|
||||
void retranslateUi() override;
|
||||
|
|
@ -202,6 +208,19 @@ public:
|
|||
return game;
|
||||
}
|
||||
|
||||
[[nodiscard]] QStackedWidget *getMainWidget() const
|
||||
{
|
||||
return mainWidget;
|
||||
}
|
||||
[[nodiscard]] QVBoxLayout *getDeckViewContainerLayout() const
|
||||
{
|
||||
return deckViewContainerLayout;
|
||||
}
|
||||
[[nodiscard]] QWidget *getDeckViewContainerWidget() const
|
||||
{
|
||||
return deckViewContainerWidget;
|
||||
}
|
||||
|
||||
public slots:
|
||||
void viewCardInfo(const CardRef &cardRef = {}) const;
|
||||
void resetChatAndPhase();
|
||||
|
|
|
|||
|
|
@ -1016,10 +1016,20 @@ void TabSupervisor::replayLeft(TabGame *tab)
|
|||
}
|
||||
|
||||
void TabSupervisor::joinReportGame(const int gameId, const int roomId)
|
||||
{
|
||||
startSpectatorJoin(gameId, roomId, tr("Report joins are only available on a remote server."));
|
||||
}
|
||||
|
||||
void TabSupervisor::spectatorJoinGame(const int gameId, const int roomId)
|
||||
{
|
||||
startSpectatorJoin(gameId, roomId, tr("Spectating is only available on a remote server."));
|
||||
}
|
||||
|
||||
void TabSupervisor::startSpectatorJoin(const int gameId, const int roomId, const QString &unavailableMessage)
|
||||
{
|
||||
auto *remoteClient = qobject_cast<RemoteClient *>(client);
|
||||
if (!remoteClient) {
|
||||
actShowPopup(tr("Report joins are only available on a remote server."));
|
||||
actShowPopup(unavailableMessage);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -92,6 +92,8 @@ public:
|
|||
};
|
||||
|
||||
private:
|
||||
void startSpectatorJoin(int gameId, int roomId, const QString &unavailableMessage);
|
||||
|
||||
ServerInfo_User *userInfo;
|
||||
AbstractClient *client;
|
||||
UserListManager *userListManager;
|
||||
|
|
@ -189,6 +191,7 @@ public slots:
|
|||
TabEdhRec *addEdhrecTab(const CardInfoPtr &cardToQuery, bool isCommander = false);
|
||||
void openReplay(GameReplay *replay);
|
||||
void joinReportGame(int gameId, int roomId);
|
||||
void spectatorJoinGame(int gameId, int roomId);
|
||||
void openTabModeration(const QString &userName = {});
|
||||
void switchToFirstAvailableNetworkTab();
|
||||
void maximizeMainWindow();
|
||||
|
|
|
|||
|
|
@ -0,0 +1,206 @@
|
|||
#include "tournament_tab_game_extension.h"
|
||||
|
||||
#include "../../../game/game_event_handler.h"
|
||||
#include "../../../game/player/player_logic.h"
|
||||
#include "../../widgets/dialogs/dlg_tournament_settings.h"
|
||||
#include "../../widgets/draft/tournament_widget.h"
|
||||
#include "tab_game.h"
|
||||
#include "tab_supervisor.h"
|
||||
|
||||
#include <QHBoxLayout>
|
||||
#include <QLabel>
|
||||
#include <QPushButton>
|
||||
#include <QStackedWidget>
|
||||
#include <QVBoxLayout>
|
||||
#include <libcockatrice/protocol/pb/command_tournament.pb.h>
|
||||
#include <libcockatrice/protocol/pb/event_tournament_state.pb.h>
|
||||
|
||||
TournamentTabGameExtension::TournamentTabGameExtension(TabGame *parent) : QObject(parent), tabGame(parent)
|
||||
{
|
||||
tournamentOverviewWidget = new QWidget(parent);
|
||||
auto *overviewLayout = new QVBoxLayout(tournamentOverviewWidget);
|
||||
|
||||
auto *headerLayout = new QHBoxLayout;
|
||||
backToGameButton = new QPushButton(tournamentOverviewWidget);
|
||||
connect(backToGameButton, &QPushButton::clicked, this, &TournamentTabGameExtension::showDeckViewPage);
|
||||
headerLayout->addWidget(backToGameButton);
|
||||
headerLayout->addStretch();
|
||||
overviewLayout->addLayout(headerLayout);
|
||||
|
||||
tournamentWidget = new TournamentWidget(tournamentOverviewWidget);
|
||||
tournamentWidget->setLocalPlayerId(parent->getGame()->getPlayerManager()->getLocalPlayerId());
|
||||
overviewLayout->addWidget(tournamentWidget);
|
||||
|
||||
parent->getMainWidget()->addWidget(tournamentOverviewWidget);
|
||||
|
||||
deckViewStatusLabel = new QLabel(parent->getDeckViewContainerWidget());
|
||||
deckViewStatusLabel->setStyleSheet("color: palette(placeholderText);");
|
||||
deckViewStatusLabel->setVisible(false);
|
||||
|
||||
standingsButton = new QPushButton(parent->getDeckViewContainerWidget());
|
||||
connect(standingsButton, &QPushButton::clicked, this, &TournamentTabGameExtension::showOverviewPage);
|
||||
standingsButton->setVisible(false);
|
||||
|
||||
connectSignals();
|
||||
}
|
||||
|
||||
bool TournamentTabGameExtension::isLocalPlayerHost() const
|
||||
{
|
||||
return tabGame->getGame()->getPlayerManager()->getLocalPlayerId() ==
|
||||
tabGame->getGame()->getGameState()->getHostId();
|
||||
}
|
||||
|
||||
void TournamentTabGameExtension::connectSignals()
|
||||
{
|
||||
auto *handler = tabGame->getGame()->getGameEventHandler();
|
||||
connect(handler, &GameEventHandler::tournamentStateChanged, this,
|
||||
&TournamentTabGameExtension::onTournamentStateChanged);
|
||||
connect(tournamentWidget, &TournamentWidget::openMatchGameRequested, this,
|
||||
&TournamentTabGameExtension::openMatchGame);
|
||||
}
|
||||
|
||||
void TournamentTabGameExtension::initializeTournamentMode()
|
||||
{
|
||||
if (!tabGame) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto *deckLayout = tabGame->getDeckViewContainerLayout();
|
||||
int index = 0;
|
||||
deckLayout->insertWidget(index++, deckViewStatusLabel);
|
||||
if (isLocalPlayerHost()) {
|
||||
settingsButton = new QPushButton(tabGame->getDeckViewContainerWidget());
|
||||
connect(settingsButton, &QPushButton::clicked, this, &TournamentTabGameExtension::showTournamentSettingsDialog);
|
||||
deckLayout->insertWidget(index++, settingsButton);
|
||||
}
|
||||
deckLayout->insertWidget(index++, standingsButton);
|
||||
deckLayout->insertSpacing(index, 4);
|
||||
}
|
||||
|
||||
void TournamentTabGameExtension::retranslateUi()
|
||||
{
|
||||
backToGameButton->setText(tr("Back to game view"));
|
||||
standingsButton->setText(tr("Tournament standings"));
|
||||
if (settingsButton) {
|
||||
settingsButton->setText(tr("Tournament Settings"));
|
||||
}
|
||||
tournamentWidget->retranslateUi();
|
||||
}
|
||||
|
||||
void TournamentTabGameExtension::updateDeckViewStrip(const Event_TournamentState &state)
|
||||
{
|
||||
int submitted = 0;
|
||||
for (int i = 0; i < state.players_size(); ++i) {
|
||||
if (state.players(i).deck_submitted()) {
|
||||
++submitted;
|
||||
}
|
||||
}
|
||||
|
||||
QString phaseText;
|
||||
switch (state.phase()) {
|
||||
case Event_TournamentState::PHASE_DECK_BUILDING:
|
||||
phaseText = tr("Deck building");
|
||||
break;
|
||||
case Event_TournamentState::PHASE_PLAYING:
|
||||
phaseText = tr("Round in progress");
|
||||
break;
|
||||
case Event_TournamentState::PHASE_FINISHED:
|
||||
phaseText = tr("Finished");
|
||||
break;
|
||||
default:
|
||||
phaseText = tr("Unknown phase");
|
||||
break;
|
||||
}
|
||||
|
||||
// The submission count only matters while players are still picking decks.
|
||||
QString text =
|
||||
state.phase() == Event_TournamentState::PHASE_DECK_BUILDING
|
||||
? tr("Tournament: %1 - %2/%3 decks submitted").arg(phaseText).arg(submitted).arg(state.players_size())
|
||||
: tr("Tournament: %1").arg(phaseText);
|
||||
deckViewStatusLabel->setText(text);
|
||||
deckViewStatusLabel->setVisible(true);
|
||||
}
|
||||
|
||||
void TournamentTabGameExtension::updateNavigationButtons(const Event_TournamentState &state)
|
||||
{
|
||||
bool showStandings =
|
||||
state.phase() == Event_TournamentState::PHASE_PLAYING || state.phase() == Event_TournamentState::PHASE_FINISHED;
|
||||
standingsButton->setVisible(showStandings);
|
||||
if (settingsButton) {
|
||||
settingsButton->setVisible(state.phase() == Event_TournamentState::PHASE_DECK_BUILDING);
|
||||
}
|
||||
}
|
||||
|
||||
void TournamentTabGameExtension::onTournamentStateChanged(const Event_TournamentState &state)
|
||||
{
|
||||
if (!tabGame) {
|
||||
return;
|
||||
}
|
||||
|
||||
updateDeckViewStrip(state);
|
||||
updateNavigationButtons(state);
|
||||
tournamentWidget->updateTournamentState(state);
|
||||
|
||||
// Switch to the standings page only when the phase itself changes, so score
|
||||
// updates never yank the user away while they are looking at their deck.
|
||||
// Instant switches are the app-wide baseline today; motion and sound cues
|
||||
// for this transition are deferred to the Game dressing phase.
|
||||
bool overviewPhase =
|
||||
state.phase() == Event_TournamentState::PHASE_PLAYING || state.phase() == Event_TournamentState::PHASE_FINISHED;
|
||||
if (overviewPhase && (!hasLastKnownPhase || state.phase() != lastKnownPhase)) {
|
||||
tabGame->getMainWidget()->setCurrentWidget(tournamentOverviewWidget);
|
||||
}
|
||||
lastKnownPhase = state.phase();
|
||||
hasLastKnownPhase = true;
|
||||
}
|
||||
|
||||
void TournamentTabGameExtension::showOverviewPage()
|
||||
{
|
||||
if (tabGame) {
|
||||
tabGame->getMainWidget()->setCurrentWidget(tournamentOverviewWidget);
|
||||
}
|
||||
}
|
||||
|
||||
void TournamentTabGameExtension::showDeckViewPage()
|
||||
{
|
||||
if (tabGame) {
|
||||
tabGame->getMainWidget()->setCurrentWidget(tabGame->getDeckViewContainerWidget());
|
||||
}
|
||||
}
|
||||
|
||||
void TournamentTabGameExtension::showTournamentSettingsDialog()
|
||||
{
|
||||
DlgTournamentSettings dlg(tabGame);
|
||||
if (dlg.exec() != QDialog::Accepted) {
|
||||
return;
|
||||
}
|
||||
|
||||
DlgTournamentSettingsResult result = dlg.getResult();
|
||||
|
||||
PlayerLogic *localPlayer = tabGame->getGame()->getPlayerManager()->getActiveLocalPlayer(-1);
|
||||
if (!localPlayer) {
|
||||
TabSupervisor::actShowPopup(tr("You are not an active player in this game."));
|
||||
return;
|
||||
}
|
||||
|
||||
Command_TournamentSettingsSelect cmd;
|
||||
cmd.mutable_settings()->set_games_per_match(result.gamesPerMatch);
|
||||
tabGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, localPlayer->getPlayerInfo()->getId());
|
||||
}
|
||||
|
||||
void TournamentTabGameExtension::openMatchGame(int gameId)
|
||||
{
|
||||
if (!tabGame || gameId <= 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Players are auto-joined into their match game by the server, so the tab
|
||||
// usually already exists and switching is enough. Otherwise (e.g. after
|
||||
// leaving the match) fall back to joining as spectator.
|
||||
if (tabGame->switchToGameTab(gameId)) {
|
||||
return;
|
||||
}
|
||||
|
||||
int roomId = tabGame->getGame()->getGameMetaInfo()->proto().room_id();
|
||||
tabGame->getTabSupervisor()->spectatorJoinGame(gameId, roomId);
|
||||
}
|
||||
|
|
@ -0,0 +1,57 @@
|
|||
#ifndef TOURNAMENT_TAB_GAME_EXTENSION_H
|
||||
#define TOURNAMENT_TAB_GAME_EXTENSION_H
|
||||
|
||||
#include <QObject>
|
||||
#include <QPointer>
|
||||
#include <libcockatrice/protocol/pb/event_tournament_state.pb.h>
|
||||
|
||||
class QLabel;
|
||||
class QPushButton;
|
||||
class QWidget;
|
||||
class TournamentWidget;
|
||||
class TabGame;
|
||||
|
||||
/**
|
||||
* @class TournamentTabGameExtension
|
||||
* @ingroup GameViews
|
||||
* @brief Attaches tournament behavior to a TabGame hosting a tournament hub game.
|
||||
*
|
||||
* Owns the tournament overview page inside the tab's stacked main widget,
|
||||
* mirrors tournament state onto the always-visible deck-view status strip,
|
||||
* and routes user intents (open match game, change settings, switch pages)
|
||||
* between the two views.
|
||||
*/
|
||||
class TournamentTabGameExtension : public QObject
|
||||
{
|
||||
Q_OBJECT
|
||||
public:
|
||||
explicit TournamentTabGameExtension(TabGame *parent);
|
||||
|
||||
void initializeTournamentMode();
|
||||
void retranslateUi();
|
||||
|
||||
private slots:
|
||||
void onTournamentStateChanged(const Event_TournamentState &state);
|
||||
void showTournamentSettingsDialog();
|
||||
void showOverviewPage();
|
||||
void showDeckViewPage();
|
||||
void openMatchGame(int gameId);
|
||||
|
||||
private:
|
||||
void connectSignals();
|
||||
[[nodiscard]] bool isLocalPlayerHost() const;
|
||||
void updateDeckViewStrip(const Event_TournamentState &state);
|
||||
void updateNavigationButtons(const Event_TournamentState &state);
|
||||
|
||||
QPointer<TabGame> tabGame;
|
||||
TournamentWidget *tournamentWidget = nullptr;
|
||||
QWidget *tournamentOverviewWidget = nullptr;
|
||||
QPushButton *backToGameButton = nullptr;
|
||||
QPushButton *standingsButton = nullptr;
|
||||
QPushButton *settingsButton = nullptr;
|
||||
QLabel *deckViewStatusLabel = nullptr;
|
||||
Event_TournamentState::TournamentPhase lastKnownPhase = Event_TournamentState::PHASE_DECK_BUILDING;
|
||||
bool hasLastKnownPhase = false;
|
||||
};
|
||||
|
||||
#endif // TOURNAMENT_TAB_GAME_EXTENSION_H
|
||||
Loading…
Add table
Add a link
Reference in a new issue