[Client] Add tournament UI for creating and following lobby tournaments

Wires the tournament protocol into the client:
- DlgCreateGame gains a tournament checkbox with a games-per-match
  settings sub-dialog; both values are sent with Command_CreateGame and
  mirrored in the join-info variant of the dialog
- TournamentWidget renders live standings (with deck-submission state)
  and pairings for the local player's perspective, and asks to open the
  current match game via openMatchGameRequested()
- TournamentTabGameExtension attaches an overview page to TabGame's
  stacked views, mirrors phase and submission progress onto a deck-view
  status strip, and provides round-trip navigation between game view and
  standings; hosts get an in-game settings dialog during deck building
- Open-match falls back to joining as spectator through TabSupervisor;
  sub-games now return to their parent tab on close, falling back to
  the normal leave-game flow when the parent is gone
This commit is contained in:
Lukas Brübach 2026-08-24 12:04:00 +02:00 committed by GitHub
parent 8f6d18df10
commit c5fd10087a
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
13 changed files with 719 additions and 3 deletions

View file

@ -53,6 +53,7 @@ set(cockatrice_SOURCES
src/interface/widgets/dialogs/dlg_settings.cpp
src/interface/widgets/dialogs/dlg_startup_card_check.cpp
src/interface/widgets/dialogs/dlg_tip_of_the_day.cpp
src/interface/widgets/dialogs/dlg_tournament_settings.cpp
src/interface/widgets/dialogs/dlg_update.cpp
src/interface/widgets/dialogs/dlg_view_log.cpp
src/interface/widgets/dialogs/override_printing_warning.cpp
@ -216,6 +217,7 @@ set(cockatrice_SOURCES
src/interface/widgets/deck_editor/deck_state_manager.cpp
src/interface/widgets/deck_editor/deck_zone_dialog.cpp
src/interface/widgets/deck_editor/printing_disabled_info_widget.cpp
src/interface/widgets/draft/tournament_widget.cpp
src/interface/widgets/general/background_sources.cpp
src/interface/widgets/general/display/background_plate_widget.cpp
src/interface/widgets/general/display/banner_widget.cpp
@ -392,6 +394,7 @@ set(cockatrice_SOURCES
src/interface/widgets/tabs/tab_server.cpp
src/interface/widgets/tabs/tab_supervisor.cpp
src/interface/widgets/tabs/tab_visual_database_display.cpp
src/interface/widgets/tabs/tournament_tab_game_extension.cpp
src/interface/widgets/tabs/visual_deck_editor/tab_deck_editor_visual.cpp
src/interface/widgets/tabs/visual_deck_editor/tab_deck_editor_visual_tab_widget.cpp
src/interface/widgets/tabs/visual_deck_storage/tab_deck_storage_visual.cpp

View file

@ -2,6 +2,7 @@
#include "../../../client/settings/cache_settings.h"
#include "../interface/widgets/tabs/tab_room.h"
#include "dlg_tournament_settings.h"
#include <QApplication>
#include <QCheckBox>
@ -104,14 +105,29 @@ void DlgCreateGame::sharedCtor()
shareDecklistsOnLoadCheckBox = new QCheckBox(tr("Open decklists in lobby"));
tournamentCheckBox = new QCheckBox(tr("Tournament mode"));
tournamentCheckBox->setToolTip(tr("All players submit a deck up front and rounds are paired automatically"));
tournamentSettingsButton = new QPushButton(tr("Settings..."));
tournamentSettingsButton->setEnabled(false);
connect(tournamentCheckBox, &QCheckBox::toggled, tournamentSettingsButton, &QPushButton::setEnabled);
connect(tournamentSettingsButton, &QPushButton::clicked, this, [this] {
DlgTournamentSettings dlg(this);
dlg.setCurrentGamesPerMatch(tournamentSettings.gamesPerMatch);
if (dlg.exec() == QDialog::Accepted) {
tournamentSettings = dlg.getResult();
}
});
createGameAsJudgeCheckBox = new QCheckBox(tr("Create game as judge"));
auto *gameSetupOptionsLayout = new QGridLayout;
gameSetupOptionsLayout->addWidget(startingLifeTotalLabel, 0, 0);
gameSetupOptionsLayout->addWidget(startingLifeTotalEdit, 0, 1);
gameSetupOptionsLayout->addWidget(shareDecklistsOnLoadCheckBox, 1, 0);
gameSetupOptionsLayout->addWidget(tournamentCheckBox, 2, 0);
gameSetupOptionsLayout->addWidget(tournamentSettingsButton, 2, 1);
if (room && room->getUserInfo()->user_level() & ServerInfo_User::IsJudge) {
gameSetupOptionsLayout->addWidget(createGameAsJudgeCheckBox, 2, 0);
gameSetupOptionsLayout->addWidget(createGameAsJudgeCheckBox, 3, 0);
} else {
createGameAsJudgeCheckBox->setChecked(false);
createGameAsJudgeCheckBox->setHidden(true);
@ -188,7 +204,7 @@ DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameType
}
DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QString> &_gameTypes, QWidget *parent)
: QDialog(parent), room(0), gameTypes(_gameTypes)
: QDialog(parent), room(nullptr), gameTypes(_gameTypes)
{
sharedCtor();
@ -205,6 +221,8 @@ DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QS
createGameAsSpectatorCheckBox->setEnabled(false);
startingLifeTotalEdit->setEnabled(false);
shareDecklistsOnLoadCheckBox->setEnabled(false);
tournamentCheckBox->setEnabled(false);
tournamentSettingsButton->setEnabled(false);
descriptionEdit->setText(QString::fromStdString(gameInfo.description()));
maxPlayersEdit->setValue(gameInfo.max_players());
@ -215,6 +233,7 @@ DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QS
spectatorsCanTalkCheckBox->setChecked(gameInfo.spectators_can_chat());
spectatorsSeeEverythingCheckBox->setChecked(gameInfo.spectators_omniscient());
shareDecklistsOnLoadCheckBox->setChecked(gameInfo.share_decklists_on_load());
tournamentCheckBox->setChecked(gameInfo.is_tournament());
QSet<int> types;
for (int i = 0; i < gameInfo.game_types_size(); ++i) {
@ -252,6 +271,8 @@ void DlgCreateGame::actReset()
startingLifeTotalEdit->setValue(20);
shareDecklistsOnLoadCheckBox->setChecked(false);
tournamentCheckBox->setChecked(false);
tournamentSettings = DlgTournamentSettingsResult{};
createGameAsJudgeCheckBox->setChecked(false);
QMapIterator<int, QRadioButton *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);
@ -282,6 +303,10 @@ void DlgCreateGame::actOK()
cmd.set_join_as_spectator(createGameAsSpectatorCheckBox->isChecked());
cmd.set_starting_life_total(startingLifeTotalEdit->value());
cmd.set_share_decklists_on_load(shareDecklistsOnLoadCheckBox->isChecked());
cmd.set_is_tournament(tournamentCheckBox->isChecked());
if (tournamentCheckBox->isChecked()) {
cmd.set_games_per_match(tournamentSettings.gamesPerMatch);
}
auto _gameTypes = QString();
QMapIterator<int, QRadioButton *> gameTypeCheckBoxIterator(gameTypeCheckBoxes);

View file

@ -7,6 +7,8 @@
#ifndef DLG_CREATEGAME_H
#define DLG_CREATEGAME_H
#include "dlg_tournament_settings.h"
#include <QDialog>
#include <QMap>
#include <libcockatrice/utility/macros.h>
@ -48,6 +50,9 @@ private:
QCheckBox *spectatorsAllowedCheckBox, *spectatorsNeedPasswordCheckBox, *spectatorsCanTalkCheckBox,
*spectatorsSeeEverythingCheckBox, *createGameAsJudgeCheckBox, *createGameAsSpectatorCheckBox;
QCheckBox *shareDecklistsOnLoadCheckBox;
QCheckBox *tournamentCheckBox;
QPushButton *tournamentSettingsButton;
DlgTournamentSettingsResult tournamentSettings;
QDialogButtonBox *buttonBox;
QPushButton *clearButton;
QCheckBox *rememberGameSettings;

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@ -0,0 +1,48 @@
#include "dlg_tournament_settings.h"
#include <QDialogButtonBox>
#include <QFormLayout>
#include <QLabel>
#include <QPushButton>
#include <QSpinBox>
DlgTournamentSettings::DlgTournamentSettings(QWidget *parent) : QDialog(parent)
{
setWindowTitle(tr("Tournament Settings"));
auto *mainLayout = new QFormLayout(this);
gamesPerMatchSpin = new QSpinBox(this);
gamesPerMatchSpin->setRange(1, 5);
gamesPerMatchSpin->setValue(1);
gamesPerMatchSpin->setToolTip(tr("Number of games per match (e.g., 3 for Best of 3)"));
mainLayout->addRow(tr("Games per match:"), gamesPerMatchSpin);
QLabel *hintLabel = new QLabel(tr("Set to 3 for Best of 3, 5 for Best of 5, etc."), this);
hintLabel->setStyleSheet("color: palette(placeholderText);");
mainLayout->addRow(QString(), hintLabel);
buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel, this);
connect(buttonBox, &QDialogButtonBox::accepted, this, &DlgTournamentSettings::actOK);
connect(buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
mainLayout->addRow(buttonBox);
setFixedHeight(sizeHint().height());
}
DlgTournamentSettingsResult DlgTournamentSettings::getResult() const
{
DlgTournamentSettingsResult result;
result.gamesPerMatch = gamesPerMatchSpin->value();
return result;
}
void DlgTournamentSettings::setCurrentGamesPerMatch(int n)
{
gamesPerMatchSpin->setValue(n);
}
void DlgTournamentSettings::actOK()
{
accept();
}

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@ -0,0 +1,30 @@
#ifndef DLG_TOURNAMENT_SETTINGS_H
#define DLG_TOURNAMENT_SETTINGS_H
#include <QDialog>
class QDialogButtonBox;
class QSpinBox;
struct DlgTournamentSettingsResult
{
int gamesPerMatch = 1;
};
class DlgTournamentSettings : public QDialog
{
Q_OBJECT
public:
explicit DlgTournamentSettings(QWidget *parent = nullptr);
DlgTournamentSettingsResult getResult() const;
void setCurrentGamesPerMatch(int n);
private slots:
void actOK();
private:
QSpinBox *gamesPerMatchSpin;
QDialogButtonBox *buttonBox;
};
#endif

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@ -0,0 +1,227 @@
#include "tournament_widget.h"
#include <QHeaderView>
#include <QLabel>
#include <QPushButton>
#include <QTableWidgetItem>
#include <QVBoxLayout>
namespace
{
const int PLAYER_COLUMN = 0;
const int DECK_COLUMN = 1;
const int WINS_COLUMN = 2;
const int LOSSES_COLUMN = 3;
const int DRAWS_COLUMN = 4;
const int PLAYER1_COLUMN = 0;
const int SCORE_COLUMN = 1;
const int STATUS_COLUMN = 2;
const int PLAYER2_COLUMN = 3;
} // namespace
TournamentWidget::TournamentWidget(QWidget *parent) : QWidget(parent)
{
auto *mainLayout = new QVBoxLayout(this);
statusLabel = new QLabel(this);
statusLabel->setStyleSheet("font-weight: bold;");
mainLayout->addWidget(statusLabel);
roundLabel = new QLabel(this);
mainLayout->addWidget(roundLabel);
standingsTable = new QTableWidget(this);
standingsTable->setColumnCount(5);
standingsTable->horizontalHeader()->setStretchLastSection(true);
standingsTable->setEditTriggers(QAbstractItemView::NoEditTriggers);
standingsTable->setSelectionBehavior(QAbstractItemView::SelectRows);
standingsTable->verticalHeader()->setVisible(false);
mainLayout->addWidget(standingsTable);
pairingsTable = new QTableWidget(this);
pairingsTable->setColumnCount(4);
pairingsTable->horizontalHeader()->setStretchLastSection(true);
pairingsTable->setEditTriggers(QAbstractItemView::NoEditTriggers);
pairingsTable->setSelectionBehavior(QAbstractItemView::SelectRows);
pairingsTable->verticalHeader()->setVisible(false);
mainLayout->addWidget(pairingsTable);
openMatchButton = new QPushButton(this);
openMatchButton->setEnabled(false);
connect(openMatchButton, &QPushButton::clicked, this, [this]() { emit openMatchGameRequested(currentGameId); });
mainLayout->addWidget(openMatchButton);
retranslateUi();
}
void TournamentWidget::retranslateUi()
{
standingsTable->setHorizontalHeaderLabels({tr("Player"), tr("Deck"), tr("W"), tr("L"), tr("D")});
pairingsTable->setHorizontalHeaderLabels({tr("Player 1"), tr("Score"), tr("Status"), tr("Player 2")});
openMatchButton->setText(tr("Open match game"));
if (lastState.has_phase()) {
updateTournamentState(lastState);
} else {
statusLabel->setText(tr("Tournament"));
roundLabel->setVisible(true);
roundLabel->setText(tr("Waiting for the tournament to start"));
}
}
void TournamentWidget::setLocalPlayerId(int playerId)
{
localPlayerId = playerId;
}
QString TournamentWidget::getPlayerName(const Event_TournamentState &state, int playerId) const
{
for (int i = 0; i < state.players_size(); ++i) {
if (state.players(i).player_id() == playerId) {
return QString::fromStdString(state.players(i).player_name());
}
}
return tr("Player %1").arg(playerId);
}
void TournamentWidget::updateTournamentState(const Event_TournamentState &state)
{
lastState = state;
int gamesPerMatch = getGamesPerMatch(state);
QString statusText;
switch (state.phase()) {
case Event_TournamentState::PHASE_DECK_BUILDING:
statusText = gamesPerMatch > 1 ? tr("Tournament - Deck building (Best of %1)").arg(gamesPerMatch * 2 - 1)
: tr("Tournament - Deck building");
break;
case Event_TournamentState::PHASE_PLAYING:
statusText = gamesPerMatch > 1 ? tr("Tournament - Playing (Best of %1)").arg(gamesPerMatch * 2 - 1)
: tr("Tournament - Playing");
break;
case Event_TournamentState::PHASE_FINISHED:
statusText = gamesPerMatch > 1 ? tr("Tournament - Finished (Best of %1)").arg(gamesPerMatch * 2 - 1)
: tr("Tournament - Finished");
break;
default:
statusText = tr("Tournament");
break;
}
statusLabel->setText(statusText);
// The server does not report rounds before pairing starts; avoid showing "Round 0 of 0".
bool roundStarted = state.current_round() > 0 || state.total_rounds() > 0;
roundLabel->setVisible(roundStarted);
if (roundStarted) {
roundLabel->setText(tr("Round %1 of %2").arg(state.current_round()).arg(state.total_rounds()));
}
rebuildTables(state);
resolveCurrentGameId(state);
updateOpenMatchButton();
}
void TournamentWidget::updateOpenMatchButton()
{
bool playingPhase = lastState.phase() == Event_TournamentState::PHASE_PLAYING;
openMatchButton->setVisible(playingPhase);
if (!playingPhase) {
return;
}
if (hasOwnLivePairing) {
openMatchButton->setEnabled(true);
openMatchButton->setText(tr("Open match game"));
openMatchButton->setToolTip(tr("Switch to your current match game"));
} else if (localPlayerId == -1 && hasAnyLivePairing) {
// Spectators have no pairing of their own but may watch any running match.
openMatchButton->setEnabled(true);
openMatchButton->setText(tr("Spectate live match"));
openMatchButton->setToolTip(tr("Watch a match that is currently running"));
} else {
openMatchButton->setEnabled(false);
openMatchButton->setText(tr("Open match game"));
openMatchButton->setToolTip(tr("No match game is running for you right now"));
}
}
void TournamentWidget::rebuildTables(const Event_TournamentState &state)
{
standingsTable->setRowCount(state.players_size());
for (int i = 0; i < state.players_size(); ++i) {
const auto &player = state.players(i);
auto *nameItem = new QTableWidgetItem(QString::fromStdString(player.player_name()));
nameItem->setToolTip(QString::fromStdString(player.player_name()));
standingsTable->setItem(i, PLAYER_COLUMN, nameItem);
auto *deckItem = new QTableWidgetItem(player.deck_submitted() ? tr("Submitted") : tr("Pending"));
deckItem->setToolTip(player.deck_submitted() ? tr("Deck submitted") : tr("Still choosing a deck"));
standingsTable->setItem(i, DECK_COLUMN, deckItem);
standingsTable->setItem(i, WINS_COLUMN, new QTableWidgetItem(QString::number(player.wins())));
standingsTable->setItem(i, LOSSES_COLUMN, new QTableWidgetItem(QString::number(player.losses())));
standingsTable->setItem(i, DRAWS_COLUMN, new QTableWidgetItem(QString::number(player.draws())));
}
pairingsTable->setRowCount(state.pairings_size());
for (int i = 0; i < state.pairings_size(); ++i) {
const auto &pairing = state.pairings(i);
QString name1 = getPlayerName(state, pairing.player1_id());
QString name2 = pairing.player2_id() == -1 ? tr("BYE") : getPlayerName(state, pairing.player2_id());
QString scoreStr;
if (getGamesPerMatch(state) > 1 && pairing.player2_id() != -1) {
scoreStr = tr("%1 - %2").arg(pairing.player1_match_wins()).arg(pairing.player2_match_wins());
}
QString statusStr;
if (pairing.player2_id() == -1) {
statusStr = tr("BYE");
} else if (pairing.winner_id() != -1) {
statusStr = tr("Finished");
} else {
statusStr = tr("vs");
}
pairingsTable->setItem(i, PLAYER1_COLUMN, new QTableWidgetItem(name1));
pairingsTable->setItem(i, SCORE_COLUMN, new QTableWidgetItem(scoreStr));
pairingsTable->setItem(i, STATUS_COLUMN, new QTableWidgetItem(statusStr));
pairingsTable->setItem(i, PLAYER2_COLUMN, new QTableWidgetItem(name2));
}
}
int TournamentWidget::getGamesPerMatch(const Event_TournamentState &state) const
{
return state.has_settings() ? state.settings().games_per_match() : 1;
}
void TournamentWidget::resolveCurrentGameId(const Event_TournamentState &state)
{
currentGameId = -1;
hasOwnLivePairing = false;
hasAnyLivePairing = false;
for (int i = 0; i < state.pairings_size(); ++i) {
const auto &pairing = state.pairings(i);
if (pairing.game_id() == -1) {
continue;
}
if (!hasOwnLivePairing && localPlayerId != -1 &&
(pairing.player1_id() == localPlayerId || pairing.player2_id() == localPlayerId)) {
currentGameId = pairing.game_id();
hasOwnLivePairing = true;
}
if (!hasAnyLivePairing) {
hasAnyLivePairing = true;
if (!hasOwnLivePairing) {
currentGameId = pairing.game_id();
}
}
if (hasOwnLivePairing && hasAnyLivePairing) {
return;
}
}
}

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@ -0,0 +1,56 @@
#ifndef TOURNAMENT_WIDGET_H
#define TOURNAMENT_WIDGET_H
#include <QWidget>
#include <libcockatrice/protocol/pb/event_tournament_state.pb.h>
class QLabel;
class QPushButton;
class QTableWidget;
class QTableWidgetItem;
/**
* @class TournamentWidget
* @ingroup GameViews
* @brief Displays live standings and pairings for a tournament game.
*
* Updated exclusively via updateTournamentState(); the widget holds no
* logic of its own beyond mapping protocol state to table rows. Navigation
* decisions (which pairing belongs to the local player) are resolved here so
* callers only need to react to openMatchGameRequested().
*/
class TournamentWidget : public QWidget
{
Q_OBJECT
public:
explicit TournamentWidget(QWidget *parent = nullptr);
void updateTournamentState(const Event_TournamentState &state);
void setLocalPlayerId(int playerId);
void retranslateUi();
signals:
/*! Emitted when the user asks to open the match game of their current pairing. */
void openMatchGameRequested(int gameId);
private:
void rebuildTables(const Event_TournamentState &state);
void resolveCurrentGameId(const Event_TournamentState &state);
void updateOpenMatchButton();
[[nodiscard]] QString getPlayerName(const Event_TournamentState &state, int playerId) const;
[[nodiscard]] int getGamesPerMatch(const Event_TournamentState &state) const;
QLabel *statusLabel;
QLabel *roundLabel;
QTableWidget *standingsTable;
QTableWidget *pairingsTable;
QPushButton *openMatchButton;
int localPlayerId = -1;
int currentGameId = -1;
bool hasOwnLivePairing = false;
bool hasAnyLivePairing = false;
Event_TournamentState lastState;
};
#endif // TOURNAMENT_WIDGET_H

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@ -33,6 +33,7 @@
#include "card_database_display_model.h"
#include "card_database_model.h"
#include "tab_supervisor.h"
#include "tournament_tab_game_extension.h"
#include <QAction>
#include <QApplication>
@ -134,6 +135,10 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor,
createMenuItems();
createViewMenuItems();
if (game->getGameMetaInfo()->isTournament()) {
tournamentExtension = new TournamentTabGameExtension(this);
}
connectToGameState();
connectToPlayerManager();
connectToGameEventHandler();
@ -150,6 +155,10 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor,
gameTypes.append(game->getGameMetaInfo()->findRoomGameType(i));
}
if (tournamentExtension) {
tournamentExtension->initializeTournamentMode();
}
QTimer::singleShot(0, this, &TabGame::loadLayout);
}
@ -400,6 +409,10 @@ void TabGame::retranslateUi()
}
scene->retranslateUi();
if (tournamentExtension) {
tournamentExtension->retranslateUi();
}
}
void TabGame::refreshShortcuts()
@ -928,8 +941,22 @@ void TabGame::stopGame()
}
}
bool TabGame::switchToGameTab(int gameId)
{
return tabSupervisor->switchToGameTabIfAlreadyExists(gameId);
}
void TabGame::closeGame()
{
int parentId = game->getGameMetaInfo()->parentGameId();
if (parentId >= 0) {
if (switchToGameTab(parentId)) {
close();
}
// If the parent tab is gone, fall through to the normal leave-game
// flow instead of stranding the user on a dead sub-game tab.
}
gameMenu->clear();
gameMenu->addAction(aLeaveGame);
}

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@ -19,11 +19,13 @@
#include <QCompleter>
#include <QLoggingCategory>
#include <QMap>
#include <QPointer>
#include <QStringListModel>
class CardMenu;
class ServerInfo_PlayerProperties;
class TabbedDeckViewContainer;
class TournamentTabGameExtension;
inline Q_LOGGING_CATEGORY(TabGameLog, "tab_game");
class UserListProxy;
@ -92,6 +94,8 @@ private:
QList<QAction *> phaseActions;
QAction *aCardMenu;
QPointer<TournamentTabGameExtension> tournamentExtension;
/**
* @brief The actions associated with managing a QDockWidget
*/
@ -189,6 +193,8 @@ public:
void connectToGameEventHandler();
void connectMessageLogToGameEventHandler();
void connectPlayerListToGameEventHandler();
/*! Brings the tab of the given game to front if it is open in this session. */
bool switchToGameTab(int gameId);
TabGame(TabSupervisor *_tabSupervisor, GameReplay *replay);
~TabGame() override;
void retranslateUi() override;
@ -202,6 +208,19 @@ public:
return game;
}
[[nodiscard]] QStackedWidget *getMainWidget() const
{
return mainWidget;
}
[[nodiscard]] QVBoxLayout *getDeckViewContainerLayout() const
{
return deckViewContainerLayout;
}
[[nodiscard]] QWidget *getDeckViewContainerWidget() const
{
return deckViewContainerWidget;
}
public slots:
void viewCardInfo(const CardRef &cardRef = {}) const;
void resetChatAndPhase();

View file

@ -1016,10 +1016,20 @@ void TabSupervisor::replayLeft(TabGame *tab)
}
void TabSupervisor::joinReportGame(const int gameId, const int roomId)
{
startSpectatorJoin(gameId, roomId, tr("Report joins are only available on a remote server."));
}
void TabSupervisor::spectatorJoinGame(const int gameId, const int roomId)
{
startSpectatorJoin(gameId, roomId, tr("Spectating is only available on a remote server."));
}
void TabSupervisor::startSpectatorJoin(const int gameId, const int roomId, const QString &unavailableMessage)
{
auto *remoteClient = qobject_cast<RemoteClient *>(client);
if (!remoteClient) {
actShowPopup(tr("Report joins are only available on a remote server."));
actShowPopup(unavailableMessage);
return;
}

View file

@ -92,6 +92,8 @@ public:
};
private:
void startSpectatorJoin(int gameId, int roomId, const QString &unavailableMessage);
ServerInfo_User *userInfo;
AbstractClient *client;
UserListManager *userListManager;
@ -189,6 +191,7 @@ public slots:
TabEdhRec *addEdhrecTab(const CardInfoPtr &cardToQuery, bool isCommander = false);
void openReplay(GameReplay *replay);
void joinReportGame(int gameId, int roomId);
void spectatorJoinGame(int gameId, int roomId);
void openTabModeration(const QString &userName = {});
void switchToFirstAvailableNetworkTab();
void maximizeMainWindow();

View file

@ -0,0 +1,206 @@
#include "tournament_tab_game_extension.h"
#include "../../../game/game_event_handler.h"
#include "../../../game/player/player_logic.h"
#include "../../widgets/dialogs/dlg_tournament_settings.h"
#include "../../widgets/draft/tournament_widget.h"
#include "tab_game.h"
#include "tab_supervisor.h"
#include <QHBoxLayout>
#include <QLabel>
#include <QPushButton>
#include <QStackedWidget>
#include <QVBoxLayout>
#include <libcockatrice/protocol/pb/command_tournament.pb.h>
#include <libcockatrice/protocol/pb/event_tournament_state.pb.h>
TournamentTabGameExtension::TournamentTabGameExtension(TabGame *parent) : QObject(parent), tabGame(parent)
{
tournamentOverviewWidget = new QWidget(parent);
auto *overviewLayout = new QVBoxLayout(tournamentOverviewWidget);
auto *headerLayout = new QHBoxLayout;
backToGameButton = new QPushButton(tournamentOverviewWidget);
connect(backToGameButton, &QPushButton::clicked, this, &TournamentTabGameExtension::showDeckViewPage);
headerLayout->addWidget(backToGameButton);
headerLayout->addStretch();
overviewLayout->addLayout(headerLayout);
tournamentWidget = new TournamentWidget(tournamentOverviewWidget);
tournamentWidget->setLocalPlayerId(parent->getGame()->getPlayerManager()->getLocalPlayerId());
overviewLayout->addWidget(tournamentWidget);
parent->getMainWidget()->addWidget(tournamentOverviewWidget);
deckViewStatusLabel = new QLabel(parent->getDeckViewContainerWidget());
deckViewStatusLabel->setStyleSheet("color: palette(placeholderText);");
deckViewStatusLabel->setVisible(false);
standingsButton = new QPushButton(parent->getDeckViewContainerWidget());
connect(standingsButton, &QPushButton::clicked, this, &TournamentTabGameExtension::showOverviewPage);
standingsButton->setVisible(false);
connectSignals();
}
bool TournamentTabGameExtension::isLocalPlayerHost() const
{
return tabGame->getGame()->getPlayerManager()->getLocalPlayerId() ==
tabGame->getGame()->getGameState()->getHostId();
}
void TournamentTabGameExtension::connectSignals()
{
auto *handler = tabGame->getGame()->getGameEventHandler();
connect(handler, &GameEventHandler::tournamentStateChanged, this,
&TournamentTabGameExtension::onTournamentStateChanged);
connect(tournamentWidget, &TournamentWidget::openMatchGameRequested, this,
&TournamentTabGameExtension::openMatchGame);
}
void TournamentTabGameExtension::initializeTournamentMode()
{
if (!tabGame) {
return;
}
auto *deckLayout = tabGame->getDeckViewContainerLayout();
int index = 0;
deckLayout->insertWidget(index++, deckViewStatusLabel);
if (isLocalPlayerHost()) {
settingsButton = new QPushButton(tabGame->getDeckViewContainerWidget());
connect(settingsButton, &QPushButton::clicked, this, &TournamentTabGameExtension::showTournamentSettingsDialog);
deckLayout->insertWidget(index++, settingsButton);
}
deckLayout->insertWidget(index++, standingsButton);
deckLayout->insertSpacing(index, 4);
}
void TournamentTabGameExtension::retranslateUi()
{
backToGameButton->setText(tr("Back to game view"));
standingsButton->setText(tr("Tournament standings"));
if (settingsButton) {
settingsButton->setText(tr("Tournament Settings"));
}
tournamentWidget->retranslateUi();
}
void TournamentTabGameExtension::updateDeckViewStrip(const Event_TournamentState &state)
{
int submitted = 0;
for (int i = 0; i < state.players_size(); ++i) {
if (state.players(i).deck_submitted()) {
++submitted;
}
}
QString phaseText;
switch (state.phase()) {
case Event_TournamentState::PHASE_DECK_BUILDING:
phaseText = tr("Deck building");
break;
case Event_TournamentState::PHASE_PLAYING:
phaseText = tr("Round in progress");
break;
case Event_TournamentState::PHASE_FINISHED:
phaseText = tr("Finished");
break;
default:
phaseText = tr("Unknown phase");
break;
}
// The submission count only matters while players are still picking decks.
QString text =
state.phase() == Event_TournamentState::PHASE_DECK_BUILDING
? tr("Tournament: %1 - %2/%3 decks submitted").arg(phaseText).arg(submitted).arg(state.players_size())
: tr("Tournament: %1").arg(phaseText);
deckViewStatusLabel->setText(text);
deckViewStatusLabel->setVisible(true);
}
void TournamentTabGameExtension::updateNavigationButtons(const Event_TournamentState &state)
{
bool showStandings =
state.phase() == Event_TournamentState::PHASE_PLAYING || state.phase() == Event_TournamentState::PHASE_FINISHED;
standingsButton->setVisible(showStandings);
if (settingsButton) {
settingsButton->setVisible(state.phase() == Event_TournamentState::PHASE_DECK_BUILDING);
}
}
void TournamentTabGameExtension::onTournamentStateChanged(const Event_TournamentState &state)
{
if (!tabGame) {
return;
}
updateDeckViewStrip(state);
updateNavigationButtons(state);
tournamentWidget->updateTournamentState(state);
// Switch to the standings page only when the phase itself changes, so score
// updates never yank the user away while they are looking at their deck.
// Instant switches are the app-wide baseline today; motion and sound cues
// for this transition are deferred to the Game dressing phase.
bool overviewPhase =
state.phase() == Event_TournamentState::PHASE_PLAYING || state.phase() == Event_TournamentState::PHASE_FINISHED;
if (overviewPhase && (!hasLastKnownPhase || state.phase() != lastKnownPhase)) {
tabGame->getMainWidget()->setCurrentWidget(tournamentOverviewWidget);
}
lastKnownPhase = state.phase();
hasLastKnownPhase = true;
}
void TournamentTabGameExtension::showOverviewPage()
{
if (tabGame) {
tabGame->getMainWidget()->setCurrentWidget(tournamentOverviewWidget);
}
}
void TournamentTabGameExtension::showDeckViewPage()
{
if (tabGame) {
tabGame->getMainWidget()->setCurrentWidget(tabGame->getDeckViewContainerWidget());
}
}
void TournamentTabGameExtension::showTournamentSettingsDialog()
{
DlgTournamentSettings dlg(tabGame);
if (dlg.exec() != QDialog::Accepted) {
return;
}
DlgTournamentSettingsResult result = dlg.getResult();
PlayerLogic *localPlayer = tabGame->getGame()->getPlayerManager()->getActiveLocalPlayer(-1);
if (!localPlayer) {
TabSupervisor::actShowPopup(tr("You are not an active player in this game."));
return;
}
Command_TournamentSettingsSelect cmd;
cmd.mutable_settings()->set_games_per_match(result.gamesPerMatch);
tabGame->getGame()->getGameEventHandler()->sendGameCommand(cmd, localPlayer->getPlayerInfo()->getId());
}
void TournamentTabGameExtension::openMatchGame(int gameId)
{
if (!tabGame || gameId <= 0) {
return;
}
// Players are auto-joined into their match game by the server, so the tab
// usually already exists and switching is enough. Otherwise (e.g. after
// leaving the match) fall back to joining as spectator.
if (tabGame->switchToGameTab(gameId)) {
return;
}
int roomId = tabGame->getGame()->getGameMetaInfo()->proto().room_id();
tabGame->getTabSupervisor()->spectatorJoinGame(gameId, roomId);
}

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#ifndef TOURNAMENT_TAB_GAME_EXTENSION_H
#define TOURNAMENT_TAB_GAME_EXTENSION_H
#include <QObject>
#include <QPointer>
#include <libcockatrice/protocol/pb/event_tournament_state.pb.h>
class QLabel;
class QPushButton;
class QWidget;
class TournamentWidget;
class TabGame;
/**
* @class TournamentTabGameExtension
* @ingroup GameViews
* @brief Attaches tournament behavior to a TabGame hosting a tournament hub game.
*
* Owns the tournament overview page inside the tab's stacked main widget,
* mirrors tournament state onto the always-visible deck-view status strip,
* and routes user intents (open match game, change settings, switch pages)
* between the two views.
*/
class TournamentTabGameExtension : public QObject
{
Q_OBJECT
public:
explicit TournamentTabGameExtension(TabGame *parent);
void initializeTournamentMode();
void retranslateUi();
private slots:
void onTournamentStateChanged(const Event_TournamentState &state);
void showTournamentSettingsDialog();
void showOverviewPage();
void showDeckViewPage();
void openMatchGame(int gameId);
private:
void connectSignals();
[[nodiscard]] bool isLocalPlayerHost() const;
void updateDeckViewStrip(const Event_TournamentState &state);
void updateNavigationButtons(const Event_TournamentState &state);
QPointer<TabGame> tabGame;
TournamentWidget *tournamentWidget = nullptr;
QWidget *tournamentOverviewWidget = nullptr;
QPushButton *backToGameButton = nullptr;
QPushButton *standingsButton = nullptr;
QPushButton *settingsButton = nullptr;
QLabel *deckViewStatusLabel = nullptr;
Event_TournamentState::TournamentPhase lastKnownPhase = Event_TournamentState::PHASE_DECK_BUILDING;
bool hasLastKnownPhase = false;
};
#endif // TOURNAMENT_TAB_GAME_EXTENSION_H