mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-02 03:23:56 -07:00
[Cleanup] Unused #includes (#6367)
* [Cleanup] Unused #includes Took 44 minutes * [Cleanup] More unused #includes Took 55 minutes * [Cleanup] Include QSet Took 4 minutes * [Cleanup] Include QDebug in deck_list.cpp Took 3 minutes * [Cleanup] Include protocol stuff in servatrice_database_interface.h Took 3 minutes * [Cleanup] Include QDialogButtonBox Took 8 minutes * [Cleanup] Include QUrl Took 8 minutes * [Cleanup] Include QTextOption in header. Took 3 minutes * [Cleanup] Include QMap in user_list_manager.h Took 8 minutes * [Cleanup] Adjust qjson Took 8 minutes * [Cleanup] include button box. Took 3 minutes * [Cleanup] Redo fwd declarations. * [Cleanup] Redo last removed fwd declarations. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
parent
8abd04dab1
commit
c5fde071e7
227 changed files with 58 additions and 446 deletions
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@ -3,15 +3,14 @@
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#include "../../client/settings/cache_settings.h"
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#include "../../interface/widgets/tabs/tab_game.h"
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#include "../player/player.h"
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#include "../player/player_actions.h"
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#include "translate_counter_name.h"
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#include <QAction>
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#include <QApplication>
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#include <QGraphicsSceneHoverEvent>
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#include <QGraphicsSceneMouseEvent>
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#include <QKeyEvent>
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#include <QMenu>
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#include <QPainter>
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#include <QString>
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#include <libcockatrice/protocol/pb/command_inc_counter.pb.h>
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#include <libcockatrice/protocol/pb/command_set_counter.pb.h>
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@ -3,6 +3,7 @@
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#include "../../client/settings/cache_settings.h"
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#include "../player/player.h"
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#include "../player/player_actions.h"
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#include "../player/player_target.h"
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#include "../zones/card_zone.h"
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#include "card_item.h"
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@ -5,7 +5,7 @@
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#include "../game_scene.h"
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#include "../phase.h"
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#include "../player/player.h"
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#include "../zones/card_zone.h"
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#include "../player/player_actions.h"
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#include "../zones/logic/view_zone_logic.h"
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#include "../zones/table_zone.h"
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#include "../zones/view_zone.h"
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@ -9,11 +9,8 @@
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#include "../board/abstract_card_drag_item.h"
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#include <QGraphicsScene>
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#include <QGraphicsView>
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#include <QMap>
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#include <QMultiMap>
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#include <QPixmap>
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#include <libcockatrice/protocol/pb/move_card_to_zone.pb.h>
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class DeckList;
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@ -8,13 +8,9 @@
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#include "../../interface/widgets/dialogs/dlg_load_deck_from_website.h"
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#include "../../interface/widgets/dialogs/dlg_load_remote_deck.h"
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#include "../../interface/widgets/tabs/tab_game.h"
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#include "../game_scene.h"
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#include "deck_view.h"
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#include <QMessageBox>
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#include <QMouseEvent>
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#include <QToolButton>
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#include <google/protobuf/descriptor.h>
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#include <libcockatrice/card/database/card_database.h>
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#include <libcockatrice/card/database/card_database_manager.h>
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#include <libcockatrice/protocol/pb/command_deck_select.pb.h>
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@ -16,7 +16,6 @@
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#include <QLineEdit>
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#include <QRadioButton>
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#include <QTreeView>
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#include <QVBoxLayout>
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#include <libcockatrice/card/database/card_database_manager.h>
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#include <libcockatrice/deck_list/deck_list.h>
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#include <libcockatrice/models/database/card_database_model.h>
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@ -8,7 +8,6 @@
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#define DLG_CREATETOKEN_H
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#include <QDialog>
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#include <QModelIndex>
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class QLabel;
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class QLineEdit;
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@ -15,7 +15,6 @@
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#include <libcockatrice/protocol/pb/command_set_active_phase.pb.h>
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#include <libcockatrice/protocol/pb/context_connection_state_changed.pb.h>
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#include <libcockatrice/protocol/pb/context_deck_select.pb.h>
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#include <libcockatrice/protocol/pb/context_ping_changed.pb.h>
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#include <libcockatrice/protocol/pb/event_game_closed.pb.h>
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#include <libcockatrice/protocol/pb/event_game_host_changed.pb.h>
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#include <libcockatrice/protocol/pb/event_game_say.pb.h>
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@ -8,7 +8,6 @@
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#include "zones/view_zone.h"
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#include "zones/view_zone_widget.h"
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#include <QAction>
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#include <QBasicTimer>
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#include <QDebug>
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#include <QGraphicsSceneMouseEvent>
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#ifndef COCKATRICE_GAME_STATE_H
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#define COCKATRICE_GAME_STATE_H
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#include <QObject>
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#include <QTimer>
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#include <libcockatrice/network/client/abstract/abstract_client.h>
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#include <libcockatrice/protocol/pb/serverinfo_game.pb.h>
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class AbstractGame;
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class ServerInfo_PlayerProperties;
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#include "../board/translate_counter_name.h"
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#include "../phase.h"
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#include "../player/player.h"
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#include "../zones/card_zone.h"
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#include <../../client/settings/card_counter_settings.h>
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#include <libcockatrice/protocol/pb/context_move_card.pb.h>
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#include <libcockatrice/protocol/pb/context_mulligan.pb.h>
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#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
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#include <utility>
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static const QString TABLE_ZONE_NAME = "table";
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#ifndef MESSAGELOGWIDGET_H
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#define MESSAGELOGWIDGET_H
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#include "../../client/translation.h"
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#include "../../interface/widgets/server/chat_view/chat_view.h"
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#include "../zones/logic/card_zone_logic.h"
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#include <libcockatrice/network/server/remote/user_level.h>
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class AbstractGame;
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class CardItem;
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class GameEventContext;
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@ -3,7 +3,6 @@
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#include "../../abstract_game.h"
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#include "../player.h"
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#include "../player_actions.h"
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#include "grave_menu.h"
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#include <QAction>
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#include <QMenu>
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#include "../../../interface/widgets/tabs/tab_game.h"
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#include "../../board/card_item.h"
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#include "../../zones/hand_zone.h"
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#include "../card_menu_action_type.h"
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#include "../player_actions.h"
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#include "../../zones/pile_zone.h"
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#include "../../zones/table_zone.h"
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#include "card_menu.h"
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#include "hand_menu.h"
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#include <libcockatrice/card/database/card_database_manager.h>
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#include <libcockatrice/protocol/pb/command_reveal_cards.pb.h>
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PlayerMenu::PlayerMenu(Player *_player) : player(_player)
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#include "sideboard_menu.h"
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#include "../player.h"
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#include "../player_actions.h"
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SideboardMenu::SideboardMenu(Player *player, QMenu *playerMenu) : QMenu(playerMenu)
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{
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#include "utility_menu.h"
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#include "../../../interface/deck_loader/deck_loader.h"
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#include "../player.h"
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#include "../player_actions.h"
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#include "libcockatrice/deck_list/inner_deck_list_node.h"
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#include "player_menu.h"
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UtilityMenu::UtilityMenu(Player *_player, QMenu *playerMenu) : QMenu(playerMenu), player(_player)
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#include "../zones/pile_zone.h"
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#include "../zones/stack_zone.h"
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#include "../zones/table_zone.h"
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#include "../zones/view_zone.h"
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#include "player_actions.h"
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#include "player_target.h"
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#include <QDebug>
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#include "../../game_graphics/board/abstract_graphics_item.h"
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#include "../../interface/widgets/menus/tearoff_menu.h"
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#include "../dialogs/dlg_create_token.h"
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#include "../zones/logic/hand_zone_logic.h"
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#include "../zones/logic/pile_zone_logic.h"
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#include "../zones/logic/stack_zone_logic.h"
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#include "../zones/logic/table_zone_logic.h"
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#include "menu/player_menu.h"
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#include "player_actions.h"
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#include "player_area.h"
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#include "player_event_handler.h"
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#include "player_graphics_item.h"
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#include <QInputDialog>
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#include <QLoggingCategory>
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#include <QMap>
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#include <QPoint>
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#include <QTimer>
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#include <libcockatrice/card/card_info.h>
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#include <libcockatrice/filters/filter_string.h>
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#include <libcockatrice/protocol/pb/card_attributes.pb.h>
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#include <libcockatrice/protocol/pb/game_event.pb.h>
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#include "../board/card_item.h"
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#include "../dialogs/dlg_move_top_cards_until.h"
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#include "../dialogs/dlg_roll_dice.h"
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#include "../zones/hand_zone.h"
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#include "../zones/logic/view_zone_logic.h"
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#include "../zones/table_zone.h"
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#include "card_menu_action_type.h"
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#include <libcockatrice/card/database/card_database_manager.h>
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#include <libcockatrice/card/relation/card_relation.h>
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#include <libcockatrice/protocol/pb/command_attach_card.pb.h>
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#include <libcockatrice/protocol/pb/command_change_zone_properties.pb.h>
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#include <libcockatrice/protocol/pb/command_concede.pb.h>
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#include <libcockatrice/protocol/pb/command_create_token.pb.h>
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#include <libcockatrice/protocol/pb/command_draw_cards.pb.h>
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#include <libcockatrice/protocol/pb/command_flip_card.pb.h>
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#ifndef COCKATRICE_PLAYER_ACTIONS_H
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#define COCKATRICE_PLAYER_ACTIONS_H
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#include "../dialogs/dlg_create_token.h"
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#include "event_processing_options.h"
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#include "player.h"
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#include "../board/card_list.h"
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#include "../zones/view_zone.h"
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#include "player.h"
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#include "player_actions.h"
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#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
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#include <libcockatrice/protocol/pb/context_move_card.pb.h>
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#include "player_graphics_item.h"
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#include "../../interface/widgets/tabs/tab_game.h"
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#include "../board/abstract_card_item.h"
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#include "../hand_counter.h"
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#include "../zones/hand_zone.h"
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#include "../zones/pile_zone.h"
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#include "../zones/stack_zone.h"
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#include "../zones/table_zone.h"
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PlayerGraphicsItem::PlayerGraphicsItem(Player *_player) : player(_player)
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{
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#ifndef COCKATRICE_PLAYER_INFO_H
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#define COCKATRICE_PLAYER_INFO_H
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#include "../../interface/deck_loader/deck_loader.h"
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#include "../zones/hand_zone.h"
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#include "../zones/pile_zone.h"
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#include "../zones/stack_zone.h"
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#include "../zones/table_zone.h"
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#include "player_target.h"
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#include <QObject>
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#include "../../interface/widgets/server/user/user_context_menu.h"
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#include "../../interface/widgets/server/user/user_list_manager.h"
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#include "../../interface/widgets/server/user/user_list_widget.h"
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#include "../../interface/widgets/tabs/tab_account.h"
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#include "../../interface/widgets/tabs/tab_game.h"
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#include "../../interface/widgets/tabs/tab_supervisor.h"
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#include <QAction>
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#include <QHeaderView>
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#include <QMenu>
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#include <QMouseEvent>
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#include <libcockatrice/network/client/abstract/abstract_client.h>
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#include <libcockatrice/protocol/pb/command_kick_from_game.pb.h>
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#include <libcockatrice/protocol/pb/serverinfo_playerproperties.pb.h>
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#include <libcockatrice/protocol/pb/session_commands.pb.h>
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#include "../board/abstract_counter.h"
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#include "../board/arrow_target.h"
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#include <QFont>
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#include <QPixmap>
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class Player;
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#include "../board/card_drag_item.h"
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#include "../board/card_item.h"
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#include "../player/player.h"
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#include "../player/player_actions.h"
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#include <QPainter>
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#include <libcockatrice/protocol/pb/command_move_card.pb.h>
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#include "../../board/card_item.h"
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#include "../../player/player.h"
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#include "../pile_zone.h"
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#include "../../player/player_actions.h"
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#include "../view_zone.h"
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#include "view_zone_logic.h"
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#include <QDebug>
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#include <libcockatrice/card/database/card_database_manager.h>
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#include <libcockatrice/protocol/pb/command_move_card.pb.h>
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#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
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/**
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* @param _player the player that the zone belongs to
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#include "../board/card_drag_item.h"
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#include "../board/card_item.h"
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#include "../player/player.h"
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#include "../player/player_actions.h"
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#include "logic/pile_zone_logic.h"
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#include "view_zone.h"
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#include "../board/card_drag_item.h"
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#include "../board/card_item.h"
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#include "../player/player.h"
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#include "../player/player_actions.h"
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#include "logic/stack_zone_logic.h"
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#include <QPainter>
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#include <QSet>
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#include <libcockatrice/protocol/pb/command_move_card.pb.h>
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StackZone::StackZone(StackZoneLogic *_logic, int _zoneHeight, QGraphicsItem *parent)
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#include "../board/card_drag_item.h"
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#include "../board/card_item.h"
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#include "../player/player.h"
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#include "../player/player_actions.h"
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#include "logic/table_zone_logic.h"
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#include <QGraphicsScene>
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#include <QPainter>
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#include <QSet>
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#include <libcockatrice/card/card_info.h>
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#include <libcockatrice/protocol/pb/command_move_card.pb.h>
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#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
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#include "../board/card_drag_item.h"
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#include "../board/card_item.h"
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#include "../player/player.h"
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#include "../player/player_actions.h"
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#include "logic/view_zone_logic.h"
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#include <QBrush>
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#include <QGraphicsSceneWheelEvent>
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#include <QPainter>
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#include <QtMath>
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#include <libcockatrice/card/card_info.h>
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#include <libcockatrice/protocol/pb/command_dump_zone.pb.h>
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#include <libcockatrice/protocol/pb/command_move_card.pb.h>
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#include <libcockatrice/protocol/pb/response_dump_zone.pb.h>
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#include "../board/card_item.h"
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#include "../game_scene.h"
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#include "../player/player.h"
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#include "../player/player_actions.h"
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#include "view_zone.h"
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#include <QCheckBox>
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#include <QPainter>
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#include <QScrollBar>
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#include <QStyleOption>
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#include <QStyleOptionTitleBar>
|
||||
#include <libcockatrice/protocol/pb/command_shuffle.pb.h>
|
||||
|
||||
/**
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue