mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-10 00:04:48 -07:00
Renamed file + reduced window size + resfresh on change
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parent
d3d6f70496
commit
c6aba5a6d0
22 changed files with 463 additions and 470 deletions
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@ -120,16 +120,14 @@ DeckViewContainer::DeckViewContainer(int _playerId, TabGame *parent)
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setLayout(deckViewLayout);
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retranslateUi();
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connect(&settingsCache->shortcuts(), SIGNAL(shortCutchanged()),this,SLOT(refreshShortcuts()));
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refreshShortcuts();
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}
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void DeckViewContainer::retranslateUi()
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{
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loadLocalButton->setText(tr("Load local deck"));
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loadLocalButton->setShortcut(settingsCache->shortcuts().getSingleShortcut(
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"DeckViewContainer/loadLocalButton"));
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loadRemoteButton->setText(tr("Load deck from server"));
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loadRemoteButton->setShortcut(settingsCache->shortcuts().getSingleShortcut(
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"DeckViewContainer/loadRemoteButton"));
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readyStartButton->setText(tr("Ready to s&tart"));
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updateSideboardLockButtonText();
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}
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@ -150,6 +148,58 @@ void DeckViewContainer::updateSideboardLockButtonText()
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sideboardLockButton->setText(tr("S&ideboard locked"));
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}
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void DeckViewContainer::refreshShortcuts()
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{
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loadLocalButton->setShortcut(settingsCache->shortcuts().getSingleShortcut("DeckViewContainer/loadLocalButton"));
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loadRemoteButton->setShortcut(settingsCache->shortcuts().getSingleShortcut("DeckViewContainer/loadRemoteButton"));
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}
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void TabGame::refreshShortcuts()
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{
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for (int i = 0; i < phaseActions.size(); ++i) {
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QAction *temp = phaseActions.at(i);
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switch (i) {
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case 0: temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase0")); break;
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case 1: temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase1")); break;
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case 2: temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase2")); break;
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case 3: temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase3")); break;
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case 4: temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase4")); break;
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case 5: temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase5")); break;
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case 6: temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase6")); break;
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case 7: temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase7")); break;
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case 8: temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase8")); break;
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case 9: temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase9")); break;
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case 10:temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase10")); break;
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default: ;
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}
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}
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if (aNextPhase) {
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aNextPhase->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aNextPhase"));
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}
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if (aNextTurn) {
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aNextTurn->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aNextTurn"));
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}
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if (aRemoveLocalArrows) {
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aRemoveLocalArrows->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aRemoveLocalArrows"));
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}
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if (aRotateViewCW) {
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aRotateViewCW->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aRotateViewCW"));
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}
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if (aRotateViewCCW) {
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aRotateViewCCW->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aRotateViewCCW"));
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}
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if (aConcede) {
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aConcede->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aConcede"));
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}
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if (aLeaveGame) {
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aLeaveGame->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aLeaveGame"));
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}
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if (aCloseReplay) {
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aCloseReplay->setShortcuts(settingsCache->shortcuts().getShortcut("Player/aCloseReplay"));
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}
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}
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void DeckViewContainer::loadLocalDeck()
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{
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QFileDialog dialog(this, tr("Load deck"));
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@ -361,6 +411,8 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, GameReplay *_replay)
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addTabMenu(gameMenu);
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retranslateUi();
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connect(&settingsCache->shortcuts(), SIGNAL(shortCutchanged()),this,SLOT(refreshShortcuts()));
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refreshShortcuts();
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setLayout(superMainLayout);
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splitter->restoreState(settingsCache->getTabGameSplitterSizes());
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@ -470,23 +522,10 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_client
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for (int i = 0; i < phasesToolbar->phaseCount(); ++i) {
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QAction *temp = new QAction(QString(), this);
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connect(temp, SIGNAL(triggered()), this, SLOT(actPhaseAction()));
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switch (i) {
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case 0: temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase0")); break;
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case 1: temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase1")); break;
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case 2: temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase2")); break;
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case 3: temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase3")); break;
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case 4: temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase4")); break;
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case 5: temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase5")); break;
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case 6: temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase6")); break;
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case 7: temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase7")); break;
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case 8: temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase8")); break;
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case 9: temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase9")); break;
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case 10:temp->setShortcuts(settingsCache->shortcuts().getShortcut("Player/phase10")); break;
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default: ;
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}
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phasesMenu->addAction(temp);
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phaseActions.append(temp);
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}
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phasesMenu->addSeparator();
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phasesMenu->addAction(aNextPhase);
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@ -505,6 +544,8 @@ TabGame::TabGame(TabSupervisor *_tabSupervisor, QList<AbstractClient *> &_client
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addTabMenu(gameMenu);
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retranslateUi();
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connect(&settingsCache->shortcuts(), SIGNAL(shortCutchanged()),this,SLOT(refreshShortcuts()));
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refreshShortcuts();
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setLayout(mainLayout);
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splitter->restoreState(settingsCache->getTabGameSplitterSizes());
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@ -552,45 +593,29 @@ void TabGame::retranslateUi()
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gameMenu->setTitle(tr("&Game"));
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if (aNextPhase) {
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aNextPhase->setText(tr("Next &phase"));
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aNextPhase->setShortcuts(settingsCache->shortcuts().getShortcut(
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"Player/aNextPhase"));
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}
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if (aNextTurn) {
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aNextTurn->setText(tr("Next &turn"));
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aNextTurn->setShortcuts(settingsCache->shortcuts().getShortcut(
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"Player/aNextTurn"));
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}
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if (aRemoveLocalArrows) {
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aRemoveLocalArrows->setText(tr("&Remove all local arrows"));
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aRemoveLocalArrows->setShortcuts(settingsCache->shortcuts().getShortcut(
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"Player/aRemoveLocalArrows"));
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}
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if (aRotateViewCW) {
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aRotateViewCW->setText(tr("Rotate View Cl&ockwise"));
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aRotateViewCW->setShortcuts(settingsCache->shortcuts().getShortcut(
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"Player/aRotateViewCW"));
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}
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if (aRotateViewCCW) {
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aRotateViewCCW->setText(tr("Rotate View Co&unterclockwise"));
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aRotateViewCCW->setShortcuts(settingsCache->shortcuts().getShortcut(
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"Player/aRotateViewCCW"));
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}
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if (aGameInfo)
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aGameInfo->setText(tr("Game &information"));
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if (aConcede) {
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aConcede->setText(tr("&Concede"));
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aConcede->setShortcuts(settingsCache->shortcuts().getShortcut(
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"Player/aConcede"));
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}
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if (aLeaveGame) {
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aLeaveGame->setText(tr("&Leave game"));
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aLeaveGame->setShortcuts(settingsCache->shortcuts().getShortcut(
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"Player/aLeaveGame"));
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}
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if (aCloseReplay) {
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aCloseReplay->setText(tr("C&lose replay"));
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aCloseReplay->setShortcuts(settingsCache->shortcuts().getShortcut(
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"Player/aCloseReplay"));
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}
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if (sayLabel)
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