refactor: remove cipt param from Player::playCard (#5266)

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RickyRister 2024-12-18 18:46:14 -08:00 committed by GitHub
parent 245d51caea
commit c716f85962
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4 changed files with 10 additions and 15 deletions

View file

@ -319,8 +319,7 @@ void ArrowAttachItem::attachCards(CardItem *startCard, const CardItem *targetCar
// move card onto table first if attaching from some other zone
if (startZone->getName() != "table") {
auto info = startCard->getInfo();
player->playCardToTable(startCard, false, info ? info->getCipt() : false);
player->playCardToTable(startCard, false);
}
Command_AttachCard cmd;

View file

@ -387,7 +387,7 @@ void CardItem::playCard(bool faceDown)
if (SettingsCache::instance().getClickPlaysAllSelected()) {
faceDown ? zone->getPlayer()->actPlayFacedown() : zone->getPlayer()->actPlay();
} else {
zone->getPlayer()->playCard(this, faceDown, info ? info->getCipt() : false);
zone->getPlayer()->playCard(this, faceDown);
}
}
}

View file

@ -1380,10 +1380,7 @@ void Player::moveOneCardUntil(CardItem *card)
if (isMatch && movingCardsUntilAutoPlay) {
// Directly calling playCard will deadlock, since we are already in the middle of processing an event.
// Use QTimer::singleShot to queue up the playCard on the event loop.
QTimer::singleShot(0, this, [card, this] {
bool cipt = card && card->getInfo() && card->getInfo()->getCipt();
playCard(card, false, cipt);
});
QTimer::singleShot(0, this, [card, this] { playCard(card, false); });
}
if (zones.value("deck")->getCards().empty() || !card) {
@ -2648,7 +2645,7 @@ void Player::processCardAttachment(const ServerInfo_Player &info)
}
}
void Player::playCard(CardItem *card, bool faceDown, bool tapped)
void Player::playCard(CardItem *card, bool faceDown)
{
if (card == nullptr) {
return;
@ -2685,7 +2682,7 @@ void Player::playCard(CardItem *card, bool faceDown, bool tapped)
if (!faceDown) {
cardToMove->set_pt(info->getPowTough().toStdString());
}
cardToMove->set_tapped(faceDown ? false : tapped);
cardToMove->set_tapped(!faceDown && info->getCipt());
if (tableRow != 3)
cmd.set_target_zone("table");
cmd.set_x(gridPoint.x());
@ -2698,7 +2695,7 @@ void Player::playCard(CardItem *card, bool faceDown, bool tapped)
* Like {@link Player::playCard}, but forces the card to be played to the table zone.
* Cards with tablerow 3 (the stack) will be played to tablerow 1 (the noncreatures row).
*/
void Player::playCardToTable(CardItem *card, bool faceDown, bool tapped)
void Player::playCardToTable(CardItem *card, bool faceDown)
{
if (card == nullptr) {
return;
@ -2727,7 +2724,7 @@ void Player::playCardToTable(CardItem *card, bool faceDown, bool tapped)
if (!faceDown) {
cardToMove->set_pt(info->getPowTough().toStdString());
}
cardToMove->set_tapped(faceDown ? false : tapped);
cardToMove->set_tapped(!faceDown && info->getCipt());
cmd.set_target_zone("table");
cmd.set_x(gridPoint.x());
cmd.set_y(gridPoint.y());
@ -3574,8 +3571,7 @@ void Player::playSelectedCards(const bool faceDown)
for (auto &card : selectedCards) {
if (card && !isUnwritableRevealZone(card->getZone()) && card->getZone()->getName() != "table") {
const bool cipt = !faceDown && card->getInfo() ? card->getInfo()->getCipt() : false;
playCard(card, faceDown, cipt);
playCard(card, faceDown);
}
}
}

View file

@ -394,8 +394,8 @@ public:
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void playCard(CardItem *c, bool faceDown, bool tapped);
void playCardToTable(CardItem *c, bool faceDown, bool tapped);
void playCard(CardItem *c, bool faceDown);
void playCardToTable(CardItem *c, bool faceDown);
void addCard(CardItem *c);
void deleteCard(CardItem *c);
void addZone(CardZone *z);