[Refactor] Move table row mapping from TableZone into TableZoneLogic

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Lukas Brübach 2026-10-06 12:39:15 +02:00 • committed by GitHub
parent c02576b827
commit c7605a51e2
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5 changed files with 43 additions and 38 deletions

View file

@ -423,7 +423,7 @@ QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
const int gridPointHeight = CardDimensions::HEIGHT + PADDING_Y;
int gridPointY = (y + PADDING_Y / 2) / gridPointHeight;
gridPointY = clampValidTableRow(gridPointY);
gridPointY = TableZoneLogic::clampValidTableRow(gridPointY);
if (isInverted()) {
gridPointY = TABLEROWS - 1 - gridPointY;
@ -471,22 +471,3 @@ QPointF TableZone::closestGridPoint(const QPointF &point)
}
return mapFromGrid(gridPoint);
}
int TableZone::clampValidTableRow(const int row)
{
if (row < 0) {
return 0;
}
if (row >= TABLEROWS) {
return TABLEROWS - 1;
}
return row;
}
int TableZone::tableRowToGridY(int tableRow)
{
if (tableRow > 2) {
tableRow = 1;
}
return clampValidTableRow(2 - tableRow);
}

View file

@ -42,7 +42,7 @@ signals:
void sizeChanged();
private:
static const int TABLEROWS = 3;
static const int TABLEROWS = TableZoneLogic::ROW_COUNT;
/*
Margins between table edges and cards, paddings between cards
@ -181,15 +181,6 @@ public:
QPointF closestGridPoint(const QPointF &point) override;
static int clampValidTableRow(const int row);
/**
* Converts a card's logical table row (0=creatures, 1=noncreatures, 2=lands)
* to the corresponding grid Y coordinate. Cards with tableRow > 2 (e.g.,
* instants/sorceries) default to the noncreatures row.
*/
static int tableRowToGridY(int tableRow);
/**
Resizes the TableZone in case CardItems are within or
outside of the TableZone constraints.