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Add animations toggles for the life counter and battlefield
The blanket animations switch plus per-effect toggles: a life-counter flash on loss and a crimson battlefield shimmer on damage. Took 2 minutes
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a5f43c08fa
commit
c7ad813619
5 changed files with 83 additions and 1 deletions
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@ -160,6 +160,21 @@ bool InterfaceSettings::getShowGameSelectorFilterToolbar() const
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return getValue("showGameSelectorFilterToolbar", QString(), QString(), true).toBool();
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}
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bool InterfaceSettings::getAnimationsEnabled() const
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{
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return getValue("animationsEnabled", QString(), QString(), true).toBool();
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}
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bool InterfaceSettings::getLifeCounterAnimationsEnabled() const
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{
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return getValue("lifeCounterAnimationsEnabled", QString(), QString(), true).toBool();
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}
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bool InterfaceSettings::getBattlefieldFlashEnabled() const
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{
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return getValue("battlefieldFlashEnabled", QString(), QString(), true).toBool();
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}
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void InterfaceSettings::setUseTearOffMenus(bool _useTearOffMenus)
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{
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setValue(_useTearOffMenus, "useTearOffMenus");
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@ -326,3 +341,21 @@ void InterfaceSettings::setShowGameSelectorFilterToolbar(bool _showGameSelectorF
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setValue(_showGameSelectorFilterToolbar, "showGameSelectorFilterToolbar");
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emit showGameSelectorFilterToolbarChanged(_showGameSelectorFilterToolbar);
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}
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void InterfaceSettings::setAnimationsEnabled(bool _animationsEnabled)
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{
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setValue(_animationsEnabled, "animationsEnabled");
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emit animationsEnabledChanged(_animationsEnabled);
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}
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void InterfaceSettings::setLifeCounterAnimationsEnabled(bool _lifeCounterAnimationsEnabled)
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{
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setValue(_lifeCounterAnimationsEnabled, "lifeCounterAnimationsEnabled");
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emit lifeCounterAnimationsEnabledChanged(_lifeCounterAnimationsEnabled);
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}
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void InterfaceSettings::setBattlefieldFlashEnabled(bool _battlefieldFlashEnabled)
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{
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setValue(_battlefieldFlashEnabled, "battlefieldFlashEnabled");
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emit battlefieldFlashEnabledChanged(_battlefieldFlashEnabled);
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}
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