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Add animations toggles for the life counter and battlefield
The blanket animations switch plus per-effect toggles: a life-counter flash on loss and a crimson battlefield shimmer on damage. Took 2 minutes
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5 changed files with 83 additions and 1 deletions
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@ -42,6 +42,9 @@ public:
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[[nodiscard]] bool getShowStatusBar() const override;
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[[nodiscard]] bool getShowShortcuts() const override;
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[[nodiscard]] bool getShowGameSelectorFilterToolbar() const override;
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[[nodiscard]] bool getAnimationsEnabled() const override;
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[[nodiscard]] bool getLifeCounterAnimationsEnabled() const override;
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[[nodiscard]] bool getBattlefieldFlashEnabled() const override;
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void setUseTearOffMenus(bool _useTearOffMenus);
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void setCardViewInitialRowsMax(int _cardViewInitialRowsMax);
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@ -74,6 +77,9 @@ public:
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void setShowStatusBar(bool _showStatusBar);
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void setShowShortcuts(bool _showShortcuts);
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void setShowGameSelectorFilterToolbar(bool _showGameSelectorFilterToolbar);
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void setAnimationsEnabled(bool _animationsEnabled);
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void setLifeCounterAnimationsEnabled(bool _lifeCounterAnimationsEnabled);
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void setBattlefieldFlashEnabled(bool _battlefieldFlashEnabled);
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signals:
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void useTearOffMenusChanged(bool state);
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@ -85,6 +91,9 @@ signals:
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void tallyTypeChanged(int type);
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void showStatusBarChanged(bool state);
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void showGameSelectorFilterToolbarChanged(bool state);
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void animationsEnabledChanged(bool state);
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void lifeCounterAnimationsEnabledChanged(bool state);
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void battlefieldFlashEnabledChanged(bool state);
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public:
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explicit InterfaceSettings(const QString &settingPath, QObject *parent = nullptr);
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