Add animations toggles for the life counter and battlefield

The blanket animations switch plus per-effect toggles: a life-counter
flash on loss and a crimson battlefield shimmer on damage.

Took 2 minutes
This commit is contained in:
Lukas Brübach 2026-08-11 01:42:59 +02:00
parent a5f43c08fa
commit c7ad813619
5 changed files with 83 additions and 1 deletions

View file

@ -42,6 +42,9 @@ public:
[[nodiscard]] bool getShowStatusBar() const override;
[[nodiscard]] bool getShowShortcuts() const override;
[[nodiscard]] bool getShowGameSelectorFilterToolbar() const override;
[[nodiscard]] bool getAnimationsEnabled() const override;
[[nodiscard]] bool getLifeCounterAnimationsEnabled() const override;
[[nodiscard]] bool getBattlefieldFlashEnabled() const override;
void setUseTearOffMenus(bool _useTearOffMenus);
void setCardViewInitialRowsMax(int _cardViewInitialRowsMax);
@ -74,6 +77,9 @@ public:
void setShowStatusBar(bool _showStatusBar);
void setShowShortcuts(bool _showShortcuts);
void setShowGameSelectorFilterToolbar(bool _showGameSelectorFilterToolbar);
void setAnimationsEnabled(bool _animationsEnabled);
void setLifeCounterAnimationsEnabled(bool _lifeCounterAnimationsEnabled);
void setBattlefieldFlashEnabled(bool _battlefieldFlashEnabled);
signals:
void useTearOffMenusChanged(bool state);
@ -85,6 +91,9 @@ signals:
void tallyTypeChanged(int type);
void showStatusBarChanged(bool state);
void showGameSelectorFilterToolbarChanged(bool state);
void animationsEnabledChanged(bool state);
void lifeCounterAnimationsEnabledChanged(bool state);
void battlefieldFlashEnabledChanged(bool state);
public:
explicit InterfaceSettings(const QString &settingPath, QObject *parent = nullptr);