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Have various game events respect the new UUID attribute on instantiation.
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12 changed files with 58 additions and 26 deletions
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@ -128,6 +128,7 @@ public:
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void clearTree();
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AbstractDecklistNode *findChild(const QString &_name);
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AbstractDecklistNode *findChild(const QString &_name, const QString &_uuid);
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int height() const override;
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int recursiveCount(bool countTotalCards = false) const;
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bool compare(AbstractDecklistNode *other) const override;
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