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Have various game events respect the new UUID attribute on instantiation.
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12 changed files with 58 additions and 26 deletions
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@ -130,6 +130,7 @@ void Server_Card::getInfo(ServerInfo_Card *info)
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QString displayedName = facedown ? QString() : name;
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info->set_id(id);
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info->set_uuid(uuid.toStdString());
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info->set_name(displayedName.toStdString());
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info->set_x(coord_x);
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info->set_y(coord_y);
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