[Refactor] Move card identity and card data into CardState (#7425)

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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BruebachL 2026-10-31 18:44:12 +01:00 • committed by GitHub
parent 6f0c5dca12
commit c9853734ad
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6 changed files with 200 additions and 100 deletions

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@ -7,19 +7,11 @@
#ifndef ABSTRACTCARDITEM_H
#define ABSTRACTCARDITEM_H
#include "../../game/board/card_state.h"
#include "../animated_item.h"
#include "arrow_target.h"
#include "graphics_item_type.h"
#include <QColor>
#include <QGraphicsItem>
#include <QSizeF>
#include <QString>
#include <QtGlobal>
#include <libcockatrice/card/printing/exact_card.h>
#include <libcockatrice/utility/card_ref.h>
#include <qtmetamacros.h>
class PlayerLogic;
class CardInfo;
class QPainter;
@ -29,11 +21,7 @@ class AbstractCardItem : public ArrowTarget, public IAnimatedItem
{
Q_OBJECT
protected:
ExactCard exactCard;
int id;
CardRef cardRef;
bool tapped;
bool facedown;
CardState *state;
int tapAngle;
QString color;
QColor bgColor;
@ -45,6 +33,9 @@ private:
int selectionCollapseGeneration = 0; ///< Guards the deferred collapse timer against stale firings
private slots:
void pixmapUpdated();
void onCardInfoChanged();
void onCardRefChanged(const CardRef &oldCardRef, const CardRef &newCardRef);
void onTappedChanged(bool newTapped, bool canAnimate);
public slots:
void refreshCardInfo();
@ -80,31 +71,38 @@ public:
QSizeF getTranslatedSize(QPainter *painter) const;
void paintPicture(QPainter *painter, const QSizeF &translatedSize, int angle);
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
[[nodiscard]] CardState *getState() const
{
return state;
}
ExactCard getCard() const
{
return exactCard;
return state->getCard();
}
const CardInfo &getCardInfo() const;
int getId() const
{
return id;
return state->getId();
}
void setId(int _id)
{
id = _id;
state->setId(_id);
}
QString getName() const
{
return cardRef.name;
return state->getCardRef().name;
}
QString getProviderId() const
{
return cardRef.providerId;
return state->getCardRef().providerId;
}
void setCardRef(const CardRef &_cardRef)
{
state->setCardRef(_cardRef);
}
void setCardRef(const CardRef &_cardRef);
CardRef getCardRef() const
{
return cardRef;
return state->getCardRef();
}
qreal getRealZValue() const
{
@ -123,20 +121,26 @@ public:
void setColor(const QString &_color);
bool getTapped() const
{
return tapped;
return state->getTapped();
}
void setTapped(bool _tapped, bool canAnimate = false)
{
state->setTapped(_tapped, canAnimate);
}
void setTapped(bool _tapped, bool canAnimate = false);
bool getFaceDown() const
{
return facedown;
return state->getFaceDown();
}
void setFaceDown(bool _facedown)
{
state->setFaceDown(_facedown);
}
void setFaceDown(bool _facedown);
void processHoverEvent();
/** @brief Drop a pending collapse and disarm any deferred collapse timer. */
void cancelPendingSelectionCollapse();
void deleteCardInfoPopup()
{
emit deleteCardInfoPopup(cardRef.name);
emit deleteCardInfoPopup(state->getCardRef().name);
}
/** @brief Default: no per-tick animation. Subclasses override to animate. */