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[Refactor] Move card identity and card data into CardState (#7425)
Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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parent
6f0c5dca12
commit
c9853734ad
6 changed files with 200 additions and 100 deletions
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@ -53,8 +53,9 @@ CardItem::CardItem(PlayerLogic *_owner,
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const CardRef &cardRef,
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int _cardid,
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CardZoneLogic *_zone)
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: AbstractCardItem(parent, cardRef, _owner, _cardid), state(new CardState(this, _zone)), dragItem(nullptr)
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: AbstractCardItem(parent, cardRef, _owner, _cardid), dragItem(nullptr)
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{
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state->setZone(_zone);
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owner->addCard(this);
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connect(&SettingsCache::instance().cardCounters(), &CardCounterSettings::colorChanged, this, [this](int counterId) {
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@ -128,7 +129,7 @@ void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
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painter->save();
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transformPainter(painter, translatedSize, tapAngle);
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if (!getFaceDown() && state->getPT() == exactCard.getInfo().getPowTough()) {
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if (!getFaceDown() && state->getPT() == state->getCardInfo().getPowTough()) {
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painter->setPen(Qt::white);
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} else {
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painter->setPen(QColor(255, 150, 0)); // dark orange
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@ -214,7 +215,7 @@ void CardItem::setAttachedTo(CardItem *_attachedTo)
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state->getAttachedTo()->removeAttachedCard(this);
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}
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gridPoint.setX(-1);
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state->setGridPoint(QPoint(-1, state->getGridPoint().y()));
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state->setAttachedTo(_attachedTo);
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if (state->getAttachedTo() != nullptr) {
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// If the zone is being torn down, it might already be null by the time a card tries to un-attach all its
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@ -391,7 +392,7 @@ void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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// Use the buttonDownPos to align the hot spot with the position when
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// the user originally clicked
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createDragItem(id, event->buttonDownPos(Qt::LeftButton), event->scenePos(), forceFaceDown);
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createDragItem(state->getId(), event->buttonDownPos(Qt::LeftButton), event->scenePos(), forceFaceDown);
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dragItem->grabMouse();
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int childIndex = 0;
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@ -538,16 +539,16 @@ bool CardItem::animationEvent()
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{
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int rotation = ROTATION_DEGREES_PER_FRAME;
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bool animationIncomplete = true;
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if (!tapped) {
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if (!state->getTapped()) {
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rotation *= -1;
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}
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tapAngle += rotation;
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if (tapped && (tapAngle > 90)) {
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if (state->getTapped() && (tapAngle > 90)) {
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tapAngle = 90;
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animationIncomplete = false;
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}
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if (!tapped && (tapAngle < 0)) {
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if (!state->getTapped() && (tapAngle < 0)) {
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tapAngle = 0;
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animationIncomplete = false;
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}
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