always get next game/replay id from database to avoid id collisions in multi-server mode

This commit is contained in:
Max-Wilhelm Bruker 2012-03-17 23:01:56 +01:00
parent 9706ecd98a
commit c9a8429044
5 changed files with 38 additions and 25 deletions

View file

@ -9,7 +9,6 @@ class LocalServerInterface : public Server_ProtocolHandler
{
Q_OBJECT
private:
DeckList *getDeckFromDatabase(int /*deckId*/) { return 0; }
Response::ResponseCode cmdAddToList(const Command_AddToList & /*cmd*/, ResponseContainer & /*rc*/) { return Response::RespFunctionNotAllowed; }
Response::ResponseCode cmdRemoveFromList(const Command_RemoveFromList & /*cmd*/, ResponseContainer & /*rc*/) { return Response::RespFunctionNotAllowed; }
Response::ResponseCode cmdDeckList(const Command_DeckList & /*cmd*/, ResponseContainer & /*rc*/) { return Response::RespFunctionNotAllowed; }