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stop card tap/untap animation in CardItem::resetState() to avoid unfinished animation during zone change
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3 changed files with 11 additions and 1 deletions
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@ -262,6 +262,13 @@ void GameScene::registerAnimationItem(AbstractCardItem *card)
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animationTimer->start(50, this);
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}
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void GameScene::unregisterAnimationItem(AbstractCardItem *card)
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{
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cardsToAnimate.remove(static_cast<CardItem *>(card));
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if (cardsToAnimate.isEmpty())
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animationTimer->stop();
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}
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void GameScene::startRubberBand(const QPointF &selectionOrigin)
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{
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emit sigStartRubberBand(selectionOrigin);
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