stop card tap/untap animation in CardItem::resetState() to avoid unfinished animation during zone change

This commit is contained in:
Max-Wilhelm Bruker 2011-12-04 14:51:24 +01:00
parent eb6520a737
commit ca3a7e69a1
3 changed files with 11 additions and 1 deletions

View file

@ -262,6 +262,13 @@ void GameScene::registerAnimationItem(AbstractCardItem *card)
animationTimer->start(50, this);
}
void GameScene::unregisterAnimationItem(AbstractCardItem *card)
{
cardsToAnimate.remove(static_cast<CardItem *>(card));
if (cardsToAnimate.isEmpty())
animationTimer->stop();
}
void GameScene::startRubberBand(const QPointF &selectionOrigin)
{
emit sigStartRubberBand(selectionOrigin);