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stop card tap/untap animation in CardItem::resetState() to avoid unfinished animation during zone change
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3 changed files with 11 additions and 1 deletions
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@ -42,6 +42,7 @@ public:
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void stopRubberBand();
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void registerAnimationItem(AbstractCardItem *item);
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void unregisterAnimationItem(AbstractCardItem *card);
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public slots:
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void toggleZoneView(Player *player, const QString &zoneName, int numberCards);
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void addRevealedZoneView(Player *player, CardZone *zone, const QList<ServerInfo_Card *> &cardList);
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