stop card tap/untap animation in CardItem::resetState() to avoid unfinished animation during zone change

This commit is contained in:
Max-Wilhelm Bruker 2011-12-04 14:51:24 +01:00
parent eb6520a737
commit ca3a7e69a1
3 changed files with 11 additions and 1 deletions

View file

@ -42,6 +42,7 @@ public:
void stopRubberBand();
void registerAnimationItem(AbstractCardItem *item);
void unregisterAnimationItem(AbstractCardItem *card);
public slots:
void toggleZoneView(Player *player, const QString &zoneName, int numberCards);
void addRevealedZoneView(Player *player, CardZone *zone, const QList<ServerInfo_Card *> &cardList);