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https://github.com/Cockatrice/Cockatrice.git
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Option to opt-out of remember game settings
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parent
0c0413f056
commit
ca82fd867a
4 changed files with 31 additions and 10 deletions
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@ -21,6 +21,7 @@
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void DlgCreateGame::sharedCtor()
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{
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rememberGameSettings = new QCheckBox(tr("Re&member settings"));
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descriptionLabel = new QLabel(tr("&Description:"));
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descriptionEdit = new QLineEdit;
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descriptionLabel->setBuddy(descriptionEdit);
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@ -38,6 +39,7 @@ void DlgCreateGame::sharedCtor()
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generalGrid->addWidget(descriptionEdit, 0, 1);
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generalGrid->addWidget(maxPlayersLabel, 1, 0);
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generalGrid->addWidget(maxPlayersEdit, 1, 1);
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generalGrid->addWidget(rememberGameSettings, 2, 0);
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QVBoxLayout *gameTypeLayout = new QVBoxLayout;
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QMapIterator<int, QString> gameTypeIterator(gameTypes);
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@ -111,6 +113,7 @@ DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameType
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{
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sharedCtor();
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rememberGameSettings->setChecked(settingsCache->getRememberGameSettings());
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descriptionEdit->setText(settingsCache->getGameDescription());
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maxPlayersEdit->setValue(settingsCache->getMaxPlayers());
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onlyBuddiesCheckBox->setChecked(settingsCache->getOnlyBuddies());
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@ -126,6 +129,10 @@ DlgCreateGame::DlgCreateGame(TabRoom *_room, const QMap<int, QString> &_gameType
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spectatorsCanTalkCheckBox->setChecked(settingsCache->getSpectatorsCanTalk());
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spectatorsSeeEverythingCheckBox->setChecked(settingsCache->getSpectatorsCanSeeEverything());
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if (!rememberGameSettings->isChecked()){
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actReset();
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}
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clearButton = new QPushButton(tr("&Clear"));
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buttonBox->addButton(QDialogButtonBox::Cancel);
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buttonBox->addButton(clearButton, QDialogButtonBox::ActionRole);
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@ -140,6 +147,7 @@ DlgCreateGame::DlgCreateGame(const ServerInfo_Game &gameInfo, const QMap<int, QS
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{
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sharedCtor();
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rememberGameSettings->setEnabled(false);
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descriptionEdit->setEnabled(false);
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maxPlayersEdit->setEnabled(false);
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passwordEdit->setEnabled(false);
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@ -203,15 +211,6 @@ descriptionEdit->setFocus();
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void DlgCreateGame::actOK()
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{
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settingsCache->setGameDescription(descriptionEdit->text());
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settingsCache->setMaxPlayers(maxPlayersEdit->value());
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settingsCache->setOnlyBuddies(onlyBuddiesCheckBox->isChecked());
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settingsCache->setOnlyRegistered(onlyRegisteredCheckBox->isChecked());
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settingsCache->setSpectatorsAllowed(spectatorsAllowedCheckBox->isChecked());
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settingsCache->setSpectatorsNeedPassword(spectatorsNeedPasswordCheckBox->isChecked());
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settingsCache->setSpectatorsCanTalk(spectatorsCanTalkCheckBox->isChecked());
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settingsCache->setSpectatorsCanSeeEverything(spectatorsSeeEverythingCheckBox->isChecked());
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Command_CreateGame cmd;
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cmd.set_description(descriptionEdit->text().simplified().toStdString());
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cmd.set_password(passwordEdit->text().toStdString());
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@ -233,7 +232,18 @@ void DlgCreateGame::actOK()
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}
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}
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settingsCache->setGameTypes(gameTypes);
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settingsCache->setRememberGameSettings(rememberGameSettings->isChecked());
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if (rememberGameSettings->isChecked()){
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settingsCache->setGameDescription(descriptionEdit->text());
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settingsCache->setMaxPlayers(maxPlayersEdit->value());
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settingsCache->setOnlyBuddies(onlyBuddiesCheckBox->isChecked());
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settingsCache->setOnlyRegistered(onlyRegisteredCheckBox->isChecked());
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settingsCache->setSpectatorsAllowed(spectatorsAllowedCheckBox->isChecked());
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settingsCache->setSpectatorsNeedPassword(spectatorsNeedPasswordCheckBox->isChecked());
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settingsCache->setSpectatorsCanTalk(spectatorsCanTalkCheckBox->isChecked());
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settingsCache->setSpectatorsCanSeeEverything(spectatorsSeeEverythingCheckBox->isChecked());
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settingsCache->setGameTypes(gameTypes);
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}
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PendingCommand *pend = room->prepareRoomCommand(cmd);
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connect(pend, SIGNAL(finished(Response, CommandContainer, QVariant)), this, SLOT(checkResponse(Response)));
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room->sendRoomCommand(pend);
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