mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-30 10:33:54 -07:00
everything compiles again; enough for today
This commit is contained in:
parent
dd5ae4d74d
commit
cb0e4d07e4
29 changed files with 340 additions and 766 deletions
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@ -128,7 +128,7 @@ void ChatWidget::disableChat()
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channelList->clear();
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hide();
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}
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/*
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void ChatWidget::chatEvent(const ChatEventData &data)
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{
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const QStringList &msg = data.getEventData();
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@ -209,11 +209,11 @@ void ChatWidget::chatEvent(const ChatEventData &data)
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}
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}
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}
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*/
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void ChatWidget::joinChannel(const QString &channelName)
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{
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PendingCommand_ChatJoinChannel *pc = client->chatJoinChannel(channelName);
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connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(joinFinished(ServerResponse)));
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// PendingCommand_ChatJoinChannel *pc = client->chatJoinChannel(channelName);
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// connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(joinFinished(ServerResponse)));
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}
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void ChatWidget::joinClicked()
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@ -228,15 +228,15 @@ void ChatWidget::joinClicked()
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joinChannel(channelName);
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}
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void ChatWidget::joinFinished(ServerResponse resp)
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void ChatWidget::joinFinished(ResponseCode resp)
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{
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if (resp != RespOk)
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return;
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PendingCommand_ChatJoinChannel *pc = qobject_cast<PendingCommand_ChatJoinChannel *>(sender());
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QString channelName = pc->getChannelName();
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ChannelWidget *cw = new ChannelWidget(client, channelName);
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tab->addTab(cw, channelName);
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// PendingCommand_ChatJoinChannel *pc = qobject_cast<PendingCommand_ChatJoinChannel *>(sender());
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// QString channelName = pc->getChannelName();
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// ChannelWidget *cw = new ChannelWidget(client, channelName);
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// tab->addTab(cw, channelName);
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}
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ChannelWidget *ChatWidget::getChannel(const QString &name)
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@ -2,7 +2,7 @@
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#define CHATWIDGET_H
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#include <QWidget>
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#include "client.h"
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#include "protocol_datastructures.h"
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class QListWidget;
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class QTextEdit;
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@ -10,6 +10,7 @@ class QLineEdit;
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class QTreeWidget;
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class QTabWidget;
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class QPushButton;
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class Client;
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class ChannelWidget : public QWidget {
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Q_OBJECT
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@ -45,9 +46,9 @@ private:
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ChannelWidget *getChannel(const QString &name);
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void joinChannel(const QString &channelName);
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private slots:
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void chatEvent(const ChatEventData &data);
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// void chatEvent(const ChatEventData &data);
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void joinClicked();
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void joinFinished(ServerResponse resp);
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void joinFinished(ResponseCode resp);
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public:
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ChatWidget(Client *_client, QWidget *parent = 0);
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void retranslateUi();
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@ -1,132 +1,26 @@
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#include <QTimer>
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#include <QXmlStreamReader>
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#include <QXmlStreamWriter>
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#include "client.h"
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// Message structure for server events:
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// {"private","public"}|PlayerId|PlayerName|EventType|EventData
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QHash<QString, ServerEventType> ServerEventData::eventHash;
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ServerEventData::ServerEventData(const QString &line)
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{
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if (eventHash.isEmpty()) {
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eventHash.insert("say", eventSay);
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eventHash.insert("join", eventJoin);
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eventHash.insert("leave", eventLeave);
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eventHash.insert("game_closed", eventGameClosed);
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eventHash.insert("ready_start", eventReadyStart);
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eventHash.insert("setup_zones", eventSetupZones);
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eventHash.insert("game_start", eventGameStart);
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eventHash.insert("shuffle", eventShuffle);
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eventHash.insert("roll_die", eventRollDie);
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eventHash.insert("draw", eventDraw);
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eventHash.insert("move_card", eventMoveCard);
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eventHash.insert("create_token", eventCreateToken);
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eventHash.insert("create_arrow", eventCreateArrow);
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eventHash.insert("delete_arrow", eventDeleteArrow);
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eventHash.insert("set_card_attr", eventSetCardAttr);
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eventHash.insert("add_counter", eventAddCounter);
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eventHash.insert("set_counter", eventSetCounter);
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eventHash.insert("del_counter", eventDelCounter);
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eventHash.insert("set_active_player", eventSetActivePlayer);
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eventHash.insert("set_active_phase", eventSetActivePhase);
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eventHash.insert("dump_zone", eventDumpZone);
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eventHash.insert("stop_dump_zone", eventStopDumpZone);
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}
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QStringList values = line.split('|');
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IsPublic = !values.takeFirst().compare("public");
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bool ok = false;
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PlayerId = values.takeFirst().toInt(&ok);
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if (!ok)
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PlayerId = -1;
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PlayerName = values.takeFirst();
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EventType = eventHash.value(values.takeFirst(), eventInvalid);
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EventData = values;
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}
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QHash<QString, ChatEventType> ChatEventData::eventHash;
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ChatEventData::ChatEventData(const QString &line)
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{
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if (eventHash.isEmpty()) {
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eventHash.insert("list_channels", eventChatListChannels);
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eventHash.insert("join_channel", eventChatJoinChannel);
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eventHash.insert("list_players", eventChatListPlayers);
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eventHash.insert("leave_channel", eventChatLeaveChannel);
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eventHash.insert("say", eventChatSay);
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eventHash.insert("server_message", eventChatServerMessage);
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}
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QStringList values = line.split('|');
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values.removeFirst();
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eventType = eventHash.value(values.takeFirst(), eventChatInvalid);
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eventData = values;
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}
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PendingCommand::PendingCommand(int _msgid)
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: QObject(), msgid(_msgid), time(0)
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{
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}
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void PendingCommand::responseReceived(ServerResponse resp)
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{
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emit finished(resp);
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deleteLater();
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}
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void PendingCommand_ListPlayers::responseReceived(ServerResponse resp)
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{
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if (resp == RespOk)
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emit playerListReceived(playerList);
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PendingCommand::responseReceived(resp);
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}
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void PendingCommand_ListZones::responseReceived(ServerResponse resp)
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{
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if (resp == RespOk)
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emit zoneListReceived(zoneList);
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PendingCommand::responseReceived(resp);
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}
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void PendingCommand_DumpZone::responseReceived(ServerResponse resp)
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{
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if (resp == RespOk)
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emit cardListReceived(cardList);
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PendingCommand::responseReceived(resp);
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}
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void PendingCommand_ListCounters::responseReceived(ServerResponse resp)
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{
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if (resp == RespOk)
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emit counterListReceived(counterList);
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PendingCommand::responseReceived(resp);
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}
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void PendingCommand_DumpAll::responseReceived(ServerResponse resp)
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{
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if (resp == RespOk) {
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emit playerListReceived(playerList);
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emit zoneListReceived(zoneList);
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emit cardListReceived(cardList);
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emit counterListReceived(counterList);
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emit arrowListReceived(arrowList);
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}
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PendingCommand::responseReceived(resp);
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}
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#include "protocol.h"
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#include "protocol_items.h"
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Client::Client(QObject *parent)
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: QObject(parent), status(StatusDisconnected), MsgId(0)
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: QObject(parent), currentItem(0), status(StatusDisconnected)
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{
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timer = new QTimer(this);
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timer->setInterval(1000);
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connect(timer, SIGNAL(timeout()), this, SLOT(ping()));
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socket = new QTcpSocket(this);
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socket->setTextModeEnabled(true);
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connect(socket, SIGNAL(connected()), this, SLOT(slotConnected()));
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connect(socket, SIGNAL(readyRead()), this, SLOT(readLine()));
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connect(socket, SIGNAL(readyRead()), this, SLOT(readData()));
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connect(socket, SIGNAL(error(QAbstractSocket::SocketError)), this, SLOT(slotSocketError(QAbstractSocket::SocketError)));
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xmlReader = new QXmlStreamReader;
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xmlWriter = new QXmlStreamWriter;
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xmlWriter->setAutoFormatting(true);
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xmlWriter->setDevice(socket);
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}
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Client::~Client()
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@ -148,9 +42,9 @@ void Client::slotConnected()
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void Client::removePendingCommand()
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{
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pendingCommands.remove(static_cast<PendingCommand *>(sender())->getMsgId());
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pendingCommands.remove(static_cast<Command *>(sender())->getCmdId());
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}
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/*
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void Client::loginResponse(ServerResponse response)
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{
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if (response == RespOk)
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@ -172,9 +66,40 @@ void Client::leaveGameResponse(ServerResponse response)
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if (response == RespOk)
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setStatus(StatusIdle);
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}
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void Client::readLine()
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*/
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void Client::readData()
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{
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xmlReader->addData(socket->readAll());
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if (currentItem) {
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if (!currentItem->read(xmlReader))
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return;
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currentItem = 0;
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}
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while (!xmlReader->atEnd()) {
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xmlReader->readNext();
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if (xmlReader->isStartElement()) {
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QString itemType = xmlReader->name().toString();
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if (itemType == "cockatrice_server_stream")
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continue;
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QString itemName = xmlReader->attributes().value("name").toString();
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qDebug() << "parseXml: startElement: " << "type =" << itemType << ", name =" << itemName;
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currentItem = ProtocolItem::getNewItem(itemType + itemName);
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if (!currentItem)
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continue;
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if (!currentItem->read(xmlReader))
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return;
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else {
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/* Command *command = qobject_cast<Command *>(currentItem);
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if (qobject_cast<InvalidCommand *>(command))
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sendProtocolItem(new ProtocolResponse(command->getCmdId(), ProtocolResponse::RespInvalidCommand));
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else
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processCommand(command);
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currentItem = 0;
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*/ }
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}
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}
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/*
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while (socket->canReadLine()) {
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QString line = QString(socket->readLine()).trimmed();
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@ -337,25 +262,17 @@ void Client::readLine()
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} else
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emit protocolError();
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}
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*/
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}
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void Client::setStatus(const ProtocolStatus _status)
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void Client::setStatus(const ClientStatus _status)
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{
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if (_status != status) {
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status = _status;
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emit statusChanged(_status);
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}
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}
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void Client::msg(const QString &s)
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{
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qDebug(QString(">> %1").arg(s).toLatin1());
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QTextStream stream(socket);
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stream.setCodec("UTF-8");
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stream << s << endl;
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stream.flush();
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}
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/*
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PendingCommand *Client::cmd(const QString &s, PendingCommand *_pc)
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{
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msg(QString("%1|%2").arg(++MsgId).arg(s));
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@ -369,7 +286,7 @@ PendingCommand *Client::cmd(const QString &s, PendingCommand *_pc)
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connect(pc, SIGNAL(finished(ServerResponse)), this, SLOT(removePendingCommand()));
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return pc;
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}
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*/
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void Client::connectToServer(const QString &hostname, unsigned int port, const QString &_playerName, const QString &_password)
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{
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disconnectFromServer();
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@ -382,9 +299,12 @@ void Client::connectToServer(const QString &hostname, unsigned int port, const Q
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void Client::disconnectFromServer()
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{
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currentItem = 0;
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xmlReader->clear();
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timer->stop();
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QList<PendingCommand *> pc = pendingCommands.values();
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QList<Command *> pc = pendingCommands.values();
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for (int i = 0; i < pc.size(); i++)
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delete pc[i];
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pendingCommands.clear();
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@ -396,7 +316,7 @@ void Client::disconnectFromServer()
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void Client::ping()
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{
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int maxTime = 0;
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QMapIterator<int, PendingCommand *> i(pendingCommands);
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QMapIterator<int, Command *> i(pendingCommands);
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while (i.hasNext()) {
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int time = i.next().value()->tick();
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if (time > maxTime)
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@ -406,10 +326,12 @@ void Client::ping()
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if (maxTime >= maxTimeout) {
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emit serverTimeout();
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disconnectFromServer();
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} else
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}
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/* else
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cmd("ping");
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*/
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}
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/*
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PendingCommand *Client::chatListChannels()
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{
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return cmd("chat_list_channels");
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@ -601,3 +523,4 @@ int Client::colorToNumber(const QColor &color) const
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{
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return color.red() * 65536 + color.green() * 256 + color.blue();
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}
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*/
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@ -7,410 +7,97 @@
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#include <QHash>
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class QTimer;
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class Command;
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class QXmlStreamReader;
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class QXmlStreamWriter;
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class ProtocolItem;
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// Connection state.
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// The protocol handler itself is stateless once the connection
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// has been established.
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enum ProtocolStatus { StatusDisconnected,
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StatusConnecting,
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StatusAwaitingWelcome,
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StatusLoggingIn,
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StatusIdle,
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StatusPlaying };
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enum ServerResponse {
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RespOk,
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RespNameNotFound,
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RespLoginNeeded,
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RespSyntaxError,
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RespContextError,
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RespPasswordWrong,
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RespSpectatorsNotAllowed,
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RespInvalid
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};
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enum ServerEventType {
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eventInvalid,
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eventSay,
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eventJoin,
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eventLeave,
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eventGameClosed,
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eventReadyStart,
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eventSetupZones,
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eventGameStart,
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eventShuffle,
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eventRollDie,
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eventDraw,
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eventMoveCard,
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eventCreateToken,
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eventCreateArrow,
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eventDeleteArrow,
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eventSetCardAttr,
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eventAddCounter,
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eventSetCounter,
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eventDelCounter,
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eventSetActivePlayer,
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eventSetActivePhase,
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eventDumpZone,
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eventStopDumpZone
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};
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class ServerEventData {
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private:
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static QHash<QString, ServerEventType> eventHash;
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bool IsPublic;
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int PlayerId;
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QString PlayerName;
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ServerEventType EventType;
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QStringList EventData;
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public:
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ServerEventData(const QString &line);
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bool getPublic() const { return IsPublic; }
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int getPlayerId() const { return PlayerId; }
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const QString &getPlayerName() const { return PlayerName; }
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ServerEventType getEventType() const { return EventType; }
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const QStringList &getEventData() const { return EventData; }
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};
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enum ChatEventType {
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eventChatInvalid,
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eventChatListChannels,
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eventChatJoinChannel,
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eventChatListPlayers,
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eventChatLeaveChannel,
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eventChatSay,
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eventChatServerMessage
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};
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class ChatEventData {
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private:
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static QHash<QString, ChatEventType> eventHash;
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ChatEventType eventType;
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QStringList eventData;
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public:
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ChatEventData(const QString &line);
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ChatEventType getEventType() const { return eventType; }
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const QStringList &getEventData() const { return eventData; }
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};
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class ServerGame {
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private:
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int gameId;
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QString creator;
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QString description;
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bool hasPassword;
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unsigned char playerCount;
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unsigned char maxPlayers;
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bool spectatorsAllowed;
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unsigned int spectatorsCount;
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public:
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ServerGame(int _gameId = -1, const QString &_creator = QString(), const QString &_description = QString(), bool _hasPassword = false, unsigned char _playerCount = 0, unsigned char _maxPlayers = 0, bool _spectatorsAllowed = false, unsigned int _spectatorsCount = 0)
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: gameId(_gameId), creator(_creator), description(_description), hasPassword(_hasPassword), playerCount(_playerCount), maxPlayers(_maxPlayers), spectatorsAllowed(_spectatorsAllowed), spectatorsCount(_spectatorsCount) { }
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int getGameId() const { return gameId; }
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QString getCreator() const { return creator; }
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QString getDescription() const { return description; }
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bool getHasPassword() const { return hasPassword; }
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unsigned char getPlayerCount() const { return playerCount; }
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unsigned char getMaxPlayers() const { return maxPlayers; }
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bool getSpectatorsAllowed() const { return spectatorsAllowed; }
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unsigned int getSpectatorsCount() const { return spectatorsCount; }
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};
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class ServerPlayer {
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private:
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int PlayerId;
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QString name;
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bool local;
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public:
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ServerPlayer(int _PlayerId, const QString &_name, bool _local)
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: PlayerId(_PlayerId), name(_name), local(_local) { }
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int getPlayerId() const { return PlayerId; }
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QString getName() const { return name; }
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bool getLocal() const { return local; }
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};
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class ServerZoneCard {
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private:
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int playerId;
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QString zoneName;
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int id;
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QString name;
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int x, y;
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int counters;
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bool tapped;
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bool attacking;
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QString annotation;
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public:
|
||||
ServerZoneCard(int _playerId, const QString &_zoneName, int _id, const QString &_name, int _x, int _y, int _counters, bool _tapped, bool _attacking, const QString &_annotation)
|
||||
: playerId(_playerId), zoneName(_zoneName), id(_id), name(_name), x(_x), y(_y), counters(_counters), tapped(_tapped), attacking(_attacking), annotation(_annotation) { }
|
||||
int getPlayerId() const { return playerId; }
|
||||
QString getZoneName() const { return zoneName; }
|
||||
int getId() const { return id; }
|
||||
QString getName() const { return name; }
|
||||
int getX() const { return x; }
|
||||
int getY() const { return y; }
|
||||
int getCounters() const { return counters; }
|
||||
bool getTapped() const { return tapped; }
|
||||
bool getAttacking() const { return attacking; }
|
||||
QString getAnnotation() const { return annotation; }
|
||||
};
|
||||
|
||||
class ServerZone {
|
||||
public:
|
||||
enum ZoneType { PrivateZone, PublicZone, HiddenZone };
|
||||
private:
|
||||
int playerId;
|
||||
QString name;
|
||||
ZoneType type;
|
||||
bool hasCoords;
|
||||
int cardCount;
|
||||
public:
|
||||
ServerZone(int _playerId, const QString &_name, ZoneType _type, bool _hasCoords, int _cardCount)
|
||||
: playerId(_playerId), name(_name), type(_type), hasCoords(_hasCoords), cardCount(_cardCount) { }
|
||||
int getPlayerId() const { return playerId; }
|
||||
QString getName() const { return name; }
|
||||
ZoneType getType() const { return type; }
|
||||
bool getHasCoords() const { return hasCoords; }
|
||||
int getCardCount() const { return cardCount; }
|
||||
};
|
||||
|
||||
class ServerCounter {
|
||||
private:
|
||||
int playerId;
|
||||
int id;
|
||||
QString name;
|
||||
QColor color;
|
||||
int radius;
|
||||
int count;
|
||||
public:
|
||||
ServerCounter(int _playerId, int _id, const QString &_name, QColor _color, int _radius, int _count)
|
||||
: playerId(_playerId), id(_id), name(_name), color(_color), radius(_radius), count(_count) { }
|
||||
int getPlayerId() const { return playerId; }
|
||||
int getId() const { return id; }
|
||||
QString getName() const { return name; }
|
||||
QColor getColor() const { return color; }
|
||||
int getRadius() const { return radius; }
|
||||
int getCount() const { return count; }
|
||||
};
|
||||
|
||||
class ServerArrow {
|
||||
private:
|
||||
int id;
|
||||
int playerId;
|
||||
int startPlayerId;
|
||||
QString startZone;
|
||||
int startCardId;
|
||||
int targetPlayerId;
|
||||
QString targetZone;
|
||||
int targetCardId;
|
||||
QColor color;
|
||||
public:
|
||||
ServerArrow(int _playerId, int _id, int _startPlayerId, const QString &_startZone, int _startCardId, int _targetPlayerId, const QString &_targetZone, int _targetCardId, const QColor &_color)
|
||||
: id(_id), playerId(_playerId), startPlayerId(_startPlayerId), startZone(_startZone), startCardId(_startCardId), targetPlayerId(_targetPlayerId), targetZone(_targetZone), targetCardId(_targetCardId), color(_color) { }
|
||||
int getId() const { return id; }
|
||||
int getPlayerId() const { return playerId; }
|
||||
int getStartPlayerId() const { return startPlayerId; }
|
||||
QString getStartZone() const { return startZone; }
|
||||
int getStartCardId() const { return startCardId; }
|
||||
int getTargetPlayerId() const { return targetPlayerId; }
|
||||
QString getTargetZone() const { return targetZone; }
|
||||
int getTargetCardId() const { return targetCardId; }
|
||||
QColor getColor() const { return color; }
|
||||
};
|
||||
|
||||
class PendingCommand : public QObject {
|
||||
Q_OBJECT
|
||||
private:
|
||||
int msgid;
|
||||
int time;
|
||||
signals:
|
||||
void finished(ServerResponse resp);
|
||||
public slots:
|
||||
virtual void responseReceived(ServerResponse resp);
|
||||
public:
|
||||
PendingCommand(int _msgid = -1);
|
||||
int tick() { return ++time; }
|
||||
int getMsgId() const { return msgid; }
|
||||
void setMsgId(int _msgId) { msgid = _msgId; }
|
||||
};
|
||||
|
||||
class PendingCommand_ChatJoinChannel : public PendingCommand {
|
||||
Q_OBJECT
|
||||
private:
|
||||
QString channelName;
|
||||
public:
|
||||
PendingCommand_ChatJoinChannel(const QString &_channelName)
|
||||
: channelName(_channelName) { }
|
||||
const QString &getChannelName() const { return channelName; }
|
||||
};
|
||||
|
||||
class PendingCommand_ListPlayers : public PendingCommand {
|
||||
Q_OBJECT
|
||||
private:
|
||||
QList<ServerPlayer> playerList;
|
||||
signals:
|
||||
void playerListReceived(QList<ServerPlayer> _playerList);
|
||||
public:
|
||||
void responseReceived(ServerResponse resp);
|
||||
void addPlayer(const ServerPlayer &player) { playerList.append(player); }
|
||||
};
|
||||
|
||||
class PendingCommand_ListZones : public PendingCommand {
|
||||
Q_OBJECT
|
||||
private:
|
||||
QList<ServerZone> zoneList;
|
||||
int playerId;
|
||||
signals:
|
||||
void zoneListReceived(QList<ServerZone> _zoneList);
|
||||
public:
|
||||
PendingCommand_ListZones(int _playerId)
|
||||
: playerId(_playerId) { }
|
||||
void responseReceived(ServerResponse resp);
|
||||
void addZone(const ServerZone &zone) { zoneList.append(zone); }
|
||||
int getPlayerId() const { return playerId; }
|
||||
};
|
||||
|
||||
class PendingCommand_DumpZone : public PendingCommand {
|
||||
Q_OBJECT
|
||||
private:
|
||||
QList<ServerZoneCard> cardList;
|
||||
int playerId;
|
||||
QString zoneName;
|
||||
int numberCards;
|
||||
signals:
|
||||
void cardListReceived(QList<ServerZoneCard> _cardList);
|
||||
public:
|
||||
PendingCommand_DumpZone(int _playerId, const QString &_zoneName, int _numberCards)
|
||||
: playerId(_playerId), zoneName(_zoneName), numberCards(_numberCards) { }
|
||||
void responseReceived(ServerResponse resp);
|
||||
void addCard(const ServerZoneCard &card) { cardList.append(card); }
|
||||
int getPlayerId() const { return playerId; }
|
||||
QString getZoneName() const { return zoneName; }
|
||||
int getNumberCards() const { return numberCards; }
|
||||
};
|
||||
|
||||
class PendingCommand_ListCounters : public PendingCommand {
|
||||
Q_OBJECT
|
||||
private:
|
||||
QList<ServerCounter> counterList;
|
||||
int playerId;
|
||||
signals:
|
||||
void counterListReceived(QList<ServerCounter> _counterList);
|
||||
public:
|
||||
PendingCommand_ListCounters(int _playerId)
|
||||
: playerId(_playerId) { }
|
||||
void responseReceived(ServerResponse resp);
|
||||
void addCounter(const ServerCounter &counter) { counterList.append(counter); }
|
||||
int getPlayerId() const { return playerId; }
|
||||
};
|
||||
|
||||
class PendingCommand_DumpAll : public PendingCommand {
|
||||
Q_OBJECT
|
||||
private:
|
||||
QList<ServerPlayer> playerList;
|
||||
QList<ServerZone> zoneList;
|
||||
QList<ServerZoneCard> cardList;
|
||||
QList<ServerCounter> counterList;
|
||||
QList<ServerArrow> arrowList;
|
||||
signals:
|
||||
void playerListReceived(QList<ServerPlayer> _playerList);
|
||||
void zoneListReceived(QList<ServerZone> _zoneList);
|
||||
void cardListReceived(QList<ServerZoneCard> _cardList);
|
||||
void counterListReceived(QList<ServerCounter> _counterList);
|
||||
void arrowListReceived(QList<ServerArrow> _arrowList);
|
||||
public:
|
||||
void responseReceived(ServerResponse resp);
|
||||
void addPlayer(const ServerPlayer &player) { playerList.append(player); }
|
||||
void addZone(const ServerZone &zone) { zoneList.append(zone); }
|
||||
void addCard(const ServerZoneCard &card) { cardList.append(card); }
|
||||
void addCounter(const ServerCounter &counter) { counterList.append(counter); }
|
||||
void addArrow(const ServerArrow &arrow) { arrowList.append(arrow); }
|
||||
enum ClientStatus {
|
||||
StatusDisconnected,
|
||||
StatusConnecting,
|
||||
StatusAwaitingWelcome,
|
||||
StatusLoggingIn,
|
||||
StatusLoggedIn,
|
||||
};
|
||||
|
||||
class Client : public QObject {
|
||||
Q_OBJECT
|
||||
signals:
|
||||
void statusChanged(ProtocolStatus _status);
|
||||
void statusChanged(ClientStatus _status);
|
||||
void welcomeMsgReceived(QString welcomeMsg);
|
||||
void gameListEvent(const ServerGame &game);
|
||||
// void gameListEvent(const ServerGame &game);
|
||||
void playerIdReceived(int id, QString name);
|
||||
void gameEvent(const ServerEventData &msg);
|
||||
void chatEvent(const ChatEventData &msg);
|
||||
// void gameEvent(const ServerEventData &msg);
|
||||
// void chatEvent(const ChatEventData &msg);
|
||||
void maxPingTime(int seconds, int maxSeconds);
|
||||
void serverTimeout();
|
||||
void logSocketError(const QString &errorString);
|
||||
void serverError(ServerResponse resp);
|
||||
// void serverError(ServerResponse resp);
|
||||
void protocolVersionMismatch();
|
||||
void protocolError();
|
||||
private slots:
|
||||
void slotConnected();
|
||||
void readLine();
|
||||
void readData();
|
||||
void slotSocketError(QAbstractSocket::SocketError error);
|
||||
void ping();
|
||||
void removePendingCommand();
|
||||
void loginResponse(ServerResponse response);
|
||||
void enterGameResponse(ServerResponse response);
|
||||
void leaveGameResponse(ServerResponse response);
|
||||
// void loginResponse(ServerResponse response);
|
||||
// void enterGameResponse(ServerResponse response);
|
||||
// void leaveGameResponse(ServerResponse response);
|
||||
private:
|
||||
static const int protocolVersion = 2;
|
||||
static const int maxTimeout = 10;
|
||||
|
||||
QTimer *timer;
|
||||
QMap<int, PendingCommand *> pendingCommands;
|
||||
QMap<int, Command *> pendingCommands;
|
||||
QTcpSocket *socket;
|
||||
ProtocolStatus status;
|
||||
QXmlStreamReader *xmlReader;
|
||||
QXmlStreamWriter *xmlWriter;
|
||||
ProtocolItem *currentItem;
|
||||
ClientStatus status;
|
||||
QString playerName, password;
|
||||
unsigned int MsgId;
|
||||
void msg(const QString &s);
|
||||
PendingCommand *cmd(const QString &s, PendingCommand *_pc = 0);
|
||||
void setStatus(const ProtocolStatus _status);
|
||||
void setStatus(ClientStatus _status);
|
||||
public:
|
||||
Client(QObject *parent = 0);
|
||||
~Client();
|
||||
ProtocolStatus getStatus() const { return status; }
|
||||
ClientStatus getStatus() const { return status; }
|
||||
QString peerName() const { return socket->peerName(); }
|
||||
|
||||
void connectToServer(const QString &hostname, unsigned int port, const QString &_playerName, const QString &_password);
|
||||
void disconnectFromServer();
|
||||
|
||||
QColor numberToColor(int colorValue) const;
|
||||
int colorToNumber(const QColor &color) const;
|
||||
public slots:
|
||||
PendingCommand *chatListChannels();
|
||||
PendingCommand_ChatJoinChannel *chatJoinChannel(const QString &name);
|
||||
PendingCommand *chatLeaveChannel(const QString &name);
|
||||
PendingCommand *chatSay(const QString &name, const QString &s);
|
||||
PendingCommand *listGames();
|
||||
PendingCommand_ListPlayers *listPlayers();
|
||||
PendingCommand *createGame(const QString &description, const QString &password, unsigned int maxPlayers, bool spectatorsAllowed);
|
||||
PendingCommand *joinGame(int gameId, const QString &password, bool spectator);
|
||||
PendingCommand *leaveGame();
|
||||
PendingCommand *login(const QString &name, const QString &pass);
|
||||
PendingCommand *say(const QString &s);
|
||||
PendingCommand *shuffle();
|
||||
PendingCommand *rollDie(unsigned int sides);
|
||||
PendingCommand *drawCard() { return drawCards(1); }
|
||||
PendingCommand *drawCards(unsigned int number);
|
||||
PendingCommand *moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y = 0, bool faceDown = false);
|
||||
PendingCommand *createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y);
|
||||
PendingCommand *createArrow(int startPlayerId, const QString &startZone, int startCardId, int targetPlayerId, const QString &targetPlayerZone, int targetCardId, const QColor &color);
|
||||
PendingCommand *deleteArrow(int arrowId);
|
||||
PendingCommand *setCardAttr(const QString &zone, int cardid, const QString &aname, const QString &avalue);
|
||||
PendingCommand *readyStart();
|
||||
PendingCommand *incCounter(int counterId, int delta);
|
||||
PendingCommand *addCounter(const QString &counterName, QColor color, int radius, int value);
|
||||
PendingCommand *setCounter(int counterId, int value);
|
||||
PendingCommand *delCounter(int counterId);
|
||||
PendingCommand_ListCounters *listCounters(int playerId);
|
||||
PendingCommand *nextTurn();
|
||||
PendingCommand *setActivePhase(int phase);
|
||||
PendingCommand_ListZones *listZones(int playerId);
|
||||
PendingCommand_DumpZone *dumpZone(int player, const QString &zone, int numberCards);
|
||||
PendingCommand *stopDumpZone(int player, const QString &zone);
|
||||
PendingCommand_DumpAll *dumpAll();
|
||||
void submitDeck(const QStringList &deck);
|
||||
|
||||
void chatListChannels() { }
|
||||
void chatJoinChannel(const QString &name) { }
|
||||
void chatLeaveChannel(const QString &name) { }
|
||||
void chatSay(const QString &name, const QString &s) { }
|
||||
void listGames() { }
|
||||
void listPlayers() { }
|
||||
void createGame(const QString &description, const QString &password, unsigned int maxPlayers, bool spectatorsAllowed) { }
|
||||
void joinGame(int gameId, const QString &password, bool spectator) { }
|
||||
void leaveGame() { }
|
||||
void login(const QString &name, const QString &pass) { }
|
||||
void say(const QString &s) { }
|
||||
void shuffle() { }
|
||||
void rollDie(unsigned int sides) { }
|
||||
void drawCard() { return drawCards(1); }
|
||||
void drawCards(unsigned int number) { }
|
||||
void moveCard(int cardid, const QString &startzone, const QString &targetzone, int x, int y = 0, bool faceDown = false) { }
|
||||
void createToken(const QString &zone, const QString &name, const QString &powtough, int x, int y) { }
|
||||
void createArrow(int startPlayerId, const QString &startZone, int startCardId, int targetPlayerId, const QString &targetPlayerZone, int targetCardId, const QColor &color) { }
|
||||
void deleteArrow(int arrowId) { }
|
||||
void setCardAttr(const QString &zone, int cardid, const QString &aname, const QString &avalue) { }
|
||||
void readyStart() { }
|
||||
void incCounter(int counterId, int delta) { }
|
||||
void addCounter(const QString &counterName, QColor color, int radius, int value) { }
|
||||
void setCounter(int counterId, int value) { }
|
||||
void delCounter(int counterId) { }
|
||||
void nextTurn() { }
|
||||
void setActivePhase(int phase) { }
|
||||
void dumpZone(int player, const QString &zone, int numberCards) { }
|
||||
void stopDumpZone(int player, const QString &zone) { }
|
||||
void dumpAll() { }
|
||||
void submitDeck(const QStringList &deck) { }
|
||||
|
||||
};
|
||||
|
||||
#endif
|
||||
|
|
|
|||
|
|
@ -58,13 +58,13 @@ void DlgCreateGame::actOK()
|
|||
QMessageBox::critical(this, tr("Error"), tr("Invalid number of players."));
|
||||
return;
|
||||
}
|
||||
PendingCommand *createCommand = client->createGame(descriptionEdit->text(), passwordEdit->text(), maxPlayers, spectatorsAllowedCheckBox->isChecked());
|
||||
connect(createCommand, SIGNAL(finished(ServerResponse)), this, SLOT(checkResponse(ServerResponse)));
|
||||
// PendingCommand *createCommand = client->createGame(descriptionEdit->text(), passwordEdit->text(), maxPlayers, spectatorsAllowedCheckBox->isChecked());
|
||||
// connect(createCommand, SIGNAL(finished(ServerResponse)), this, SLOT(checkResponse(ServerResponse)));
|
||||
okButton->setEnabled(false);
|
||||
cancelButton->setEnabled(false);
|
||||
}
|
||||
|
||||
void DlgCreateGame::checkResponse(ServerResponse response)
|
||||
/*void DlgCreateGame::checkResponse(ServerResponse response)
|
||||
{
|
||||
okButton->setEnabled(true);
|
||||
cancelButton->setEnabled(true);
|
||||
|
|
@ -76,3 +76,4 @@ void DlgCreateGame::checkResponse(ServerResponse response)
|
|||
return;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
|
@ -15,7 +15,7 @@ public:
|
|||
DlgCreateGame(Client *_client, QWidget *parent = 0);
|
||||
private slots:
|
||||
void actOK();
|
||||
void checkResponse(ServerResponse response);
|
||||
// void checkResponse(ServerResponse response);
|
||||
private:
|
||||
Client *client;
|
||||
|
||||
|
|
|
|||
|
|
@ -13,6 +13,7 @@
|
|||
#include "gamescene.h"
|
||||
#include "player.h"
|
||||
#include "arrowitem.h"
|
||||
#include "protocol_datastructures.h"
|
||||
|
||||
Game::Game(CardDatabase *_db, Client *_client, GameScene *_scene, QMenuBar *menuBar, QObject *parent)
|
||||
: QObject(parent), db(_db), client(_client), scene(_scene), started(false), currentPhase(-1)
|
||||
|
|
@ -151,7 +152,7 @@ Player *Game::addPlayer(int playerId, const QString &playerName, bool local)
|
|||
|
||||
return newPlayer;
|
||||
}
|
||||
|
||||
/*
|
||||
void Game::cardListReceived(QList<ServerZoneCard> list)
|
||||
{
|
||||
for (int i = 0; i < list.size(); ++i) {
|
||||
|
|
@ -250,7 +251,7 @@ void Game::playerListReceived(QList<ServerPlayer> playerList)
|
|||
emit logPlayerListReceived(nameList);
|
||||
restartGameDialog();
|
||||
}
|
||||
|
||||
*/
|
||||
void Game::readyStart()
|
||||
{
|
||||
client->readyStart();
|
||||
|
|
@ -260,7 +261,7 @@ void Game::restartGameDialog()
|
|||
{
|
||||
dlgStartGame->show();
|
||||
}
|
||||
|
||||
/*
|
||||
void Game::gameEvent(const ServerEventData &msg)
|
||||
{
|
||||
qDebug(QString("game::gameEvent: public=%1, player=%2, name=%3, type=%4, data=%5").arg(msg.getPublic()).arg(msg.getPlayerId()).arg(msg.getPlayerName()).arg(msg.getEventType()).arg(msg.getEventData().join("/")).toLatin1());
|
||||
|
|
@ -410,7 +411,7 @@ void Game::gameEvent(const ServerEventData &msg)
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
void Game::actNextPhase()
|
||||
{
|
||||
int phase = currentPhase;
|
||||
|
|
@ -537,13 +538,13 @@ void Game::hoverCardEvent(CardItem *card)
|
|||
|
||||
void Game::queryGameState()
|
||||
{
|
||||
PendingCommand_DumpAll *pc = client->dumpAll();
|
||||
/* PendingCommand_DumpAll *pc = client->dumpAll();
|
||||
connect(pc, SIGNAL(playerListReceived(QList<ServerPlayer>)), this, SLOT(playerListReceived(QList<ServerPlayer>)));
|
||||
connect(pc, SIGNAL(zoneListReceived(QList<ServerZone>)), this, SLOT(zoneListReceived(QList<ServerZone>)));
|
||||
connect(pc, SIGNAL(cardListReceived(QList<ServerZoneCard>)), this, SLOT(cardListReceived(QList<ServerZoneCard>)));
|
||||
connect(pc, SIGNAL(counterListReceived(QList<ServerCounter>)), this, SLOT(counterListReceived(QList<ServerCounter>)));
|
||||
connect(pc, SIGNAL(arrowListReceived(QList<ServerArrow>)), this, SLOT(arrowListReceived(QList<ServerArrow>)));
|
||||
}
|
||||
*/}
|
||||
|
||||
void Game::activePlayerDrawCard()
|
||||
{
|
||||
|
|
|
|||
|
|
@ -10,7 +10,6 @@
|
|||
|
||||
class GameScene;
|
||||
class Player;
|
||||
class ServerEventData;
|
||||
class CardDatabase;
|
||||
class DlgStartGame;
|
||||
class CardItem;
|
||||
|
|
@ -63,14 +62,14 @@ private slots:
|
|||
void actMoveToGraveyard(CardItem *card);
|
||||
void actMoveToExile(CardItem *card);
|
||||
|
||||
void gameEvent(const ServerEventData &msg);
|
||||
/* void gameEvent(const ServerEventData &msg);
|
||||
|
||||
void playerListReceived(QList<ServerPlayer> playerList);
|
||||
void cardListReceived(QList<ServerZoneCard> list);
|
||||
void zoneListReceived(QList<ServerZone> list);
|
||||
void counterListReceived(QList<ServerCounter> list);
|
||||
void arrowListReceived(QList<ServerArrow> list);
|
||||
|
||||
*/
|
||||
void readyStart();
|
||||
signals:
|
||||
void submitDecklist();
|
||||
|
|
|
|||
|
|
@ -51,7 +51,7 @@ void GameSelector::actCreate()
|
|||
disableGameList();
|
||||
}
|
||||
|
||||
void GameSelector::checkResponse(ServerResponse response)
|
||||
/*void GameSelector::checkResponse(ServerResponse response)
|
||||
{
|
||||
createButton->setEnabled(true);
|
||||
joinButton->setEnabled(true);
|
||||
|
|
@ -66,7 +66,7 @@ void GameSelector::checkResponse(ServerResponse response)
|
|||
default: ;
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
void GameSelector::actJoin()
|
||||
{
|
||||
bool spectator = sender() == spectateButton;
|
||||
|
|
@ -74,7 +74,7 @@ void GameSelector::actJoin()
|
|||
QModelIndex ind = gameListView->currentIndex();
|
||||
if (!ind.isValid())
|
||||
return;
|
||||
const ServerGame &game = gameListModel->getGame(ind.data(Qt::UserRole).toInt());
|
||||
const ServerGameInfo &game = gameListModel->getGame(ind.data(Qt::UserRole).toInt());
|
||||
QString password;
|
||||
if (game.getHasPassword()) {
|
||||
bool ok;
|
||||
|
|
@ -83,8 +83,8 @@ void GameSelector::actJoin()
|
|||
return;
|
||||
}
|
||||
|
||||
PendingCommand *joinCommand = client->joinGame(game.getGameId(), password, spectator);
|
||||
connect(joinCommand, SIGNAL(finished(ServerResponse)), this, SLOT(checkResponse(ServerResponse)));
|
||||
// PendingCommand *joinCommand = client->joinGame(game.getGameId(), password, spectator);
|
||||
// connect(joinCommand, SIGNAL(finished(ServerResponse)), this, SLOT(checkResponse(ServerResponse)));
|
||||
createButton->setEnabled(false);
|
||||
joinButton->setEnabled(false);
|
||||
spectateButton->setEnabled(false);
|
||||
|
|
@ -95,7 +95,7 @@ void GameSelector::enableGameList()
|
|||
if (isVisible())
|
||||
return;
|
||||
|
||||
connect(client, SIGNAL(gameListEvent(const ServerGame &)), gameListModel, SLOT(updateGameList(const ServerGame &)));
|
||||
connect(client, SIGNAL(gameListEvent(const ServerGameInfo &)), gameListModel, SLOT(updateGameList(const ServerGameInfo &)));
|
||||
client->listGames();
|
||||
show();
|
||||
}
|
||||
|
|
|
|||
|
|
@ -21,7 +21,7 @@ private slots:
|
|||
void showFullGamesChanged(int state);
|
||||
void actCreate();
|
||||
void actJoin();
|
||||
void checkResponse(ServerResponse response);
|
||||
// void checkResponse(ServerResponse response);
|
||||
private:
|
||||
Client *client;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
#include "gamesmodel.h"
|
||||
#include "client.h"
|
||||
#include "protocol_datastructures.h"
|
||||
|
||||
GamesModel::~GamesModel()
|
||||
{
|
||||
|
|
@ -17,13 +17,13 @@ QVariant GamesModel::data(const QModelIndex &index, int role) const
|
|||
if ((index.row() >= gameList.size()) || (index.column() >= columnCount()))
|
||||
return QVariant();
|
||||
|
||||
const ServerGame &g = gameList[index.row()];
|
||||
const ServerGameInfo &g = gameList[index.row()];
|
||||
switch (index.column()) {
|
||||
case 0: return g.getDescription();
|
||||
case 1: return g.getCreator();
|
||||
case 1: return g.getCreatorName();
|
||||
case 2: return g.getHasPassword() ? tr("yes") : tr("no");
|
||||
case 3: return QString("%1/%2").arg(g.getPlayerCount()).arg(g.getMaxPlayers());
|
||||
case 4: return g.getSpectatorsAllowed() ? QVariant(g.getSpectatorsCount()) : QVariant(tr("not allowed"));
|
||||
case 4: return g.getSpectatorsAllowed() ? QVariant(g.getSpectatorCount()) : QVariant(tr("not allowed"));
|
||||
default: return QVariant();
|
||||
}
|
||||
}
|
||||
|
|
@ -42,13 +42,13 @@ QVariant GamesModel::headerData(int section, Qt::Orientation orientation, int ro
|
|||
}
|
||||
}
|
||||
|
||||
const ServerGame &GamesModel::getGame(int row)
|
||||
const ServerGameInfo &GamesModel::getGame(int row)
|
||||
{
|
||||
Q_ASSERT(row < gameList.size());
|
||||
return gameList[row];
|
||||
}
|
||||
|
||||
void GamesModel::updateGameList(const ServerGame &game)
|
||||
void GamesModel::updateGameList(const ServerGameInfo &game)
|
||||
{
|
||||
for (int i = 0; i < gameList.size(); i++)
|
||||
if (gameList[i].getGameId() == game.getGameId()) {
|
||||
|
|
@ -100,7 +100,7 @@ bool GamesProxyModel::filterAcceptsRow(int sourceRow, const QModelIndex &/*sourc
|
|||
if (!model)
|
||||
return false;
|
||||
|
||||
const ServerGame &game = model->getGame(sourceRow);
|
||||
const ServerGameInfo &game = model->getGame(sourceRow);
|
||||
if (game.getPlayerCount() == game.getMaxPlayers())
|
||||
return false;
|
||||
|
||||
|
|
|
|||
|
|
@ -4,7 +4,7 @@
|
|||
#include <QAbstractTableModel>
|
||||
#include <QSortFilterProxyModel>
|
||||
#include <QList>
|
||||
#include "client.h"
|
||||
#include "protocol_datastructures.h"
|
||||
|
||||
class GamesModel : public QAbstractTableModel {
|
||||
Q_OBJECT
|
||||
|
|
@ -16,12 +16,12 @@ public:
|
|||
QVariant data(const QModelIndex &index, int role) const;
|
||||
QVariant headerData(int section, Qt::Orientation orientation, int role = Qt::DisplayRole) const;
|
||||
|
||||
const ServerGame &getGame(int row);
|
||||
const ServerGameInfo &getGame(int row);
|
||||
void cleanList();
|
||||
public slots:
|
||||
void updateGameList(const ServerGame &game);
|
||||
void updateGameList(const ServerGameInfo &game);
|
||||
private:
|
||||
QList<ServerGame> gameList;
|
||||
QList<ServerGameInfo> gameList;
|
||||
};
|
||||
|
||||
class GamesProxyModel : public QSortFilterProxyModel {
|
||||
|
|
|
|||
|
|
@ -32,10 +32,10 @@ void MessageLogWidget::logSocketError(const QString &errorString)
|
|||
append(sanitizeHtml(errorString));
|
||||
}
|
||||
|
||||
void MessageLogWidget::logServerError(ServerResponse response)
|
||||
void MessageLogWidget::logServerError(ResponseCode response)
|
||||
{
|
||||
switch (response) {
|
||||
case RespPasswordWrong: append(tr("Invalid password.")); break;
|
||||
case RespWrongPassword: append(tr("Invalid password.")); break;
|
||||
default: ;
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,8 +3,8 @@
|
|||
|
||||
#include <QPlainTextEdit>
|
||||
#include <QAbstractSocket>
|
||||
#include "client.h"
|
||||
#include "translation.h"
|
||||
#include "protocol_datastructures.h"
|
||||
|
||||
class Game;
|
||||
class Player;
|
||||
|
|
@ -20,7 +20,7 @@ public slots:
|
|||
void logConnected(QString welcomeMsg);
|
||||
void logDisconnected();
|
||||
void logSocketError(const QString &errorString);
|
||||
void logServerError(ServerResponse response);
|
||||
void logServerError(ResponseCode response);
|
||||
void logProtocolVersionMismatch();
|
||||
void logProtocolError();
|
||||
private slots:
|
||||
|
|
|
|||
|
|
@ -410,7 +410,7 @@ void Player::setCardAttrHelper(CardItem *card, const QString &aname, const QStri
|
|||
}
|
||||
}
|
||||
|
||||
void Player::gameEvent(const ServerEventData &event)
|
||||
/*void Player::gameEvent(const ServerEventData &event)
|
||||
{
|
||||
QStringList data = event.getEventData();
|
||||
switch (event.getEventType()) {
|
||||
|
|
@ -643,7 +643,7 @@ void Player::gameEvent(const ServerEventData &event)
|
|||
qDebug("unhandled player event");
|
||||
}
|
||||
}
|
||||
|
||||
*/
|
||||
void Player::showCardMenu(const QPoint &p)
|
||||
{
|
||||
emit sigShowCardMenu(p);
|
||||
|
|
|
|||
|
|
@ -114,7 +114,7 @@ public:
|
|||
const QMap<QString, CardZone *> &getZones() const { return zones; }
|
||||
const QMap<int, ArrowItem *> &getArrows() const { return arrows; }
|
||||
TableZone *getTable() const { return table; }
|
||||
void gameEvent(const ServerEventData &event);
|
||||
// void gameEvent(const ServerEventData &event);
|
||||
CardDatabase *getDb() const { return db; }
|
||||
void showCardMenu(const QPoint &p);
|
||||
bool getActive() const { return active; }
|
||||
|
|
|
|||
|
|
@ -74,7 +74,7 @@ void MainWindow::playerAdded(Player *player)
|
|||
connect(player, SIGNAL(closeZoneView(ZoneViewZone *)), zoneLayout, SLOT(removeItem(ZoneViewZone *)));
|
||||
}
|
||||
|
||||
void MainWindow::statusChanged(ProtocolStatus _status)
|
||||
void MainWindow::statusChanged(ClientStatus _status)
|
||||
{
|
||||
switch (_status) {
|
||||
case StatusConnecting:
|
||||
|
|
@ -101,8 +101,8 @@ void MainWindow::statusChanged(ProtocolStatus _status)
|
|||
aConnect->setEnabled(false);
|
||||
aDisconnect->setEnabled(true);
|
||||
break;
|
||||
case StatusIdle: {
|
||||
if (game) {
|
||||
case StatusLoggedIn: {
|
||||
/* if (game) {
|
||||
zoneLayout->clear();
|
||||
delete game;
|
||||
game = 0;
|
||||
|
|
@ -115,10 +115,10 @@ void MainWindow::statusChanged(ProtocolStatus _status)
|
|||
view->hide();
|
||||
gameSelector->enableGameList();
|
||||
chatWidget->enableChat();
|
||||
break;
|
||||
*/ break;
|
||||
}
|
||||
case StatusPlaying: {
|
||||
chatWidget->disableChat();
|
||||
// case StatusPlaying: {
|
||||
/* chatWidget->disableChat();
|
||||
|
||||
game = new Game(db, client, scene, menuBar(), this);
|
||||
connect(game, SIGNAL(hoverCard(QString)), cardInfo, SLOT(setCard(const QString &)));
|
||||
|
|
@ -137,7 +137,7 @@ void MainWindow::statusChanged(ProtocolStatus _status)
|
|||
view->show();
|
||||
break;
|
||||
}
|
||||
default:
|
||||
*/ default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
@ -338,7 +338,7 @@ MainWindow::MainWindow(QTranslator *_translator, QWidget *parent)
|
|||
|
||||
connect(client, SIGNAL(maxPingTime(int, int)), pingWidget, SLOT(setPercentage(int, int)));
|
||||
connect(client, SIGNAL(serverTimeout()), this, SLOT(serverTimeout()));
|
||||
connect(client, SIGNAL(statusChanged(ProtocolStatus)), this, SLOT(statusChanged(ProtocolStatus)));
|
||||
connect(client, SIGNAL(statusChanged(ClientStatus)), this, SLOT(statusChanged(ClientStatus)));
|
||||
|
||||
connect(this, SIGNAL(logConnecting(QString)), messageLog, SLOT(logConnecting(QString)));
|
||||
connect(client, SIGNAL(welcomeMsgReceived(QString)), messageLog, SLOT(logConnected(QString)));
|
||||
|
|
|
|||
|
|
@ -60,7 +60,7 @@ class MainWindow : public QMainWindow {
|
|||
Q_OBJECT
|
||||
private slots:
|
||||
void playerAdded(Player *player);
|
||||
void statusChanged(ProtocolStatus _status);
|
||||
void statusChanged(ClientStatus _status);
|
||||
void serverTimeout();
|
||||
|
||||
void actSay();
|
||||
|
|
|
|||
|
|
@ -27,8 +27,8 @@ void ZoneViewZone::paint(QPainter */*painter*/, const QStyleOptionGraphicsItem *
|
|||
void ZoneViewZone::initializeCards()
|
||||
{
|
||||
if (!origZone->contentsKnown()) {
|
||||
PendingCommand_DumpZone *dumpZoneCommand = player->client->dumpZone(player->getId(), name, numberCards);
|
||||
connect(dumpZoneCommand, SIGNAL(cardListReceived(QList<ServerZoneCard>)), this, SLOT(zoneDumpReceived(QList<ServerZoneCard>)));
|
||||
// PendingCommand_DumpZone *dumpZoneCommand = player->client->dumpZone(player->getId(), name, numberCards);
|
||||
// connect(dumpZoneCommand, SIGNAL(cardListReceived(QList<ServerZoneCard>)), this, SLOT(zoneDumpReceived(QList<ServerZoneCard>)));
|
||||
} else {
|
||||
const CardList &c = origZone->getCards();
|
||||
int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size());
|
||||
|
|
|
|||
|
|
@ -2,7 +2,7 @@
|
|||
#define ZONEVIEWERZONE_H
|
||||
|
||||
#include "cardzone.h"
|
||||
#include "client.h"
|
||||
#include "protocol_datastructures.h"
|
||||
#include <QGraphicsWidget>
|
||||
#include <QGraphicsLayoutItem>
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue