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https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-11 00:24:47 -07:00
everything compiles again; enough for today
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parent
dd5ae4d74d
commit
cb0e4d07e4
29 changed files with 340 additions and 766 deletions
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@ -51,7 +51,7 @@ void GameSelector::actCreate()
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disableGameList();
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}
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void GameSelector::checkResponse(ServerResponse response)
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/*void GameSelector::checkResponse(ServerResponse response)
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{
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createButton->setEnabled(true);
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joinButton->setEnabled(true);
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@ -66,7 +66,7 @@ void GameSelector::checkResponse(ServerResponse response)
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default: ;
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}
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}
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*/
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void GameSelector::actJoin()
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{
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bool spectator = sender() == spectateButton;
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@ -74,7 +74,7 @@ void GameSelector::actJoin()
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QModelIndex ind = gameListView->currentIndex();
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if (!ind.isValid())
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return;
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const ServerGame &game = gameListModel->getGame(ind.data(Qt::UserRole).toInt());
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const ServerGameInfo &game = gameListModel->getGame(ind.data(Qt::UserRole).toInt());
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QString password;
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if (game.getHasPassword()) {
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bool ok;
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@ -83,8 +83,8 @@ void GameSelector::actJoin()
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return;
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}
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PendingCommand *joinCommand = client->joinGame(game.getGameId(), password, spectator);
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connect(joinCommand, SIGNAL(finished(ServerResponse)), this, SLOT(checkResponse(ServerResponse)));
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// PendingCommand *joinCommand = client->joinGame(game.getGameId(), password, spectator);
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// connect(joinCommand, SIGNAL(finished(ServerResponse)), this, SLOT(checkResponse(ServerResponse)));
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createButton->setEnabled(false);
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joinButton->setEnabled(false);
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spectateButton->setEnabled(false);
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@ -95,7 +95,7 @@ void GameSelector::enableGameList()
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if (isVisible())
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return;
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connect(client, SIGNAL(gameListEvent(const ServerGame &)), gameListModel, SLOT(updateGameList(const ServerGame &)));
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connect(client, SIGNAL(gameListEvent(const ServerGameInfo &)), gameListModel, SLOT(updateGameList(const ServerGameInfo &)));
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client->listGames();
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show();
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}
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