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Make undo draw failure visible in chat (#6889)
* [Server][Game] Make undo draw failure visible in chat * genericize the proto
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8 changed files with 54 additions and 0 deletions
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@ -76,6 +76,7 @@ set(PROTO_FILES
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event_game_closed.proto
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event_game_host_changed.proto
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event_game_joined.proto
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event_game_log_notice.proto
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event_game_say.proto
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event_game_state_changed.proto
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event_game_state_changed.proto
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@ -0,0 +1,20 @@
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syntax = "proto2";
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import "game_event.proto";
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// Notifies clients of an event that happened, and which could safely be dropped without affect the game state.
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// This mostly just means events that should cause a message to be logged to chat.
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message Event_GameLogNotice {
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// The type of the notice.
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// Clients who do not recognize the type should drop the event.
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enum NoticeType {
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// Player's "undo draw" command failed due to losing track of recent draw
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UNDO_DRAW_FAILED = 1;
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}
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extend GameEvent {
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optional Event_GameLogNotice ext = 2022;
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}
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optional NoticeType notice_type = 1;
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}
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@ -33,6 +33,7 @@ message GameEvent {
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// STOP_DUMP_ZONE = 2019; // obsolete
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CHANGE_ZONE_PROPERTIES = 2020;
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REVERSE_TURN = 2021;
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GAME_LOG_NOTICE = 2022;
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}
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optional sint32 player_id = 1 [default = -1];
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extensions 100 to max;
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