Make undo draw failure visible in chat (#6889)

* [Server][Game] Make undo draw failure visible in chat

* genericize the proto
This commit is contained in:
RickyRister 2026-05-20 02:23:02 -07:00 committed by ebbit1q
parent 762f36335e
commit cb2ca152b7
8 changed files with 54 additions and 0 deletions

View file

@ -76,6 +76,7 @@ set(PROTO_FILES
event_game_closed.proto
event_game_host_changed.proto
event_game_joined.proto
event_game_log_notice.proto
event_game_say.proto
event_game_state_changed.proto
event_game_state_changed.proto

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@ -0,0 +1,20 @@
syntax = "proto2";
import "game_event.proto";
// Notifies clients of an event that happened, and which could safely be dropped without affect the game state.
// This mostly just means events that should cause a message to be logged to chat.
message Event_GameLogNotice {
// The type of the notice.
// Clients who do not recognize the type should drop the event.
enum NoticeType {
// Player's "undo draw" command failed due to losing track of recent draw
UNDO_DRAW_FAILED = 1;
}
extend GameEvent {
optional Event_GameLogNotice ext = 2022;
}
optional NoticeType notice_type = 1;
}

View file

@ -33,6 +33,7 @@ message GameEvent {
// STOP_DUMP_ZONE = 2019; // obsolete
CHANGE_ZONE_PROPERTIES = 2020;
REVERSE_TURN = 2021;
GAME_LOG_NOTICE = 2022;
}
optional sint32 player_id = 1 [default = -1];
extensions 100 to max;