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[Game/Zones] Simple move refactor to differentiate between logic and graphics for zones (#6903)
* [Game/Zones] Simple move refactor to differentiate between logic and graphics for zones Took 21 minutes * Clean up game/zones/logic folder. Took 6 minutes * Adjust tests. Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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47 changed files with 107 additions and 107 deletions
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@ -1,5 +1,9 @@
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#include "player.h"
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#include "../../game_graphics/zones/hand_zone.h"
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#include "../../game_graphics/zones/pile_zone.h"
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#include "../../game_graphics/zones/stack_zone.h"
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#include "../../game_graphics/zones/table_zone.h"
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#include "../../interface/theme_manager.h"
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#include "../../interface/widgets/tabs/tab_game.h"
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#include "../board/arrow_item.h"
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@ -7,10 +11,6 @@
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#include "../board/card_list.h"
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#include "../board/counter_general.h"
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#include "../game_scene.h"
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#include "../zones/hand_zone.h"
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#include "../zones/pile_zone.h"
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#include "../zones/stack_zone.h"
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#include "../zones/table_zone.h"
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#include "player_actions.h"
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#include "player_target.h"
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