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[Game/Zones] Simple move refactor to differentiate between logic and graphics for zones (#6903)
* [Game/Zones] Simple move refactor to differentiate between logic and graphics for zones Took 21 minutes * Clean up game/zones/logic folder. Took 6 minutes * Adjust tests. Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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47 changed files with 107 additions and 107 deletions
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@ -10,10 +10,10 @@
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#include "../../game_graphics/board/abstract_graphics_item.h"
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#include "../../interface/widgets/menus/tearoff_menu.h"
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#include "../interface/deck_loader/loaded_deck.h"
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#include "../zones/logic/hand_zone_logic.h"
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#include "../zones/logic/pile_zone_logic.h"
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#include "../zones/logic/stack_zone_logic.h"
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#include "../zones/logic/table_zone_logic.h"
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#include "../zones/hand_zone_logic.h"
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#include "../zones/pile_zone_logic.h"
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#include "../zones/stack_zone_logic.h"
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#include "../zones/table_zone_logic.h"
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#include "menu/player_menu.h"
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#include "player_area.h"
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#include "player_event_handler.h"
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