[Game/Zones] Simple move refactor to differentiate between logic and graphics for zones (#6903)

* [Game/Zones] Simple move refactor to differentiate between logic and graphics for zones

Took 21 minutes

* Clean up game/zones/logic folder.

Took 6 minutes

* Adjust tests.

Took 3 minutes

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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BruebachL 2026-05-18 06:36:18 +02:00 committed by GitHub
parent bb1a5b33a1
commit cba9ce2b2b
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47 changed files with 107 additions and 107 deletions

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@ -1,14 +1,14 @@
#include "player_actions.h"
#include "../../game_graphics/zones/hand_zone.h"
#include "../../game_graphics/zones/table_zone.h"
#include "../../interface/widgets/tabs/tab_game.h"
#include "../../interface/widgets/utility/get_text_with_max.h"
#include "../board/card_item.h"
#include "../client/settings/card_counter_settings.h"
#include "../dialogs/dlg_move_top_cards_until.h"
#include "../dialogs/dlg_roll_dice.h"
#include "../zones/hand_zone.h"
#include "../zones/logic/view_zone_logic.h"
#include "../zones/table_zone.h"
#include "../zones/view_zone_logic.h"
#include "card_menu_action_type.h"
#include <libcockatrice/card/database/card_database_manager.h>