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[Game/Zones] Simple move refactor to differentiate between logic and graphics for zones (#6903)
* [Game/Zones] Simple move refactor to differentiate between logic and graphics for zones Took 21 minutes * Clean up game/zones/logic folder. Took 6 minutes * Adjust tests. Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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47 changed files with 107 additions and 107 deletions
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#include "stack_zone_logic.h"
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#include "../../board/card_item.h"
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#include "card_zone_algorithms.h"
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StackZoneLogic::StackZoneLogic(Player *_player,
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const QString &_name,
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bool _hasCardAttr,
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bool _isShufflable,
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bool _contentsKnown,
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QObject *parent)
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: CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
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{
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}
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void StackZoneLogic::addCardImpl(CardItem *card, int x, int /*y*/)
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{
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CardZoneAlgorithms::addCardToList(cards, card, x, true);
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}
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