[Game/Zones] Simple move refactor to differentiate between logic and graphics for zones (#6903)

* [Game/Zones] Simple move refactor to differentiate between logic and graphics for zones

Took 21 minutes

* Clean up game/zones/logic folder.

Took 6 minutes

* Adjust tests.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-05-18 06:36:18 +02:00 committed by GitHub
parent bb1a5b33a1
commit cba9ce2b2b
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47 changed files with 107 additions and 107 deletions

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#include "card_zone.h"
#include "../../game/board/card_item.h"
#include "view_zone.h"
#include <QGraphicsSceneMouseEvent>
#include <QMenu>
CardZone::CardZone(CardZoneLogic *_logic, QGraphicsItem *parent)
: AbstractGraphicsItem(parent), menu(nullptr), doubleClickAction(0), logic(_logic)
{
connect(logic, &CardZoneLogic::retranslateUi, this, &CardZone::retranslateUi);
connect(logic, &CardZoneLogic::cardAdded, this, &CardZone::onCardAdded);
connect(logic, &CardZoneLogic::setGraphicsVisibility, this, [this](bool v) { this->setVisible(v); });
connect(logic, &CardZoneLogic::updateGraphics, this, [this]() { update(); });
connect(logic, &CardZoneLogic::reorganizeCards, this, &CardZone::reorganizeCards);
}
void CardZone::onCardAdded(CardItem *addedCard)
{
addedCard->setParentItem(this);
addedCard->setVisible(true);
addedCard->update();
}
void CardZone::retranslateUi()
{
for (int i = 0; i < getLogic()->getCards().size(); ++i) {
getLogic()->getCards()[i]->retranslateUi();
}
}
void CardZone::mouseDoubleClickEvent(QGraphicsSceneMouseEvent * /*event*/)
{
if (doubleClickAction) {
doubleClickAction->trigger();
}
}
bool CardZone::showContextMenu(const QPoint &screenPos)
{
if (menu) {
menu->exec(screenPos);
return true;
}
return false;
}
void CardZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::RightButton) {
if (showContextMenu(event->screenPos())) {
event->accept();
} else {
event->ignore();
}
} else {
event->ignore();
}
}
QPointF CardZone::closestGridPoint(const QPointF &point)
{
return point;
}

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/**
* @file card_zone.h
* @ingroup GameGraphicsZones
* @brief Base graphics item for zones that contain cards.
*/
#ifndef CARDZONE_H
#define CARDZONE_H
#include "../../game/zones/card_zone_logic.h"
#include "../board/abstract_graphics_item.h"
#include "../board/graphics_item_type.h"
#include <QLoggingCategory>
#include <QString>
inline Q_LOGGING_CATEGORY(CardZoneLog, "card_zone");
/**
* A zone in the game that can contain cards.
* This class contains methods to get and modify the cards that are contained inside this zone.
*
* The cards are stored as a list of `CardItem*`.
*/
class CardZone : public AbstractGraphicsItem
{
Q_OBJECT
protected:
QMenu *menu;
QAction *doubleClickAction;
void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event) override;
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
virtual void reorganizeCards() = 0;
virtual QPointF closestGridPoint(const QPointF &point);
QMenu *getMenu() const
{
return menu;
}
public slots:
bool showContextMenu(const QPoint &screenPos);
/// @brief Called when a card is added to this zone. Default: reparents card to this item.
/// Virtual so subclasses (e.g. SelectZone) can override parenting behavior — the Qt signal
/// connection in CardZone's constructor dispatches through the vtable.
virtual void onCardAdded(CardItem *addedCard);
public:
enum
{
Type = typeZone
};
int type() const override
{
return Type;
}
virtual void
handleDropEvent(const QList<CardDragItem *> &dragItem, CardZoneLogic *startZone, const QPoint &dropPoint) = 0;
CardZone(CardZoneLogic *logic, QGraphicsItem *parent = nullptr);
void retranslateUi();
CardZoneLogic *getLogic() const
{
return logic;
}
void setMenu(QMenu *_menu, QAction *_doubleClickAction = 0)
{
menu = _menu;
doubleClickAction = _doubleClickAction;
}
private:
CardZoneLogic *logic;
};
#endif

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#include "hand_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/card_drag_item.h"
#include "../../game/board/card_item.h"
#include "../../game/player/player.h"
#include "../../game/player/player_actions.h"
#include "../../interface/theme_manager.h"
#include <QPainter>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
HandZone::HandZone(HandZoneLogic *_logic, int _zoneHeight, QGraphicsItem *parent)
: SelectZone(_logic, parent), zoneHeight(_zoneHeight)
{
connect(themeManager, &ThemeManager::themeChanged, this, &HandZone::updateBg);
updateBg();
setCacheMode(DeviceCoordinateCache);
}
void HandZone::updateBg()
{
update();
}
void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
CardZoneLogic *startZone,
const QPoint &dropPoint)
{
if (startZone == nullptr || startZone->getPlayer() == nullptr || dragItems.isEmpty()) {
return;
}
QPoint point = dropPoint + scenePos().toPoint();
int x = -1;
if (SettingsCache::instance().getHorizontalHand()) {
for (x = 0; x < getLogic()->getCards().size(); x++) {
if (point.x() < static_cast<CardItem *>(getLogic()->getCards().at(x))->scenePos().x()) {
break;
}
}
} else {
x = calcDropIndexFromY(dropPoint.y());
}
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(getLogic()->getName().toStdString());
cmd.set_x(x);
cmd.set_y(-1);
for (int i = 0; i < dragItems.size(); ++i) {
cmd.mutable_cards_to_move()->add_card()->set_card_id(dragItems[i]->getId());
}
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
}
QRectF HandZone::boundingRect() const
{
if (SettingsCache::instance().getHorizontalHand()) {
return QRectF(0, 0, width, CardDimensions::HEIGHT_F + 10);
} else {
return QRectF(0, 0, CardDimensions::WIDTH_F * 1.5, zoneHeight);
}
}
void HandZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QBrush brush = themeManager->getExtraBgBrush(ThemeManager::Hand, getLogic()->getPlayer()->getZoneId());
painter->fillRect(boundingRect(), brush);
}
void HandZone::reorganizeCards()
{
if (!getLogic()->getCards().isEmpty()) {
const int cardCount = getLogic()->getCards().size();
if (SettingsCache::instance().getHorizontalHand()) {
bool leftJustified = SettingsCache::instance().getLeftJustified();
qreal cardWidth = getLogic()->getCards().at(0)->boundingRect().width();
const int xPadding = leftJustified ? cardWidth * 1.4 : 5;
qreal totalWidth =
leftJustified ? boundingRect().width() - (1 * xPadding) - 5 : boundingRect().width() - 2 * xPadding;
if (cardCount == 1) {
CardItem *c = getLogic()->getCards().at(0);
qreal xPosition = leftJustified ? xPadding : xPadding + (totalWidth - cardWidth) / 2;
c->setPos(xPosition, 5);
c->setRealZValue(0);
} else {
for (int i = 0; i < cardCount; i++) {
CardItem *c = getLogic()->getCards().at(i);
// If the total width of the cards is smaller than the available width,
// the cards do not need to overlap and are displayed in the center of the area.
if (cardWidth * cardCount > totalWidth) {
c->setPos(xPadding + ((qreal)i) * (totalWidth - cardWidth) / (cardCount - 1), 5);
} else {
qreal xPosition = leftJustified ? xPadding + ((qreal)i) * cardWidth
: xPadding + ((qreal)i) * cardWidth +
(totalWidth - cardCount * cardWidth) / 2;
c->setPos(xPosition, 5);
}
c->setRealZValue(i);
}
}
} else {
// No clip container: hand cards should always be visible to the player.
const auto params = buildStackParams();
layoutCardsVertically(params);
}
}
update();
}
void HandZone::sortHand(const QList<CardList::SortOption> &options)
{
if (getLogic()->getCards().isEmpty()) {
return;
}
getLogic()->sortCards(options);
reorganizeCards();
}
void HandZone::setWidth(qreal _width)
{
if (SettingsCache::instance().getHorizontalHand()) {
prepareGeometryChange();
width = _width;
reorganizeCards();
}
}
void HandZone::updateOrientation()
{
prepareGeometryChange();
reorganizeCards();
}

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/**
* @file hand_zone.h
* @ingroup GameGraphicsZones
* @brief Graphical zone for the player's hand, supporting horizontal and vertical layouts.
*/
#ifndef HANDZONE_H
#define HANDZONE_H
#include "../../game/zones/hand_zone_logic.h"
#include "select_zone.h"
class HandZone : public SelectZone
{
Q_OBJECT
private:
qreal width = 0.0;
qreal zoneHeight;
private slots:
void updateBg();
public slots:
void updateOrientation();
public:
HandZone(HandZoneLogic *_logic, int _zoneHeight, QGraphicsItem *parent = nullptr);
void
handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &dropPoint) override;
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void reorganizeCards() override;
void sortHand(const QList<CardList::SortOption> &options);
void setWidth(qreal _width);
};
#endif

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#include "pile_zone.h"
#include "../../game/board/card_drag_item.h"
#include "../../game/board/card_item.h"
#include "../../game/player/player.h"
#include "../../game/player/player_actions.h"
#include "../../game/zones/pile_zone_logic.h"
#include "view_zone.h"
#include <QApplication>
#include <QGraphicsSceneMouseEvent>
#include <QPainter>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
PileZone::PileZone(PileZoneLogic *_logic, QGraphicsItem *parent) : CardZone(_logic, parent)
{
setCacheMode(DeviceCoordinateCache); // Do not move this line to the parent constructor!
setAcceptHoverEvents(true);
setCursor(Qt::OpenHandCursor);
setTransform(QTransform()
.translate(CardDimensions::WIDTH_HALF_F, CardDimensions::HEIGHT_HALF_F)
.rotate(90)
.translate(-CardDimensions::WIDTH_HALF_F, -CardDimensions::HEIGHT_HALF_F));
connect(&SettingsCache::instance(), &SettingsCache::roundCardCornersChanged, this, [this](bool _roundCardCorners) {
Q_UNUSED(_roundCardCorners);
prepareGeometryChange();
update();
});
}
QRectF PileZone::boundingRect() const
{
return QRectF(0, 0, CardDimensions::WIDTH_F, CardDimensions::HEIGHT_F);
}
QPainterPath PileZone::shape() const
{
QPainterPath shape;
qreal cardCornerRadius = SettingsCache::instance().getRoundCardCorners() ? 0.05 * CardDimensions::WIDTH_F : 0.0;
shape.addRoundedRect(boundingRect(), cardCornerRadius, cardCornerRadius);
return shape;
}
void PileZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
painter->drawPath(shape());
if (!getLogic()->getCards().isEmpty()) {
getLogic()->getCards().at(0)->paintPicture(painter, getLogic()->getCards().at(0)->getTranslatedSize(painter),
90);
}
painter->translate(CardDimensions::WIDTH_HALF_F, CardDimensions::HEIGHT_HALF_F);
painter->rotate(-90);
painter->translate(-CardDimensions::WIDTH_HALF_F, -CardDimensions::HEIGHT_HALF_F);
paintNumberEllipse(getLogic()->getCards().size(), 28, Qt::white, -1, -1, painter);
}
void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &)
{
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(getLogic()->getName().toStdString());
cmd.set_x(0);
cmd.set_y(0);
for (int i = 0; i < dragItems.size(); ++i) {
auto cardToMove = cmd.mutable_cards_to_move()->add_card();
cardToMove->set_card_id(dragItems[i]->getId());
if (dragItems[i]->isForceFaceDown()) {
cardToMove->set_face_down(true);
}
}
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
}
void PileZone::reorganizeCards()
{
update();
}
void PileZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
CardZone::mousePressEvent(event);
if (event->isAccepted()) {
return;
}
if (event->button() == Qt::LeftButton) {
setCursor(Qt::ClosedHandCursor);
event->accept();
} else {
event->ignore();
}
}
void PileZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() <
QApplication::startDragDistance()) {
return;
}
if (getLogic()->getCards().isEmpty()) {
return;
}
bool forceFaceDown = event->modifiers().testFlag(Qt::ShiftModifier);
bool bottomCard = event->modifiers().testFlag(Qt::ControlModifier);
CardItem *card = bottomCard ? getLogic()->getCards().last() : getLogic()->getCards().first();
const int cardid =
getLogic()->contentsKnown() ? card->getId() : (bottomCard ? getLogic()->getCards().size() - 1 : 0);
CardDragItem *drag = card->createDragItem(cardid, event->pos(), event->scenePos(), forceFaceDown);
drag->grabMouse();
setCursor(Qt::OpenHandCursor);
}
void PileZone::mouseReleaseEvent(QGraphicsSceneMouseEvent * /*event*/)
{
setCursor(Qt::OpenHandCursor);
}
void PileZone::hoverEnterEvent(QGraphicsSceneHoverEvent *event)
{
if (!getLogic()->getCards().isEmpty()) {
getLogic()->getCards()[0]->processHoverEvent();
}
QGraphicsItem::hoverEnterEvent(event);
}

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/**
* @file pile_zone.h
* @ingroup GameGraphicsZones
* @brief TODO: Document this.
*/
#ifndef PILEZONE_H
#define PILEZONE_H
#include "../../game/zones/pile_zone_logic.h"
#include "card_zone.h"
/**
* A CardZone where the cards are in a single pile instead of being laid out.
* Usually only top card is accessible by clicking.
*/
class PileZone : public CardZone
{
Q_OBJECT
private slots:
void callUpdate()
{
update();
}
public:
PileZone(PileZoneLogic *_logic, QGraphicsItem *parent);
[[nodiscard]] QRectF boundingRect() const override;
[[nodiscard]] QPainterPath shape() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void reorganizeCards() override;
void
handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &dropPoint) override;
protected:
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
void hoverEnterEvent(QGraphicsSceneHoverEvent *event) override;
};
#endif

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#include "select_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/card_item.h"
#include "../../game/game_scene.h"
#include <QGraphicsRectItem>
#include <QGraphicsSceneMouseEvent>
#include <QtMath>
static qreal stackingOffset(qreal cardHeight)
{
const qreal overlapPercent = SettingsCache::instance().getStackCardOverlapPercent();
return cardHeight * (100.0 - overlapPercent) / 100.0;
}
SelectZone::ZoneLayout SelectZone::computeZoneLayout(const StackLayoutParams &params)
{
if (params.cardCount <= 0) {
return {0.0, 0.0};
}
qreal effectiveOffset = params.desiredOffset;
if (params.cardCount > 1) {
qreal fitOffset;
if (params.totalHeight < params.cardHeight && params.minOffset > 0.0) {
// Zone is shorter than a card (e.g. minimized). Compress offsets so
// every card has at least minOffset pixels of its top visible.
fitOffset = (params.totalHeight - params.minOffset) / (params.cardCount - 1);
effectiveOffset = qMax(0.0, qMin(params.desiredOffset, fitOffset));
} else {
qreal reservedForBottomCard;
if (params.allowBottomOverflow) {
// Allow the bottom card to partially overflow in tight zones, scaling the
// overflow allowance by sqrt(cardCount-1) so offsets decrease smoothly
// as cards are added rather than dropping by 1/(n-1) each time.
// The 0.75 ratio was tuned experimentally to balance card visibility vs. overflow.
constexpr qreal bottomCardZoneRatio = 0.75;
const qreal adjustedRatio = bottomCardZoneRatio / qSqrt(static_cast<qreal>(params.cardCount - 1));
reservedForBottomCard = qMin(params.cardHeight, params.totalHeight * adjustedRatio);
} else {
// No overflow: reserve full card height for the bottom card
reservedForBottomCard = params.cardHeight;
}
fitOffset = (params.totalHeight - reservedForBottomCard) / (params.cardCount - 1);
effectiveOffset = qMax(params.minOffset, qMin(params.desiredOffset, fitOffset));
}
}
qreal stackHeight = (params.cardCount - 1) * effectiveOffset + params.cardHeight;
qreal start = (stackHeight <= params.totalHeight) ? (params.totalHeight - stackHeight) / 2.0 : 0.0;
return {effectiveOffset, start};
}
SelectZone *SelectZone::findOwningSelectZone(const QGraphicsItem *card)
{
QGraphicsItem *parent = card ? card->parentItem() : nullptr;
if (!parent) {
return nullptr;
}
// Card may be direct child of zone (escaped for hover) or child of clip container.
if (auto *zone = dynamic_cast<SelectZone *>(parent)) {
return zone;
}
if (auto *zone = dynamic_cast<SelectZone *>(parent->parentItem())) {
return zone;
}
return nullptr;
}
SelectZone::StackLayoutParams SelectZone::buildStackParams(qreal minOffset) const
{
const auto &cards = getLogic()->getCards();
if (cards.isEmpty()) {
return {0, boundingRect().height(), 0.0, 0.0, minOffset};
}
const auto cardCount = static_cast<int>(cards.size());
const qreal cardHeight = cards.at(0)->boundingRect().height();
const qreal offset = stackingOffset(cardHeight);
return {cardCount, boundingRect().height(), cardHeight, offset, minOffset};
}
int SelectZone::calcDropIndexFromY(qreal dropY, qreal minOffset) const
{
const auto &cards = getLogic()->getCards();
if (cards.isEmpty()) {
return 0;
}
const auto params = buildStackParams(minOffset);
auto [effectiveOffset, start] = computeZoneLayout(params);
if (effectiveOffset <= 0.0) {
return 0;
}
return qBound(0, qRound((dropY - start) / effectiveOffset), params.cardCount - 1);
}
void SelectZone::restoreStaleEscapedCards()
{
if (!cardClipContainer) {
return;
}
for (auto *card : getLogic()->getCards()) {
// A card parented to the zone (instead of the clip container) should
// only occur while it is actively hovered. If hover cleanup was
// missed, reparent it back so clipping resumes.
if (card && card->parentItem() == this && !card->getIsHovered()) {
card->setParentItem(cardClipContainer);
}
}
}
void SelectZone::layoutCardsVertically(const StackLayoutParams &params)
{
const auto &cards = getLogic()->getCards();
if (cards.isEmpty() || params.cardCount <= 0) {
return;
}
if (params.cardCount > cards.size()) {
return;
}
constexpr qreal xspace = 5;
const qreal cardWidth = cards.at(0)->boundingRect().width();
const qreal totalWidth = boundingRect().width();
const qreal x1 = xspace;
const qreal x2 = totalWidth - xspace - cardWidth;
const qreal xCentered = (totalWidth - cardWidth) / 2.0;
auto [effectiveOffset, start] = computeZoneLayout(params);
for (int i = 0; i < params.cardCount; i++) {
CardItem *card = cards.at(i);
qreal y = start + i * effectiveOffset;
// Center single card; alternate left/right for multiple cards
qreal x = (params.cardCount == 1) ? xCentered : ((i % 2) ? x2 : x1);
card->setPos(x, y);
card->setRealZValue(i);
}
}
SelectZone::SelectZone(CardZoneLogic *_logic, QGraphicsItem *parent) : CardZone(_logic, parent)
{
}
SelectZone::~SelectZone()
{
if (cardClipContainer) {
// Reparent any hover-escaped cards back to the clip container so Qt's
// parent-child tree is consistent for destruction. setParentItem() does
// not invalidate getLogic()->getCards() (it modifies the graphics tree,
// not the zone's logical card list).
for (auto *card : getLogic()->getCards()) {
if (card && card->parentItem() == this) {
card->setParentItem(cardClipContainer);
}
}
}
}
void SelectZone::onCardAdded(CardItem *addedCard)
{
if (cardClipContainer && addedCard) {
addedCard->setParentItem(cardClipContainer);
addedCard->setVisible(true);
addedCard->update();
} else {
CardZone::onCardAdded(addedCard);
}
}
void SelectZone::setupClipContainer(std::optional<qreal> zValue)
{
if (cardClipContainer) {
return;
}
setFlag(QGraphicsItem::ItemClipsChildrenToShape, false);
cardClipContainer = new QGraphicsRectItem(this); // Owned by Qt parent-child tree; deleted with this zone.
cardClipContainer->setFlag(QGraphicsItem::ItemClipsChildrenToShape, true);
cardClipContainer->setPen(Qt::NoPen);
cardClipContainer->setBrush(Qt::NoBrush);
cardClipContainer->setRect(boundingRect());
if (zValue.has_value()) {
cardClipContainer->setZValue(*zValue);
}
}
void SelectZone::escapeClipForHover(QGraphicsItem *card)
{
// Reparent from clip container to zone so the hover-scaled card is visible
// beyond clip bounds. Coordinates are identical because the clip container
// is at (0,0) with no transform relative to this zone.
if (cardClipContainer && card && card->parentItem() == cardClipContainer) {
card->setParentItem(this);
cardClipContainer->update();
}
}
void SelectZone::restoreClipAfterHover(QGraphicsItem *card)
{
// Restore card to clip container. If card's parent is not this zone,
// a zone transition already reparented it via onCardAdded — skip.
if (cardClipContainer && card && card->parentItem() == this) {
card->setParentItem(cardClipContainer);
}
}
void SelectZone::updateClipRect()
{
if (cardClipContainer) {
cardClipContainer->setRect(boundingRect());
}
}
void SelectZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if (event->buttons().testFlag(Qt::LeftButton)) {
QPointF pos = event->pos();
if (pos.x() < 0) {
pos.setX(0);
}
QRectF br = boundingRect();
if (pos.x() > br.width()) {
pos.setX(br.width());
}
if (pos.y() < 0) {
pos.setY(0);
}
if (pos.y() > br.height()) {
pos.setY(br.height());
}
QRectF selectionRect = QRectF(selectionOrigin, pos).normalized();
for (auto card : getLogic()->getCards()) {
if (card->getAttachedTo() && card->getAttachedTo()->getZone() != getLogic()) {
continue;
}
bool inRect = selectionRect.intersects(card->mapRectToItem(this, card->boundingRect()));
if (inRect && !cardsInSelectionRect.contains(card)) {
// selection has just expanded to cover the card
cardsInSelectionRect.insert(card);
card->setSelected(!card->isSelected());
} else if (!inRect && cardsInSelectionRect.contains(card)) {
// selection has just shrunk to no longer cover the card
cardsInSelectionRect.remove(card);
card->setSelected(!card->isSelected());
}
}
static_cast<GameScene *>(scene())->resizeRubberBand(
deviceTransform(static_cast<GameScene *>(scene())->getViewportTransform()).map(pos),
cardsInSelectionRect.size());
event->accept();
}
}
void SelectZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::LeftButton) {
if (!event->modifiers().testFlag(Qt::ControlModifier)) {
scene()->clearSelection();
}
selectionOrigin = event->pos();
static_cast<GameScene *>(scene())->startRubberBand(event->scenePos());
event->accept();
} else {
CardZone::mousePressEvent(event);
}
}
void SelectZone::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
selectionOrigin = QPoint();
cardsInSelectionRect.clear();
static_cast<GameScene *>(scene())->stopRubberBand();
event->accept();
}

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/**
* @file select_zone.h
* @ingroup GameGraphicsZones
* @brief Base class for zones where cards are laid out and individually interactable.
*/
#ifndef SELECTZONE_H
#define SELECTZONE_H
#include "card_zone.h"
#include <QSet>
#include <optional>
class QGraphicsRectItem;
/**
* A CardZone where the cards are laid out, with each card directly interactable by clicking.
*/
class SelectZone : public CardZone
{
Q_OBJECT
public:
/// Finds the SelectZone that owns a card, regardless of whether the card is parented
/// to the zone directly or to its clip container. Returns nullptr if not in a SelectZone.
static SelectZone *findOwningSelectZone(const QGraphicsItem *card);
SelectZone(CardZoneLogic *logic, QGraphicsItem *parent = nullptr);
~SelectZone() override;
void onCardAdded(CardItem *addedCard) override;
/// @brief Temporarily reparents a card from the clip container to this zone so hover scaling is visible beyond clip
/// bounds. Safe no-op if no clip container exists. Coordinates are preserved (clip container is at (0,0) with no
/// transform).
void escapeClipForHover(QGraphicsItem *card);
/// @brief Restores a hover-escaped card back to the clip container. Guards against zone transitions that already
/// reparented the card.
void restoreClipAfterHover(QGraphicsItem *card);
private:
QPointF selectionOrigin;
QSet<CardItem *> cardsInSelectionRect;
/// Invisible clipping parent for cards; owned by Qt parent-child tree (parented to this zone).
/// Created by setupClipContainer(); null when no clip container is active.
QGraphicsRectItem *cardClipContainer = nullptr;
protected:
// -- Layout computation --
/// Parameters describing a vertical card stack's geometry.
struct StackLayoutParams
{
int cardCount; ///< Number of cards in the stack
qreal totalHeight; ///< Available height for the stack (zone height)
qreal cardHeight; ///< Height of a single card
qreal desiredOffset; ///< Preferred vertical offset between card tops
qreal minOffset = 0.0; ///< Minimum offset to preserve (0 allows full compression)
/// When false (default), reserves full cardHeight for the bottom card, ensuring
/// all cards remain within zone bounds. When true, allows the bottom card to
/// partially overflow using sqrt-scaled allowance. Use with setupClipContainer()
/// for zones too short to fit a full card.
bool allowBottomOverflow = false;
};
/// Result of computing a vertical stack layout.
struct ZoneLayout
{
qreal effectiveOffset; ///< Actual offset between card tops (may be compressed)
qreal start; ///< Y coordinate of the first card's top edge
};
/// Minimum visible pixels of each card's top edge when stacking compresses offsets in tight zones.
static constexpr qreal MIN_CARD_VISIBLE = 10.0;
/**
* @brief Computes layout for a vertical card stack (effective offset and start position).
*
* Three regimes:
* 1. Minimized zone (totalHeight < card height with minOffset > 0): offsets compress
* so each card retains at least minOffset visible pixels of its top edge.
* 2. Normal zone with allowBottomOverflow=false (default): the bottom card is
* guaranteed to fit within the zone boundary. Offsets compress as needed.
* 3. Normal zone with allowBottomOverflow=true: the bottom card may partially
* overflow. The overflow allowance is scaled by sqrt(cardCount-1) so that
* adding one card shifts existing cards smoothly.
*
* When the stack fits with room to spare, it is centered vertically.
*/
static ZoneLayout computeZoneLayout(const StackLayoutParams &params);
/// Builds StackLayoutParams from the current card list and zone geometry.
StackLayoutParams buildStackParams(qreal minOffset = 0.0) const;
/// Computes the card index at a given y-coordinate within the zone's vertical layout.
/// Returns 0 if the zone has no cards or the offset is zero.
int calcDropIndexFromY(qreal dropY, qreal minOffset = 0.0) const;
/**
* @brief Positions cards vertically with alternating left/right x-offsets.
*
* Cards alternate between left and right margins (5px padding from zone edges):
* even-indexed cards at left, odd-indexed at right.
* Cards are assigned ascending z-values.
*
* @param params Stack layout geometry parameters (use allowBottomOverflow to control overflow)
*/
void layoutCardsVertically(const StackLayoutParams &params);
// -- Clip container --
// The clip container mechanism is available for future zones that need visual clipping
// (e.g., zones too short to fit a full card). To enable: call setupClipContainer() in the
// zone's constructor, and set allowBottomOverflow=true in layout params.
/// Restores any cards that were hover-escaped but whose hover state was not properly cleaned up.
/// Call at the start of reorganizeCards() in zones that use a clip container.
void restoreStaleEscapedCards();
/// Creates a clip container child item that clips card overflow to zone bounds.
/// Cards entering this zone are reparented to this container by the onCardAdded override.
/// Disables zone-level child clipping; clipping is delegated to the container.
/// @param zValue Optional z-value for the clip container (e.g. ZValues::CARD_BASE)
void setupClipContainer(std::optional<qreal> zValue = std::nullopt);
/// Updates the clip container rect to match this zone's current boundingRect().
void updateClipRect();
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
};
#endif

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#include "stack_zone.h"
#include "../../game/board/card_drag_item.h"
#include "../../game/board/card_item.h"
#include "../../game/card_dimensions.h"
#include "../../game/player/player.h"
#include "../../game/player/player_actions.h"
#include "../../game/zones/stack_zone_logic.h"
#include "../../interface/theme_manager.h"
#include <QPainter>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
StackZone::StackZone(StackZoneLogic *_logic, int _zoneHeight, QGraphicsItem *parent)
: SelectZone(_logic, parent), zoneHeight(_zoneHeight)
{
connect(themeManager, &ThemeManager::themeChanged, this, &StackZone::updateBg);
updateBg();
setCacheMode(DeviceCoordinateCache);
}
void StackZone::updateBg()
{
update();
}
QRectF StackZone::boundingRect() const
{
return {0, 0, CardDimensions::WIDTH_F * 1.5, zoneHeight};
}
void StackZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QBrush brush = themeManager->getExtraBgBrush(ThemeManager::Stack, getLogic()->getPlayer()->getZoneId());
painter->fillRect(boundingRect(), brush);
}
void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
CardZoneLogic *startZone,
const QPoint &dropPoint)
{
if (startZone == nullptr || startZone->getPlayer() == nullptr || dragItems.isEmpty()) {
return;
}
int index = calcDropIndexFromY(dropPoint.y(), MIN_CARD_VISIBLE);
// Same-zone no-op: don't move a card onto itself
const auto &cards = getLogic()->getCards();
if (!cards.isEmpty() && startZone == getLogic() && cards.at(index)->getId() == dragItems.at(0)->getId()) {
return;
}
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(getLogic()->getName().toStdString());
cmd.set_x(index);
cmd.set_y(0);
for (const CardDragItem *item : dragItems) {
if (item) {
auto *cardToMove = cmd.mutable_cards_to_move()->add_card();
cardToMove->set_card_id(item->getId());
if (item->isForceFaceDown()) {
cardToMove->set_face_down(true);
}
}
}
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
}
void StackZone::setHeight(qreal newHeight)
{
if (qFuzzyCompare(1.0 + zoneHeight, 1.0 + newHeight)) {
return;
}
prepareGeometryChange();
zoneHeight = newHeight;
reorganizeCards();
update();
}
void StackZone::reorganizeCards()
{
if (!getLogic()->getCards().isEmpty()) {
const auto params = buildStackParams(MIN_CARD_VISIBLE);
layoutCardsVertically(params);
}
update();
}

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/**
* @file stack_zone.h
* @ingroup GameGraphicsZones
* @brief Graphical zone for the stack, displaying cards in a vertical pile.
*/
#ifndef STACKZONE_H
#define STACKZONE_H
#include "../../game/zones/stack_zone_logic.h"
#include "select_zone.h"
class StackZone : public SelectZone
{
Q_OBJECT
private:
qreal zoneHeight;
private slots:
void updateBg();
public:
StackZone(StackZoneLogic *_logic, int _zoneHeight, QGraphicsItem *parent);
/// @brief Resizes the stack zone height, e.g. when sharing vertical space with the command zone.
void setHeight(qreal newHeight);
void
handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &dropPoint) override;
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void reorganizeCards() override;
};
#endif

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#include "table_zone.h"
#include "../../client/settings/cache_settings.h"
#include "../../game/board/arrow_item.h"
#include "../../game/board/card_drag_item.h"
#include "../../game/board/card_item.h"
#include "../../game/player/player.h"
#include "../../game/player/player_actions.h"
#include "../../game/z_values.h"
#include "../../game/zones/table_zone_logic.h"
#include "../../interface/theme_manager.h"
#include <QGraphicsScene>
#include <QPainter>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
#include <libcockatrice/protocol/pb/command_set_card_attr.pb.h>
#include <libcockatrice/utility/zone_names.h>
const QColor TableZone::BACKGROUND_COLOR = QColor(100, 100, 100);
const QColor TableZone::FADE_MASK = QColor(0, 0, 0, 80);
const QColor TableZone::GRADIENT_COLOR = QColor(255, 255, 255, 150);
const QColor TableZone::GRADIENT_COLORLESS = QColor(255, 255, 255, 0);
TableZone::TableZone(TableZoneLogic *_logic, QGraphicsItem *parent) : SelectZone(_logic, parent), active(false)
{
connect(_logic, &TableZoneLogic::contentSizeChanged, this, &TableZone::resizeToContents);
connect(_logic, &TableZoneLogic::toggleTapped, this, &TableZone::toggleTapped);
connect(themeManager, &ThemeManager::themeChanged, this, &TableZone::updateBg);
connect(&SettingsCache::instance(), &SettingsCache::invertVerticalCoordinateChanged, this,
&TableZone::reorganizeCards);
updateBg();
height = MARGIN_TOP + MARGIN_BOTTOM + TABLEROWS * CardDimensions::HEIGHT + (TABLEROWS - 1) * PADDING_Y;
width = MIN_WIDTH;
currentMinimumWidth = width;
setCacheMode(DeviceCoordinateCache);
setAcceptHoverEvents(true);
}
void TableZone::updateBg()
{
update();
}
QRectF TableZone::boundingRect() const
{
return QRectF(0, 0, width, height);
}
bool TableZone::isInverted() const
{
return ((getLogic()->getPlayer()->getGraphicsItem()->getMirrored() &&
!SettingsCache::instance().getInvertVerticalCoordinate()) ||
(!getLogic()->getPlayer()->getGraphicsItem()->getMirrored() &&
SettingsCache::instance().getInvertVerticalCoordinate()));
}
void TableZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QBrush brush = themeManager->getExtraBgBrush(ThemeManager::Table, getLogic()->getPlayer()->getZoneId());
painter->fillRect(boundingRect(), brush);
if (active) {
paintZoneOutline(painter);
} else {
// inactive player gets a darker table zone with a semi transparent black mask
// this means if the user provides a custom background it will fade
painter->fillRect(boundingRect(), FADE_MASK);
}
paintLandDivider(painter);
}
/**
Render a soft outline around the edge of the TableZone.
@param painter QPainter object
*/
void TableZone::paintZoneOutline(QPainter *painter)
{
QLinearGradient grad1(0, 0, 0, 1);
grad1.setCoordinateMode(QGradient::ObjectBoundingMode);
grad1.setColorAt(0, GRADIENT_COLOR);
grad1.setColorAt(1, GRADIENT_COLORLESS);
painter->fillRect(QRectF(0, 0, width, BOX_LINE_WIDTH), QBrush(grad1));
grad1.setFinalStop(1, 0);
painter->fillRect(QRectF(0, 0, BOX_LINE_WIDTH, height), QBrush(grad1));
grad1.setStart(0, 1);
grad1.setFinalStop(0, 0);
painter->fillRect(QRectF(0, height - BOX_LINE_WIDTH, width, BOX_LINE_WIDTH), QBrush(grad1));
grad1.setStart(1, 0);
painter->fillRect(QRectF(width - BOX_LINE_WIDTH, 0, BOX_LINE_WIDTH, height), QBrush(grad1));
}
/**
Render a division line for land placement
@painter QPainter object
*/
void TableZone::paintLandDivider(QPainter *painter)
{
// Place the line 2 grid heights down then back it off just enough to allow
// some space between a 3-card stack and the land area.
qreal separatorY = MARGIN_TOP + 2 * (CardDimensions::HEIGHT + PADDING_Y) - STACKED_CARD_OFFSET_Y / 2;
if (isInverted()) {
separatorY = height - separatorY;
}
painter->setPen(QColor(255, 255, 255, 40));
painter->drawLine(QPointF(0, separatorY), QPointF(width, separatorY));
}
void TableZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
CardZoneLogic *startZone,
const QPoint &dropPoint)
{
handleDropEventByGrid(dragItems, startZone, mapToGrid(dropPoint));
}
void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems,
CardZoneLogic *startZone,
const QPoint &gridPoint)
{
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(getLogic()->getName().toStdString());
cmd.set_x(gridPoint.x());
cmd.set_y(gridPoint.y());
for (const auto &item : dragItems) {
CardToMove *ctm = cmd.mutable_cards_to_move()->add_card();
ctm->set_card_id(item->getId());
if (item->isForceFaceDown()) {
ctm->set_face_down(true);
}
if (startZone->getName() != getLogic()->getName() && !item->isForceFaceDown()) {
const auto &card = item->getItem()->getCard();
if (card) {
ctm->set_pt(card.getInfo().getPowTough().toStdString());
}
}
}
startZone->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
}
void TableZone::reorganizeCards()
{
// Calculate card stack widths so mapping functions work properly
computeCardStackWidths();
for (int i = 0; i < getLogic()->getCards().size(); ++i) {
QPoint gridPoint = getLogic()->getCards()[i]->getGridPos();
if (gridPoint.x() == -1) {
continue;
}
QPointF mapPoint = mapFromGrid(gridPoint);
qreal x = mapPoint.x();
qreal y = mapPoint.y();
int numberAttachedCards = getLogic()->getCards()[i]->getAttachedCards().size();
qreal actualX = x + numberAttachedCards * STACKED_CARD_OFFSET_X;
qreal actualY = y;
if (numberAttachedCards) {
actualY += 15;
}
getLogic()->getCards()[i]->setPos(actualX, actualY);
getLogic()->getCards()[i]->setRealZValue(ZValues::tableCardZValue(actualX, actualY));
QListIterator<CardItem *> attachedCardIterator(getLogic()->getCards()[i]->getAttachedCards());
int j = 0;
while (attachedCardIterator.hasNext()) {
++j;
CardItem *attachedCard = attachedCardIterator.next();
qreal childX = actualX - j * STACKED_CARD_OFFSET_X;
qreal childY = y + 5;
attachedCard->setPos(childX, childY);
attachedCard->setRealZValue(ZValues::tableCardZValue(childX, childY));
}
}
resizeToContents();
update();
}
void TableZone::toggleTapped()
{
QList<QGraphicsItem *> selectedItemsRaw = scene()->selectedItems();
QList<QGraphicsItem *> selectedItems;
auto isCardOnTable = [](const QGraphicsItem *item) {
if (auto card = qgraphicsitem_cast<const CardItem *>(item)) {
return card->getZone()->getName() == ZoneNames::TABLE;
}
return false;
};
std::copy_if(selectedItemsRaw.begin(), selectedItemsRaw.end(), std::back_inserter(selectedItems), isCardOnTable);
bool tapAll = std::any_of(selectedItems.begin(), selectedItems.end(), [](const QGraphicsItem *item) {
return !qgraphicsitem_cast<const CardItem *>(item)->getTapped();
});
QList<const ::google::protobuf::Message *> cmdList;
for (const auto &selectedItem : selectedItems) {
CardItem *temp = qgraphicsitem_cast<CardItem *>(selectedItem);
if (temp->getTapped() != tapAll) {
Command_SetCardAttr *cmd = new Command_SetCardAttr;
cmd->set_zone(getLogic()->getName().toStdString());
cmd->set_card_id(temp->getId());
cmd->set_attribute(AttrTapped);
cmd->set_attr_value(tapAll ? "1" : "0");
cmdList.append(cmd);
}
}
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(
getLogic()->getPlayer()->getPlayerActions()->prepareGameCommand(cmdList));
}
void TableZone::resizeToContents()
{
int xMax = 0;
// Find rightmost card position, which includes the left margin amount.
for (int i = 0; i < getLogic()->getCards().size(); ++i) {
if (getLogic()->getCards()[i]->pos().x() > xMax) {
xMax = (int)getLogic()->getCards()[i]->pos().x();
}
}
// Minimum width is the rightmost card position plus enough room for
// another card with padding, then margin.
currentMinimumWidth = xMax + (2 * CardDimensions::WIDTH) + PADDING_X + MARGIN_RIGHT;
if (currentMinimumWidth < MIN_WIDTH) {
currentMinimumWidth = MIN_WIDTH;
}
if (currentMinimumWidth != width) {
prepareGeometryChange();
width = currentMinimumWidth;
emit sizeChanged();
}
}
CardItem *TableZone::getCardFromGrid(const QPoint &gridPoint) const
{
for (int i = 0; i < getLogic()->getCards().size(); i++) {
if (getLogic()->getCards().at(i)->getGridPoint() == gridPoint) {
return getLogic()->getCards().at(i);
}
}
return 0;
}
CardItem *TableZone::getCardFromCoords(const QPointF &point) const
{
QPoint gridPoint = mapToGrid(point);
return getCardFromGrid(gridPoint);
}
void TableZone::computeCardStackWidths()
{
// Each card stack is three grid points worth of card locations.
// First pass: compute the number of cards at each card stack.
QMap<int, int> cardStackCount;
for (int i = 0; i < getLogic()->getCards().size(); ++i) {
const QPoint &gridPoint = getLogic()->getCards()[i]->getGridPos();
if (gridPoint.x() == -1) {
continue;
}
const int key = getCardStackMapKey(gridPoint.x() / 3, gridPoint.y());
cardStackCount.insert(key, cardStackCount.value(key, 0) + 1);
}
// Second pass: compute the width at each card stack.
cardStackWidth.clear();
for (int i = 0; i < getLogic()->getCards().size(); ++i) {
const QPoint &gridPoint = getLogic()->getCards()[i]->getGridPos();
if (gridPoint.x() == -1) {
continue;
}
const int key = getCardStackMapKey(gridPoint.x() / 3, gridPoint.y());
const int stackCount = cardStackCount.value(key, 0);
if (stackCount == 1) {
cardStackWidth.insert(key, CardDimensions::WIDTH + getLogic()->getCards()[i]->getAttachedCards().size() *
STACKED_CARD_OFFSET_X);
} else {
cardStackWidth.insert(key, CardDimensions::WIDTH + (stackCount - 1) * STACKED_CARD_OFFSET_X);
}
}
}
QPointF TableZone::mapFromGrid(QPoint gridPoint) const
{
qreal x, y;
// Start with margin plus stacked card offset
x = MARGIN_LEFT + (gridPoint.x() % 3) * STACKED_CARD_OFFSET_X;
// Add in width of card stack plus padding for each column
for (int i = 0; i < gridPoint.x() / 3; ++i) {
const int key = getCardStackMapKey(i, gridPoint.y());
x += cardStackWidth.value(key, CardDimensions::WIDTH) + PADDING_X;
}
if (isInverted()) {
gridPoint.setY(TABLEROWS - 1 - gridPoint.y());
}
// Start with margin plus stacked card offset
y = MARGIN_TOP + (gridPoint.x() % 3) * STACKED_CARD_OFFSET_Y;
// Add in card size and padding for each row
for (int i = 0; i < gridPoint.y(); ++i) {
y += CardDimensions::HEIGHT + PADDING_Y;
}
return QPointF(x, y);
}
QPoint TableZone::mapToGrid(const QPointF &mapPoint) const
{
// Begin by calculating the y-coordinate of the grid space, which will be
// used for the x-coordinate.
// Offset point by the margin amount to reference point within grid area.
int y = mapPoint.y() - MARGIN_TOP;
// Below calculation effectively rounds to the nearest grid point.
const int gridPointHeight = CardDimensions::HEIGHT + PADDING_Y;
int gridPointY = (y + PADDING_Y / 2) / gridPointHeight;
gridPointY = clampValidTableRow(gridPointY);
if (isInverted()) {
gridPointY = TABLEROWS - 1 - gridPointY;
}
// Calculating the x-coordinate of the grid space requires adding up the
// widths of each card stack along the row.
// Offset point by the margin amount to reference point within grid area.
int x = mapPoint.x() - MARGIN_LEFT + PADDING_X / 2;
// Maximum value is a card width from the right margin, referenced to the
// grid area.
const int xMax = width - MARGIN_LEFT - MARGIN_RIGHT - CardDimensions::WIDTH;
int xStack = 0;
int xNextStack = 0;
int nextStackCol = 0;
while ((xNextStack <= x) && (xNextStack <= xMax)) {
xStack = xNextStack;
const int key = getCardStackMapKey(nextStackCol, gridPointY);
xNextStack += cardStackWidth.value(key, CardDimensions::WIDTH) + PADDING_X;
nextStackCol++;
}
int stackCol = qMax(nextStackCol - 1, 0);
// Have the stack column, need to refine to the grid column. Take the
// difference between the point and the stack point and divide by stacked
// card offsets.
int xDiff = x - xStack;
int gridPointX = stackCol * 3 + qMin(xDiff / STACKED_CARD_OFFSET_X, 2);
return QPoint(gridPointX, gridPointY);
}
QPointF TableZone::closestGridPoint(const QPointF &point)
{
QPoint gridPoint = mapToGrid(point);
gridPoint.setX((gridPoint.x() / 3) * 3);
if (getCardFromGrid(gridPoint)) {
gridPoint.setX(gridPoint.x() + 1);
}
if (getCardFromGrid(gridPoint)) {
gridPoint.setX(gridPoint.x() + 1);
}
return mapFromGrid(gridPoint);
}
int TableZone::clampValidTableRow(const int row)
{
if (row < 0) {
return 0;
}
if (row >= TABLEROWS) {
return TABLEROWS - 1;
}
return row;
}
int TableZone::tableRowToGridY(int tableRow)
{
if (tableRow > 2) {
tableRow = 1;
}
return clampValidTableRow(2 - tableRow);
}

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/**
* @file table_zone.h
* @ingroup GameGraphicsZones
* @brief TODO: Document this.
*/
#ifndef TABLEZONE_H
#define TABLEZONE_H
#include "../../game/board/abstract_card_item.h"
#include "../../game/zones/table_zone_logic.h"
#include "select_zone.h"
/*
* TableZone is the grid based rect where CardItems may be placed.
* It is the main play zone and can be customized with background images.
*
* TODO: Refactor methods to make more readable, extract some logic to
* private methods (Im looking at you TableZone::reorganizeCards())
*/
class TableZone : public SelectZone
{
Q_OBJECT
signals:
void sizeChanged();
private:
static const int TABLEROWS = 3;
/*
Margins between table edges and cards, paddings between cards
*/
static const int MARGIN_LEFT = 20;
static const int MARGIN_RIGHT = 15;
static const int MARGIN_TOP = 10;
static const int MARGIN_BOTTOM = 30;
static const int PADDING_X = 35;
static const int PADDING_Y = 30;
/*
Minimum width of the table zone including margins.
*/
static const int MIN_WIDTH = MARGIN_LEFT + (5 * CardDimensions::WIDTH) + MARGIN_RIGHT;
/*
Offset sizes when cards are stacked on each other in the grid
*/
static const int STACKED_CARD_OFFSET_X = CardDimensions::WIDTH / 3;
static const int STACKED_CARD_OFFSET_Y = PADDING_Y / 3;
/*
Width of the box line drawn in the margin around the active player's area
*/
static const int BOX_LINE_WIDTH = 10;
/*
Default inactive mask and border gradient
*/
static const QColor BACKGROUND_COLOR;
static const QColor FADE_MASK;
static const QColor GRADIENT_COLOR;
static const QColor GRADIENT_COLORLESS;
/*
Size and shape variables
*/
int width;
int height;
int currentMinimumWidth;
/*
Internal cache for widths of stacks of cards by row and column.
*/
QMap<int, int> cardStackWidth;
/*
Holds any custom background image for the TableZone
*/
QPixmap backgroundPixelMap;
/*
If this TableZone is currently active
*/
bool active = false;
[[nodiscard]] bool isInverted() const;
private slots:
/**
Loads in any found custom background and updates
*/
void updateBg();
public slots:
/**
Reorganizes CardItems in the TableZone
*/
void reorganizeCards() override;
public:
/**
Constructs TableZone.
@param _p the Player
@param parent defaults to null
*/
explicit TableZone(TableZoneLogic *_logic, QGraphicsItem *parent = nullptr);
/**
@return a QRectF of the TableZone bounding box.
*/
[[nodiscard]] QRectF boundingRect() const override;
/**
Render the TableZone
@param painter
@param option
*/
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
/**
Toggles the selected items as tapped.
*/
void toggleTapped();
/**
See HandleDropEventByGrid
*/
void
handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &dropPoint) override;
/**
Handles the placement of cards
*/
void
handleDropEventByGrid(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &gridPoint);
/**
@return CardItem from grid location
*/
[[nodiscard]] CardItem *getCardFromGrid(const QPoint &gridPoint) const;
/**
@return CardItem from coordinate location
*/
[[nodiscard]] CardItem *getCardFromCoords(const QPointF &point) const;
QPointF closestGridPoint(const QPointF &point) override;
static int clampValidTableRow(const int row);
/**
* Converts a card's logical table row (0=creatures, 1=noncreatures, 2=lands)
* to the corresponding grid Y coordinate. Cards with tableRow > 2 (e.g.,
* instants/sorceries) default to the noncreatures row.
*/
static int tableRowToGridY(int tableRow);
/**
Resizes the TableZone in case CardItems are within or
outside of the TableZone constraints.
*/
void resizeToContents();
[[nodiscard]] int getMinimumWidth() const
{
return currentMinimumWidth;
}
void setWidth(qreal _width)
{
prepareGeometryChange();
width = _width;
}
[[nodiscard]] qreal getWidth() const
{
return width;
}
void setActive(bool _active)
{
active = _active;
update();
}
private:
void paintZoneOutline(QPainter *painter);
void paintLandDivider(QPainter *painter);
/*
Calculates card stack widths so mapping functions work properly
*/
void computeCardStackWidths();
/*
Mapping functions for points to/from gridpoints.
*/
[[nodiscard]] QPointF mapFromGrid(QPoint gridPoint) const;
[[nodiscard]] QPoint mapToGrid(const QPointF &mapPoint) const;
/*
Helper function to create a single key from a card stack location.
*/
[[nodiscard]] int getCardStackMapKey(int x, int y) const
{
return x + (y * 1000);
}
};
#endif

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#include "view_zone.h"
#include "../../game/board/card_drag_item.h"
#include "../../game/board/card_item.h"
#include "../../game/player/player.h"
#include "../../game/player/player_actions.h"
#include "../../game/zones/view_zone_logic.h"
#include <QBrush>
#include <QDebug>
#include <QGraphicsSceneWheelEvent>
#include <QPainter>
#include <QtMath>
#include <libcockatrice/protocol/pb/command_dump_zone.pb.h>
#include <libcockatrice/protocol/pb/command_move_card.pb.h>
#include <libcockatrice/protocol/pb/response_dump_zone.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
#include <libcockatrice/protocol/pending_command.h>
/**
* @param parent the parent QGraphicsWidget containing the reveal zone
*/
ZoneViewZone::ZoneViewZone(ZoneViewZoneLogic *_logic, QGraphicsItem *parent)
: SelectZone(_logic, parent), bRect(QRectF()), minRows(0), groupBy(CardList::NoSort), sortBy(CardList::NoSort)
{
if (!(qobject_cast<ZoneViewZoneLogic *>(getLogic())->getRevealZone() &&
!qobject_cast<ZoneViewZoneLogic *>(getLogic())->getWriteableRevealZone())) {
qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->getViews().append(this);
}
connect(_logic, &ZoneViewZoneLogic::closeView, this, &ZoneViewZone::close);
}
void ZoneViewZone::addToViews()
{
qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->getViews().append(this);
}
void ZoneViewZone::removeFromViews()
{
qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->getViews().removeOne(this);
}
/**
* Deletes this ZoneView and removes it from the origZone's views.
* You should normally call this method instead of deleteLater()
*/
void ZoneViewZone::close()
{
emit closed();
if (!(qobject_cast<ZoneViewZoneLogic *>(getLogic())->getRevealZone() &&
!qobject_cast<ZoneViewZoneLogic *>(getLogic())->getWriteableRevealZone())) {
qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->getViews().removeOne(this);
}
deleteLater();
}
QRectF ZoneViewZone::boundingRect() const
{
return bRect;
}
void ZoneViewZone::paint(QPainter *painter, const QStyleOptionGraphicsItem * /*option*/, QWidget * /*widget*/)
{
QBrush windowBrush(QColor(240, 240, 240));
windowBrush.setColor(windowBrush.color().darker(150));
painter->fillRect(boundingRect(), windowBrush);
}
void ZoneViewZone::initializeCards(const QList<const ServerInfo_Card *> &cardList)
{
int numberCards = qobject_cast<ZoneViewZoneLogic *>(getLogic())->getNumberCards();
if (!cardList.isEmpty()) {
for (int i = 0; i < cardList.size(); ++i) {
auto card = cardList[i];
CardRef cardRef = {QString::fromStdString(card->name()), QString::fromStdString(card->provider_id())};
auto copy = new CardItem(getLogic()->getPlayer(), this, cardRef, card->id());
copy->setFaceDown(card->face_down());
getLogic()->addCard(copy, false, i);
}
reorganizeCards();
} else if (!qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->contentsKnown()) {
Command_DumpZone cmd;
cmd.set_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_zone_name(getLogic()->getName().toStdString());
cmd.set_number_cards(numberCards);
cmd.set_is_reversed(qobject_cast<ZoneViewZoneLogic *>(getLogic())->getIsReversed());
PendingCommand *pend = getLogic()->getPlayer()->getPlayerActions()->prepareGameCommand(cmd);
connect(pend, &PendingCommand::finished, this, &ZoneViewZone::zoneDumpReceived);
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(pend);
} else {
const CardList &c = qobject_cast<ZoneViewZoneLogic *>(getLogic())->getOriginalZone()->getCards();
int number = numberCards == -1 ? c.size() : (numberCards < c.size() ? numberCards : c.size());
for (int i = 0; i < number; i++) {
CardItem *card = c.at(i);
auto copy = new CardItem(getLogic()->getPlayer(), this, card->getCardRef(), card->getId());
copy->setFaceDown(card->getFaceDown());
getLogic()->addCard(copy, false, i);
}
reorganizeCards();
}
}
void ZoneViewZone::zoneDumpReceived(const Response &r)
{
const Response_DumpZone &resp = r.GetExtension(Response_DumpZone::ext);
const int respCardListSize = resp.zone_info().card_list_size();
for (int i = 0; i < respCardListSize; ++i) {
const ServerInfo_Card &cardInfo = resp.zone_info().card_list(i);
auto cardName = QString::fromStdString(cardInfo.name());
auto cardProviderId = QString::fromStdString(cardInfo.provider_id());
auto card = new CardItem(getLogic()->getPlayer(), this, {cardName, cardProviderId}, cardInfo.id(), getLogic());
card->setFaceDown(cardInfo.face_down());
getLogic()->rawInsertCard(card, i);
}
qobject_cast<ZoneViewZoneLogic *>(getLogic())->updateCardIds(ZoneViewZoneLogic::INITIALIZE);
reorganizeCards();
// clang-format off
emit getLogic()->cardCountChanged(); // emit keyword causes spurious spacing around ->
// clang-format on
}
// Because of boundingRect(), this function must not be called before the zone was added to a scene.
void ZoneViewZone::reorganizeCards()
{
// filter cards
CardList cardsToDisplay = CardList(getLogic()->getCards().getContentsKnown());
for (auto card : getLogic()->getCards()) {
if (filterString.check(card->getCard().getCardPtr())) {
card->show();
cardsToDisplay.append(card);
} else {
card->hide();
}
}
// sort cards
QList<CardList::SortOption> sortOptions;
if (groupBy != CardList::NoSort) {
sortOptions << groupBy;
}
if (sortBy != CardList::NoSort) {
sortOptions << sortBy;
// implicitly sort by name at the end so that cards with the same name appear together
if (sortBy != CardList::SortByName) {
sortOptions << CardList::SortByName;
}
// group printings together
sortOptions << CardList::SortByPrinting;
}
cardsToDisplay.sortBy(sortOptions);
// position cards
GridSize gridSize;
if (pileView) {
gridSize = positionCardsForDisplay(cardsToDisplay, groupBy);
} else {
gridSize = positionCardsForDisplay(cardsToDisplay);
}
// determine bounding rect
qreal aleft = 0;
qreal atop = 0;
qreal awidth = gridSize.cols * CardDimensions::WIDTH_F + CardDimensions::WIDTH_HALF_F + HORIZONTAL_PADDING;
qreal aheight = (gridSize.rows * CardDimensions::HEIGHT_F) / 3 + CardDimensions::HEIGHT_F * 1.3;
optimumRect = QRectF(aleft, atop, awidth, aheight);
updateGeometry();
emit optimumRectChanged();
}
/**
* @brief Sets the position of each card to the proper position for the view
*
* @param cards The cards to reposition. Will modify the cards in the list.
* @param pileOption Property used to group cards for the piles. Expects `cards` to be sorted by that property. Pass in
* NoSort to not make piles.
*
* @returns The number of rows and columns to display
*/
ZoneViewZone::GridSize ZoneViewZone::positionCardsForDisplay(CardList &cards, CardList::SortOption pileOption)
{
int cardCount = cards.size();
if (pileOption != CardList::NoSort) {
int row = 0;
int col = 0;
int longestRow = 0;
QString lastColumnProp;
const auto extractor = CardList::getExtractorFor(pileOption);
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
QString columnProp = extractor(c);
if (i) { // if not the first card
if (columnProp == lastColumnProp) {
row++; // add below current card
} else { // if no match then move card to next column
col++;
row = 0;
}
}
lastColumnProp = columnProp;
qreal x = col * CardDimensions::WIDTH_F;
qreal y = row * CardDimensions::HEIGHT_F / 3;
c->setPos(HORIZONTAL_PADDING + x, VERTICAL_PADDING + y);
c->setRealZValue(i);
longestRow = qMax(row, longestRow);
}
// +1 because the row/col variables used in the calculations are 0-indexed but
// GridSize expects the actual row/col count
return GridSize{longestRow + 1, qMax(col + 1, 3)};
} else {
int cols = qBound(1, qFloor(qSqrt((double)cardCount / 2)), 7);
int rows = qMax(qCeil((double)cardCount / cols), 1);
if (minRows == 0) {
minRows = rows;
} else if (rows < minRows) {
rows = minRows;
cols = qCeil((double)cardCount / minRows);
}
if (cols < 2) {
cols = 2;
}
qCDebug(ViewZoneLog) << "reorganizeCards: rows=" << rows << "cols=" << cols;
for (int i = 0; i < cardCount; i++) {
CardItem *c = cards.at(i);
qreal x = (i / rows) * CardDimensions::WIDTH_F;
qreal y = (i % rows) * CardDimensions::HEIGHT_F / 3;
c->setPos(HORIZONTAL_PADDING + x, VERTICAL_PADDING + y);
c->setRealZValue(i);
}
return GridSize{rows, qMax(cols, 1)};
}
}
void ZoneViewZone::setFilterString(const QString &_filterString)
{
filterString = FilterString(_filterString);
reorganizeCards();
}
void ZoneViewZone::setGroupBy(CardList::SortOption _groupBy)
{
groupBy = _groupBy;
reorganizeCards();
}
void ZoneViewZone::setSortBy(CardList::SortOption _sortBy)
{
sortBy = _sortBy;
reorganizeCards();
}
void ZoneViewZone::setPileView(int _pileView)
{
pileView = _pileView;
reorganizeCards();
}
void ZoneViewZone::handleDropEvent(const QList<CardDragItem *> &dragItems,
CardZoneLogic *startZone,
const QPoint & /*dropPoint*/)
{
Command_MoveCard cmd;
cmd.set_start_player_id(startZone->getPlayer()->getPlayerInfo()->getId());
cmd.set_start_zone(startZone->getName().toStdString());
cmd.set_target_player_id(getLogic()->getPlayer()->getPlayerInfo()->getId());
cmd.set_target_zone(getLogic()->getName().toStdString());
cmd.set_x(0);
cmd.set_y(0);
cmd.set_is_reversed(qobject_cast<ZoneViewZoneLogic *>(getLogic())->getIsReversed());
for (int i = 0; i < dragItems.size(); ++i) {
auto cardToMove = cmd.mutable_cards_to_move()->add_card();
cardToMove->set_card_id(dragItems[i]->getId());
if (dragItems[i]->isForceFaceDown()) {
cardToMove->set_face_down(true);
}
}
getLogic()->getPlayer()->getPlayerActions()->sendGameCommand(cmd);
}
void ZoneViewZone::setGeometry(const QRectF &rect)
{
prepareGeometryChange();
setPos(rect.x(), rect.y());
bRect = QRectF(0, 0, rect.width(), rect.height());
}
QSizeF ZoneViewZone::sizeHint(Qt::SizeHint /*which*/, const QSizeF & /*constraint*/) const
{
return optimumRect.size();
}
void ZoneViewZone::wheelEvent(QGraphicsSceneWheelEvent *event)
{
emit wheelEventReceived(event);
}

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/**
* @file view_zone.h
* @ingroup GameGraphicsZones
* @brief TODO: Document this.
*/
#ifndef ZONEVIEWERZONE_H
#define ZONEVIEWERZONE_H
#include "../../game/zones/view_zone_logic.h"
#include "select_zone.h"
#include <QGraphicsLayoutItem>
#include <QLoggingCategory>
#include <libcockatrice/filters/filter_string.h>
#include <libcockatrice/protocol/pb/commands.pb.h>
inline Q_LOGGING_CATEGORY(ViewZoneLog, "view_zone");
class ZoneViewWidget;
class Response;
class ServerInfo_Card;
class QGraphicsSceneWheelEvent;
/**
* A CardZone that is a view into another CardZone.
* If this zone is writable, then modifications to this zone will be reflected in the underlying zone.
*
* Most interactions with StackZones are handled through a zone view.
* For example, viewing the deck/graveyard/exile is handled through a view.
*
* Handles both limited reveals (eg. look at top X cards) and full zone reveals (eg. searching the deck).
*/
class ZoneViewZone : public SelectZone, public QGraphicsLayoutItem
{
Q_OBJECT
Q_INTERFACES(QGraphicsLayoutItem)
private:
static constexpr int HORIZONTAL_PADDING = 12;
static constexpr int VERTICAL_PADDING = 5;
QRectF bRect, optimumRect;
int minRows;
FilterString filterString = FilterString("");
CardList::SortOption groupBy, sortBy;
bool pileView;
struct GridSize
{
int rows;
int cols;
};
GridSize positionCardsForDisplay(CardList &cards, CardList::SortOption pileOption = CardList::NoSort);
void
handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &dropPoint) override;
public:
ZoneViewZone(ZoneViewZoneLogic *_logic, QGraphicsItem *parent);
[[nodiscard]] QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void reorganizeCards() override;
void initializeCards(const QList<const ServerInfo_Card *> &cardList = QList<const ServerInfo_Card *>());
void setGeometry(const QRectF &rect) override;
[[nodiscard]] QRectF getOptimumRect() const
{
return optimumRect;
}
public slots:
void addToViews();
void removeFromViews();
void close();
void setFilterString(const QString &_filterString);
void setGroupBy(CardList::SortOption _groupBy);
void setSortBy(CardList::SortOption _sortBy);
void setPileView(int _pileView);
private slots:
void zoneDumpReceived(const Response &r);
signals:
void closed();
void optimumRectChanged();
void wheelEventReceived(QGraphicsSceneWheelEvent *event);
protected:
[[nodiscard]] QSizeF sizeHint(Qt::SizeHint which, const QSizeF &constraint = QSizeF()) const override;
void wheelEvent(QGraphicsSceneWheelEvent *event) override;
};
#endif

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#include "view_zone_widget.h"
#include "../../client/settings/cache_settings.h"
#include "../../filters/syntax_help.h"
#include "../../game/board/card_item.h"
#include "../../game/game_scene.h"
#include "../../game/player/player.h"
#include "../../game/player/player_actions.h"
#include "../../game/z_values.h"
#include "../../interface/pixel_map_generator.h"
#include "view_zone.h"
#include <QCheckBox>
#include <QGraphicsLinearLayout>
#include <QGraphicsProxyWidget>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsView>
#include <QLabel>
#include <QPainter>
#include <QScrollBar>
#include <QStyle>
#include <QStyleOption>
#include <libcockatrice/protocol/pb/command_shuffle.pb.h>
namespace
{
constexpr qreal kTitleBarHeight = 24.0;
constexpr qreal kMinVisibleWidth = 100.0;
} // namespace
/**
* @param _player the player the cards were revealed to.
* @param _origZone the zone the cards were revealed from.
* @param numberCards num of cards to reveal from the zone. Ex: scry the top 3 cards.
* Pass in a negative number to reveal the entire zone.
* -1 specifically will give the option to shuffle the zone upon closing the window.
* @param _revealZone if false, the cards will be face down.
* @param _writeableRevealZone whether the player can interact with the revealed cards.
*/
ZoneViewWidget::ZoneViewWidget(Player *_player,
CardZoneLogic *_origZone,
int numberCards,
bool _revealZone,
bool _writeableRevealZone,
const QList<const ServerInfo_Card *> &cardList,
bool _isReversed)
: QGraphicsWidget(0, Qt::Window), canBeShuffled(_origZone->getIsShufflable()), player(_player)
{
setAcceptHoverEvents(true);
setAttribute(Qt::WA_DeleteOnClose);
setZValue(ZValues::ZONE_VIEW_WIDGET);
setFlag(ItemIgnoresTransformations);
QGraphicsLinearLayout *vbox = new QGraphicsLinearLayout(Qt::Vertical);
vbox->setSpacing(2);
// If the number is < 0, then it means that we can give the option to make the area sorted
if (numberCards < 0) {
// search edit
searchEdit.setFocusPolicy(Qt::ClickFocus);
searchEdit.setPlaceholderText(tr("Search by card name (or search expressions)"));
searchEdit.setClearButtonEnabled(true);
searchEdit.addAction(loadColorAdjustedPixmap("theme:icons/search"), QLineEdit::LeadingPosition);
auto help = searchEdit.addAction(QPixmap("theme:icons/info"), QLineEdit::TrailingPosition);
connect(help, &QAction::triggered, this, [this] { createSearchSyntaxHelpWindow(&searchEdit); });
if (SettingsCache::instance().getFocusCardViewSearchBar()) {
this->setActive(true);
searchEdit.setFocus();
}
QGraphicsProxyWidget *searchEditProxy = new QGraphicsProxyWidget;
searchEditProxy->setWidget(&searchEdit);
searchEditProxy->setZValue(ZValues::DRAG_ITEM);
vbox->addItem(searchEditProxy);
// top row
QGraphicsLinearLayout *hTopRow = new QGraphicsLinearLayout(Qt::Horizontal);
// groupBy options
QGraphicsProxyWidget *groupBySelectorProxy = new QGraphicsProxyWidget;
groupBySelectorProxy->setWidget(&groupBySelector);
groupBySelectorProxy->setZValue(ZValues::TOP_UI);
hTopRow->addItem(groupBySelectorProxy);
// sortBy options
QGraphicsProxyWidget *sortBySelectorProxy = new QGraphicsProxyWidget;
sortBySelectorProxy->setWidget(&sortBySelector);
sortBySelectorProxy->setZValue(ZValues::DRAG_ITEM);
hTopRow->addItem(sortBySelectorProxy);
vbox->addItem(hTopRow);
// line
QGraphicsProxyWidget *lineProxy = new QGraphicsProxyWidget;
QFrame *line = new QFrame;
line->setFrameShape(QFrame::HLine);
line->setFrameShadow(QFrame::Sunken);
lineProxy->setWidget(line);
vbox->addItem(lineProxy);
// bottom row
QGraphicsLinearLayout *hBottomRow = new QGraphicsLinearLayout(Qt::Horizontal);
// pile view options
QGraphicsProxyWidget *pileViewProxy = new QGraphicsProxyWidget;
pileViewProxy->setWidget(&pileViewCheckBox);
hBottomRow->addItem(pileViewProxy);
// shuffle options
if (_origZone->getIsShufflable() && numberCards == -1) {
shuffleCheckBox.setChecked(true);
QGraphicsProxyWidget *shuffleProxy = new QGraphicsProxyWidget;
shuffleProxy->setWidget(&shuffleCheckBox);
hBottomRow->addItem(shuffleProxy);
}
vbox->addItem(hBottomRow);
}
extraHeight = vbox->sizeHint(Qt::PreferredSize).height();
QGraphicsLinearLayout *zoneHBox = new QGraphicsLinearLayout(Qt::Horizontal);
zoneContainer = new QGraphicsWidget(this);
zoneContainer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
zoneContainer->setFlag(QGraphicsItem::ItemClipsChildrenToShape);
zoneHBox->addItem(zoneContainer);
scrollBar = new QScrollBar(Qt::Vertical);
scrollBar->setMinimum(0);
scrollBar->setSingleStep(20);
scrollBar->setPageStep(200);
connect(scrollBar, &QScrollBar::valueChanged, this, &ZoneViewWidget::handleScrollBarChange);
scrollBarProxy = new ScrollableGraphicsProxyWidget;
scrollBarProxy->setWidget(scrollBar);
zoneHBox->addItem(scrollBarProxy);
vbox->addItem(zoneHBox);
zone = new ZoneViewZone(new ZoneViewZoneLogic(player, _origZone, numberCards, _revealZone, _writeableRevealZone,
_isReversed, zoneContainer),
zoneContainer);
connect(zone, &ZoneViewZone::wheelEventReceived, scrollBarProxy, &ScrollableGraphicsProxyWidget::recieveWheelEvent);
retranslateUi();
// only wire up sort options after creating ZoneViewZone, since it segfaults otherwise.
if (numberCards < 0) {
connect(&groupBySelector, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&ZoneViewWidget::processGroupBy);
connect(&sortBySelector, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&ZoneViewWidget::processSortBy);
connect(&pileViewCheckBox, &QCheckBox::QT_STATE_CHANGED, this, &ZoneViewWidget::processSetPileView);
groupBySelector.setCurrentIndex(SettingsCache::instance().getZoneViewGroupByIndex());
sortBySelector.setCurrentIndex(SettingsCache::instance().getZoneViewSortByIndex());
pileViewCheckBox.setChecked(SettingsCache::instance().getZoneViewPileView());
if (CardList::NoSort == static_cast<CardList::SortOption>(groupBySelector.currentData().toInt())) {
pileViewCheckBox.setEnabled(false);
}
connect(&searchEdit, &QLineEdit::textChanged, zone, &ZoneViewZone::setFilterString);
}
setLayout(vbox);
connect(zone, &ZoneViewZone::optimumRectChanged, this, [this] { resizeToZoneContents(); });
connect(zone, &ZoneViewZone::closed, this, &ZoneViewWidget::zoneDeleted);
zone->initializeCards(cardList);
// QLabel sizes aren't taken into account until the widget is rendered.
// Force refresh after 1ms to fix glitchy rendering with long QLabels.
auto *lastResizeBeforeVisibleTimer = new QTimer(this);
connect(lastResizeBeforeVisibleTimer, &QTimer::timeout, this, [=, this] {
resizeToZoneContents();
disconnect(lastResizeBeforeVisibleTimer);
lastResizeBeforeVisibleTimer->deleteLater();
});
lastResizeBeforeVisibleTimer->setSingleShot(true);
lastResizeBeforeVisibleTimer->start(1);
}
void ZoneViewWidget::processGroupBy(int index)
{
auto option = static_cast<CardList::SortOption>(groupBySelector.itemData(index).toInt());
SettingsCache::instance().setZoneViewGroupByIndex(index);
zone->setGroupBy(option);
// disable pile view checkbox if we're not grouping by anything
pileViewCheckBox.setEnabled(option != CardList::NoSort);
// reset sortBy if it has the same value as groupBy
if (option != CardList::NoSort &&
option == static_cast<CardList::SortOption>(sortBySelector.currentData().toInt())) {
sortBySelector.setCurrentIndex(1); // set to SortByName
}
}
void ZoneViewWidget::processSortBy(int index)
{
auto option = static_cast<CardList::SortOption>(sortBySelector.itemData(index).toInt());
// set to SortByName instead if it has the same value as groupBy
if (option != CardList::NoSort &&
option == static_cast<CardList::SortOption>(groupBySelector.currentData().toInt())) {
sortBySelector.setCurrentIndex(1); // set to SortByName
return;
}
SettingsCache::instance().setZoneViewSortByIndex(index);
zone->setSortBy(option);
}
void ZoneViewWidget::processSetPileView(QT_STATE_CHANGED_T value)
{
SettingsCache::instance().setZoneViewPileView(value);
zone->setPileView(value);
}
void ZoneViewWidget::retranslateUi()
{
setWindowTitle(zone->getLogic()->getTranslatedName(false, CaseNominative));
{ // We can't change the strings after they're put into the QComboBox, so this is our workaround
int oldIndex = groupBySelector.currentIndex();
groupBySelector.clear();
groupBySelector.addItem(tr("Ungrouped"), CardList::NoSort);
groupBySelector.addItem(tr("Group by Type"), CardList::SortByMainType);
groupBySelector.addItem(tr("Group by Mana Value"), CardList::SortByManaValue);
groupBySelector.addItem(tr("Group by Color"), CardList::SortByColorGrouping);
groupBySelector.setCurrentIndex(oldIndex);
}
{
int oldIndex = sortBySelector.currentIndex();
sortBySelector.clear();
sortBySelector.addItem(tr("Unsorted"), CardList::NoSort);
sortBySelector.addItem(tr("Sort by Name"), CardList::SortByName);
sortBySelector.addItem(tr("Sort by Type"), CardList::SortByType);
sortBySelector.addItem(tr("Sort by Mana Cost"), CardList::SortByManaCost);
sortBySelector.addItem(tr("Sort by Colors"), CardList::SortByColors);
sortBySelector.addItem(tr("Sort by P/T"), CardList::SortByPt);
sortBySelector.addItem(tr("Sort by Set"), CardList::SortBySet);
sortBySelector.setCurrentIndex(oldIndex);
}
shuffleCheckBox.setText(tr("shuffle when closing"));
pileViewCheckBox.setText(tr("pile view"));
}
void ZoneViewWidget::stopWindowDrag()
{
if (!draggingWindow) {
return;
}
draggingWindow = false;
ungrabMouse();
}
void ZoneViewWidget::startWindowDrag(QGraphicsSceneMouseEvent *event)
{
draggingWindow = true;
dragStartItemPos = pos();
dragStartScreenPos = event->screenPos();
dragView = findDragView(event->widget());
// need to grab mouse to receive events and not miss initial movement
grabMouse();
}
QRectF ZoneViewWidget::closeButtonRect(QWidget *styleWidget) const
{
const QRectF frameRectF = windowFrameRect();
// query the style for the close button position (handles macOS top-left placement)
// Title bar rect MUST be local (0,0-based) for QStyle
const QRect titleBarRect(0, 0, static_cast<int>(frameRectF.width()), static_cast<int>(kTitleBarHeight));
if (styleWidget) {
QStyleOptionTitleBar opt;
opt.initFrom(styleWidget);
opt.rect = titleBarRect;
opt.text = windowTitle();
opt.icon = styleWidget->windowIcon();
opt.titleBarFlags = Qt::Window | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint;
opt.subControls = QStyle::SC_TitleBarCloseButton;
opt.activeSubControls = QStyle::SC_TitleBarCloseButton;
opt.titleBarState = styleWidget->isActiveWindow() ? Qt::WindowActive : Qt::WindowNoState;
if (styleWidget->isActiveWindow()) {
opt.state |= QStyle::State_Active;
}
QRect r = styleWidget->style()->subControlRect(QStyle::CC_TitleBar, &opt, QStyle::SC_TitleBarCloseButton,
styleWidget);
if (r.isValid() && !r.isEmpty()) {
// Translate from local-titlebar coords → frame coords
r.translate(frameRectF.topLeft().toPoint());
return QRectF(r);
}
}
// Fallback: frame-relative top-right
return QRectF(frameRectF.right() - kTitleBarHeight, frameRectF.top(), kTitleBarHeight, kTitleBarHeight);
}
QGraphicsView *ZoneViewWidget::findDragView(QWidget *eventWidget) const
{
QWidget *current = eventWidget;
while (current) {
if (auto *view = qobject_cast<QGraphicsView *>(current)) {
return view;
}
current = current->parentWidget();
}
if (scene() && !scene()->views().isEmpty()) {
return scene()->views().constFirst();
}
return nullptr;
}
QPointF ZoneViewWidget::calcDraggedWindowPos(const QPoint &screenPos,
const QPointF &scenePos,
const QPointF &buttonDownScenePos) const
{
if (dragView && dragView->viewport()) {
const QPoint vpStart = dragView->viewport()->mapFromGlobal(dragStartScreenPos);
const QPoint vpNow = dragView->viewport()->mapFromGlobal(screenPos);
const QPointF sceneStart = dragView->mapToScene(vpStart);
const QPointF sceneNow = dragView->mapToScene(vpNow);
return dragStartItemPos + (sceneNow - sceneStart);
}
return dragStartItemPos + (scenePos - buttonDownScenePos);
}
bool ZoneViewWidget::windowFrameEvent(QEvent *event)
{
if (event->type() == QEvent::UngrabMouse) {
stopWindowDrag();
return QGraphicsWidget::windowFrameEvent(event);
}
auto *me = dynamic_cast<QGraphicsSceneMouseEvent *>(event);
if (!me) {
return QGraphicsWidget::windowFrameEvent(event);
}
switch (event->type()) {
case QEvent::GraphicsSceneMousePress:
if (me->button() == Qt::LeftButton && windowFrameSectionAt(me->pos()) == Qt::TitleBarArea) {
// avoid drag on close button
if (closeButtonRect(me->widget()).contains(me->pos())) {
me->accept();
close();
return true;
}
startWindowDrag(me);
me->accept();
return true;
}
break;
case QEvent::GraphicsSceneMouseMove:
if (draggingWindow) {
if (!(me->buttons() & Qt::LeftButton)) {
stopWindowDrag();
} else {
setPos(
calcDraggedWindowPos(me->screenPos(), me->scenePos(), me->buttonDownScenePos(Qt::LeftButton)));
}
me->accept();
return true;
}
break;
case QEvent::GraphicsSceneMouseRelease:
if (draggingWindow && me->button() == Qt::LeftButton) {
stopWindowDrag();
me->accept();
return true;
}
break;
default:
break;
}
return QGraphicsWidget::windowFrameEvent(event);
}
void ZoneViewWidget::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
// move if the scene routes moves while dragging
if (draggingWindow && (event->buttons() & Qt::LeftButton)) {
setPos(calcDraggedWindowPos(event->screenPos(), event->scenePos(), event->buttonDownScenePos(Qt::LeftButton)));
event->accept();
return;
}
QGraphicsWidget::mouseMoveEvent(event);
}
void ZoneViewWidget::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (draggingWindow && event->button() == Qt::LeftButton) {
stopWindowDrag();
event->accept();
return;
}
QGraphicsWidget::mouseReleaseEvent(event);
}
QVariant ZoneViewWidget::itemChange(GraphicsItemChange change, const QVariant &value)
{
if (change == QGraphicsItem::ItemPositionChange && scene()) {
// Keep grab area in main view
const QRectF sceneRect = scene()->sceneRect();
const QPointF requestedPos = value.toPointF();
QPointF desiredPos = requestedPos;
const qreal minX = sceneRect.left();
const qreal maxX = qMax(minX, sceneRect.right() - kMinVisibleWidth);
const qreal minY = sceneRect.top() + kTitleBarHeight;
const qreal maxY = qMax(minY, sceneRect.bottom() - kTitleBarHeight);
desiredPos.setX(qBound(minX, desiredPos.x(), maxX));
desiredPos.setY(qBound(minY, desiredPos.y(), maxY));
return desiredPos;
}
return QGraphicsWidget::itemChange(change, value);
}
void ZoneViewWidget::resizeEvent(QGraphicsSceneResizeEvent *event)
{
// We need to manually resize the scroll bar whenever the window gets resized
resizeScrollbar(event->newSize().height() - extraHeight - 10);
}
void ZoneViewWidget::resizeScrollbar(const qreal newZoneHeight)
{
qreal totalZoneHeight = zone->getOptimumRect().height();
qreal newMax = qMax(totalZoneHeight - newZoneHeight, 0.0);
scrollBar->setMaximum(newMax);
}
/**
* Maps a height that is given as number of rows of cards to the actual height, given in pixels.
*
* @param rows Rows of cards
* @return The height in pixels
*/
static qreal rowsToHeight(int rows)
{
const qreal cardsHeight = (rows + 1) * (CardDimensions::HEIGHT_F / 3);
return cardsHeight + 5; // +5 padding to make the cutoff look nicer
}
/**
* Calculates the max initial height from the settings.
* The max initial height setting is given as number of rows, so we need to map it to a height.
**/
static qreal calcMaxInitialHeight()
{
return rowsToHeight(SettingsCache::instance().getCardViewInitialRowsMax());
}
/**
* @brief Handles edge cases in determining the next default zone height. We want the height to snap when the number of
* rows changes, but not if the player has already expanded the window.
*/
static qreal determineNewZoneHeight(qreal oldZoneHeight)
{
// don't snap if window is taller than max initial height
if (oldZoneHeight > calcMaxInitialHeight()) {
return oldZoneHeight;
}
return calcMaxInitialHeight();
}
void ZoneViewWidget::resizeToZoneContents(bool forceInitialHeight)
{
QRectF zoneRect = zone->getOptimumRect();
qreal totalZoneHeight = zoneRect.height();
qreal width = qMax(QGraphicsWidget::layout()->effectiveSizeHint(Qt::MinimumSize, QSizeF()).width(),
zoneRect.width() + scrollBar->width() + 10);
QSizeF maxSize(width, zoneRect.height() + extraHeight + 10);
qreal currentZoneHeight = rect().height() - extraHeight - 10;
qreal newZoneHeight = forceInitialHeight ? calcMaxInitialHeight() : determineNewZoneHeight(currentZoneHeight);
QSizeF initialSize(width, newZoneHeight + extraHeight + 10);
setMaximumSize(maxSize);
resize(initialSize);
resizeScrollbar(newZoneHeight);
zone->setGeometry(QRectF(0, -scrollBar->value(), zoneContainer->size().width(), totalZoneHeight));
if (layout()) {
layout()->invalidate();
}
}
void ZoneViewWidget::handleScrollBarChange(int value)
{
zone->setY(-value);
}
void ZoneViewWidget::closeEvent(QCloseEvent *event)
{
stopWindowDrag();
disconnect(zone, &ZoneViewZone::closed, this, 0);
// manually call zone->close in order to remove it from the origZones views
zone->close();
if (shuffleCheckBox.isChecked()) {
player->getPlayerActions()->sendGameCommand(Command_Shuffle());
}
zoneDeleted();
event->accept();
}
void ZoneViewWidget::zoneDeleted()
{
emit closePressed(this);
deleteLater();
}
void ZoneViewWidget::initStyleOption(QStyleOption *option) const
{
QStyleOptionTitleBar *titleBar = qstyleoption_cast<QStyleOptionTitleBar *>(option);
if (titleBar) {
titleBar->icon = QPixmap("theme:cockatrice");
}
}
/**
* Expands/shrinks the window, depending on the current height as well as the configured initial and expanded max
* heights.
*/
void ZoneViewWidget::expandWindow()
{
qreal maxInitialHeight = calcMaxInitialHeight();
qreal maxExpandedHeight = rowsToHeight(SettingsCache::instance().getCardViewExpandedRowsMax());
qreal height = rect().height() - extraHeight - 10;
qreal maxHeight = maximumHeight() - extraHeight - 10;
// reset window to initial max height if...
bool doResetSize =
// current height is less than that
(height < maxInitialHeight) ||
// current height is at expanded max height
(height == maxExpandedHeight) ||
// current height is at actual max height, and actual max height is less than expanded max height
(height == maxHeight && height > maxInitialHeight && height < maxExpandedHeight);
if (doResetSize) {
resizeToZoneContents(true);
} else {
// expand/shrink window to expanded max height if current height is anywhere at or between initial max height
// and actual max height
resize(maximumSize().boundedTo({maximumWidth(), maxExpandedHeight + extraHeight + 10}));
}
}
void ZoneViewWidget::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
{
if (event->pos().y() <= 0) {
expandWindow();
}
}

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@ -0,0 +1,138 @@
/**
* @file view_zone_widget.h
* @ingroup GameGraphicsZones
* @brief TODO: Document this.
*/
#ifndef ZONEVIEWWIDGET_H
#define ZONEVIEWWIDGET_H
#include "../../game/zones/card_zone_logic.h"
#include <QCheckBox>
#include <QComboBox>
#include <QGraphicsProxyWidget>
#include <QGraphicsWidget>
#include <QLineEdit>
#include <QPointer>
#include <libcockatrice/utility/macros.h>
class QLabel;
class QPushButton;
class CardZone;
class ZoneViewZone;
class Player;
class CardDatabase;
class QScrollBar;
class GameScene;
class ServerInfo_Card;
class QGraphicsSceneMouseEvent;
class QGraphicsSceneWheelEvent;
class QStyleOption;
class QGraphicsView;
class QWidget;
class ScrollableGraphicsProxyWidget : public QGraphicsProxyWidget
{
Q_OBJECT
public slots:
void recieveWheelEvent(QGraphicsSceneWheelEvent *event)
{
wheelEvent(event);
}
};
/**
* A QGraphicsWidget that holds a ZoneViewZone.
*
* Some zone views allow sorting.
* This widget will display the sort options when relevant, and forward the values of the options to the ZoneViewZone.
*/
class ZoneViewWidget : public QGraphicsWidget
{
Q_OBJECT
private:
ZoneViewZone *zone;
QGraphicsWidget *zoneContainer;
QScrollBar *scrollBar;
ScrollableGraphicsProxyWidget *scrollBarProxy;
QLineEdit searchEdit;
QComboBox groupBySelector;
QComboBox sortBySelector;
QCheckBox shuffleCheckBox;
QCheckBox pileViewCheckBox;
bool canBeShuffled;
int extraHeight;
Player *player;
bool draggingWindow = false;
QPoint dragStartScreenPos;
QPointF dragStartItemPos;
QPointer<QGraphicsView> dragView;
void stopWindowDrag();
void startWindowDrag(QGraphicsSceneMouseEvent *event);
QRectF closeButtonRect(QWidget *styleWidget) const;
/**
* @brief Resolves the QGraphicsView to use for drag coordinate mapping
*
* @param eventWidget QWidget that originated the mouse event
* @return The resolved QGraphicsView
*/
QGraphicsView *findDragView(QWidget *eventWidget) const;
/**
* @brief Calculates the desired widget position while dragging
*
* @param screenPos Global screen coordinates of the current mouse position
* @param scenePos Scene coordinates of the current mouse position
* @param buttonDownScenePos Scene coordinates of the initial mouse press position
*
* @return The new widget position in scene coordinates
*/
QPointF
calcDraggedWindowPos(const QPoint &screenPos, const QPointF &scenePos, const QPointF &buttonDownScenePos) const;
void resizeScrollbar(qreal newZoneHeight);
signals:
void closePressed(ZoneViewWidget *zv);
private slots:
void processGroupBy(int value);
void processSortBy(int value);
void processSetPileView(QT_STATE_CHANGED_T value);
void resizeToZoneContents(bool forceInitialHeight = false);
void handleScrollBarChange(int value);
void zoneDeleted();
void resizeEvent(QGraphicsSceneResizeEvent * /* event */) override;
void expandWindow();
public:
ZoneViewWidget(Player *_player,
CardZoneLogic *_origZone,
int numberCards = 0,
bool _revealZone = false,
bool _writeableRevealZone = false,
const QList<const ServerInfo_Card *> &cardList = QList<const ServerInfo_Card *>(),
bool _isReversed = false);
ZoneViewZone *getZone() const
{
return zone;
}
Player *getPlayer() const
{
return player;
}
void retranslateUi();
protected:
void closeEvent(QCloseEvent *event) override;
void initStyleOption(QStyleOption *option) const override;
bool windowFrameEvent(QEvent *event) override;
QVariant itemChange(GraphicsItemChange change, const QVariant &value) override;
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event) override;
};
#endif