[Game/Zones] Simple move refactor to differentiate between logic and graphics for zones (#6903)

* [Game/Zones] Simple move refactor to differentiate between logic and graphics for zones

Took 21 minutes

* Clean up game/zones/logic folder.

Took 6 minutes

* Adjust tests.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
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BruebachL 2026-05-18 06:36:18 +02:00 committed by GitHub
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47 changed files with 107 additions and 107 deletions

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/**
* @file select_zone.h
* @ingroup GameGraphicsZones
* @brief Base class for zones where cards are laid out and individually interactable.
*/
#ifndef SELECTZONE_H
#define SELECTZONE_H
#include "card_zone.h"
#include <QSet>
#include <optional>
class QGraphicsRectItem;
/**
* A CardZone where the cards are laid out, with each card directly interactable by clicking.
*/
class SelectZone : public CardZone
{
Q_OBJECT
public:
/// Finds the SelectZone that owns a card, regardless of whether the card is parented
/// to the zone directly or to its clip container. Returns nullptr if not in a SelectZone.
static SelectZone *findOwningSelectZone(const QGraphicsItem *card);
SelectZone(CardZoneLogic *logic, QGraphicsItem *parent = nullptr);
~SelectZone() override;
void onCardAdded(CardItem *addedCard) override;
/// @brief Temporarily reparents a card from the clip container to this zone so hover scaling is visible beyond clip
/// bounds. Safe no-op if no clip container exists. Coordinates are preserved (clip container is at (0,0) with no
/// transform).
void escapeClipForHover(QGraphicsItem *card);
/// @brief Restores a hover-escaped card back to the clip container. Guards against zone transitions that already
/// reparented the card.
void restoreClipAfterHover(QGraphicsItem *card);
private:
QPointF selectionOrigin;
QSet<CardItem *> cardsInSelectionRect;
/// Invisible clipping parent for cards; owned by Qt parent-child tree (parented to this zone).
/// Created by setupClipContainer(); null when no clip container is active.
QGraphicsRectItem *cardClipContainer = nullptr;
protected:
// -- Layout computation --
/// Parameters describing a vertical card stack's geometry.
struct StackLayoutParams
{
int cardCount; ///< Number of cards in the stack
qreal totalHeight; ///< Available height for the stack (zone height)
qreal cardHeight; ///< Height of a single card
qreal desiredOffset; ///< Preferred vertical offset between card tops
qreal minOffset = 0.0; ///< Minimum offset to preserve (0 allows full compression)
/// When false (default), reserves full cardHeight for the bottom card, ensuring
/// all cards remain within zone bounds. When true, allows the bottom card to
/// partially overflow using sqrt-scaled allowance. Use with setupClipContainer()
/// for zones too short to fit a full card.
bool allowBottomOverflow = false;
};
/// Result of computing a vertical stack layout.
struct ZoneLayout
{
qreal effectiveOffset; ///< Actual offset between card tops (may be compressed)
qreal start; ///< Y coordinate of the first card's top edge
};
/// Minimum visible pixels of each card's top edge when stacking compresses offsets in tight zones.
static constexpr qreal MIN_CARD_VISIBLE = 10.0;
/**
* @brief Computes layout for a vertical card stack (effective offset and start position).
*
* Three regimes:
* 1. Minimized zone (totalHeight < card height with minOffset > 0): offsets compress
* so each card retains at least minOffset visible pixels of its top edge.
* 2. Normal zone with allowBottomOverflow=false (default): the bottom card is
* guaranteed to fit within the zone boundary. Offsets compress as needed.
* 3. Normal zone with allowBottomOverflow=true: the bottom card may partially
* overflow. The overflow allowance is scaled by sqrt(cardCount-1) so that
* adding one card shifts existing cards smoothly.
*
* When the stack fits with room to spare, it is centered vertically.
*/
static ZoneLayout computeZoneLayout(const StackLayoutParams &params);
/// Builds StackLayoutParams from the current card list and zone geometry.
StackLayoutParams buildStackParams(qreal minOffset = 0.0) const;
/// Computes the card index at a given y-coordinate within the zone's vertical layout.
/// Returns 0 if the zone has no cards or the offset is zero.
int calcDropIndexFromY(qreal dropY, qreal minOffset = 0.0) const;
/**
* @brief Positions cards vertically with alternating left/right x-offsets.
*
* Cards alternate between left and right margins (5px padding from zone edges):
* even-indexed cards at left, odd-indexed at right.
* Cards are assigned ascending z-values.
*
* @param params Stack layout geometry parameters (use allowBottomOverflow to control overflow)
*/
void layoutCardsVertically(const StackLayoutParams &params);
// -- Clip container --
// The clip container mechanism is available for future zones that need visual clipping
// (e.g., zones too short to fit a full card). To enable: call setupClipContainer() in the
// zone's constructor, and set allowBottomOverflow=true in layout params.
/// Restores any cards that were hover-escaped but whose hover state was not properly cleaned up.
/// Call at the start of reorganizeCards() in zones that use a clip container.
void restoreStaleEscapedCards();
/// Creates a clip container child item that clips card overflow to zone bounds.
/// Cards entering this zone are reparented to this container by the onCardAdded override.
/// Disables zone-level child clipping; clipping is delegated to the container.
/// @param zValue Optional z-value for the clip container (e.g. ZValues::CARD_BASE)
void setupClipContainer(std::optional<qreal> zValue = std::nullopt);
/// Updates the clip container rect to match this zone's current boundingRect().
void updateClipRect();
void mouseMoveEvent(QGraphicsSceneMouseEvent *event) override;
void mousePressEvent(QGraphicsSceneMouseEvent *event) override;
void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
};
#endif