[Game/Zones] Simple move refactor to differentiate between logic and graphics for zones (#6903)

* [Game/Zones] Simple move refactor to differentiate between logic and graphics for zones

Took 21 minutes

* Clean up game/zones/logic folder.

Took 6 minutes

* Adjust tests.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
BruebachL 2026-05-18 06:36:18 +02:00 committed by GitHub
parent bb1a5b33a1
commit cba9ce2b2b
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
47 changed files with 107 additions and 107 deletions

View file

@ -0,0 +1,32 @@
/**
* @file stack_zone.h
* @ingroup GameGraphicsZones
* @brief Graphical zone for the stack, displaying cards in a vertical pile.
*/
#ifndef STACKZONE_H
#define STACKZONE_H
#include "../../game/zones/stack_zone_logic.h"
#include "select_zone.h"
class StackZone : public SelectZone
{
Q_OBJECT
private:
qreal zoneHeight;
private slots:
void updateBg();
public:
StackZone(StackZoneLogic *_logic, int _zoneHeight, QGraphicsItem *parent);
/// @brief Resizes the stack zone height, e.g. when sharing vertical space with the command zone.
void setHeight(qreal newHeight);
void
handleDropEvent(const QList<CardDragItem *> &dragItems, CardZoneLogic *startZone, const QPoint &dropPoint) override;
QRectF boundingRect() const override;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void reorganizeCards() override;
};
#endif