optionally destroy tokens on zone change; added multi arrows; card menu changes; arrow fixes; initial commit for attachCard code

This commit is contained in:
Max-Wilhelm Bruker 2010-06-27 14:50:51 +02:00
parent 9a44413e16
commit cbf201ed9b
23 changed files with 504 additions and 247 deletions

View file

@ -179,15 +179,28 @@ public:
static SerializableItem *newItem() { return new Command_MoveCard; }
int getItemId() const { return ItemId_Command_MoveCard; }
};
class Command_AttachCard : public GameCommand {
Q_OBJECT
public:
Command_AttachCard(int _gameId = -1, const QString &_startZone = QString(), int _cardId = -1, int _targetPlayerId = -1, const QString &_targetZone = QString(), int _targetCardId = -1);
QString getStartZone() const { return static_cast<SerializableItem_String *>(itemMap.value("start_zone"))->getData(); };
int getCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("card_id"))->getData(); };
int getTargetPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("target_player_id"))->getData(); };
QString getTargetZone() const { return static_cast<SerializableItem_String *>(itemMap.value("target_zone"))->getData(); };
int getTargetCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("target_card_id"))->getData(); };
static SerializableItem *newItem() { return new Command_AttachCard; }
int getItemId() const { return ItemId_Command_AttachCard; }
};
class Command_CreateToken : public GameCommand {
Q_OBJECT
public:
Command_CreateToken(int _gameId = -1, const QString &_zone = QString(), const QString &_cardName = QString(), const QString &_color = QString(), const QString &_pt = QString(), const QString &_annotation = QString(), int _x = -1, int _y = -1);
Command_CreateToken(int _gameId = -1, const QString &_zone = QString(), const QString &_cardName = QString(), const QString &_color = QString(), const QString &_pt = QString(), const QString &_annotation = QString(), bool _destroy = false, int _x = -1, int _y = -1);
QString getZone() const { return static_cast<SerializableItem_String *>(itemMap.value("zone"))->getData(); };
QString getCardName() const { return static_cast<SerializableItem_String *>(itemMap.value("card_name"))->getData(); };
QString getColor() const { return static_cast<SerializableItem_String *>(itemMap.value("color"))->getData(); };
QString getPt() const { return static_cast<SerializableItem_String *>(itemMap.value("pt"))->getData(); };
QString getAnnotation() const { return static_cast<SerializableItem_String *>(itemMap.value("annotation"))->getData(); };
bool getDestroy() const { return static_cast<SerializableItem_Bool *>(itemMap.value("destroy"))->getData(); };
int getX() const { return static_cast<SerializableItem_Int *>(itemMap.value("x"))->getData(); };
int getY() const { return static_cast<SerializableItem_Int *>(itemMap.value("y"))->getData(); };
static SerializableItem *newItem() { return new Command_CreateToken; }
@ -388,16 +401,38 @@ public:
static SerializableItem *newItem() { return new Event_MoveCard; }
int getItemId() const { return ItemId_Event_MoveCard; }
};
class Event_DestroyCard : public GameEvent {
Q_OBJECT
public:
Event_DestroyCard(int _playerId = -1, const QString &_zone = QString(), int _cardId = -1);
QString getZone() const { return static_cast<SerializableItem_String *>(itemMap.value("zone"))->getData(); };
int getCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("card_id"))->getData(); };
static SerializableItem *newItem() { return new Event_DestroyCard; }
int getItemId() const { return ItemId_Event_DestroyCard; }
};
class Event_AttachCard : public GameEvent {
Q_OBJECT
public:
Event_AttachCard(int _playerId = -1, const QString &_startZone = QString(), int _cardId = -1, int _targetPlayerId = -1, const QString &_targetZone = QString(), int _targetCardId = -1);
QString getStartZone() const { return static_cast<SerializableItem_String *>(itemMap.value("start_zone"))->getData(); };
int getCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("card_id"))->getData(); };
int getTargetPlayerId() const { return static_cast<SerializableItem_Int *>(itemMap.value("target_player_id"))->getData(); };
QString getTargetZone() const { return static_cast<SerializableItem_String *>(itemMap.value("target_zone"))->getData(); };
int getTargetCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("target_card_id"))->getData(); };
static SerializableItem *newItem() { return new Event_AttachCard; }
int getItemId() const { return ItemId_Event_AttachCard; }
};
class Event_CreateToken : public GameEvent {
Q_OBJECT
public:
Event_CreateToken(int _playerId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_cardName = QString(), const QString &_color = QString(), const QString &_pt = QString(), const QString &_annotation = QString(), int _x = -1, int _y = -1);
Event_CreateToken(int _playerId = -1, const QString &_zone = QString(), int _cardId = -1, const QString &_cardName = QString(), const QString &_color = QString(), const QString &_pt = QString(), const QString &_annotation = QString(), bool _destroyOnZoneChange = false, int _x = -1, int _y = -1);
QString getZone() const { return static_cast<SerializableItem_String *>(itemMap.value("zone"))->getData(); };
int getCardId() const { return static_cast<SerializableItem_Int *>(itemMap.value("card_id"))->getData(); };
QString getCardName() const { return static_cast<SerializableItem_String *>(itemMap.value("card_name"))->getData(); };
QString getColor() const { return static_cast<SerializableItem_String *>(itemMap.value("color"))->getData(); };
QString getPt() const { return static_cast<SerializableItem_String *>(itemMap.value("pt"))->getData(); };
QString getAnnotation() const { return static_cast<SerializableItem_String *>(itemMap.value("annotation"))->getData(); };
bool getDestroyOnZoneChange() const { return static_cast<SerializableItem_Bool *>(itemMap.value("destroy_on_zone_change"))->getData(); };
int getX() const { return static_cast<SerializableItem_Int *>(itemMap.value("x"))->getData(); };
int getY() const { return static_cast<SerializableItem_Int *>(itemMap.value("y"))->getData(); };
static SerializableItem *newItem() { return new Event_CreateToken; }