mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-06-10 08:14:47 -07:00
[Game][Player] Move dialog creation out of player_actions and into player_dialogs (#6946)
Some checks are pending
Build Desktop / Configure (push) Waiting to run
Build Desktop / Debian 13 (push) Blocked by required conditions
Build Desktop / Debian 12 (push) Blocked by required conditions
Build Desktop / Fedora 44 (push) Blocked by required conditions
Build Desktop / Fedora 43 (push) Blocked by required conditions
Build Desktop / Servatrice_Debian 12 (push) Blocked by required conditions
Build Desktop / Ubuntu 26.04 (push) Blocked by required conditions
Build Desktop / Ubuntu 24.04 (push) Blocked by required conditions
Build Desktop / Arch (push) Blocked by required conditions
Build Desktop / macOS 14 (push) Blocked by required conditions
Build Desktop / macOS 15 (push) Blocked by required conditions
Build Desktop / macOS 13 Intel (push) Blocked by required conditions
Build Desktop / macOS 15 Debug (push) Blocked by required conditions
Build Desktop / Windows 10 (push) Blocked by required conditions
Build Docker Image / amd64 & arm64 (push) Waiting to run
Some checks are pending
Build Desktop / Configure (push) Waiting to run
Build Desktop / Debian 13 (push) Blocked by required conditions
Build Desktop / Debian 12 (push) Blocked by required conditions
Build Desktop / Fedora 44 (push) Blocked by required conditions
Build Desktop / Fedora 43 (push) Blocked by required conditions
Build Desktop / Servatrice_Debian 12 (push) Blocked by required conditions
Build Desktop / Ubuntu 26.04 (push) Blocked by required conditions
Build Desktop / Ubuntu 24.04 (push) Blocked by required conditions
Build Desktop / Arch (push) Blocked by required conditions
Build Desktop / macOS 14 (push) Blocked by required conditions
Build Desktop / macOS 15 (push) Blocked by required conditions
Build Desktop / macOS 13 Intel (push) Blocked by required conditions
Build Desktop / macOS 15 Debug (push) Blocked by required conditions
Build Desktop / Windows 10 (push) Blocked by required conditions
Build Docker Image / amd64 & arm64 (push) Waiting to run
* [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem Took 4 minutes Took 48 seconds Took 2 minutes * Drop early return. Took 1 hour 13 minutes Took 2 minutes Took 1 minute Took 24 seconds * [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem Took 4 minutes Took 58 seconds * [Game][Menus] Make Menus accept PlayerGraphicsItem instead of PlayerLogic Took 7 minutes Took 4 minutes Took 9 seconds Took 2 minutes Took 5 minutes Took 58 seconds * [Game][Player] Split Player into PlayerLogic/PlayerGraphicsItem Took 4 minutes Took 2 minutes * [Game][Menus] Make Menus accept PlayerGraphicsItem instead of PlayerLogic Took 7 minutes Took 1 minute Took 57 seconds * [Game][Player] Move dialog creation out of player_actions and into player_dialogs Took 3 minutes Took 1 second * Fix typo. Took 5 minutes * Addressed comments. Took 16 minutes Took 11 seconds * Reintroduce clearCardsToDelete check. Took 3 minutes * Capture cards before semaphore. Took 1 minute --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
This commit is contained in:
parent
487bb84b6f
commit
cbfd286908
13 changed files with 664 additions and 231 deletions
|
|
@ -100,6 +100,7 @@ set(cockatrice_SOURCES
|
|||
src/game/player/menu/utility_menu.cpp
|
||||
src/game/player/player_actions.cpp
|
||||
src/game/player/player_area.cpp
|
||||
src/game/player/player_dialogs.cpp
|
||||
src/game/player/player_event_handler.cpp
|
||||
src/game/player/player_graphics_item.cpp
|
||||
src/game/player/player_info.cpp
|
||||
|
|
|
|||
|
|
@ -79,7 +79,7 @@ CardMenu::CardMenu(PlayerGraphicsItem *_player, const CardItem *_card, bool _sho
|
|||
|
||||
// Actions using selection directly
|
||||
aUnattach = makeAction(this, [actions, sel]() { actions->actUnattach(sel()); });
|
||||
aSetAnnotation = makeAction(this, [actions, sel]() { actions->actSetAnnotation(sel()); });
|
||||
aSetAnnotation = makeAction(this, [actions, sel]() { actions->actRequestSetAnnotationDialog(sel()); });
|
||||
aPlay = makeAction(this, [actions, sel]() { actions->actPlay(sel()); });
|
||||
aPlayFacedown = makeAction(this, [actions, sel]() { actions->actPlayFacedown(sel()); });
|
||||
aHide = makeAction(this, [actions, sel]() { actions->actHide(sel()); });
|
||||
|
|
@ -115,7 +115,7 @@ CardMenu::CardMenu(PlayerGraphicsItem *_player, const CardItem *_card, bool _sho
|
|||
removeAction->setIcon(circleIcon);
|
||||
aRemoveCounter.append(removeAction);
|
||||
|
||||
auto *setAction = makeAction(this, [actions, sel, i]() { actions->actSetCardCounter(sel(), i); });
|
||||
auto *setAction = makeAction(this, [actions, sel, i]() { actions->actRequestSetCardCounterDialog(sel(), i); });
|
||||
setAction->setIcon(circleIcon);
|
||||
aSetCounter.append(setAction);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -62,7 +62,7 @@ HandMenu::HandMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(p
|
|||
addSeparator();
|
||||
|
||||
aMulligan = new QAction(this);
|
||||
connect(aMulligan, &QAction::triggered, actions, &PlayerActions::actMulligan);
|
||||
connect(aMulligan, &QAction::triggered, actions, &PlayerActions::actRequestMulliganDialog);
|
||||
addAction(aMulligan);
|
||||
|
||||
// Mulligan same size
|
||||
|
|
|
|||
|
|
@ -101,13 +101,13 @@ void LibraryMenu::createDrawActions()
|
|||
aDrawCard = new QAction(this);
|
||||
connect(aDrawCard, &QAction::triggered, playerActions, &PlayerActions::actDrawCard);
|
||||
aDrawCards = new QAction(this);
|
||||
connect(aDrawCards, &QAction::triggered, playerActions, &PlayerActions::actDrawCards);
|
||||
connect(aDrawCards, &QAction::triggered, playerActions, &PlayerActions::actRequestDrawCardsDialog);
|
||||
aUndoDraw = new QAction(this);
|
||||
connect(aUndoDraw, &QAction::triggered, playerActions, &PlayerActions::actUndoDraw);
|
||||
aDrawBottomCard = new QAction(this);
|
||||
connect(aDrawBottomCard, &QAction::triggered, playerActions, &PlayerActions::actDrawBottomCard);
|
||||
aDrawBottomCards = new QAction(this);
|
||||
connect(aDrawBottomCards, &QAction::triggered, playerActions, &PlayerActions::actDrawBottomCards);
|
||||
connect(aDrawBottomCards, &QAction::triggered, playerActions, &PlayerActions::actRequestDrawBottomCardsDialog);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -119,9 +119,9 @@ void LibraryMenu::createShuffleActions()
|
|||
aShuffle = new QAction(this);
|
||||
connect(aShuffle, &QAction::triggered, playerActions, &PlayerActions::actShuffle);
|
||||
aShuffleTopCards = new QAction(this);
|
||||
connect(aShuffleTopCards, &QAction::triggered, playerActions, &PlayerActions::actShuffleTop);
|
||||
connect(aShuffleTopCards, &QAction::triggered, playerActions, &PlayerActions::actRequestShuffleTopDialog);
|
||||
aShuffleBottomCards = new QAction(this);
|
||||
connect(aShuffleBottomCards, &QAction::triggered, playerActions, &PlayerActions::actShuffleBottom);
|
||||
connect(aShuffleBottomCards, &QAction::triggered, playerActions, &PlayerActions::actRequestShuffleBottomDialog);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -150,7 +150,8 @@ void LibraryMenu::createMoveActions()
|
|||
connect(aMoveTopCardsToExileFaceDown, &QAction::triggered, playerActions,
|
||||
&PlayerActions::actMoveTopCardsToExileFaceDown);
|
||||
aMoveTopCardsUntil = new QAction(this);
|
||||
connect(aMoveTopCardsUntil, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardsUntil);
|
||||
connect(aMoveTopCardsUntil, &QAction::triggered, playerActions,
|
||||
&PlayerActions::actRequestMoveTopCardsUntilDialog);
|
||||
aMoveTopCardToBottom = new QAction(this);
|
||||
connect(aMoveTopCardToBottom, &QAction::triggered, playerActions, &PlayerActions::actMoveTopCardToBottom);
|
||||
|
||||
|
|
@ -189,9 +190,9 @@ void LibraryMenu::createViewActions()
|
|||
connect(aViewLibrary, &QAction::triggered, playerActions, &PlayerActions::actViewLibrary);
|
||||
|
||||
aViewTopCards = new QAction(this);
|
||||
connect(aViewTopCards, &QAction::triggered, playerActions, &PlayerActions::actViewTopCards);
|
||||
connect(aViewTopCards, &QAction::triggered, playerActions, &PlayerActions::actRequestViewTopCardsDialog);
|
||||
aViewBottomCards = new QAction(this);
|
||||
connect(aViewBottomCards, &QAction::triggered, playerActions, &PlayerActions::actViewBottomCards);
|
||||
connect(aViewBottomCards, &QAction::triggered, playerActions, &PlayerActions::actRequestViewBottomCardsDialog);
|
||||
aAlwaysRevealTopCard = new QAction(this);
|
||||
aAlwaysRevealTopCard->setCheckable(true);
|
||||
connect(aAlwaysRevealTopCard, &QAction::triggered, playerActions, &PlayerActions::actAlwaysRevealTopCard);
|
||||
|
|
|
|||
|
|
@ -30,9 +30,8 @@ MoveMenu::MoveMenu(PlayerGraphicsItem *player) : QMenu(tr("Move to"))
|
|||
|
||||
connect(aMoveToTopLibrary, &QAction::triggered, actions, invoke(cmMoveToTopLibrary));
|
||||
connect(aMoveToBottomLibrary, &QAction::triggered, actions, invoke(cmMoveToBottomLibrary));
|
||||
connect(aMoveToXfromTopOfLibrary, &QAction::triggered, actions, [player]() {
|
||||
player->getLogic()->getPlayerActions()->actMoveCardXCardsFromTop(player->getGameScene()->selectedCards());
|
||||
});
|
||||
connect(aMoveToXfromTopOfLibrary, &QAction::triggered, actions,
|
||||
&PlayerActions::actRequestMoveCardXCardsFromTopDialog);
|
||||
connect(aMoveToTable, &QAction::triggered, actions, invoke(cmMoveToTable));
|
||||
connect(aMoveToHand, &QAction::triggered, actions, invoke(cmMoveToHand));
|
||||
connect(aMoveToGraveyard, &QAction::triggered, actions, invoke(cmMoveToGraveyard));
|
||||
|
|
|
|||
|
|
@ -33,7 +33,7 @@ PtMenu::PtMenu(PlayerGraphicsItem *player) : QMenu(tr("Power / toughness"))
|
|||
[player, playerActions] { playerActions->actFlowT(player->getGameScene()->selectedCards()); });
|
||||
aSetPT = new QAction(this);
|
||||
connect(aSetPT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actSetPT(player->getGameScene()->selectedCards()); });
|
||||
[player, playerActions] { playerActions->actRequestSetPTDialog(player->getGameScene()->selectedCards()); });
|
||||
aResetPT = new QAction(this);
|
||||
connect(aResetPT, &QAction::triggered, playerActions,
|
||||
[player, playerActions] { playerActions->actResetPT(player->getGameScene()->selectedCards()); });
|
||||
|
|
|
|||
|
|
@ -20,14 +20,15 @@ UtilityMenu::UtilityMenu(PlayerGraphicsItem *_player, QMenu *playerMenu) : QMenu
|
|||
connect(aUntapAll, &QAction::triggered, playerActions, &PlayerActions::actUntapAll);
|
||||
|
||||
aRollDie = new QAction(this);
|
||||
connect(aRollDie, &QAction::triggered, playerActions, &PlayerActions::actRollDie);
|
||||
connect(aRollDie, &QAction::triggered, playerActions, &PlayerActions::actRequestRollDieDialog);
|
||||
|
||||
aFlipCoin = new QAction(this);
|
||||
connect(aFlipCoin, &QAction::triggered, playerActions, &PlayerActions::actFlipCoin);
|
||||
|
||||
aCreateToken = new QAction(this);
|
||||
connect(aCreateToken, &QAction::triggered, playerActions,
|
||||
[this]() { player->getLogic()->getPlayerActions()->actCreateToken(getPredefinedTokens()); });
|
||||
connect(aCreateToken, &QAction::triggered, playerActions, [this]() {
|
||||
player->getLogic()->getPlayerActions()->actRequestCreateTokenDialog(getPredefinedTokens());
|
||||
});
|
||||
|
||||
aCreateAnotherToken = new QAction(this);
|
||||
connect(aCreateAnotherToken, &QAction::triggered, playerActions, &PlayerActions::actCreateAnotherToken);
|
||||
|
|
|
|||
|
|
@ -5,7 +5,6 @@
|
|||
#include "../../interface/widgets/tabs/tab_game.h"
|
||||
#include "../../interface/widgets/utility/get_text_with_max.h"
|
||||
#include "../board/card_item.h"
|
||||
#include "../client/settings/card_counter_settings.h"
|
||||
#include "../dialogs/dlg_move_top_cards_until.h"
|
||||
#include "../dialogs/dlg_roll_dice.h"
|
||||
#include "../zones/view_zone_logic.h"
|
||||
|
|
@ -175,30 +174,26 @@ void PlayerActions::actSortHand()
|
|||
emit requestSortHand(sortOptions + defaultOptions);
|
||||
}
|
||||
|
||||
void PlayerActions::actViewTopCards()
|
||||
void PlayerActions::actRequestViewTopCardsDialog()
|
||||
{
|
||||
int deckSize = player->getDeckZone()->getCards().size();
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(player->getGame()->getTab(), tr("View top cards of library"),
|
||||
tr("Number of cards: (max. %1)").arg(deckSize), defaultNumberTopCards, 1,
|
||||
deckSize, 1, &ok);
|
||||
if (ok) {
|
||||
defaultNumberTopCards = number;
|
||||
emit requestZoneViewToggle(ZoneNames::DECK, number);
|
||||
}
|
||||
emit requestViewTopCardsDialog(defaultNumberTopCards, player->getDeckZone()->getCards().size());
|
||||
}
|
||||
|
||||
void PlayerActions::actViewBottomCards()
|
||||
void PlayerActions::actViewTopCards(int number)
|
||||
{
|
||||
int deckSize = player->getDeckZone()->getCards().size();
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(player->getGame()->getTab(), tr("View bottom cards of library"),
|
||||
tr("Number of cards: (max. %1)").arg(deckSize), defaultNumberBottomCards, 1,
|
||||
deckSize, 1, &ok);
|
||||
if (ok) {
|
||||
defaultNumberBottomCards = number;
|
||||
emit requestZoneViewToggle(ZoneNames::DECK, number, true);
|
||||
}
|
||||
defaultNumberTopCards = number;
|
||||
emit requestZoneViewToggle(ZoneNames::DECK, number);
|
||||
}
|
||||
|
||||
void PlayerActions::actRequestViewBottomCardsDialog()
|
||||
{
|
||||
emit requestViewBottomCardsDialog(defaultNumberBottomCards, player->getDeckZone()->getCards().size());
|
||||
}
|
||||
|
||||
void PlayerActions::actViewBottomCards(int number)
|
||||
{
|
||||
defaultNumberBottomCards = number;
|
||||
emit requestZoneViewToggle(ZoneNames::DECK, number, true);
|
||||
}
|
||||
|
||||
void PlayerActions::actAlwaysRevealTopCard(bool alwaysRevealTopCard)
|
||||
|
|
@ -244,18 +239,20 @@ void PlayerActions::actShuffle()
|
|||
sendGameCommand(Command_Shuffle());
|
||||
}
|
||||
|
||||
void PlayerActions::actShuffleTop()
|
||||
void PlayerActions::actRequestShuffleTopDialog()
|
||||
{
|
||||
const int maxCards = player->getDeckZone()->getCards().size();
|
||||
if (maxCards == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Shuffle top cards of library"),
|
||||
tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberTopCards, 1,
|
||||
maxCards, 1, &ok);
|
||||
if (!ok) {
|
||||
emit requestShuffleTopDialog(defaultNumberTopCards, maxCards);
|
||||
}
|
||||
|
||||
void PlayerActions::actShuffleTop(int number)
|
||||
{
|
||||
const int maxCards = player->getDeckZone()->getCards().size();
|
||||
if (maxCards == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -273,18 +270,20 @@ void PlayerActions::actShuffleTop()
|
|||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void PlayerActions::actShuffleBottom()
|
||||
void PlayerActions::actRequestShuffleBottomDialog()
|
||||
{
|
||||
const int maxCards = player->getDeckZone()->getCards().size();
|
||||
if (maxCards == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Shuffle bottom cards of library"),
|
||||
tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberBottomCards, 1,
|
||||
maxCards, 1, &ok);
|
||||
if (!ok) {
|
||||
emit requestShuffleBottomDialog(defaultNumberBottomCards, maxCards);
|
||||
}
|
||||
|
||||
void PlayerActions::actShuffleBottom(int number)
|
||||
{
|
||||
const int maxCards = player->getDeckZone()->getCards().size();
|
||||
if (maxCards == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -309,21 +308,18 @@ void PlayerActions::actDrawCard()
|
|||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void PlayerActions::actMulligan()
|
||||
void PlayerActions::actRequestMulliganDialog()
|
||||
{
|
||||
int startSize = SettingsCache::instance().getStartingHandSize();
|
||||
int handSize = player->getHandZone()->getCards().size();
|
||||
int deckSize = player->getDeckZone()->getCards().size() + handSize;
|
||||
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Draw hand"),
|
||||
tr("Number of cards: (max. %1)").arg(deckSize) + '\n' +
|
||||
tr("0 and lower are in comparison to current hand size"),
|
||||
startSize, -handSize, deckSize, 1, &ok);
|
||||
emit requestMulliganDialog(startSize, handSize, deckSize);
|
||||
}
|
||||
|
||||
if (!ok) {
|
||||
return;
|
||||
}
|
||||
void PlayerActions::actMulligan(int number)
|
||||
{
|
||||
int handSize = player->getHandZone()->getCards().size();
|
||||
|
||||
if (number < 1) {
|
||||
number = handSize + number;
|
||||
|
|
@ -357,19 +353,19 @@ void PlayerActions::doMulligan(int number)
|
|||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void PlayerActions::actDrawCards()
|
||||
void PlayerActions::actRequestDrawCardsDialog()
|
||||
{
|
||||
int deckSize = player->getDeckZone()->getCards().size();
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Draw cards"),
|
||||
tr("Number of cards: (max. %1)").arg(deckSize), defaultNumberTopCards, 1,
|
||||
deckSize, 1, &ok);
|
||||
if (ok) {
|
||||
defaultNumberTopCards = number;
|
||||
Command_DrawCards cmd;
|
||||
cmd.set_number(static_cast<google::protobuf::uint32>(number));
|
||||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
emit requestDrawCardsDialog(defaultNumberTopCards, deckSize);
|
||||
}
|
||||
|
||||
void PlayerActions::actDrawCards(int number)
|
||||
{
|
||||
defaultNumberTopCards = number;
|
||||
Command_DrawCards cmd;
|
||||
cmd.set_number(static_cast<google::protobuf::uint32>(number));
|
||||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void PlayerActions::actUndoDraw()
|
||||
|
|
@ -427,36 +423,40 @@ void PlayerActions::actMoveTopCardToExile()
|
|||
|
||||
void PlayerActions::actMoveTopCardsToGrave()
|
||||
{
|
||||
moveTopCardsTo(ZoneNames::GRAVE, tr("grave"), false);
|
||||
actRequestMoveTopCardsToDialog(ZoneNames::GRAVE, tr("grave"), false);
|
||||
}
|
||||
|
||||
void PlayerActions::actMoveTopCardsToGraveFaceDown()
|
||||
{
|
||||
moveTopCardsTo(ZoneNames::GRAVE, tr("grave"), true);
|
||||
actRequestMoveTopCardsToDialog(ZoneNames::GRAVE, tr("grave"), true);
|
||||
}
|
||||
|
||||
void PlayerActions::actMoveTopCardsToExile()
|
||||
{
|
||||
moveTopCardsTo(ZoneNames::EXILE, tr("exile"), false);
|
||||
actRequestMoveTopCardsToDialog(ZoneNames::EXILE, tr("exile"), false);
|
||||
}
|
||||
|
||||
void PlayerActions::actMoveTopCardsToExileFaceDown()
|
||||
{
|
||||
moveTopCardsTo(ZoneNames::EXILE, tr("exile"), true);
|
||||
actRequestMoveTopCardsToDialog(ZoneNames::EXILE, tr("exile"), true);
|
||||
}
|
||||
|
||||
void PlayerActions::moveTopCardsTo(const QString &targetZone, const QString &zoneDisplayName, bool faceDown)
|
||||
void PlayerActions::actRequestMoveTopCardsToDialog(const QString &targetZone,
|
||||
const QString &zoneDisplayName,
|
||||
bool faceDown)
|
||||
{
|
||||
const int maxCards = player->getDeckZone()->getCards().size();
|
||||
if (maxCards == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Move top cards to %1").arg(zoneDisplayName),
|
||||
tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberTopCards, 1,
|
||||
maxCards, 1, &ok);
|
||||
if (!ok) {
|
||||
emit requestMoveTopCardsToDialog(defaultNumberTopCards, maxCards, targetZone, zoneDisplayName, faceDown);
|
||||
}
|
||||
|
||||
void PlayerActions::moveTopCardsTo(int number, const QString &targetZone, bool faceDown)
|
||||
{
|
||||
const int maxCards = player->getDeckZone()->getCards().size();
|
||||
if (maxCards == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -483,17 +483,16 @@ void PlayerActions::moveTopCardsTo(const QString &targetZone, const QString &zon
|
|||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void PlayerActions::actMoveTopCardsUntil()
|
||||
void PlayerActions::actRequestMoveTopCardsUntilDialog()
|
||||
{
|
||||
stopMoveTopCardsUntil();
|
||||
|
||||
DlgMoveTopCardsUntil dlg(player->getGame()->getTab(), movingCardsUntilOptions);
|
||||
if (!dlg.exec()) {
|
||||
return;
|
||||
}
|
||||
emit requestMoveTopCardsUntilDialog(movingCardsUntilOptions);
|
||||
}
|
||||
|
||||
auto expr = dlg.getExpr();
|
||||
movingCardsUntilOptions = dlg.getOptions();
|
||||
void PlayerActions::moveTopCardsUntil(const QString &expr, MoveTopCardsUntilOptions options)
|
||||
{
|
||||
movingCardsUntilOptions = options;
|
||||
|
||||
if (player->getDeckZone()->getCards().empty()) {
|
||||
stopMoveTopCardsUntil();
|
||||
|
|
@ -622,36 +621,40 @@ void PlayerActions::actMoveBottomCardToExile()
|
|||
|
||||
void PlayerActions::actMoveBottomCardsToGrave()
|
||||
{
|
||||
moveBottomCardsTo(ZoneNames::GRAVE, tr("grave"), false);
|
||||
actRequestMoveBottomCardsToDialog(ZoneNames::GRAVE, tr("grave"), false);
|
||||
}
|
||||
|
||||
void PlayerActions::actMoveBottomCardsToGraveFaceDown()
|
||||
{
|
||||
moveBottomCardsTo(ZoneNames::GRAVE, tr("grave"), true);
|
||||
actRequestMoveBottomCardsToDialog(ZoneNames::GRAVE, tr("grave"), true);
|
||||
}
|
||||
|
||||
void PlayerActions::actMoveBottomCardsToExile()
|
||||
{
|
||||
moveBottomCardsTo(ZoneNames::EXILE, tr("exile"), false);
|
||||
actRequestMoveBottomCardsToDialog(ZoneNames::EXILE, tr("exile"), false);
|
||||
}
|
||||
|
||||
void PlayerActions::actMoveBottomCardsToExileFaceDown()
|
||||
{
|
||||
moveBottomCardsTo(ZoneNames::EXILE, tr("exile"), true);
|
||||
actRequestMoveBottomCardsToDialog(ZoneNames::EXILE, tr("exile"), true);
|
||||
}
|
||||
|
||||
void PlayerActions::moveBottomCardsTo(const QString &targetZone, const QString &zoneDisplayName, bool faceDown)
|
||||
void PlayerActions::actRequestMoveBottomCardsToDialog(const QString &targetZone,
|
||||
const QString &zoneDisplayName,
|
||||
bool faceDown)
|
||||
{
|
||||
const int maxCards = player->getDeckZone()->getCards().size();
|
||||
if (maxCards == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Move bottom cards to %1").arg(zoneDisplayName),
|
||||
tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberBottomCards, 1,
|
||||
maxCards, 1, &ok);
|
||||
if (!ok) {
|
||||
emit requestMoveBottomCardsToDialog(defaultNumberBottomCards, maxCards, targetZone, zoneDisplayName, faceDown);
|
||||
}
|
||||
|
||||
void PlayerActions::moveBottomCardsTo(int number, const QString &targetZone, bool faceDown)
|
||||
{
|
||||
const int maxCards = player->getDeckZone()->getCards().size();
|
||||
if (maxCards == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
@ -763,20 +766,24 @@ void PlayerActions::actDrawBottomCard()
|
|||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void PlayerActions::actDrawBottomCards()
|
||||
void PlayerActions::actRequestDrawBottomCardsDialog()
|
||||
{
|
||||
const int maxCards = player->getDeckZone()->getCards().size();
|
||||
if (maxCards == 0) {
|
||||
return;
|
||||
}
|
||||
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(player->getGame()->getTab(), tr("Draw bottom cards"),
|
||||
tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberBottomCards, 1,
|
||||
maxCards, 1, &ok);
|
||||
if (!ok) {
|
||||
emit requestDrawBottomCardsDialog(defaultNumberBottomCards, maxCards);
|
||||
}
|
||||
|
||||
void PlayerActions::actDrawBottomCards(int number)
|
||||
{
|
||||
const int maxCards = player->getDeckZone()->getCards().size();
|
||||
if (maxCards == 0) {
|
||||
return;
|
||||
} else if (number > maxCards) {
|
||||
}
|
||||
|
||||
if (number > maxCards) {
|
||||
number = maxCards;
|
||||
}
|
||||
defaultNumberBottomCards = number;
|
||||
|
|
@ -843,16 +850,16 @@ void PlayerActions::actUntapAll()
|
|||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void PlayerActions::actRollDie()
|
||||
void PlayerActions::actRequestRollDieDialog()
|
||||
{
|
||||
DlgRollDice dlg(player->getGame()->getTab());
|
||||
if (!dlg.exec()) {
|
||||
return;
|
||||
}
|
||||
emit requestRollDieDialog();
|
||||
}
|
||||
|
||||
void PlayerActions::actRollDie(int sides, int count)
|
||||
{
|
||||
Command_RollDie cmd;
|
||||
cmd.set_sides(dlg.getDieSideCount());
|
||||
cmd.set_count(dlg.getDiceToRollCount());
|
||||
cmd.set_sides(sides);
|
||||
cmd.set_count(count);
|
||||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
|
|
@ -864,14 +871,14 @@ void PlayerActions::actFlipCoin()
|
|||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void PlayerActions::actCreateToken(const QStringList &predefinedTokens)
|
||||
void PlayerActions::actRequestCreateTokenDialog(const QStringList &predefinedTokens)
|
||||
{
|
||||
DlgCreateToken dlg(predefinedTokens, player->getGame()->getTab());
|
||||
if (!dlg.exec()) {
|
||||
return;
|
||||
}
|
||||
emit requestCreateTokenDialog(predefinedTokens);
|
||||
}
|
||||
|
||||
lastTokenInfo = dlg.getTokenInfo();
|
||||
void PlayerActions::actCreateToken(TokenInfo tokenToCreate)
|
||||
{
|
||||
lastTokenInfo = tokenToCreate;
|
||||
|
||||
ExactCard correctedCard = CardDatabaseManager::query()->guessCard({lastTokenInfo.name, lastTokenInfo.providerId});
|
||||
if (correctedCard) {
|
||||
|
|
@ -951,23 +958,17 @@ void PlayerActions::actCreatePredefinedToken()
|
|||
void PlayerActions::actCreateRelatedCard()
|
||||
{
|
||||
const CardItem *sourceCard = player->getGame()->getActiveCard();
|
||||
|
||||
if (!sourceCard) {
|
||||
return;
|
||||
}
|
||||
|
||||
auto *action = static_cast<QAction *>(sender());
|
||||
// If there is a better way of passing a CardRelation through a QAction, please add it here.
|
||||
auto relatedCards = sourceCard->getCardInfo().getAllRelatedCards();
|
||||
CardRelation *cardRelation = relatedCards.at(action->data().toInt());
|
||||
|
||||
/*
|
||||
* If we make a token via "Token: TokenName"
|
||||
* then let's allow it to be created via "create another token"
|
||||
*/
|
||||
if (createRelatedFromRelation(sourceCard, cardRelation) && cardRelation->getCanCreateAnother()) {
|
||||
ExactCard relatedCard = CardDatabaseManager::query()->getCardFromSameSet(cardRelation->getName(),
|
||||
sourceCard->getCard().getPrinting());
|
||||
setLastToken(relatedCard.getCardPtr());
|
||||
}
|
||||
CardRelation *cardRelation = relatedCards.at(action->data().toInt());
|
||||
actRequestCreateRelatedFromRelationDialog(sourceCard, cardRelation);
|
||||
}
|
||||
|
||||
void PlayerActions::actCreateAllRelatedCards()
|
||||
|
|
@ -987,7 +988,9 @@ void PlayerActions::actCreateAllRelatedCards()
|
|||
|
||||
if (relatedCards.length() == 1) {
|
||||
cardRelation = relatedCards.at(0);
|
||||
if (createRelatedFromRelation(sourceCard, cardRelation)) {
|
||||
lastRelatedCreationSucceeded = false; // reset before emit
|
||||
actRequestCreateRelatedFromRelationDialog(sourceCard, cardRelation);
|
||||
if (lastRelatedCreationSucceeded) {
|
||||
++tokensTypesCreated;
|
||||
}
|
||||
} else {
|
||||
|
|
@ -999,15 +1002,18 @@ void PlayerActions::actCreateAllRelatedCards()
|
|||
}
|
||||
}
|
||||
switch (nonExcludedRelatedCards.length()) {
|
||||
case 1: // if nonExcludedRelatedCards == 1
|
||||
case 1:
|
||||
cardRelation = nonExcludedRelatedCards.at(0);
|
||||
if (createRelatedFromRelation(sourceCard, cardRelation)) {
|
||||
lastRelatedCreationSucceeded = false; // reset before emit
|
||||
actRequestCreateRelatedFromRelationDialog(sourceCard, cardRelation);
|
||||
if (lastRelatedCreationSucceeded) {
|
||||
++tokensTypesCreated;
|
||||
}
|
||||
break;
|
||||
|
||||
// If all are marked "Exclude", then treat the situation as if none of them are.
|
||||
// We won't accept "garbage in, garbage out", here.
|
||||
case 0: // else if nonExcludedRelatedCards == 0
|
||||
case 0:
|
||||
for (CardRelation *cardRelationAll : relatedCards) {
|
||||
if (!cardRelationAll->getDoesAttach() && !cardRelationAll->getIsVariable()) {
|
||||
dbName = cardRelationAll->getName();
|
||||
|
|
@ -1022,7 +1028,8 @@ void PlayerActions::actCreateAllRelatedCards()
|
|||
}
|
||||
}
|
||||
break;
|
||||
default: // else
|
||||
|
||||
default:
|
||||
for (CardRelation *cardRelationNotExcluded : nonExcludedRelatedCards) {
|
||||
if (!cardRelationNotExcluded->getDoesAttach() && !cardRelationNotExcluded->getIsVariable()) {
|
||||
dbName = cardRelationNotExcluded->getName();
|
||||
|
|
@ -1050,50 +1057,83 @@ void PlayerActions::actCreateAllRelatedCards()
|
|||
}
|
||||
}
|
||||
|
||||
bool PlayerActions::createRelatedFromRelation(const CardItem *sourceCard, const CardRelation *cardRelation)
|
||||
void PlayerActions::actRequestCreateRelatedFromRelationDialog(const CardItem *sourceCard,
|
||||
const CardRelation *cardRelation)
|
||||
{
|
||||
emit requestCreateRelatedFromRelationDialog(sourceCard, cardRelation);
|
||||
}
|
||||
|
||||
bool PlayerActions::createRelatedFromRelation(const CardItem *sourceCard,
|
||||
const CardRelation *cardRelation,
|
||||
int variableCount)
|
||||
{
|
||||
if (sourceCard == nullptr || cardRelation == nullptr) {
|
||||
return false;
|
||||
}
|
||||
QString dbName = cardRelation->getName();
|
||||
bool persistent = cardRelation->getIsPersistent();
|
||||
|
||||
const QString dbName = cardRelation->getName();
|
||||
const bool persistent = cardRelation->getIsPersistent();
|
||||
|
||||
// Variable relations always use DoesNotAttach, regardless of the count the user
|
||||
// entered.
|
||||
if (cardRelation->getIsVariable()) {
|
||||
bool ok;
|
||||
player->setDialogSemaphore(true);
|
||||
int count = QInputDialog::getInt(player->getGame()->getTab(), tr("Create tokens"), tr("Number:"),
|
||||
cardRelation->getDefaultCount(), 1, MAX_TOKENS_PER_DIALOG, 1, &ok);
|
||||
player->setDialogSemaphore(false);
|
||||
if (!ok) {
|
||||
if (variableCount <= 0) {
|
||||
return false;
|
||||
}
|
||||
for (int i = 0; i < variableCount; ++i) {
|
||||
createCard(sourceCard, dbName, CardRelationType::DoesNotAttach, persistent);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
const int count = cardRelation->getDefaultCount();
|
||||
|
||||
if (count > 1) {
|
||||
for (int i = 0; i < count; ++i) {
|
||||
createCard(sourceCard, dbName, CardRelationType::DoesNotAttach, persistent);
|
||||
}
|
||||
} else if (cardRelation->getDefaultCount() > 1) {
|
||||
for (int i = 0; i < cardRelation->getDefaultCount(); ++i) {
|
||||
createCard(sourceCard, dbName, CardRelationType::DoesNotAttach, persistent);
|
||||
}
|
||||
} else {
|
||||
CardRelationType attachType;
|
||||
// do not attempt to attach to another player's cards, this causes the card to attempt to attach to the same
|
||||
// cardid on the local player's field instead, which is an entirely different card!
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
attachType = cardRelation->getAttachType();
|
||||
} else {
|
||||
attachType = CardRelationType::DoesNotAttach;
|
||||
}
|
||||
|
||||
// move card onto table first if attaching from some other zone
|
||||
// we only do this for AttachTo because cross-zone TransformInto is already handled server-side
|
||||
if (attachType == CardRelationType::AttachTo && sourceCard->getZone()->getName() != ZoneNames::TABLE) {
|
||||
playCardToTable(sourceCard, false);
|
||||
}
|
||||
|
||||
createCard(sourceCard, dbName, attachType, persistent);
|
||||
return true;
|
||||
}
|
||||
|
||||
CardRelationType attachType;
|
||||
// do not attempt to attach to another player's cards, this causes the card to attempt to attach to the same
|
||||
// cardid on the local player's field instead, which is an entirely different card!
|
||||
if (player->getPlayerInfo()->getLocalOrJudge()) {
|
||||
attachType = cardRelation->getAttachType();
|
||||
} else {
|
||||
attachType = CardRelationType::DoesNotAttach;
|
||||
}
|
||||
|
||||
// move card onto table first if attaching from some other zone
|
||||
// we only do this for AttachTo because cross-zone TransformInto is already handled server-side
|
||||
if (attachType == CardRelationType::AttachTo && sourceCard->getZone()->getName() != ZoneNames::TABLE) {
|
||||
playCardToTable(sourceCard, false);
|
||||
}
|
||||
|
||||
createCard(sourceCard, dbName, attachType, persistent);
|
||||
return true;
|
||||
}
|
||||
|
||||
void PlayerActions::onRelatedCardCreated(const CardItem *sourceCard, const CardRelation *cardRelation)
|
||||
{
|
||||
if (sourceCard == nullptr || cardRelation == nullptr) {
|
||||
return;
|
||||
}
|
||||
|
||||
/*
|
||||
* If we make a token via "Token: TokenName"
|
||||
* then let's allow it to be created via "create another token"
|
||||
*/
|
||||
if (!cardRelation->getCanCreateAnother()) {
|
||||
return;
|
||||
}
|
||||
|
||||
ExactCard relatedCard =
|
||||
CardDatabaseManager::query()->getCardFromSameSet(cardRelation->getName(), sourceCard->getCard().getPrinting());
|
||||
|
||||
setLastToken(relatedCard.getCardPtr());
|
||||
}
|
||||
|
||||
void PlayerActions::createCard(const CardItem *sourceCard,
|
||||
const QString &dbCardName,
|
||||
CardRelationType attachType,
|
||||
|
|
@ -1171,35 +1211,29 @@ void PlayerActions::actSayMessage()
|
|||
sendGameCommand(cmd);
|
||||
}
|
||||
|
||||
void PlayerActions::actMoveCardXCardsFromTop(QList<CardItem *> selectedCards)
|
||||
void PlayerActions::actRequestMoveCardXCardsFromTopDialog()
|
||||
{
|
||||
int deckSize = player->getDeckZone()->getCards().size() + 1; // add the card to move to the deck
|
||||
bool ok;
|
||||
int number =
|
||||
QInputDialog::getInt(player->getGame()->getTab(), tr("Place card X cards from top of library"),
|
||||
tr("Which position should this card be placed:") + "\n" + tr("(max. %1)").arg(deckSize),
|
||||
defaultNumberTopCardsToPlaceBelow, 1, deckSize, 1, &ok);
|
||||
number -= 1; // indexes start at 0
|
||||
|
||||
if (!ok) {
|
||||
return;
|
||||
}
|
||||
emit requestMoveCardXCardsFromTopDialog(defaultNumberTopCardsToPlaceBelow, deckSize);
|
||||
}
|
||||
|
||||
void PlayerActions::actMoveCardXCardsFromTop(QList<CardItem *> selectedCards, int number)
|
||||
{
|
||||
defaultNumberTopCardsToPlaceBelow = number;
|
||||
|
||||
QList<CardItem *> cardList = selectedCards;
|
||||
if (cardList.isEmpty()) {
|
||||
if (selectedCards.isEmpty()) {
|
||||
return;
|
||||
}
|
||||
|
||||
QList<const ::google::protobuf::Message *> commandList;
|
||||
ListOfCardsToMove idList;
|
||||
for (const auto &i : cardList) {
|
||||
for (const auto &i : selectedCards) {
|
||||
idList.add_card()->set_card_id(i->getId());
|
||||
}
|
||||
|
||||
int startPlayerId = cardList[0]->getZone()->getPlayer()->getPlayerInfo()->getId();
|
||||
QString startZone = cardList[0]->getZone()->getName();
|
||||
int startPlayerId = selectedCards[0]->getZone()->getPlayer()->getPlayerInfo()->getId();
|
||||
QString startZone = selectedCards[0]->getZone()->getName();
|
||||
|
||||
auto *cmd = new Command_MoveCard;
|
||||
cmd->set_start_player_id(startPlayerId);
|
||||
|
|
@ -1284,24 +1318,22 @@ void PlayerActions::actResetPT(QList<CardItem *> selectedCards)
|
|||
}
|
||||
}
|
||||
|
||||
void PlayerActions::actSetPT(QList<CardItem *> selectedCards)
|
||||
void PlayerActions::actRequestSetPTDialog(QList<CardItem *> selectedCards)
|
||||
{
|
||||
QString oldPT;
|
||||
int playerid = player->getPlayerInfo()->getId();
|
||||
|
||||
for (auto card : selectedCards) {
|
||||
if (!card->getPT().isEmpty()) {
|
||||
oldPT = card->getPT();
|
||||
}
|
||||
}
|
||||
bool ok;
|
||||
player->setDialogSemaphore(true);
|
||||
QString pt = getTextWithMax(player->getGame()->getTab(), tr("Change power/toughness"), tr("Change stats to:"),
|
||||
QLineEdit::Normal, oldPT, &ok);
|
||||
player->setDialogSemaphore(false);
|
||||
if (player->clearCardsToDelete() || !ok) {
|
||||
return;
|
||||
}
|
||||
|
||||
emit requestSetPTDialog(oldPT);
|
||||
}
|
||||
|
||||
void PlayerActions::actSetPT(QList<CardItem *> selectedCards, const QString &pt)
|
||||
{
|
||||
int playerid = player->getPlayerInfo()->getId();
|
||||
|
||||
const auto ptList = CardItem::parsePT(pt);
|
||||
bool empty = ptList.isEmpty();
|
||||
|
|
@ -1426,7 +1458,7 @@ void AnnotationDialog::keyPressEvent(QKeyEvent *event)
|
|||
QInputDialog::keyPressEvent(event);
|
||||
}
|
||||
|
||||
void PlayerActions::actSetAnnotation(QList<CardItem *> selectedCards)
|
||||
void PlayerActions::actRequestSetAnnotationDialog(QList<CardItem *> selectedCards)
|
||||
{
|
||||
QString oldAnnotation;
|
||||
for (auto card : selectedCards) {
|
||||
|
|
@ -1435,19 +1467,11 @@ void PlayerActions::actSetAnnotation(QList<CardItem *> selectedCards)
|
|||
}
|
||||
}
|
||||
|
||||
player->setDialogSemaphore(true);
|
||||
AnnotationDialog *dialog = new AnnotationDialog(player->getGame()->getTab());
|
||||
dialog->setOptions(QInputDialog::UsePlainTextEditForTextInput);
|
||||
dialog->setWindowTitle(tr("Set annotation"));
|
||||
dialog->setLabelText(tr("Please enter the new annotation:"));
|
||||
dialog->setTextValue(oldAnnotation);
|
||||
bool ok = dialog->exec();
|
||||
player->setDialogSemaphore(false);
|
||||
if (player->clearCardsToDelete() || !ok) {
|
||||
return;
|
||||
}
|
||||
QString annotation = dialog->textValue().left(MAX_NAME_LENGTH);
|
||||
emit requestSetAnnotationDialog(oldAnnotation);
|
||||
}
|
||||
|
||||
void PlayerActions::actSetAnnotation(QList<CardItem *> selectedCards, const QString &annotation)
|
||||
{
|
||||
QList<const ::google::protobuf::Message *> commandList;
|
||||
for (auto card : selectedCards) {
|
||||
auto *cmd = new Command_SetCardAttr;
|
||||
|
|
@ -1519,10 +1543,8 @@ void PlayerActions::offsetCardCounter(QList<CardItem *> selectedCards, int count
|
|||
sendGameCommand(prepareGameCommand(commandList));
|
||||
}
|
||||
|
||||
void PlayerActions::actSetCardCounter(QList<CardItem *> selectedCards, int counterId)
|
||||
void PlayerActions::actRequestSetCardCounterDialog(QList<CardItem *> selectedCards, int counterId)
|
||||
{
|
||||
player->setDialogSemaphore(true);
|
||||
|
||||
// If a single card is selected, we show the old value in the dialog. Otherwise, we show "x"
|
||||
QString oldValueForDlg = "x";
|
||||
if (selectedCards.size() == 1) {
|
||||
|
|
@ -1530,22 +1552,16 @@ void PlayerActions::actSetCardCounter(QList<CardItem *> selectedCards, int count
|
|||
oldValueForDlg = QString::number(card->getCounters().value(counterId, 0));
|
||||
}
|
||||
|
||||
auto &cardCounterSettings = SettingsCache::instance().cardCounters();
|
||||
QString counterName = cardCounterSettings.displayName(counterId);
|
||||
|
||||
AbstractCounterDialog dialog(counterName, oldValueForDlg, player->getGame()->getTab());
|
||||
int ok = dialog.exec();
|
||||
|
||||
player->setDialogSemaphore(false);
|
||||
if (player->clearCardsToDelete() || !ok) {
|
||||
return;
|
||||
}
|
||||
emit requestSetCardCounterDialog(counterId, oldValueForDlg);
|
||||
}
|
||||
|
||||
void PlayerActions::actSetCardCounter(QList<CardItem *> selectedCards, int counterId, const QString &counterValue)
|
||||
{
|
||||
QList<const ::google::protobuf::Message *> commandList;
|
||||
for (auto card : selectedCards) {
|
||||
int oldValue = card->getCounters().value(counterId, 0);
|
||||
Expression exp(oldValue);
|
||||
double parsed = exp.parse(dialog.textValue());
|
||||
double parsed = exp.parse(counterValue);
|
||||
// Clamp in double precision first to avoid UB, then cast
|
||||
int number = static_cast<int>(qBound(0.0, parsed, static_cast<double>(MAX_COUNTERS_ON_CARD)));
|
||||
|
||||
|
|
|
|||
|
|
@ -58,6 +58,31 @@ public:
|
|||
}
|
||||
|
||||
signals:
|
||||
void requestViewTopCardsDialog(int defaultNumberTopCards, int deckSize);
|
||||
void requestViewBottomCardsDialog(int defaultNumberBottomCards, int deckSize);
|
||||
void requestShuffleTopDialog(int defaultNumberTopCards, int maxCards);
|
||||
void requestShuffleBottomDialog(int defaultNumberBottomCards, int maxCards);
|
||||
void requestMulliganDialog(int startSize, int handSize, int deckSize);
|
||||
void requestDrawCardsDialog(int defaultNumberTopCards, int deckSize);
|
||||
void requestMoveTopCardsToDialog(int defaultNumberTopCards,
|
||||
int maxCards,
|
||||
const QString &targetZone,
|
||||
const QString &zoneDisplayName,
|
||||
bool faceDown);
|
||||
void requestMoveTopCardsUntilDialog(MoveTopCardsUntilOptions options);
|
||||
void requestMoveBottomCardsToDialog(int defaultNumberBottomCards,
|
||||
int maxCards,
|
||||
const QString &targetZone,
|
||||
const QString &zoneDisplayName,
|
||||
bool faceDown);
|
||||
void requestDrawBottomCardsDialog(int defaultNumberBottomCards, int maxCards);
|
||||
void requestRollDieDialog();
|
||||
void requestCreateTokenDialog(const QStringList &predefinedTokens);
|
||||
void requestCreateRelatedFromRelationDialog(const CardItem *sourceCard, const CardRelation *cardRelation);
|
||||
void requestMoveCardXCardsFromTopDialog(int defaultNumberTopCardsToPlaceBelow, int deckSize);
|
||||
void requestSetPTDialog(const QString &oldPT);
|
||||
void requestSetAnnotationDialog(const QString &oldAnnotation);
|
||||
void requestSetCardCounterDialog(int counterId, const QString &oldValueForDlg);
|
||||
void requestZoneViewToggle(const QString &zoneName, int numberCards, bool isReversed = false);
|
||||
void requestSortHand(const QList<CardList::SortOption> &options);
|
||||
void requestEnableAndSetCreateAnotherTokenAction(const QString &lastTokenName);
|
||||
|
|
@ -70,17 +95,30 @@ public slots:
|
|||
void playCardToTable(const CardItem *c, bool faceDown);
|
||||
|
||||
void actUntapAll();
|
||||
void actRollDie();
|
||||
void actRequestRollDieDialog();
|
||||
void actRollDie(int sides, int count);
|
||||
void actFlipCoin();
|
||||
void actCreateToken(const QStringList &predefinedTokens);
|
||||
void actRequestCreateTokenDialog(const QStringList &predefinedTokens);
|
||||
void actCreateToken(TokenInfo tokenToCreate);
|
||||
void actCreateAnotherToken();
|
||||
void actRequestCreateRelatedFromRelationDialog(const CardItem *sourceCard, const CardRelation *cardRelation);
|
||||
bool createRelatedFromRelation(const CardItem *sourceCard, const CardRelation *cardRelation, int variableCount);
|
||||
void onRelatedCardCreated(const CardItem *sourceCard, const CardRelation *cardRelation);
|
||||
void setLastRelatedCreationSucceeded(bool succeeded)
|
||||
{
|
||||
lastRelatedCreationSucceeded = succeeded;
|
||||
}
|
||||
void actShuffle();
|
||||
void actShuffleTop();
|
||||
void actShuffleBottom();
|
||||
void actRequestShuffleTopDialog();
|
||||
void actShuffleTop(int number);
|
||||
void actRequestShuffleBottomDialog();
|
||||
void actShuffleBottom(int number);
|
||||
void actDrawCard();
|
||||
void actDrawCards();
|
||||
void actRequestDrawCardsDialog();
|
||||
void actDrawCards(int number);
|
||||
void actUndoDraw();
|
||||
void actMulligan();
|
||||
void actRequestMulliganDialog();
|
||||
void actMulligan(int number);
|
||||
void actMulliganSameSize();
|
||||
void actMulliganMinusOne();
|
||||
void doMulligan(int number);
|
||||
|
|
@ -97,10 +135,14 @@ public slots:
|
|||
void actMoveTopCardsToGraveFaceDown();
|
||||
void actMoveTopCardsToExile();
|
||||
void actMoveTopCardsToExileFaceDown();
|
||||
void actMoveTopCardsUntil();
|
||||
void actRequestMoveTopCardsUntilDialog();
|
||||
void moveTopCardsUntil(const QString &expr, MoveTopCardsUntilOptions options);
|
||||
void actMoveTopCardToBottom();
|
||||
void actRequestMoveTopCardsToDialog(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
|
||||
void moveTopCardsTo(int number, const QString &targetZone, bool faceDown);
|
||||
void actDrawBottomCard();
|
||||
void actDrawBottomCards();
|
||||
void actRequestDrawBottomCardsDialog();
|
||||
void actDrawBottomCards(int number);
|
||||
void actMoveBottomCardToPlay();
|
||||
void actMoveBottomCardToPlayFaceDown();
|
||||
void actMoveBottomCardToGrave();
|
||||
|
|
@ -110,6 +152,8 @@ public slots:
|
|||
void actMoveBottomCardsToExile();
|
||||
void actMoveBottomCardsToExileFaceDown();
|
||||
void actMoveBottomCardToTop();
|
||||
void actRequestMoveBottomCardsToDialog(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
|
||||
void moveBottomCardsTo(int number, const QString &targetZone, bool faceDown);
|
||||
|
||||
void actSelectAll();
|
||||
void actSelectRow();
|
||||
|
|
@ -117,8 +161,10 @@ public slots:
|
|||
|
||||
void actViewLibrary();
|
||||
void actViewHand();
|
||||
void actViewTopCards();
|
||||
void actViewBottomCards();
|
||||
void actRequestViewTopCardsDialog();
|
||||
void actViewTopCards(int number);
|
||||
void actRequestViewBottomCardsDialog();
|
||||
void actViewBottomCards(int number);
|
||||
void actAlwaysRevealTopCard(bool alwaysRevealTopCard);
|
||||
void actAlwaysLookAtTopCard(bool alwaysRevealTopCard);
|
||||
void actViewGraveyard();
|
||||
|
|
@ -135,17 +181,20 @@ public slots:
|
|||
void actCreateRelatedCard();
|
||||
void actCreateAllRelatedCards();
|
||||
|
||||
void actMoveCardXCardsFromTop(QList<CardItem *> selectedCards);
|
||||
void actRequestMoveCardXCardsFromTopDialog();
|
||||
void actMoveCardXCardsFromTop(QList<CardItem *> selectedCards, int number);
|
||||
void actRemoveCardCounter(QList<CardItem *> selectedCards, int counterId);
|
||||
void actAddCardCounter(QList<CardItem *> selectedCards, int counterId);
|
||||
void actSetCardCounter(QList<CardItem *> selectedCards, int counterId);
|
||||
void actRequestSetCardCounterDialog(QList<CardItem *> selectedCards, int counterId);
|
||||
void actSetCardCounter(QList<CardItem *> selectedCards, int counterId, const QString &counterValue);
|
||||
void actIncrementAllCardCounters(QList<CardItem *> cardsToUpdate);
|
||||
void actAttach();
|
||||
void actUnattach(QList<CardItem *> selectedCards);
|
||||
void actDrawArrow();
|
||||
void actIncPT(QList<CardItem *> selectedCards, int deltaP, int deltaT);
|
||||
void actResetPT(QList<CardItem *> selectedCards);
|
||||
void actSetPT(QList<CardItem *> selectedCards);
|
||||
void actRequestSetPTDialog(QList<CardItem *> selectedCards);
|
||||
void actSetPT(QList<CardItem *> selectedCards, const QString &pt);
|
||||
void actIncP(QList<CardItem *> selectedCards);
|
||||
void actDecP(QList<CardItem *> selectedCards);
|
||||
void actIncT(QList<CardItem *> selectedCards);
|
||||
|
|
@ -157,7 +206,8 @@ public slots:
|
|||
|
||||
void actReduceLifeByPower(QList<CardItem *> selectedCards);
|
||||
|
||||
void actSetAnnotation(QList<CardItem *> selectedCards);
|
||||
void actRequestSetAnnotationDialog(QList<CardItem *> selectedCards);
|
||||
void actSetAnnotation(QList<CardItem *> selectedCards, const QString &annotation);
|
||||
void actReveal(QList<CardItem *> selectedCards, QAction *action);
|
||||
void actRevealHand(int revealToPlayerId);
|
||||
void actRevealRandomHandCard(int revealToPlayerId);
|
||||
|
|
@ -184,14 +234,12 @@ private:
|
|||
int movingCardsUntilCounter = 0;
|
||||
MoveTopCardsUntilOptions movingCardsUntilOptions;
|
||||
|
||||
void moveTopCardsTo(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
|
||||
void moveBottomCardsTo(const QString &targetZone, const QString &zoneDisplayName, bool faceDown);
|
||||
bool lastRelatedCreationSucceeded = false;
|
||||
|
||||
void createCard(const CardItem *sourceCard,
|
||||
const QString &dbCardName,
|
||||
CardRelationType attach = CardRelationType::DoesNotAttach,
|
||||
bool persistent = false);
|
||||
bool createRelatedFromRelation(const CardItem *sourceCard, const CardRelation *cardRelation);
|
||||
|
||||
void playSelectedCards(QList<CardItem *> selectedCards, bool faceDown = false);
|
||||
|
||||
|
|
|
|||
298
cockatrice/src/game/player/player_dialogs.cpp
Normal file
298
cockatrice/src/game/player/player_dialogs.cpp
Normal file
|
|
@ -0,0 +1,298 @@
|
|||
#include "player_dialogs.h"
|
||||
|
||||
#include "../../client/settings/card_counter_settings.h"
|
||||
#include "../../interface/widgets/utility/get_text_with_max.h"
|
||||
#include "../board/card_item.h"
|
||||
#include "../dialogs/dlg_roll_dice.h"
|
||||
#include "../player/player_graphics_item.h"
|
||||
|
||||
#include <QInputDialog>
|
||||
#include <libcockatrice/card/relation/card_relation.h>
|
||||
|
||||
PlayerDialogs::PlayerDialogs(PlayerGraphicsItem *_player, PlayerActions *_playerActions)
|
||||
: QObject(_player), player(_player), playerActions(_playerActions)
|
||||
{
|
||||
connect(playerActions, &PlayerActions::requestViewTopCardsDialog, this,
|
||||
&PlayerDialogs::onViewTopCardsDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestViewBottomCardsDialog, this,
|
||||
&PlayerDialogs::onViewBottomCardsDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestShuffleTopDialog, this, &PlayerDialogs::onShuffleTopDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestShuffleBottomDialog, this,
|
||||
&PlayerDialogs::onShuffleBottomDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestMulliganDialog, this, &PlayerDialogs::onMulliganDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestDrawCardsDialog, this, &PlayerDialogs::onDrawCardsDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestMoveTopCardsToDialog, this,
|
||||
&PlayerDialogs::onMoveTopCardsToDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestMoveTopCardsUntilDialog, this,
|
||||
&PlayerDialogs::onMoveTopCardsUntilDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestMoveBottomCardsToDialog, this,
|
||||
&PlayerDialogs::onMoveBottomCardsToDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestDrawBottomCardsDialog, this,
|
||||
&PlayerDialogs::onDrawBottomCardsDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestRollDieDialog, this, &PlayerDialogs::onRollDieDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestCreateTokenDialog, this,
|
||||
&PlayerDialogs::onCreateTokenDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestCreateRelatedFromRelationDialog, this,
|
||||
&PlayerDialogs::onCreateRelatedFromRelationDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestMoveCardXCardsFromTopDialog, this,
|
||||
&PlayerDialogs::onMoveCardXCardsFromTopDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestSetPTDialog, this, &PlayerDialogs::onSetPTDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestSetAnnotationDialog, this,
|
||||
&PlayerDialogs::onSetAnnotationDialogRequested);
|
||||
|
||||
connect(playerActions, &PlayerActions::requestSetCardCounterDialog, this,
|
||||
&PlayerDialogs::onSetCardCounterDialogRequested);
|
||||
}
|
||||
|
||||
void PlayerDialogs::onViewTopCardsDialogRequested(int defaultNumberTopCards, int deckSize)
|
||||
{
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(dialogParent(), tr("View top cards of library"),
|
||||
tr("Number of cards: (max. %1)").arg(deckSize), defaultNumberTopCards, 1,
|
||||
deckSize, 1, &ok);
|
||||
if (ok) {
|
||||
playerActions->actViewTopCards(number);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onViewBottomCardsDialogRequested(int defaultNumberBottomCards, int deckSize)
|
||||
{
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(dialogParent(), tr("View bottom cards of library"),
|
||||
tr("Number of cards: (max. %1)").arg(deckSize), defaultNumberBottomCards, 1,
|
||||
deckSize, 1, &ok);
|
||||
if (ok) {
|
||||
playerActions->actViewBottomCards(number);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onShuffleTopDialogRequested(int defaultNumberTopCards, int maxCards)
|
||||
{
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(dialogParent(), tr("Shuffle top cards of library"),
|
||||
tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberTopCards, 1,
|
||||
maxCards, 1, &ok);
|
||||
if (ok) {
|
||||
playerActions->actShuffleTop(number);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onShuffleBottomDialogRequested(int defaultNumberBottomCards, int maxCards)
|
||||
{
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(dialogParent(), tr("Shuffle bottom cards of library"),
|
||||
tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberBottomCards, 1,
|
||||
maxCards, 1, &ok);
|
||||
if (ok) {
|
||||
playerActions->actShuffleBottom(number);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onMulliganDialogRequested(int startSize, int handSize, int deckSize)
|
||||
{
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(dialogParent(), tr("Draw hand"),
|
||||
tr("Number of cards: (max. %1)").arg(deckSize) + '\n' +
|
||||
tr("0 and lower are in comparison to current hand size"),
|
||||
startSize, -handSize, deckSize, 1, &ok);
|
||||
|
||||
if (ok) {
|
||||
playerActions->actMulligan(number);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onDrawCardsDialogRequested(int defaultNumberTopCards, int deckSize)
|
||||
{
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(dialogParent(), tr("Draw cards"), tr("Number of cards: (max. %1)").arg(deckSize),
|
||||
defaultNumberTopCards, 1, deckSize, 1, &ok);
|
||||
|
||||
if (ok) {
|
||||
playerActions->actDrawCards(number);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onMoveTopCardsToDialogRequested(int defaultNumberTopCards,
|
||||
int maxCards,
|
||||
const QString &targetZone,
|
||||
const QString &zoneDisplayName,
|
||||
bool faceDown)
|
||||
{
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(dialogParent(), tr("Move top cards to %1").arg(zoneDisplayName),
|
||||
tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberTopCards, 1,
|
||||
maxCards, 1, &ok);
|
||||
if (ok) {
|
||||
playerActions->moveTopCardsTo(number, targetZone, faceDown);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onMoveTopCardsUntilDialogRequested(MoveTopCardsUntilOptions options)
|
||||
{
|
||||
DlgMoveTopCardsUntil dlg(dialogParent(), options);
|
||||
if (!dlg.exec()) {
|
||||
return;
|
||||
}
|
||||
playerActions->moveTopCardsUntil(dlg.getExpr(), dlg.getOptions());
|
||||
}
|
||||
|
||||
void PlayerDialogs::onMoveBottomCardsToDialogRequested(int defaultNumberBottomCards,
|
||||
int maxCards,
|
||||
const QString &targetZone,
|
||||
const QString &zoneDisplayName,
|
||||
bool faceDown)
|
||||
{
|
||||
bool ok;
|
||||
int number = QInputDialog::getInt(dialogParent(), tr("Move bottom cards to %1").arg(zoneDisplayName),
|
||||
tr("Number of cards: (max. %1)").arg(maxCards), defaultNumberBottomCards, 1,
|
||||
maxCards, 1, &ok);
|
||||
if (ok) {
|
||||
playerActions->moveBottomCardsTo(number, targetZone, faceDown);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onDrawBottomCardsDialogRequested(int defaultNumberBottomCards, int maxCards)
|
||||
{
|
||||
bool ok;
|
||||
int number =
|
||||
QInputDialog::getInt(dialogParent(), tr("Draw bottom cards"), tr("Number of cards: (max. %1)").arg(maxCards),
|
||||
defaultNumberBottomCards, 1, maxCards, 1, &ok);
|
||||
if (ok) {
|
||||
playerActions->actDrawBottomCards(number);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onRollDieDialogRequested()
|
||||
{
|
||||
DlgRollDice dlg(dialogParent());
|
||||
if (!dlg.exec()) {
|
||||
return;
|
||||
}
|
||||
playerActions->actRollDie(dlg.getDieSideCount(), dlg.getDiceToRollCount());
|
||||
}
|
||||
|
||||
void PlayerDialogs::onCreateRelatedFromRelationDialogRequested(const CardItem *sourceCard,
|
||||
const CardRelation *cardRelation)
|
||||
{
|
||||
if (sourceCard == nullptr || cardRelation == nullptr) {
|
||||
playerActions->setLastRelatedCreationSucceeded(false);
|
||||
return;
|
||||
}
|
||||
|
||||
int variableCount = cardRelation->getDefaultCount();
|
||||
|
||||
if (cardRelation->getIsVariable()) {
|
||||
bool ok;
|
||||
|
||||
emit requestDialogSemaphore(true);
|
||||
|
||||
variableCount = QInputDialog::getInt(dialogParent(), tr("Create tokens"), tr("Number:"),
|
||||
cardRelation->getDefaultCount(), 1, MAX_TOKENS_PER_DIALOG, 1, &ok);
|
||||
|
||||
emit requestDialogSemaphore(false);
|
||||
|
||||
if (!ok) {
|
||||
playerActions->setLastRelatedCreationSucceeded(false); // cancelled
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const bool succeeded = playerActions->createRelatedFromRelation(sourceCard, cardRelation, variableCount);
|
||||
|
||||
playerActions->setLastRelatedCreationSucceeded(succeeded);
|
||||
|
||||
if (succeeded) {
|
||||
playerActions->onRelatedCardCreated(sourceCard, cardRelation); // only on confirmed success
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onCreateTokenDialogRequested(const QStringList &predefinedTokens)
|
||||
{
|
||||
DlgCreateToken dlg(predefinedTokens, dialogParent());
|
||||
if (!dlg.exec()) {
|
||||
return;
|
||||
}
|
||||
|
||||
playerActions->actCreateToken(dlg.getTokenInfo());
|
||||
}
|
||||
|
||||
void PlayerDialogs::onMoveCardXCardsFromTopDialogRequested(int defaultNumberTopCardsToPlaceBelow, int deckSize)
|
||||
{
|
||||
bool ok;
|
||||
int number =
|
||||
QInputDialog::getInt(dialogParent(), tr("Place card X cards from top of library"),
|
||||
tr("Which position should this card be placed:") + "\n" + tr("(max. %1)").arg(deckSize),
|
||||
defaultNumberTopCardsToPlaceBelow, 1, deckSize, 1, &ok);
|
||||
number -= 1; // indexes start at 0
|
||||
|
||||
if (ok) {
|
||||
playerActions->actMoveCardXCardsFromTop(player->getGameScene()->selectedCards(), number);
|
||||
}
|
||||
}
|
||||
|
||||
void PlayerDialogs::onSetPTDialogRequested(const QString &oldPT)
|
||||
{
|
||||
bool ok;
|
||||
auto cards = player->getGameScene()->selectedCards();
|
||||
emit requestDialogSemaphore(true);
|
||||
QString pt = getTextWithMax(dialogParent(), tr("Change power/toughness"), tr("Change stats to:"), QLineEdit::Normal,
|
||||
oldPT, &ok);
|
||||
emit requestDialogSemaphore(false);
|
||||
|
||||
if (!ok || player->getLogic()->clearCardsToDelete()) {
|
||||
return;
|
||||
}
|
||||
|
||||
playerActions->actSetPT(cards, pt);
|
||||
}
|
||||
|
||||
void PlayerDialogs::onSetAnnotationDialogRequested(const QString &oldAnnotation)
|
||||
{
|
||||
auto cards = player->getGameScene()->selectedCards();
|
||||
emit requestDialogSemaphore(true);
|
||||
AnnotationDialog *dialog = new AnnotationDialog(dialogParent());
|
||||
dialog->setOptions(QInputDialog::UsePlainTextEditForTextInput);
|
||||
dialog->setWindowTitle(tr("Set annotation"));
|
||||
dialog->setLabelText(tr("Please enter the new annotation:"));
|
||||
dialog->setTextValue(oldAnnotation);
|
||||
bool ok = dialog->exec();
|
||||
emit requestDialogSemaphore(false);
|
||||
if (!ok || player->getLogic()->clearCardsToDelete()) {
|
||||
return;
|
||||
}
|
||||
QString annotation = dialog->textValue().left(MAX_NAME_LENGTH);
|
||||
playerActions->actSetAnnotation(cards, annotation);
|
||||
}
|
||||
|
||||
void PlayerDialogs::onSetCardCounterDialogRequested(int counterId, const QString &oldValueForDlg)
|
||||
{
|
||||
auto cards = player->getGameScene()->selectedCards();
|
||||
emit requestDialogSemaphore(true);
|
||||
|
||||
auto &cardCounterSettings = SettingsCache::instance().cardCounters();
|
||||
QString counterName = cardCounterSettings.displayName(counterId);
|
||||
|
||||
AbstractCounterDialog dialog(counterName, oldValueForDlg, dialogParent());
|
||||
int ok = dialog.exec();
|
||||
|
||||
emit requestDialogSemaphore(false);
|
||||
if (!ok || player->getLogic()->clearCardsToDelete()) {
|
||||
return;
|
||||
}
|
||||
playerActions->actSetCardCounter(cards, counterId, dialog.textValue());
|
||||
}
|
||||
62
cockatrice/src/game/player/player_dialogs.h
Normal file
62
cockatrice/src/game/player/player_dialogs.h
Normal file
|
|
@ -0,0 +1,62 @@
|
|||
#ifndef COCKATRICE_PLAYER_DIALOGS_H
|
||||
#define COCKATRICE_PLAYER_DIALOGS_H
|
||||
#include "player_actions.h"
|
||||
|
||||
#include <QGraphicsView>
|
||||
#include <QObject>
|
||||
|
||||
class PlayerGraphicsItem;
|
||||
class PlayerDialogs : public QObject
|
||||
{
|
||||
|
||||
Q_OBJECT
|
||||
|
||||
public:
|
||||
explicit PlayerDialogs(PlayerGraphicsItem *player, PlayerActions *playerActions);
|
||||
|
||||
signals:
|
||||
void requestDialogSemaphore(bool active);
|
||||
|
||||
public slots:
|
||||
void onViewTopCardsDialogRequested(int defaultNumberTopCards, int deckSize);
|
||||
void onViewBottomCardsDialogRequested(int defaultNumberBottomCards, int deckSize);
|
||||
void onShuffleTopDialogRequested(int defaultNumberTopCards, int maxCards);
|
||||
void onShuffleBottomDialogRequested(int defaultNumberBottomCards, int maxCards);
|
||||
void onMulliganDialogRequested(int startSize, int handSize, int deckSize);
|
||||
void onDrawCardsDialogRequested(int defaultNumberTopCards, int deckSize);
|
||||
void onMoveTopCardsToDialogRequested(int defaultNumberTopCards,
|
||||
int maxCards,
|
||||
const QString &targetZone,
|
||||
const QString &zoneDisplayName,
|
||||
bool faceDown);
|
||||
void onMoveTopCardsUntilDialogRequested(MoveTopCardsUntilOptions options);
|
||||
void onMoveBottomCardsToDialogRequested(int defaultNumberBottomCards,
|
||||
int maxCards,
|
||||
const QString &targetZone,
|
||||
const QString &zoneDisplayName,
|
||||
bool faceDown);
|
||||
void onDrawBottomCardsDialogRequested(int defaultNumberBottomCards, int maxCards);
|
||||
void onRollDieDialogRequested();
|
||||
void onCreateRelatedFromRelationDialogRequested(const CardItem *sourceCard, const CardRelation *cardRelation);
|
||||
void onCreateTokenDialogRequested(const QStringList &predefinedTokens);
|
||||
void onMoveCardXCardsFromTopDialogRequested(int defaultNumberTopCardsToPlaceBelow, int deckSize);
|
||||
void onSetPTDialogRequested(const QString &oldPT);
|
||||
void onSetAnnotationDialogRequested(const QString &oldAnnotation);
|
||||
void onSetCardCounterDialogRequested(int counterId, const QString &oldValueForDlg);
|
||||
|
||||
private:
|
||||
PlayerGraphicsItem *player;
|
||||
PlayerActions *playerActions;
|
||||
|
||||
QWidget *dialogParent() const
|
||||
{
|
||||
if (auto *s = player->scene()) {
|
||||
if (auto *v = s->views().value(0)) {
|
||||
return v->window();
|
||||
}
|
||||
}
|
||||
return nullptr;
|
||||
}
|
||||
};
|
||||
|
||||
#endif // COCKATRICE_PLAYER_DIALOGS_H
|
||||
|
|
@ -9,6 +9,7 @@
|
|||
#include "../board/counter_general.h"
|
||||
#include "../hand_counter.h"
|
||||
#include "player_actions.h"
|
||||
#include "player_dialogs.h"
|
||||
|
||||
#include <QGraphicsView>
|
||||
|
||||
|
|
@ -44,6 +45,10 @@ PlayerGraphicsItem::PlayerGraphicsItem(PlayerLogic *_player) : player(_player)
|
|||
}
|
||||
});
|
||||
|
||||
playerDialogs = new PlayerDialogs(this, player->getPlayerActions());
|
||||
|
||||
connect(playerDialogs, &PlayerDialogs::requestDialogSemaphore, player, &PlayerLogic::setDialogSemaphore);
|
||||
|
||||
playerArea = new PlayerArea(this);
|
||||
|
||||
playerTarget = new PlayerTarget(player, playerArea);
|
||||
|
|
|
|||
|
|
@ -14,6 +14,7 @@
|
|||
|
||||
class HandZone;
|
||||
class PileZone;
|
||||
class PlayerDialogs;
|
||||
class PlayerTarget;
|
||||
class StackZone;
|
||||
class TableZone;
|
||||
|
|
@ -122,6 +123,7 @@ signals:
|
|||
private:
|
||||
PlayerLogic *player;
|
||||
PlayerMenu *playerMenu;
|
||||
PlayerDialogs *playerDialogs;
|
||||
PlayerArea *playerArea;
|
||||
PlayerTarget *playerTarget;
|
||||
QMap<int, AbstractCounter *> counterWidgets;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue