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https://github.com/Cockatrice/Cockatrice.git
synced 2026-11-05 17:43:23 -08:00
Add distinct random hand reveals with private recipient delivery
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parent
e08402ac94
commit
ccdee18db2
14 changed files with 418 additions and 8 deletions
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@ -317,6 +317,17 @@ cockatrice_add_test(
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LABELS
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server
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)
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cockatrice_add_test(
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NAME
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random_reveal_test
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SOURCES
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random_reveal_test.cpp
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LIBS
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libcockatrice_network_server_remote
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libcockatrice_rng
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LABELS
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server
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)
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cockatrice_add_test(
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NAME
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server_game_join_test
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246
tests/random_reveal_test.cpp
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246
tests/random_reveal_test.cpp
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@ -0,0 +1,246 @@
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#include "game/game_config.h"
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#include "game/server_abstract_player.h"
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#include "game/server_card.h"
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#include "game/server_cardzone.h"
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#include "game/server_game.h"
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#include "movecard_tests/server_test_helpers.h"
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#include "server_abstractuserinterface.h"
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#include "server_response_containers.h"
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#include "server_room.h"
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#include <QCoreApplication>
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#include <QSet>
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#include <google/protobuf/descriptor.pb.h>
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#include <google/protobuf/dynamic_message.h>
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#include <gtest/gtest.h>
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#include <libcockatrice/deck_list/deck_list.h>
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#include <libcockatrice/protocol/get_pb_extension.h>
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#include <libcockatrice/protocol/pb/command_deck_select.pb.h>
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#include <libcockatrice/protocol/pb/command_reveal_cards.pb.h>
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#include <libcockatrice/protocol/pb/event_reveal_cards.pb.h>
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#include <libcockatrice/protocol/pb/game_event_container.pb.h>
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#include <libcockatrice/protocol/pb/serverinfo_zone.pb.h>
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#include <libcockatrice/rng/rng_abstract.h>
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#include <libcockatrice/utility/zone_names.h>
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#include <memory>
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RNG_Abstract *rng = nullptr;
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namespace
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{
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class AlternatingRng : public RNG_Abstract
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{
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int calls = 0;
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public:
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unsigned int rand(int min, int max) override
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{
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EXPECT_LE(min, max);
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return calls++ % 2 == 0 && min < max ? min + 1 : min;
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}
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};
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class Recipient : public Server_AbstractUserInterface
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{
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public:
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QList<Event_RevealCards> reveals;
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Recipient(Server *server, const char *name) : Server_AbstractUserInterface(server)
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{
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ServerInfo_User user;
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user.set_name(name);
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setUserInfo(user);
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}
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int getLastCommandTime() const override
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{
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return 0;
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}
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bool addSaidMessageSize(int) override
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{
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return true;
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}
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void sendProtocolItem(const Response &) override
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{
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}
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void sendProtocolItem(const SessionEvent &) override
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{
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}
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void sendProtocolItem(const RoomEvent &) override
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{
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}
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void sendProtocolItem(const GameEventContainer &container) override
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{
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for (const auto &event : container.event_list()) {
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if (event.HasExtension(Event_RevealCards::ext)) {
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reveals.append(event.GetExtension(Event_RevealCards::ext));
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}
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}
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}
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};
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GameCommand randomReveal(int count, int recipient = -1)
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{
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GameCommand command;
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auto *request = command.MutableExtension(Command_RevealRandomCards::ext);
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request->set_zone_name(ZoneNames::HAND);
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request->set_number_of_cards(count);
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if (recipient != -1) {
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request->set_player_id(recipient);
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}
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return command;
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}
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} // namespace
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TEST(RandomReveal, DistinctSamplesPrivacyAndCompatibility)
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{
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int argc = 1;
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char name[] = "random-reveal-test";
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char *argv[] = {name, nullptr};
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std::unique_ptr<QCoreApplication> application;
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if (!QCoreApplication::instance()) {
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application = std::make_unique<QCoreApplication>(argc, argv);
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}
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AlternatingRng random;
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rng = &random;
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FakeServer server;
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Recipient owner(&server, "Owner"), target(&server, "Target"), bystander(&server, "Bystander"),
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judge(&server, "Judge"), spectator(&server, "Spectator");
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Server_Room room(0, 0, "", "", "", "", false, "", {}, &server);
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GameConfig config;
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config.creatorInfo = *owner.getUserInfo();
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config.gameId = 1;
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config.maxPlayers = 3;
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config.spectatorsAllowed = true;
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config.spectatorsSeeEverything = false;
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config.shareDecklistsOnLoad = false;
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Server_Game game(config, &room);
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for (auto *recipient : {&owner, &target, &bystander}) {
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ResponseContainer response(1);
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game.addPlayer(recipient, response, false, false, false);
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}
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ResponseContainer judgeResponse(1);
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game.addPlayer(&judge, judgeResponse, true, true, false);
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ResponseContainer spectatorResponse(1);
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game.addPlayer(&spectator, spectatorResponse, true, false, false);
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auto *player = game.getPlayer(0);
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ASSERT_NE(player, nullptr);
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ASSERT_NE(game.getPlayer(1), nullptr);
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ResponseContainer response(2);
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GameEventStorage notStarted;
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EXPECT_EQ(player->processGameCommand(randomReveal(2, 1), response, notStarted), Response::RespGameNotStarted);
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EXPECT_TRUE(notStarted.getGameEventList().isEmpty());
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for (auto *participant : game.getPlayers()) {
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Command_DeckSelect select;
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select.set_deck(DeckList().writeToString_Native().toStdString());
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GameCommand command;
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command.MutableExtension(Command_DeckSelect::ext)->CopyFrom(select);
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GameEventStorage events;
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EXPECT_EQ(participant->processGameCommand(command, response, events), Response::RespOk);
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participant->setReadyStart(true);
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}
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game.startGameIfReady(false);
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QCoreApplication::processEvents();
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ASSERT_TRUE(game.getGameStarted());
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auto *hand = player->getZones().value(ZoneNames::HAND);
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ASSERT_NE(hand, nullptr);
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for (int i = 0; i < 4; ++i) {
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auto *card = new Server_Card({i < 2 ? "Twin" : "Other", QString::number(i)}, player->newCardId(), i, 0);
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hand->insertCard(card, -1, 0);
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}
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const auto original = hand->getCards();
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GameEventStorage privateReveal;
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EXPECT_EQ(player->processGameCommand(randomReveal(2, 1), response, privateReveal), Response::RespOk);
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ASSERT_EQ(privateReveal.getGameEventList().size(), 2);
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EXPECT_EQ(privateReveal.getPrivatePlayerId(), 1);
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privateReveal.sendToGame(&game);
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ASSERT_EQ(owner.reveals.size(), 1);
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ASSERT_EQ(target.reveals.size(), 1);
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ASSERT_EQ(bystander.reveals.size(), 1);
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ASSERT_EQ(judge.reveals.size(), 1);
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ASSERT_EQ(spectator.reveals.size(), 1);
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EXPECT_EQ(target.reveals.last().cards_size(), 2);
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EXPECT_EQ(judge.reveals.last().cards_size(), 2); // existing judge visibility is retained
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EXPECT_NE(target.reveals.last().cards(0).id(), target.reveals.last().cards(1).id());
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EXPECT_EQ(target.reveals.last().cards(0).id(), original.at(1)->getId());
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EXPECT_EQ(target.reveals.last().cards(1).id(), original.at(0)->getId());
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EXPECT_EQ(target.reveals.last().cards(0).name(),
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target.reveals.last().cards(1).name()); // physical copies are distinct
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for (auto *recipient : {&owner, &bystander, &spectator}) {
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EXPECT_EQ(recipient->reveals.last().cards_size(), 0);
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EXPECT_EQ(recipient->reveals.last().number_of_cards(), 2);
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ASSERT_EQ(recipient->reveals.last().card_id_size(), 1);
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EXPECT_EQ(recipient->reveals.last().card_id(0), -2); // no actual card ids leak
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EXPECT_EQ(recipient->reveals.last().other_player_id(), 1);
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}
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EXPECT_EQ(hand->getCards(), original);
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GameEventStorage publicReveal;
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EXPECT_EQ(player->processGameCommand(randomReveal(4), response, publicReveal), Response::RespOk);
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publicReveal.sendToGame(&game);
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for (auto *recipient : {&owner, &target, &bystander, &judge, &spectator}) {
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ASSERT_EQ(recipient->reveals.last().cards_size(), 4);
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QSet<int> ids;
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for (const auto &card : recipient->reveals.last().cards()) {
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ids.insert(card.id());
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}
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EXPECT_EQ(ids.size(), 4);
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}
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EXPECT_EQ(hand->getCards(), original);
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for (int amount : {0, -1, 5, 2147483647}) {
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GameEventStorage invalid;
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EXPECT_NE(player->processGameCommand(randomReveal(amount, 1), response, invalid), Response::RespOk);
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EXPECT_TRUE(invalid.getGameEventList().isEmpty());
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}
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GameEventStorage missingRecipient;
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EXPECT_EQ(player->processGameCommand(randomReveal(2, 999), response, missingRecipient), Response::RespNameNotFound);
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EXPECT_TRUE(missingRecipient.getGameEventList().isEmpty());
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player->setConceded(true);
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GameEventStorage conceded;
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EXPECT_EQ(player->processGameCommand(randomReveal(2, 1), response, conceded), Response::RespContextError);
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EXPECT_TRUE(conceded.getGameEventList().isEmpty());
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player->setConceded(false);
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GameCommand legacy;
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auto *single = legacy.MutableExtension(Command_RevealCards::ext);
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single->set_zone_name(ZoneNames::HAND);
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single->add_card_id(-2);
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single->set_player_id(1);
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GameEventStorage legacyReveal;
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EXPECT_EQ(player->processGameCommand(legacy, response, legacyReveal), Response::RespOk);
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legacyReveal.sendToGame(&game);
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EXPECT_EQ(target.reveals.last().cards_size(), 1);
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EXPECT_EQ(owner.reveals.last().cards_size(), 0);
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// A reader with only the old GameCommand schema keeps the new extension unknown.
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// Existing dispatch returns RespInvalidCommand; it cannot fall back to reveal-all.
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google::protobuf::FileDescriptorProto file;
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GameCommand::descriptor()->file()->CopyTo(&file);
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auto *values = file.mutable_message_type(0)->mutable_enum_type(0)->mutable_value();
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for (int i = values->size() - 1; i >= 0; --i) {
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if (values->Get(i).number() == 1036) {
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values->DeleteSubrange(i, 1);
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}
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}
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google::protobuf::DescriptorPool pool;
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ASSERT_NE(pool.BuildFile(file), nullptr);
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google::protobuf::FileDescriptorProto legacyRevealFile;
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Command_RevealCards::descriptor()->file()->CopyTo(&legacyRevealFile);
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auto *messages = legacyRevealFile.mutable_message_type();
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for (int i = messages->size() - 1; i >= 0; --i) {
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if (messages->Get(i).name() == "Command_RevealRandomCards") {
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messages->DeleteSubrange(i, 1);
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}
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}
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ASSERT_NE(pool.BuildFile(legacyRevealFile), nullptr);
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google::protobuf::DynamicMessageFactory factory(&pool);
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std::unique_ptr<google::protobuf::Message> old(
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factory.GetPrototype(pool.FindMessageTypeByName("GameCommand"))->New());
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ASSERT_TRUE(old->ParseFromString(legacy.SerializeAsString()));
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EXPECT_EQ(getPbExtension(*old), GameCommand::REVEAL_CARDS);
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old->Clear();
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ASSERT_TRUE(old->ParseFromString(randomReveal(2, 1).SerializeAsString()));
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EXPECT_EQ(getPbExtension(*old), -1);
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GameCommand unknown;
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unknown.GetReflection()->MutableUnknownFields(&unknown)->MergeFrom(old->GetReflection()->GetUnknownFields(*old));
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GameEventStorage unsupported;
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EXPECT_EQ(player->processGameCommand(unknown, response, unsupported), Response::RespInvalidCommand);
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EXPECT_TRUE(unsupported.getGameEventList().isEmpty());
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rng = nullptr;
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}
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