Add distinct random hand reveals with private recipient delivery

This commit is contained in:
Bryce! 2026-11-01 21:59:21 -05:00
parent e08402ac94
commit ccdee18db2
14 changed files with 418 additions and 8 deletions

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@ -6,11 +6,14 @@
#include "../player_graphics_item.h" #include "../player_graphics_item.h"
#include <QAction> #include <QAction>
#include <QInputDialog>
#include <QKeySequence> #include <QKeySequence>
#include <QList> #include <QList>
#include <QMap> #include <QMap>
#include <QMenu> #include <QMenu>
#include <QMessageBox>
#include <QObject> #include <QObject>
#include <QPointer>
#include <QString> #include <QString>
#include <QVariant> #include <QVariant>
#include <libcockatrice/game/abstract_game.h> #include <libcockatrice/game/abstract_game.h>
@ -20,6 +23,9 @@
#include <libcockatrice/game/player/player_logic.h> #include <libcockatrice/game/player/player_logic.h>
#include <libcockatrice/game/player/player_manager.h> #include <libcockatrice/game/player/player_manager.h>
#include <libcockatrice/game/zones/hand_zone_logic.h> #include <libcockatrice/game/zones/hand_zone_logic.h>
#include <libcockatrice/network/client/abstract/abstract_client.h>
#include <libcockatrice/protocol/pb/response.pb.h>
#include <libcockatrice/protocol/pending_command.h>
#include <libcockatrice/utility/zone_names.h> #include <libcockatrice/utility/zone_names.h>
class QWidget; class QWidget;
@ -67,6 +73,15 @@ HandMenu::HandMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(p
aRevealRandomHandCardToAll->setData(-1); aRevealRandomHandCardToAll->setData(-1);
connect(aRevealRandomHandCardToAll, &QAction::triggered, this, &HandMenu::onRevealRandomHandCardTriggered); connect(aRevealRandomHandCardToAll, &QAction::triggered, this, &HandMenu::onRevealRandomHandCardTriggered);
mRevealRandomHandCards = addMenu(QString());
mRevealRandomHandCards->setObjectName("revealRandomHandCardsMenu");
connect(mRevealRandomHandCards, &QMenu::aboutToShow, this,
&HandMenu::populateRevealRandomHandCardsMenuWithActivePlayers);
aRevealRandomHandCardsToAll = new QAction(this);
aRevealRandomHandCardsToAll->setData(-1);
connect(aRevealRandomHandCardsToAll, &QAction::triggered, this, &HandMenu::onRevealRandomHandCardsTriggered);
mRevealRandomHandCards->addAction(aRevealRandomHandCardsToAll);
// We still need to add these actions to menu here so that the shortcuts are active right away // We still need to add these actions to menu here so that the shortcuts are active right away
mRevealHand->addAction(aRevealHandToAll); mRevealHand->addAction(aRevealHandToAll);
mRevealRandomHandCard->addAction(aRevealRandomHandCardToAll); mRevealRandomHandCard->addAction(aRevealRandomHandCardToAll);
@ -146,6 +161,8 @@ void HandMenu::retranslateUi()
mRevealRandomHandCard->setTitle(tr("Reveal r&andom card to...")); mRevealRandomHandCard->setTitle(tr("Reveal r&andom card to..."));
aRevealRandomHandCardToAll->setText(tr("All players")); aRevealRandomHandCardToAll->setText(tr("All players"));
mRevealRandomHandCards->setTitle(tr("Reveal random cards to..."));
aRevealRandomHandCardsToAll->setText(tr("All players"));
} }
} }
@ -233,3 +250,66 @@ void HandMenu::onRevealRandomHandCardTriggered()
const int targetId = action->data().toInt(); const int targetId = action->data().toInt();
player->getLogic()->getPlayerActions()->actRevealRandomHandCard(targetId); player->getLogic()->getPlayerActions()->actRevealRandomHandCard(targetId);
} }
void HandMenu::populateRevealRandomHandCardsMenuWithActivePlayers()
{
mRevealRandomHandCards->clear();
mRevealRandomHandCards->addAction(aRevealRandomHandCardsToAll);
mRevealRandomHandCards->addSeparator();
for (auto *other : player->getLogic()->getGame()->getPlayerManager()->getPlayers()) {
if (other == player->getLogic()) {
continue;
}
auto *action = mRevealRandomHandCards->addAction(other->getPlayerInfo()->getName());
action->setData(other->getPlayerInfo()->getId());
connect(action, &QAction::triggered, this, &HandMenu::onRevealRandomHandCardsTriggered);
}
}
void HandMenu::onRevealRandomHandCardsTriggered()
{
const auto *action = qobject_cast<QAction *>(sender());
const int handSize = player->getLogic()->getHandZone()->getCards().size();
if (!action || handSize == 0) {
return;
}
const int targetId = action->data().toInt();
QPointer<PlayerActions> actions = player->getLogic()->getPlayerActions();
QPointer<AbstractClient> client =
player->getLogic()->getGame()->getClientForPlayer(player->getLogic()->getPlayerInfo()->getId());
if (!client) {
return;
}
auto *dialog = new QInputDialog(this);
dialog->setAttribute(Qt::WA_DeleteOnClose);
dialog->setWindowTitle(tr("Reveal Random Hand Cards"));
dialog->setLabelText(tr("Number of distinct random cards to reveal:"));
dialog->setInputMode(QInputDialog::IntInput);
dialog->setIntRange(1, handSize);
dialog->setIntValue(qMin(2, handSize));
connect(client, &QObject::destroyed, dialog, &QDialog::reject);
connect(actions, &QObject::destroyed, dialog, &QDialog::reject);
connect(dialog, &QDialog::accepted, this, [this, dialog, actions, client, targetId] {
if (!actions || !client) {
return;
}
auto *pending = actions->prepareRandomHandReveal(targetId, dialog->intValue());
connect(pending, &PendingCommand::finished, this, [this, actions, client](const Response &response) {
if (!actions || !client || response.response_code() == Response::RespOk) {
return;
}
const QString text =
response.response_code() == Response::RespInvalidCommand
? tr("This server does not support revealing multiple random cards. No cards were revealed.")
: tr("The random reveal could not be completed. The hand or recipient may have changed.");
auto *message =
new QMessageBox(QMessageBox::Warning, tr("Reveal Random Hand Cards"), text, QMessageBox::Ok, this);
message->setAttribute(Qt::WA_DeleteOnClose);
connect(actions, &QObject::destroyed, message, &QDialog::reject);
connect(client, &QObject::destroyed, message, &QDialog::reject);
message->open();
});
actions->sendGameCommand(pending);
});
dialog->open();
}

View file

@ -42,6 +42,8 @@ private slots:
void populateRevealRandomHandCardMenuWithActivePlayers(); void populateRevealRandomHandCardMenuWithActivePlayers();
void onRevealHandTriggered(); void onRevealHandTriggered();
void onRevealRandomHandCardTriggered(); void onRevealRandomHandCardTriggered();
void populateRevealRandomHandCardsMenuWithActivePlayers();
void onRevealRandomHandCardsTriggered();
private: private:
PlayerGraphicsItem *player; PlayerGraphicsItem *player;
@ -62,6 +64,9 @@ private:
QMenu *mRevealRandomHandCard = nullptr; QMenu *mRevealRandomHandCard = nullptr;
QAction *aRevealRandomHandCardToAll = nullptr; QAction *aRevealRandomHandCardToAll = nullptr;
QMenu *mRevealRandomHandCards = nullptr;
QAction *aRevealRandomHandCardsToAll = nullptr;
QMenu *mMoveHandMenu = nullptr; QMenu *mMoveHandMenu = nullptr;
QAction *aMoveHandToTopLibrary = nullptr; QAction *aMoveHandToTopLibrary = nullptr;
QAction *aMoveHandToBottomLibrary = nullptr; QAction *aMoveHandToBottomLibrary = nullptr;

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@ -0,0 +1,11 @@
@page revealing_cards Revealing Cards
The **Hand** menu offers **Reveal random cards to...**. Choose **All players** or a specific player, then choose how many cards to reveal.
The server chooses distinct cards without replacement. Two copies of the same card are separate physical cards and can both be chosen. The operation does not reorder, move, or otherwise change the hand.
When you choose a specific player, that player receives the selected card identities. Judges and spectators configured to see all hidden information retain their usual access. Ordinary participants other than the chosen player, including the hand's owner, receive a notice with the count and recipient, but do not learn which cards were chosen. Revealing to all players sends the selected identities to everyone, using the ordinary reveal window.
If the hand becomes too small or the recipient leaves before the server processes the request, the request fails without a partial reveal. Cancelling the count dialog sends nothing.
This operation requires a server that supports multiple random reveals. An older server rejects it without revealing any cards, and the client explains that it is unsupported. The existing **Reveal random card to...** action and its shortcut remain available for single-card reveals.

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@ -7,6 +7,10 @@
- @subpage editing_decks - @subpage editing_decks
- @subpage exporting_decks - @subpage exporting_decks
## Gameplay
- @subpage revealing_cards
## Release Channels ## Release Channels
- @subpage beta_release - @subpage beta_release

View file

@ -1756,6 +1756,17 @@ void PlayerActions::actRevealRandomHandCard(int revealToPlayerId)
sendGameCommand(cmd); sendGameCommand(cmd);
} }
PendingCommand *PlayerActions::prepareRandomHandReveal(int revealToPlayerId, int amount)
{
Command_RevealRandomCards cmd;
if (revealToPlayerId != -1) {
cmd.set_player_id(revealToPlayerId);
}
cmd.set_zone_name(ZoneNames::HAND);
cmd.set_number_of_cards(amount);
return prepareGameCommand(cmd);
}
void PlayerActions::actRevealLibrary(int revealToPlayerId) void PlayerActions::actRevealLibrary(int revealToPlayerId)
{ {
Command_RevealCards cmd; Command_RevealCards cmd;

View file

@ -83,6 +83,7 @@ public:
* @param numberCards How many cards to dump, -1 for all. * @param numberCards How many cards to dump, -1 for all.
*/ */
PendingCommand *prepareZoneDump(CardZoneLogic *zone, int numberCards); PendingCommand *prepareZoneDump(CardZoneLogic *zone, int numberCards);
PendingCommand *prepareRandomHandReveal(int revealToPlayerId, int amount);
/** /**
* @brief Sets the tapped state of the cards that do not already have it. * @brief Sets the tapped state of the cards that do not already have it.

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@ -399,7 +399,8 @@ Response::ResponseCode Server_AbstractParticipant::cmdDumpZone(const Command_Dum
Response::ResponseCode Server_AbstractParticipant::cmdRevealCards(const Command_RevealCards & /*cmd*/, Response::ResponseCode Server_AbstractParticipant::cmdRevealCards(const Command_RevealCards & /*cmd*/,
ResponseContainer & /*rc*/, ResponseContainer & /*rc*/,
GameEventStorage & /*ges*/) GameEventStorage & /*ges*/,
int /*randomCount*/)
{ {
return Response::RespFunctionNotAllowed; return Response::RespFunctionNotAllowed;
} }
@ -516,6 +517,20 @@ Server_AbstractParticipant::processGameCommand(const GameCommand &command, Respo
case GameCommand::REVEAL_CARDS: case GameCommand::REVEAL_CARDS:
return cmdRevealCards(command.GetExtension(Command_RevealCards::ext), rc, ges); return cmdRevealCards(command.GetExtension(Command_RevealCards::ext), rc, ges);
break; break;
case GameCommand::REVEAL_RANDOM_CARDS: {
const auto &random = command.GetExtension(Command_RevealRandomCards::ext);
if (random.number_of_cards() <= 0) {
return Response::RespInvalidData;
}
// Reuse the existing player/judge authorization and private reveal delivery.
Command_RevealCards reveal;
reveal.set_zone_name(random.zone_name());
reveal.add_card_id(-2);
if (random.has_player_id()) {
reveal.set_player_id(random.player_id());
}
return cmdRevealCards(reveal, rc, ges, random.number_of_cards());
}
case GameCommand::MOVE_CARD: case GameCommand::MOVE_CARD:
return cmdMoveCard(command.GetExtension(Command_MoveCard::ext), rc, ges); return cmdMoveCard(command.GetExtension(Command_MoveCard::ext), rc, ges);
break; break;

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@ -169,7 +169,7 @@ public:
virtual Response::ResponseCode virtual Response::ResponseCode
cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges); cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges);
virtual Response::ResponseCode virtual Response::ResponseCode
cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer &rc, GameEventStorage &ges); cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer &rc, GameEventStorage &ges, int randomCount = 1);
virtual Response::ResponseCode virtual Response::ResponseCode
cmdReverseTurn(const Command_ReverseTurn & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges); cmdReverseTurn(const Command_ReverseTurn & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges);
virtual Response::ResponseCode virtual Response::ResponseCode

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@ -1495,8 +1495,10 @@ Server_AbstractPlayer::cmdDumpZone(const Command_DumpZone &cmd, ResponseContaine
return Response::RespOk; return Response::RespOk;
} }
Response::ResponseCode Response::ResponseCode Server_AbstractPlayer::cmdRevealCards(const Command_RevealCards &cmd,
Server_AbstractPlayer::cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer & /*rc*/, GameEventStorage &ges) ResponseContainer & /*rc*/,
GameEventStorage &ges,
int randomCount)
{ {
if (!game->getGameStarted()) { if (!game->getGameStarted()) {
return Response::RespGameNotStarted; return Response::RespGameNotStarted;
@ -1533,11 +1535,18 @@ Server_AbstractPlayer::cmdRevealCards(const Command_RevealCards &cmd, ResponseCo
// //
// This is to be compatible with clients supporting a single card_id // This is to be compatible with clients supporting a single card_id
// value, which send value -2 to request a random card. // value, which send value -2 to request a random card.
if (zone->getCards().isEmpty()) { if (randomCount <= 0 || randomCount > zone->getCards().size()) {
return Response::RespContextError; return Response::RespContextError;
} }
cardsToReveal.append(zone->getCards().at(rng->rand(0, zone->getCards().size() - 1))); // Partial Fisher-Yates on a copy: each physical card can appear only once,
// and the hand's order and contents stay unchanged. Legacy requests use one.
auto candidates = zone->getCards();
for (int i = 0; i < randomCount; ++i) {
const int selected = rng->rand(i, candidates.size() - 1);
candidates.swapItemsAt(i, selected);
cardsToReveal.append(candidates.at(i));
}
} else { } else {
for (auto cardId : cmd.card_id()) { for (auto cardId : cmd.card_id()) {
Server_Card *card = zone->getCard(cardId); Server_Card *card = zone->getCard(cardId);

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@ -161,8 +161,10 @@ public:
cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override; cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
virtual Response::ResponseCode virtual Response::ResponseCode
cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges) override; cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
virtual Response::ResponseCode virtual Response::ResponseCode cmdRevealCards(const Command_RevealCards &cmd,
cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer &rc, GameEventStorage &ges) override; ResponseContainer &rc,
GameEventStorage &ges,
int randomCount = 1) override;
virtual Response::ResponseCode cmdChangeZoneProperties(const Command_ChangeZoneProperties &cmd, virtual Response::ResponseCode cmdChangeZoneProperties(const Command_ChangeZoneProperties &cmd,
ResponseContainer &rc, ResponseContainer &rc,
GameEventStorage &ges) override; GameEventStorage &ges) override;

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@ -10,3 +10,13 @@ message Command_RevealCards {
optional bool grant_write_access = 4; optional bool grant_write_access = 4;
optional sint32 top_cards = 5 [default = -1]; optional sint32 top_cards = 5 [default = -1];
} }
// Separate extension so older servers reject the operation without revealing any cards.
message Command_RevealRandomCards {
extend GameCommand {
optional Command_RevealRandomCards ext = 1036;
}
optional string zone_name = 1;
optional sint32 number_of_cards = 2;
optional sint32 player_id = 3 [default = -1];
}

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@ -180,6 +180,11 @@ message GameCommand {
/// Server: Server_Player::cmdSetPlaymat /// Server: Server_Player::cmdSetPlaymat
/// Client: reflected via player properties changed event /// Client: reflected via player properties changed event
SET_PLAYMAT = 1035; SET_PLAYMAT = 1035;
/// Reveal a distinct random sample without exposing identities to other recipients.
/// Server: Server_AbstractPlayer::cmdRevealCards
/// Client: PlayerEventHandler::eventRevealCards
REVEAL_RANDOM_CARDS = 1036;
} }
extensions 100 to max; extensions 100 to max;

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@ -317,6 +317,17 @@ cockatrice_add_test(
LABELS LABELS
server server
) )
cockatrice_add_test(
NAME
random_reveal_test
SOURCES
random_reveal_test.cpp
LIBS
libcockatrice_network_server_remote
libcockatrice_rng
LABELS
server
)
cockatrice_add_test( cockatrice_add_test(
NAME NAME
server_game_join_test server_game_join_test

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@ -0,0 +1,246 @@
#include "game/game_config.h"
#include "game/server_abstract_player.h"
#include "game/server_card.h"
#include "game/server_cardzone.h"
#include "game/server_game.h"
#include "movecard_tests/server_test_helpers.h"
#include "server_abstractuserinterface.h"
#include "server_response_containers.h"
#include "server_room.h"
#include <QCoreApplication>
#include <QSet>
#include <google/protobuf/descriptor.pb.h>
#include <google/protobuf/dynamic_message.h>
#include <gtest/gtest.h>
#include <libcockatrice/deck_list/deck_list.h>
#include <libcockatrice/protocol/get_pb_extension.h>
#include <libcockatrice/protocol/pb/command_deck_select.pb.h>
#include <libcockatrice/protocol/pb/command_reveal_cards.pb.h>
#include <libcockatrice/protocol/pb/event_reveal_cards.pb.h>
#include <libcockatrice/protocol/pb/game_event_container.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_zone.pb.h>
#include <libcockatrice/rng/rng_abstract.h>
#include <libcockatrice/utility/zone_names.h>
#include <memory>
RNG_Abstract *rng = nullptr;
namespace
{
class AlternatingRng : public RNG_Abstract
{
int calls = 0;
public:
unsigned int rand(int min, int max) override
{
EXPECT_LE(min, max);
return calls++ % 2 == 0 && min < max ? min + 1 : min;
}
};
class Recipient : public Server_AbstractUserInterface
{
public:
QList<Event_RevealCards> reveals;
Recipient(Server *server, const char *name) : Server_AbstractUserInterface(server)
{
ServerInfo_User user;
user.set_name(name);
setUserInfo(user);
}
int getLastCommandTime() const override
{
return 0;
}
bool addSaidMessageSize(int) override
{
return true;
}
void sendProtocolItem(const Response &) override
{
}
void sendProtocolItem(const SessionEvent &) override
{
}
void sendProtocolItem(const RoomEvent &) override
{
}
void sendProtocolItem(const GameEventContainer &container) override
{
for (const auto &event : container.event_list()) {
if (event.HasExtension(Event_RevealCards::ext)) {
reveals.append(event.GetExtension(Event_RevealCards::ext));
}
}
}
};
GameCommand randomReveal(int count, int recipient = -1)
{
GameCommand command;
auto *request = command.MutableExtension(Command_RevealRandomCards::ext);
request->set_zone_name(ZoneNames::HAND);
request->set_number_of_cards(count);
if (recipient != -1) {
request->set_player_id(recipient);
}
return command;
}
} // namespace
TEST(RandomReveal, DistinctSamplesPrivacyAndCompatibility)
{
int argc = 1;
char name[] = "random-reveal-test";
char *argv[] = {name, nullptr};
std::unique_ptr<QCoreApplication> application;
if (!QCoreApplication::instance()) {
application = std::make_unique<QCoreApplication>(argc, argv);
}
AlternatingRng random;
rng = &random;
FakeServer server;
Recipient owner(&server, "Owner"), target(&server, "Target"), bystander(&server, "Bystander"),
judge(&server, "Judge"), spectator(&server, "Spectator");
Server_Room room(0, 0, "", "", "", "", false, "", {}, &server);
GameConfig config;
config.creatorInfo = *owner.getUserInfo();
config.gameId = 1;
config.maxPlayers = 3;
config.spectatorsAllowed = true;
config.spectatorsSeeEverything = false;
config.shareDecklistsOnLoad = false;
Server_Game game(config, &room);
for (auto *recipient : {&owner, &target, &bystander}) {
ResponseContainer response(1);
game.addPlayer(recipient, response, false, false, false);
}
ResponseContainer judgeResponse(1);
game.addPlayer(&judge, judgeResponse, true, true, false);
ResponseContainer spectatorResponse(1);
game.addPlayer(&spectator, spectatorResponse, true, false, false);
auto *player = game.getPlayer(0);
ASSERT_NE(player, nullptr);
ASSERT_NE(game.getPlayer(1), nullptr);
ResponseContainer response(2);
GameEventStorage notStarted;
EXPECT_EQ(player->processGameCommand(randomReveal(2, 1), response, notStarted), Response::RespGameNotStarted);
EXPECT_TRUE(notStarted.getGameEventList().isEmpty());
for (auto *participant : game.getPlayers()) {
Command_DeckSelect select;
select.set_deck(DeckList().writeToString_Native().toStdString());
GameCommand command;
command.MutableExtension(Command_DeckSelect::ext)->CopyFrom(select);
GameEventStorage events;
EXPECT_EQ(participant->processGameCommand(command, response, events), Response::RespOk);
participant->setReadyStart(true);
}
game.startGameIfReady(false);
QCoreApplication::processEvents();
ASSERT_TRUE(game.getGameStarted());
auto *hand = player->getZones().value(ZoneNames::HAND);
ASSERT_NE(hand, nullptr);
for (int i = 0; i < 4; ++i) {
auto *card = new Server_Card({i < 2 ? "Twin" : "Other", QString::number(i)}, player->newCardId(), i, 0);
hand->insertCard(card, -1, 0);
}
const auto original = hand->getCards();
GameEventStorage privateReveal;
EXPECT_EQ(player->processGameCommand(randomReveal(2, 1), response, privateReveal), Response::RespOk);
ASSERT_EQ(privateReveal.getGameEventList().size(), 2);
EXPECT_EQ(privateReveal.getPrivatePlayerId(), 1);
privateReveal.sendToGame(&game);
ASSERT_EQ(owner.reveals.size(), 1);
ASSERT_EQ(target.reveals.size(), 1);
ASSERT_EQ(bystander.reveals.size(), 1);
ASSERT_EQ(judge.reveals.size(), 1);
ASSERT_EQ(spectator.reveals.size(), 1);
EXPECT_EQ(target.reveals.last().cards_size(), 2);
EXPECT_EQ(judge.reveals.last().cards_size(), 2); // existing judge visibility is retained
EXPECT_NE(target.reveals.last().cards(0).id(), target.reveals.last().cards(1).id());
EXPECT_EQ(target.reveals.last().cards(0).id(), original.at(1)->getId());
EXPECT_EQ(target.reveals.last().cards(1).id(), original.at(0)->getId());
EXPECT_EQ(target.reveals.last().cards(0).name(),
target.reveals.last().cards(1).name()); // physical copies are distinct
for (auto *recipient : {&owner, &bystander, &spectator}) {
EXPECT_EQ(recipient->reveals.last().cards_size(), 0);
EXPECT_EQ(recipient->reveals.last().number_of_cards(), 2);
ASSERT_EQ(recipient->reveals.last().card_id_size(), 1);
EXPECT_EQ(recipient->reveals.last().card_id(0), -2); // no actual card ids leak
EXPECT_EQ(recipient->reveals.last().other_player_id(), 1);
}
EXPECT_EQ(hand->getCards(), original);
GameEventStorage publicReveal;
EXPECT_EQ(player->processGameCommand(randomReveal(4), response, publicReveal), Response::RespOk);
publicReveal.sendToGame(&game);
for (auto *recipient : {&owner, &target, &bystander, &judge, &spectator}) {
ASSERT_EQ(recipient->reveals.last().cards_size(), 4);
QSet<int> ids;
for (const auto &card : recipient->reveals.last().cards()) {
ids.insert(card.id());
}
EXPECT_EQ(ids.size(), 4);
}
EXPECT_EQ(hand->getCards(), original);
for (int amount : {0, -1, 5, 2147483647}) {
GameEventStorage invalid;
EXPECT_NE(player->processGameCommand(randomReveal(amount, 1), response, invalid), Response::RespOk);
EXPECT_TRUE(invalid.getGameEventList().isEmpty());
}
GameEventStorage missingRecipient;
EXPECT_EQ(player->processGameCommand(randomReveal(2, 999), response, missingRecipient), Response::RespNameNotFound);
EXPECT_TRUE(missingRecipient.getGameEventList().isEmpty());
player->setConceded(true);
GameEventStorage conceded;
EXPECT_EQ(player->processGameCommand(randomReveal(2, 1), response, conceded), Response::RespContextError);
EXPECT_TRUE(conceded.getGameEventList().isEmpty());
player->setConceded(false);
GameCommand legacy;
auto *single = legacy.MutableExtension(Command_RevealCards::ext);
single->set_zone_name(ZoneNames::HAND);
single->add_card_id(-2);
single->set_player_id(1);
GameEventStorage legacyReveal;
EXPECT_EQ(player->processGameCommand(legacy, response, legacyReveal), Response::RespOk);
legacyReveal.sendToGame(&game);
EXPECT_EQ(target.reveals.last().cards_size(), 1);
EXPECT_EQ(owner.reveals.last().cards_size(), 0);
// A reader with only the old GameCommand schema keeps the new extension unknown.
// Existing dispatch returns RespInvalidCommand; it cannot fall back to reveal-all.
google::protobuf::FileDescriptorProto file;
GameCommand::descriptor()->file()->CopyTo(&file);
auto *values = file.mutable_message_type(0)->mutable_enum_type(0)->mutable_value();
for (int i = values->size() - 1; i >= 0; --i) {
if (values->Get(i).number() == 1036) {
values->DeleteSubrange(i, 1);
}
}
google::protobuf::DescriptorPool pool;
ASSERT_NE(pool.BuildFile(file), nullptr);
google::protobuf::FileDescriptorProto legacyRevealFile;
Command_RevealCards::descriptor()->file()->CopyTo(&legacyRevealFile);
auto *messages = legacyRevealFile.mutable_message_type();
for (int i = messages->size() - 1; i >= 0; --i) {
if (messages->Get(i).name() == "Command_RevealRandomCards") {
messages->DeleteSubrange(i, 1);
}
}
ASSERT_NE(pool.BuildFile(legacyRevealFile), nullptr);
google::protobuf::DynamicMessageFactory factory(&pool);
std::unique_ptr<google::protobuf::Message> old(
factory.GetPrototype(pool.FindMessageTypeByName("GameCommand"))->New());
ASSERT_TRUE(old->ParseFromString(legacy.SerializeAsString()));
EXPECT_EQ(getPbExtension(*old), GameCommand::REVEAL_CARDS);
old->Clear();
ASSERT_TRUE(old->ParseFromString(randomReveal(2, 1).SerializeAsString()));
EXPECT_EQ(getPbExtension(*old), -1);
GameCommand unknown;
unknown.GetReflection()->MutableUnknownFields(&unknown)->MergeFrom(old->GetReflection()->GetUnknownFields(*old));
GameEventStorage unsupported;
EXPECT_EQ(player->processGameCommand(unknown, response, unsupported), Response::RespInvalidCommand);
EXPECT_TRUE(unsupported.getGameEventList().isEmpty());
rng = nullptr;
}