don't use Server_Room::getInfo when updating

This commit is contained in:
Max-Wilhelm Bruker 2013-02-15 19:31:37 +01:00
parent 7a30b827c8
commit ce642e3000
4 changed files with 69 additions and 23 deletions

View file

@ -39,15 +39,13 @@ Server *Server_Room::getServer() const
return static_cast<Server *>(parent());
}
const ServerInfo_Room &Server_Room::getInfo(ServerInfo_Room &result, bool complete, bool showGameTypes, bool updating, bool includeExternalData) const
const ServerInfo_Room &Server_Room::getInfo(ServerInfo_Room &result, bool complete, bool showGameTypes, bool includeExternalData) const
{
result.set_room_id(id);
if (!updating) {
result.set_name(name.toStdString());
result.set_description(description.toStdString());
result.set_auto_join(autoJoin);
}
result.set_name(name.toStdString());
result.set_description(description.toStdString());
result.set_auto_join(autoJoin);
gamesLock.lockForRead();
result.set_game_count(games.size() + externalGames.size());
@ -101,26 +99,44 @@ void Server_Room::addClient(Server_ProtocolHandler *client)
event.mutable_user_info()->CopyFrom(client->copyUserInfo(false));
sendRoomEvent(prepareRoomEvent(event));
ServerInfo_Room roomInfo;
roomInfo.set_room_id(id);
usersLock.lockForWrite();
users.insert(QString::fromStdString(client->getUserInfo()->name()), client);
roomInfo.set_player_count(users.size() + externalUsers.size());
usersLock.unlock();
ServerInfo_Room roomInfo;
emit roomInfoChanged(getInfo(roomInfo, false, false, true));
// XXX This can be removed during the next client update.
gamesLock.lockForRead();
roomInfo.set_game_count(games.size() + externalGames.size());
gamesLock.unlock();
// -----------
emit roomInfoChanged(roomInfo);
}
void Server_Room::removeClient(Server_ProtocolHandler *client)
{
usersLock.lockForWrite();
users.remove(QString::fromStdString(client->getUserInfo()->name()));
ServerInfo_Room roomInfo;
roomInfo.set_room_id(id);
roomInfo.set_player_count(users.size() + externalUsers.size());
usersLock.unlock();
Event_LeaveRoom event;
event.set_name(client->getUserInfo()->name());
sendRoomEvent(prepareRoomEvent(event));
ServerInfo_Room roomInfo;
emit roomInfoChanged(getInfo(roomInfo, false, false, true));
// XXX This can be removed during the next client update.
gamesLock.lockForRead();
roomInfo.set_game_count(games.size() + externalGames.size());
gamesLock.unlock();
// -----------
emit roomInfoChanged(roomInfo);
}
void Server_Room::addExternalUser(const ServerInfo_User &userInfo)
@ -131,43 +147,52 @@ void Server_Room::addExternalUser(const ServerInfo_User &userInfo)
event.mutable_user_info()->CopyFrom(userInfoContainer.copyUserInfo(false));
sendRoomEvent(prepareRoomEvent(event), false);
ServerInfo_Room roomInfo;
roomInfo.set_room_id(id);
usersLock.lockForWrite();
externalUsers.insert(QString::fromStdString(userInfo.name()), userInfoContainer);
roomInfo.set_player_count(users.size() + externalUsers.size());
usersLock.unlock();
ServerInfo_Room roomInfo;
emit roomInfoChanged(getInfo(roomInfo, false, false, true));
emit roomInfoChanged(roomInfo);
}
void Server_Room::removeExternalUser(const QString &name)
{
// This function is always called from the Server thread with server->roomsMutex locked.
ServerInfo_Room roomInfo;
roomInfo.set_room_id(id);
usersLock.lockForWrite();
if (externalUsers.contains(name))
externalUsers.remove(name);
roomInfo.set_player_count(users.size() + externalUsers.size());
usersLock.unlock();
Event_LeaveRoom event;
event.set_name(name.toStdString());
sendRoomEvent(prepareRoomEvent(event), false);
ServerInfo_Room roomInfo;
emit roomInfoChanged(getInfo(roomInfo, false, false, true));
emit roomInfoChanged(roomInfo);
}
void Server_Room::updateExternalGameList(const ServerInfo_Game &gameInfo)
{
// This function is always called from the Server thread with server->roomsMutex locked.
ServerInfo_Room roomInfo;
roomInfo.set_room_id(id);
gamesLock.lockForWrite();
if (!gameInfo.has_player_count() && externalGames.contains(gameInfo.game_id()))
externalGames.remove(gameInfo.game_id());
else
externalGames.insert(gameInfo.game_id(), gameInfo);
roomInfo.set_game_count(games.size() + externalGames.size());
gamesLock.unlock();
broadcastGameListUpdate(gameInfo, false);
ServerInfo_Room roomInfo;
emit roomInfoChanged(getInfo(roomInfo, false, false, true));
emit roomInfoChanged(roomInfo);
}
Response::ResponseCode Server_Room::processJoinGameCommand(const Command_JoinGame &cmd, ResponseContainer &rc, Server_AbstractUserInterface *userInterface)
@ -233,6 +258,9 @@ void Server_Room::broadcastGameListUpdate(const ServerInfo_Game &gameInfo, bool
void Server_Room::addGame(Server_Game *game)
{
ServerInfo_Room roomInfo;
roomInfo.set_room_id(id);
gamesLock.lockForWrite();
connect(game, SIGNAL(gameInfoChanged(ServerInfo_Game)), this, SLOT(broadcastGameListUpdate(ServerInfo_Game)));
@ -240,12 +268,18 @@ void Server_Room::addGame(Server_Game *game)
games.insert(game->getGameId(), game);
ServerInfo_Game gameInfo;
game->getInfo(gameInfo);
roomInfo.set_game_count(games.size() + externalGames.size());
game->gameMutex.unlock();
gamesLock.unlock();
// XXX This can be removed during the next client update.
usersLock.lockForRead();
roomInfo.set_player_count(users.size() + externalUsers.size());
usersLock.unlock();
// -----------
emit gameListChanged(gameInfo);
ServerInfo_Room roomInfo;
emit roomInfoChanged(getInfo(roomInfo, false, false, true));
emit roomInfoChanged(roomInfo);
}
void Server_Room::removeGame(Server_Game *game)
@ -262,7 +296,16 @@ void Server_Room::removeGame(Server_Game *game)
games.remove(game->getGameId());
ServerInfo_Room roomInfo;
emit roomInfoChanged(getInfo(roomInfo, false, false, true));
roomInfo.set_room_id(id);
roomInfo.set_game_count(games.size() + externalGames.size());
// XXX This can be removed during the next client update.
usersLock.lockForRead();
roomInfo.set_player_count(users.size() + externalUsers.size());
usersLock.unlock();
// -----------
emit roomInfoChanged(roomInfo);
}
int Server_Room::getGamesCreatedByUser(const QString &userName) const