mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-02 11:33:55 -07:00
improved cipt handling, initial p/t for cards
This commit is contained in:
parent
d05603f83b
commit
ce80d29f50
24 changed files with 226 additions and 118 deletions
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@ -171,9 +171,9 @@ void CardZone::moveAllToZone()
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QString targetZone = data[0].toString();
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int targetX = data[1].toInt();
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QList<CardId *> idList;
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QList<CardToMove *> idList;
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for (int i = 0; i < cards.size(); ++i)
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idList.append(new CardId(cards[i]->getId()));
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idList.append(new CardToMove(cards[i]->getId()));
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player->sendGameCommand(new Command_MoveCard(-1, getName(), idList, player->getId(), targetZone, targetX));
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}
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@ -39,9 +39,9 @@ void HandZone::addCardImpl(CardItem *card, int x, int /*y*/)
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void HandZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
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{
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QList<CardId *> idList;
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QList<CardToMove *> idList;
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for (int i = 0; i < dragItems.size(); ++i)
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idList.append(new CardId(dragItems[i]->getId()));
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idList.append(new CardToMove(dragItems[i]->getId()));
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player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), cards.size(), -1, false));
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}
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@ -2,6 +2,7 @@
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#include "player.h"
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#include "cardzone.h"
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#include "cardinfowidget.h"
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#include "protocol_items.h"
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#include <QDebug>
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#include <QMouseEvent>
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#include <QTextBlock>
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@ -182,13 +183,14 @@ QPair<QString, QString> MessageLogWidget::getFromStr(CardZone *zone, QString car
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return QPair<QString, QString>(cardName, fromStr);
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}
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void MessageLogWidget::logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX)
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void MessageLogWidget::doMoveCard(LogMoveCard &attributes)
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{
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QString startName = startZone->getName();
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QString targetName = targetZone->getName();
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if (((startName == "table") && (targetName == "table") && (startZone == targetZone)) || ((startName == "hand") && (targetName == "hand")))
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QString startName = attributes.startZone->getName();
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QString targetName = attributes.targetZone->getName();
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if (((startName == "table") && (targetName == "table") && (attributes.startZone == attributes.targetZone)) || ((startName == "hand") && (targetName == "hand")))
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return;
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QPair<QString, QString> temp = getFromStr(startZone, cardName, oldX);
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QString cardName = attributes.card->getName();
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QPair<QString, QString> temp = getFromStr(attributes.startZone, cardName, attributes.oldX);
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bool cardNameContainsStartZone = false;
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if (!temp.first.isEmpty()) {
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cardNameContainsStartZone = true;
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@ -203,26 +205,29 @@ void MessageLogWidget::logMoveCard(Player *player, QString cardName, CardZone *s
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else
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cardStr = QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(cardName));
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if (startZone->getPlayer() != targetZone->getPlayer()) {
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append(tr("%1 gives %2 control over %3.").arg(sanitizeHtml(player->getName())).arg(sanitizeHtml(targetZone->getPlayer()->getName())).arg(cardStr));
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if (attributes.startZone->getPlayer() != attributes.targetZone->getPlayer()) {
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append(tr("%1 gives %2 control over %3.").arg(sanitizeHtml(attributes.player->getName())).arg(sanitizeHtml(attributes.targetZone->getPlayer()->getName())).arg(cardStr));
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return;
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}
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QString finalStr;
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if (targetName == "table")
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finalStr = tr("%1 puts %2 into play%3.");
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else if (targetName == "grave")
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if (targetName == "table") {
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if (moveCardTapped.value(attributes.card))
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finalStr = tr("%1 puts %2 into play tapped%3.");
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else
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finalStr = tr("%1 puts %2 into play%3.");
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} else if (targetName == "grave")
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finalStr = tr("%1 puts %2%3 into graveyard.");
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else if (targetName == "rfg")
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finalStr = tr("%1 exiles %2%3.");
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else if (targetName == "hand")
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finalStr = tr("%1 moves %2%3 to hand.");
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else if (targetName == "deck") {
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if (newX == -1)
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if (attributes.newX == -1)
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finalStr = tr("%1 puts %2%3 into his library.");
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else if (newX == targetZone->getCards().size())
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else if (attributes.newX == attributes.targetZone->getCards().size())
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finalStr = tr("%1 puts %2%3 on bottom of his library.");
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else if (newX == 0)
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else if (attributes.newX == 0)
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finalStr = tr("%1 puts %2%3 on top of his library.");
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else
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finalStr = tr("%1 puts %2%3 into his library at position %4.");
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@ -231,7 +236,16 @@ void MessageLogWidget::logMoveCard(Player *player, QString cardName, CardZone *s
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else if (targetName == "stack")
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finalStr = tr("%1 plays %2%3.");
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append(finalStr.arg(sanitizeHtml(player->getName())).arg(cardStr).arg(fromStr).arg(newX));
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append(finalStr.arg(sanitizeHtml(attributes.player->getName())).arg(cardStr).arg(fromStr).arg(attributes.newX));
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}
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void MessageLogWidget::logMoveCard(Player *player, CardItem *card, CardZone *startZone, int oldX, CardZone *targetZone, int newX)
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{
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LogMoveCard attributes = {player, card, startZone, oldX, targetZone, newX};
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if (currentContext == MessageContext_MoveCard)
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moveCardQueue.append(attributes);
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else
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doMoveCard(attributes);
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}
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void MessageLogWidget::logFlipCard(Player *player, QString cardName, bool faceDown)
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@ -301,14 +315,18 @@ void MessageLogWidget::logSetCardCounter(Player *player, QString cardName, int c
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append(finalStr.arg(sanitizeHtml(player->getName())).arg(colorStr).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(cardName))).arg(value));
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}
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void MessageLogWidget::logSetTapped(Player *player, QString cardName, bool tapped)
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void MessageLogWidget::logSetTapped(Player *player, CardItem *card, bool tapped)
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{
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QString cardStr;
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if (cardName == "-1")
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cardStr = tr("his permanents");
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else
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cardStr = QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(cardName));
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append(tr("%1 %2 %3.").arg(sanitizeHtml(player->getName())).arg(tapped ? tr("taps") : tr("untaps")).arg(cardStr));
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if (currentContext == MessageContext_MoveCard)
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moveCardTapped.insert(card, tapped);
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else {
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QString cardStr;
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if (!card)
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cardStr = tr("his permanents");
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else
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cardStr = QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(card->getName()));
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append(tr("%1 %2 %3.").arg(sanitizeHtml(player->getName())).arg(tapped ? tr("taps") : tr("untaps")).arg(cardStr));
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}
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}
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void MessageLogWidget::logSetCounter(Player *player, QString counterName, int value, int oldValue)
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@ -316,24 +334,27 @@ void MessageLogWidget::logSetCounter(Player *player, QString counterName, int va
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append(tr("%1 sets counter %2 to %3 (%4%5).").arg(sanitizeHtml(player->getName())).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(counterName))).arg(QString("<font color=\"blue\">%1</font>").arg(value)).arg(value > oldValue ? "+" : "").arg(value - oldValue));
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}
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void MessageLogWidget::logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap)
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void MessageLogWidget::logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap)
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{
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QString finalStr;
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if (doesntUntap)
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finalStr = tr("%1 sets %2 to not untap normally.");
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else
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finalStr = tr("%1 sets %2 to untap normally.");
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append(finalStr.arg(sanitizeHtml(player->getName())).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(cardName))));
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append(finalStr.arg(sanitizeHtml(player->getName())).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(card->getName()))));
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}
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void MessageLogWidget::logSetPT(Player *player, QString cardName, QString newPT)
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void MessageLogWidget::logSetPT(Player *player, CardItem *card, QString newPT)
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{
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append(tr("%1 sets PT of %2 to %3.").arg(sanitizeHtml(player->getName())).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(cardName))).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(newPT))));
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if (currentContext == MessageContext_MoveCard)
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moveCardPT.insert(card, newPT);
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else
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append(tr("%1 sets PT of %2 to %3.").arg(sanitizeHtml(player->getName())).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(card->getName()))).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(newPT))));
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}
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void MessageLogWidget::logSetAnnotation(Player *player, QString cardName, QString newAnnotation)
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void MessageLogWidget::logSetAnnotation(Player *player, CardItem *card, QString newAnnotation)
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{
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append(tr("%1 sets annotation of %2 to %3.").arg(sanitizeHtml(player->getName())).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(cardName))).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(newAnnotation))));
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append(tr("%1 sets annotation of %2 to %3.").arg(sanitizeHtml(player->getName())).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(card->getName()))).arg(QString("<font color=\"blue\">%1</font>").arg(sanitizeHtml(newAnnotation))));
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}
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void MessageLogWidget::logDumpZone(Player *player, CardZone *zone, int numberCards)
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@ -412,6 +433,25 @@ void MessageLogWidget::logSetActivePhase(int phase)
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append("<font color=\"green\"><b>" + tr("It is now the %1.").arg(phaseName) + "</b></font>");
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}
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void MessageLogWidget::containerProcessingStarted(GameEventContext *_context)
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{
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if (qobject_cast<Context_MoveCard *>(_context))
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currentContext = MessageContext_MoveCard;
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}
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void MessageLogWidget::containerProcessingDone()
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{
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if (currentContext == MessageContext_MoveCard) {
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for (int i = 0; i < moveCardQueue.size(); ++i)
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doMoveCard(moveCardQueue[i]);
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moveCardQueue.clear();
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moveCardPT.clear();
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moveCardTapped.clear();
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}
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currentContext = MessageContext_None;
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}
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void MessageLogWidget::connectToPlayer(Player *player)
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{
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connect(player, SIGNAL(logSay(Player *, QString)), this, SLOT(logSay(Player *, QString)));
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@ -421,11 +461,11 @@ void MessageLogWidget::connectToPlayer(Player *player)
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connect(player, SIGNAL(logCreateToken(Player *, QString, QString)), this, SLOT(logCreateToken(Player *, QString, QString)));
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connect(player, SIGNAL(logSetCounter(Player *, QString, int, int)), this, SLOT(logSetCounter(Player *, QString, int, int)));
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connect(player, SIGNAL(logSetCardCounter(Player *, QString, int, int, int)), this, SLOT(logSetCardCounter(Player *, QString, int, int, int)));
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connect(player, SIGNAL(logSetTapped(Player *, QString, bool)), this, SLOT(logSetTapped(Player *, QString, bool)));
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connect(player, SIGNAL(logSetDoesntUntap(Player *, QString, bool)), this, SLOT(logSetDoesntUntap(Player *, QString, bool)));
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connect(player, SIGNAL(logSetPT(Player *, QString, QString)), this, SLOT(logSetPT(Player *, QString, QString)));
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connect(player, SIGNAL(logSetAnnotation(Player *, QString, QString)), this, SLOT(logSetAnnotation(Player *, QString, QString)));
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connect(player, SIGNAL(logMoveCard(Player *, QString, CardZone *, int, CardZone *, int)), this, SLOT(logMoveCard(Player *, QString, CardZone *, int, CardZone *, int)));
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connect(player, SIGNAL(logSetTapped(Player *, CardItem *, bool)), this, SLOT(logSetTapped(Player *, CardItem *, bool)));
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connect(player, SIGNAL(logSetDoesntUntap(Player *, CardItem *, bool)), this, SLOT(logSetDoesntUntap(Player *, CardItem *, bool)));
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connect(player, SIGNAL(logSetPT(Player *, CardItem *, QString)), this, SLOT(logSetPT(Player *, CardItem *, QString)));
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connect(player, SIGNAL(logSetAnnotation(Player *, CardItem *, QString)), this, SLOT(logSetAnnotation(Player *, CardItem *, QString)));
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connect(player, SIGNAL(logMoveCard(Player *, CardItem *, CardZone *, int, CardZone *, int)), this, SLOT(logMoveCard(Player *, CardItem *, CardZone *, int, CardZone *, int)));
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connect(player, SIGNAL(logFlipCard(Player *, QString, bool)), this, SLOT(logFlipCard(Player *, QString, bool)));
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connect(player, SIGNAL(logDestroyCard(Player *, QString)), this, SLOT(logDestroyCard(Player *, QString)));
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connect(player, SIGNAL(logAttachCard(Player *, QString, Player *, QString)), this, SLOT(logAttachCard(Player *, QString, Player *, QString)));
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@ -11,14 +11,31 @@ class CardZone;
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class QMouseEvent;
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class QEvent;
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class CardInfoWidget;
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class GameEventContext;
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class CardItem;
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struct LogMoveCard {
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Player *player;
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CardItem *card;
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CardZone *startZone;
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int oldX;
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CardZone *targetZone;
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int newX;
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};
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class MessageLogWidget : public QTextEdit {
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Q_OBJECT
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private:
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enum MessageContext { MessageContext_None, MessageContext_MoveCard };
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CardInfoWidget *infoWidget;
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QString sanitizeHtml(QString dirty) const;
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QPair<QString, QString> getFromStr(CardZone *zone, QString cardName, int position) const;
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QString getCardNameUnderMouse(const QPoint &pos) const;
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MessageContext currentContext;
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QList<LogMoveCard> moveCardQueue;
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QMap<CardItem *, QString> moveCardPT;
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QMap<CardItem *, bool> moveCardTapped;
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signals:
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void cardNameHovered(QString cardName);
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void showCardInfoPopup(QPoint pos, QString cardName);
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@ -48,7 +65,8 @@ public slots:
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void logRollDie(Player *player, int sides, int roll);
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void logDrawCards(Player *player, int number);
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void logUndoDraw(Player *player, QString cardName);
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void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
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void doMoveCard(LogMoveCard &attributes);
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void logMoveCard(Player *player, CardItem *card, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
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void logFlipCard(Player *player, QString cardName, bool faceDown);
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void logDestroyCard(Player *player, QString cardName);
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void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
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@ -56,16 +74,18 @@ public slots:
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void logCreateToken(Player *player, QString cardName, QString pt);
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void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard, bool playerTarget);
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void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
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void logSetTapped(Player *player, QString cardName, bool tapped);
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void logSetTapped(Player *player, CardItem *card, bool tapped);
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void logSetCounter(Player *player, QString counterName, int value, int oldValue);
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void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
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void logSetPT(Player *player, QString cardName, QString newPT);
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void logSetAnnotation(Player *player, QString cardName, QString newAnnotation);
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void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
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void logSetPT(Player *player, CardItem *card, QString newPT);
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void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
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void logDumpZone(Player *player, CardZone *zone, int numberCards);
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void logStopDumpZone(Player *player, CardZone *zone);
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void logRevealCards(Player *player, CardZone *zone, int cardId, QString cardName, Player *otherPlayer);
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void logSetActivePlayer(Player *player);
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void logSetActivePhase(int phase);
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void containerProcessingStarted(GameEventContext *context);
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void containerProcessingDone();
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public:
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void connectToPlayer(Player *player);
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MessageLogWidget(QWidget *parent = 0);
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@ -50,9 +50,9 @@ void PileZone::addCardImpl(CardItem *card, int x, int /*y*/)
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void PileZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
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{
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QList<CardId *> idList;
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QList<CardToMove *> idList;
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for (int i = 0; i < dragItems.size(); ++i)
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idList.append(new CardId(dragItems[i]->getId()));
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idList.append(new CardToMove(dragItems[i]->getId()));
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player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), 0, 0, false));
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}
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@ -591,9 +591,9 @@ void Player::actMoveTopCardsToGrave()
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const int maxCards = zones.value("deck")->getCards().size();
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if (number > maxCards)
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number = maxCards;
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QList<CardId *> idList;
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QList<CardToMove *> idList;
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for (int i = 0; i < number; ++i)
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idList.append(new CardId(i));
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idList.append(new CardToMove(i));
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sendGameCommand(new Command_MoveCard(-1, "deck", idList, getId(), "grave", 0, 0, false));
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}
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@ -607,15 +607,15 @@ void Player::actMoveTopCardsToExile()
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const int maxCards = zones.value("deck")->getCards().size();
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if (number > maxCards)
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number = maxCards;
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QList<CardId *> idList;
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QList<CardToMove *> idList;
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for (int i = 0; i < number; ++i)
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idList.append(new CardId(i));
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idList.append(new CardToMove(i));
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sendGameCommand(new Command_MoveCard(-1, "deck", idList, getId(), "rfg", 0, 0, false));
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}
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void Player::actMoveTopCardToBottom()
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{
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sendGameCommand(new Command_MoveCard(-1, "deck", QList<CardId *>() << new CardId(0), getId(), "deck", -1, 0, false));
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sendGameCommand(new Command_MoveCard(-1, "deck", QList<CardToMove *>() << new CardToMove(0), getId(), "deck", -1, 0, false));
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}
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void Player::actUntapAll()
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@ -658,28 +658,29 @@ void Player::actSayMessage()
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sendGameCommand(new Command_Say(-1, a->text()));
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}
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void Player::setCardAttrHelper(CardItem *card, const QString &aname, const QString &avalue, bool allCards)
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void Player::setCardAttrHelper(GameEventContext *context, CardItem *card, const QString &aname, const QString &avalue, bool allCards)
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{
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bool moveCardContext = qobject_cast<Context_MoveCard *>(context);
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if (aname == "tapped") {
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bool tapped = avalue == "1";
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if (!(!tapped && card->getDoesntUntap() && allCards)) {
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if (!allCards)
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emit logSetTapped(this, card->getName(), tapped);
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card->setTapped(tapped, true);
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||||
emit logSetTapped(this, card, tapped);
|
||||
card->setTapped(tapped, !moveCardContext);
|
||||
}
|
||||
} else if (aname == "attacking")
|
||||
card->setAttacking(avalue == "1");
|
||||
else if (aname == "facedown")
|
||||
card->setFaceDown(avalue == "1");
|
||||
else if (aname == "annotation") {
|
||||
emit logSetAnnotation(this, card->getName(), avalue);
|
||||
emit logSetAnnotation(this, card, avalue);
|
||||
card->setAnnotation(avalue);
|
||||
} else if (aname == "doesnt_untap") {
|
||||
bool value = (avalue == "1");
|
||||
emit logSetDoesntUntap(this, card->getName(), value);
|
||||
emit logSetDoesntUntap(this, card, value);
|
||||
card->setDoesntUntap(value);
|
||||
} else if (aname == "pt") {
|
||||
emit logSetPT(this, card->getName(), avalue);
|
||||
emit logSetPT(this, card, avalue);
|
||||
card->setPT(avalue);
|
||||
}
|
||||
}
|
||||
|
|
@ -738,7 +739,7 @@ void Player::eventCreateToken(Event_CreateToken *event)
|
|||
|
||||
}
|
||||
|
||||
void Player::eventSetCardAttr(Event_SetCardAttr *event)
|
||||
void Player::eventSetCardAttr(Event_SetCardAttr *event, GameEventContext *context)
|
||||
{
|
||||
CardZone *zone = zones.value(event->getZone(), 0);
|
||||
if (!zone)
|
||||
|
|
@ -747,16 +748,16 @@ void Player::eventSetCardAttr(Event_SetCardAttr *event)
|
|||
if (event->getCardId() == -1) {
|
||||
const CardList &cards = zone->getCards();
|
||||
for (int i = 0; i < cards.size(); i++)
|
||||
setCardAttrHelper(cards.at(i), event->getAttrName(), event->getAttrValue(), true);
|
||||
setCardAttrHelper(context, cards.at(i), event->getAttrName(), event->getAttrValue(), true);
|
||||
if (event->getAttrName() == "tapped")
|
||||
emit logSetTapped(this, QString("-1"), event->getAttrValue() == "1");
|
||||
emit logSetTapped(this, 0, event->getAttrValue() == "1");
|
||||
} else {
|
||||
CardItem *card = zone->getCard(event->getCardId(), QString());
|
||||
if (!card) {
|
||||
qDebug() << "Player::eventSetCardAttr: card id=" << event->getCardId() << "not found";
|
||||
return;
|
||||
}
|
||||
setCardAttrHelper(card, event->getAttrName(), event->getAttrValue(), false);
|
||||
setCardAttrHelper(context, card, event->getAttrName(), event->getAttrValue(), false);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -869,10 +870,11 @@ void Player::eventMoveCard(Event_MoveCard *event, GameEventContext *context)
|
|||
if (context)
|
||||
switch (context->getItemId()) {
|
||||
case ItemId_Context_UndoDraw: emit logUndoDraw(this, card->getName()); break;
|
||||
case ItemId_Context_MoveCard: emit logMoveCard(this, card, startZone, logPosition, targetZone, logX);
|
||||
default: ;
|
||||
}
|
||||
else
|
||||
emit logMoveCard(this, card->getName(), startZone, logPosition, targetZone, logX);
|
||||
emit logMoveCard(this, card, startZone, logPosition, targetZone, logX);
|
||||
|
||||
targetZone->addCard(card, true, x, y);
|
||||
|
||||
|
|
@ -1021,7 +1023,7 @@ void Player::processGameEvent(GameEvent *event, GameEventContext *context)
|
|||
case ItemId_Event_CreateArrows: eventCreateArrows(static_cast<Event_CreateArrows *>(event)); break;
|
||||
case ItemId_Event_DeleteArrow: eventDeleteArrow(static_cast<Event_DeleteArrow *>(event)); break;
|
||||
case ItemId_Event_CreateToken: eventCreateToken(static_cast<Event_CreateToken *>(event)); break;
|
||||
case ItemId_Event_SetCardAttr: eventSetCardAttr(static_cast<Event_SetCardAttr *>(event)); break;
|
||||
case ItemId_Event_SetCardAttr: eventSetCardAttr(static_cast<Event_SetCardAttr *>(event), context); break;
|
||||
case ItemId_Event_SetCardCounter: eventSetCardCounter(static_cast<Event_SetCardCounter *>(event)); break;
|
||||
case ItemId_Event_CreateCounters: eventCreateCounters(static_cast<Event_CreateCounters *>(event)); break;
|
||||
case ItemId_Event_SetCounter: eventSetCounter(static_cast<Event_SetCounter *>(event)); break;
|
||||
|
|
@ -1129,10 +1131,10 @@ void Player::playCard(CardItem *c, bool faceDown, bool tapped)
|
|||
{
|
||||
CardInfo *ci = c->getInfo();
|
||||
if (ci->getTableRow() == 3)
|
||||
sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), QList<CardId *>() << new CardId(c->getId()), getId(), "stack", 0, 0, false));
|
||||
sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), QList<CardToMove *>() << new CardToMove(c->getId()), getId(), "stack", 0, 0, false));
|
||||
else {
|
||||
QPoint gridPoint = QPoint(-1, 2 - ci->getTableRow());
|
||||
sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), QList<CardId *>() << new CardId(c->getId()), getId(), "table", gridPoint.x(), gridPoint.y(), faceDown, tapped));
|
||||
sendGameCommand(new Command_MoveCard(-1, c->getZone()->getName(), QList<CardToMove *>() << new CardToMove(c->getId(), ci->getPowTough(), tapped), getId(), "table", gridPoint.x(), gridPoint.y(), faceDown));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -1341,9 +1343,9 @@ void Player::cardMenuAction(QAction *a)
|
|||
}
|
||||
}
|
||||
else {
|
||||
QList<CardId *> idList;
|
||||
QList<CardToMove *> idList;
|
||||
for (int i = 0; i < cardList.size(); ++i)
|
||||
idList.append(new CardId(cardList[i]->getId()));
|
||||
idList.append(new CardToMove(cardList[i]->getId()));
|
||||
QString startZone = cardList[0]->getZone()->getName();
|
||||
|
||||
switch (a->data().toInt()) {
|
||||
|
|
|
|||
|
|
@ -58,17 +58,17 @@ signals:
|
|||
void logCreateToken(Player *player, QString cardName, QString pt);
|
||||
void logDrawCards(Player *player, int number);
|
||||
void logUndoDraw(Player *player, QString cardName);
|
||||
void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
|
||||
void logMoveCard(Player *player, CardItem *card, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
|
||||
void logFlipCard(Player *player, QString cardName, bool faceDown);
|
||||
void logDestroyCard(Player *player, QString cardName);
|
||||
void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
|
||||
void logUnattachCard(Player *player, QString cardName);
|
||||
void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
|
||||
void logSetTapped(Player *player, QString cardName, bool tapped);
|
||||
void logSetTapped(Player *player, CardItem *card, bool tapped);
|
||||
void logSetCounter(Player *player, QString counterName, int value, int oldValue);
|
||||
void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
|
||||
void logSetPT(Player *player, QString cardName, QString newPT);
|
||||
void logSetAnnotation(Player *player, QString cardName, QString newAnnotation);
|
||||
void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
|
||||
void logSetPT(Player *player, CardItem *card, QString newPT);
|
||||
void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
|
||||
void logDumpZone(Player *player, CardZone *zone, int numberCards);
|
||||
void logStopDumpZone(Player *player, CardZone *zone);
|
||||
void logRevealCards(Player *player, CardZone *zone, int cardId, QString cardName, Player *otherPlayer);
|
||||
|
|
@ -147,7 +147,7 @@ private:
|
|||
HandZone *hand;
|
||||
PlayerTarget *playerTarget;
|
||||
|
||||
void setCardAttrHelper(CardItem *card, const QString &aname, const QString &avalue, bool allCards);
|
||||
void setCardAttrHelper(GameEventContext *context, CardItem *card, const QString &aname, const QString &avalue, bool allCards);
|
||||
|
||||
QPixmap bgPixmap;
|
||||
QRectF bRect;
|
||||
|
|
@ -164,7 +164,7 @@ private:
|
|||
void eventCreateArrows(Event_CreateArrows *event);
|
||||
void eventDeleteArrow(Event_DeleteArrow *event);
|
||||
void eventCreateToken(Event_CreateToken *event);
|
||||
void eventSetCardAttr(Event_SetCardAttr *event);
|
||||
void eventSetCardAttr(Event_SetCardAttr *event, GameEventContext *context);
|
||||
void eventSetCardCounter(Event_SetCardCounter *event);
|
||||
void eventCreateCounters(Event_CreateCounters *event);
|
||||
void eventSetCounter(Event_SetCounter *event);
|
||||
|
|
|
|||
|
|
@ -57,9 +57,9 @@ void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone
|
|||
if (startZone == this)
|
||||
return;
|
||||
|
||||
QList<CardId *> idList;
|
||||
QList<CardToMove *> idList;
|
||||
for (int i = 0; i < dragItems.size(); ++i)
|
||||
idList.append(new CardId(dragItems[i]->getId()));
|
||||
idList.append(new CardToMove(dragItems[i]->getId()));
|
||||
|
||||
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), 0, 0, false));
|
||||
}
|
||||
|
|
|
|||
|
|
@ -391,6 +391,7 @@ void TabGame::processGameEventContainer(GameEventContainer *cont, AbstractClient
|
|||
{
|
||||
const QList<GameEvent *> &eventList = cont->getEventList();
|
||||
GameEventContext *context = cont->getContext();
|
||||
messageLog->containerProcessingStarted(context);
|
||||
for (int i = 0; i < eventList.size(); ++i) {
|
||||
GameEvent *event = eventList[i];
|
||||
|
||||
|
|
@ -430,6 +431,7 @@ void TabGame::processGameEventContainer(GameEventContainer *cont, AbstractClient
|
|||
}
|
||||
}
|
||||
}
|
||||
messageLog->containerProcessingDone();
|
||||
}
|
||||
|
||||
void TabGame::sendGameCommand(GameCommand *command, int playerId)
|
||||
|
|
|
|||
|
|
@ -138,6 +138,8 @@ signals:
|
|||
void gameClosing(TabGame *tab);
|
||||
void playerAdded(Player *player);
|
||||
void playerRemoved(Player *player);
|
||||
void containerProcessingStarted(GameEventContext *context);
|
||||
void containerProcessingDone();
|
||||
private slots:
|
||||
void newCardAdded(AbstractCardItem *card);
|
||||
void showCardInfoPopup(const QPoint &pos, const QString &cardName);
|
||||
|
|
|
|||
|
|
@ -8,6 +8,7 @@
|
|||
#include "settingscache.h"
|
||||
#include "arrowitem.h"
|
||||
#include "carddragitem.h"
|
||||
#include "carddatabase.h"
|
||||
|
||||
TableZone::TableZone(Player *_p, QGraphicsItem *parent)
|
||||
: SelectZone(_p, "table", true, false, true, parent), active(false)
|
||||
|
|
@ -92,11 +93,11 @@ void TableZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone
|
|||
|
||||
void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &gridPoint, bool faceDown, bool tapped)
|
||||
{
|
||||
QList<CardId *> idList;
|
||||
QList<CardToMove *> idList;
|
||||
for (int i = 0; i < dragItems.size(); ++i)
|
||||
idList.append(new CardId(dragItems[i]->getId()));
|
||||
idList.append(new CardToMove(dragItems[i]->getId(), startZone->getName() == name ? QString() : dragItems[i]->getItem()->getInfo()->getPowTough(), tapped));
|
||||
|
||||
startZone->getPlayer()->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), gridPoint.x(), gridPoint.y(), faceDown, tapped));
|
||||
startZone->getPlayer()->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), gridPoint.x(), gridPoint.y(), faceDown));
|
||||
}
|
||||
|
||||
void TableZone::reorganizeCards()
|
||||
|
|
|
|||
|
|
@ -126,9 +126,9 @@ void ZoneViewZone::addCardImpl(CardItem *card, int x, int /*y*/)
|
|||
|
||||
void ZoneViewZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &/*dropPoint*/, bool /*faceDown*/)
|
||||
{
|
||||
QList<CardId *> idList;
|
||||
QList<CardToMove *> idList;
|
||||
for (int i = 0; i < dragItems.size(); ++i)
|
||||
idList.append(new CardId(dragItems[i]->getId()));
|
||||
idList.append(new CardToMove(dragItems[i]->getId()));
|
||||
|
||||
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), 0, 0, false));
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue