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https://github.com/Cockatrice/Cockatrice.git
synced 2026-07-04 20:43:54 -07:00
improved cipt handling, initial p/t for cards
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parent
d05603f83b
commit
ce80d29f50
24 changed files with 226 additions and 118 deletions
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@ -11,14 +11,31 @@ class CardZone;
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class QMouseEvent;
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class QEvent;
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class CardInfoWidget;
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class GameEventContext;
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class CardItem;
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struct LogMoveCard {
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Player *player;
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CardItem *card;
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CardZone *startZone;
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int oldX;
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CardZone *targetZone;
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int newX;
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};
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class MessageLogWidget : public QTextEdit {
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Q_OBJECT
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private:
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enum MessageContext { MessageContext_None, MessageContext_MoveCard };
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CardInfoWidget *infoWidget;
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QString sanitizeHtml(QString dirty) const;
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QPair<QString, QString> getFromStr(CardZone *zone, QString cardName, int position) const;
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QString getCardNameUnderMouse(const QPoint &pos) const;
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MessageContext currentContext;
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QList<LogMoveCard> moveCardQueue;
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QMap<CardItem *, QString> moveCardPT;
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QMap<CardItem *, bool> moveCardTapped;
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signals:
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void cardNameHovered(QString cardName);
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void showCardInfoPopup(QPoint pos, QString cardName);
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@ -48,7 +65,8 @@ public slots:
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void logRollDie(Player *player, int sides, int roll);
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void logDrawCards(Player *player, int number);
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void logUndoDraw(Player *player, QString cardName);
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void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
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void doMoveCard(LogMoveCard &attributes);
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void logMoveCard(Player *player, CardItem *card, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
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void logFlipCard(Player *player, QString cardName, bool faceDown);
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void logDestroyCard(Player *player, QString cardName);
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void logAttachCard(Player *player, QString cardName, Player *targetPlayer, QString targetCardName);
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@ -56,16 +74,18 @@ public slots:
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void logCreateToken(Player *player, QString cardName, QString pt);
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void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard, bool playerTarget);
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void logSetCardCounter(Player *player, QString cardName, int counterId, int value, int oldValue);
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void logSetTapped(Player *player, QString cardName, bool tapped);
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void logSetTapped(Player *player, CardItem *card, bool tapped);
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void logSetCounter(Player *player, QString counterName, int value, int oldValue);
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void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
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void logSetPT(Player *player, QString cardName, QString newPT);
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void logSetAnnotation(Player *player, QString cardName, QString newAnnotation);
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void logSetDoesntUntap(Player *player, CardItem *card, bool doesntUntap);
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void logSetPT(Player *player, CardItem *card, QString newPT);
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void logSetAnnotation(Player *player, CardItem *card, QString newAnnotation);
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void logDumpZone(Player *player, CardZone *zone, int numberCards);
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void logStopDumpZone(Player *player, CardZone *zone);
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void logRevealCards(Player *player, CardZone *zone, int cardId, QString cardName, Player *otherPlayer);
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void logSetActivePlayer(Player *player);
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void logSetActivePhase(int phase);
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void containerProcessingStarted(GameEventContext *context);
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void containerProcessingDone();
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public:
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void connectToPlayer(Player *player);
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MessageLogWidget(QWidget *parent = 0);
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