improved cipt handling, initial p/t for cards

This commit is contained in:
Max-Wilhelm Bruker 2011-02-16 20:05:03 +01:00
parent d05603f83b
commit ce80d29f50
24 changed files with 226 additions and 118 deletions

View file

@ -57,9 +57,9 @@ void StackZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone
if (startZone == this)
return;
QList<CardId *> idList;
QList<CardToMove *> idList;
for (int i = 0; i < dragItems.size(); ++i)
idList.append(new CardId(dragItems[i]->getId()));
idList.append(new CardToMove(dragItems[i]->getId()));
player->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), 0, 0, false));
}