improved cipt handling, initial p/t for cards

This commit is contained in:
Max-Wilhelm Bruker 2011-02-16 20:05:03 +01:00
parent d05603f83b
commit ce80d29f50
24 changed files with 226 additions and 118 deletions

View file

@ -8,6 +8,7 @@
#include "settingscache.h"
#include "arrowitem.h"
#include "carddragitem.h"
#include "carddatabase.h"
TableZone::TableZone(Player *_p, QGraphicsItem *parent)
: SelectZone(_p, "table", true, false, true, parent), active(false)
@ -92,11 +93,11 @@ void TableZone::handleDropEvent(const QList<CardDragItem *> &dragItems, CardZone
void TableZone::handleDropEventByGrid(const QList<CardDragItem *> &dragItems, CardZone *startZone, const QPoint &gridPoint, bool faceDown, bool tapped)
{
QList<CardId *> idList;
QList<CardToMove *> idList;
for (int i = 0; i < dragItems.size(); ++i)
idList.append(new CardId(dragItems[i]->getId()));
idList.append(new CardToMove(dragItems[i]->getId(), startZone->getName() == name ? QString() : dragItems[i]->getItem()->getInfo()->getPowTough(), tapped));
startZone->getPlayer()->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), gridPoint.x(), gridPoint.y(), faceDown, tapped));
startZone->getPlayer()->sendGameCommand(new Command_MoveCard(-1, startZone->getName(), idList, player->getId(), getName(), gridPoint.x(), gridPoint.y(), faceDown));
}
void TableZone::reorganizeCards()