[Icons] Migrate UI glyphs to palette-token SVGs

Runtime inversion is not a theming system: it rotates hue, breaks duotone art
and mishandles alpha, and a QPixmap snapshot cannot follow a palette change.
Redraw the top-level UI glyph set on a 24x24 grid with `currentColor` as the
paint token, drop Inkscape/Sodipodi cruft, and delete the icons whose metaphor
was duplicated (cogwheel/gear -> settings, scale_balanced -> scales,
update.png -> reload).

Load the glyphs through `loadThemedIcon` so the engine resolves the token from
the palette on every request, and let `themePixmap` use the same resolution for
one-shot pixmaps. `loadColorAdjustedPixmap` is gone; every caller now keeps a
QIcon, which `SettingsButtonWidget::setButtonIcon` accepts instead of a QPixmap.

Content art (mana, counters, countries) keeps its authored colors.

Add a render test covering aspect ratio, palette flips, icon modes and
high-DPI pixmaps.
This commit is contained in:
Lukas Brübach 2026-10-20 11:41:26 +02:00
parent d789f7c3ad
commit cec1579ebf
95 changed files with 536 additions and 9680 deletions

View file

@ -1,6 +1,7 @@
#include "player_list_widget.h"
#include "../../interface/pixel_map_generator.h"
#include "../../interface/theme_icon.h"
#include "../../interface/widgets/server/user/user_context_menu.h"
#include "libcockatrice/protocol/pb/serverinfo_user.pb.h"
#include "user_level.h"
@ -67,13 +68,13 @@ PlayerListWidget::PlayerListWidget(TabSupervisor *_tabSupervisor,
QWidget *parent)
: QTreeWidget(parent), tabSupervisor(_tabSupervisor), client(_client), game(_game), gameStarted(false)
{
readyIcon = themePixmap(QStringLiteral("icons/ready_start"));
notReadyIcon = themePixmap(QStringLiteral("icons/not_ready_start"));
concededIcon = themePixmap(QStringLiteral("icons/conceded"));
playerIcon = loadColorAdjustedPixmap("theme:icons/player");
judgeIcon = loadColorAdjustedPixmap("theme:icons/scales");
spectatorIcon = loadColorAdjustedPixmap("theme:icons/spectator");
lockIcon = themePixmap(QStringLiteral("icons/lock"));
readyIcon = loadThemedIcon(QStringLiteral("icons/ready_start"));
notReadyIcon = loadThemedIcon(QStringLiteral("icons/not_ready_start"));
concededIcon = loadThemedIcon(QStringLiteral("icons/conceded"));
playerIcon = loadThemedIcon(QStringLiteral("icons/player"));
judgeIcon = loadThemedIcon(QStringLiteral("icons/scales"));
spectatorIcon = loadThemedIcon(QStringLiteral("icons/spectator"));
lockIcon = loadThemedIcon(QStringLiteral("icons/lock"));
if (tabSupervisor) {
itemDelegate = new PlayerListItemDelegate(this);