almost finished pre-game deck loading

This commit is contained in:
Max-Wilhelm Bruker 2009-11-22 01:30:16 +01:00
parent 8dcf81654e
commit cf21528a69
16 changed files with 140 additions and 64 deletions

View file

@ -12,6 +12,8 @@
#include "zoneviewlayout.h"
#include "deckview.h"
#include "decklist.h"
#include "deck_picturecacher.h"
#include "protocol_items.h"
#include "main.h"
TabGame::TabGame(Client *_client, int _gameId)
@ -22,12 +24,17 @@ TabGame::TabGame(Client *_client, int _gameId)
gameView = new GameView(scene);
gameView->hide();
deckView = new DeckView;
loadLocalButton = new QPushButton;
loadRemoteButton = new QPushButton;
DeckList *foo = new DeckList;
foo->loadFromFile("/home/brukie/cockatrice/decks/adfb.cod", DeckList::CockatriceFormat);
deckView->setDeck(foo);
// deckView->hide();
QHBoxLayout *buttonHBox = new QHBoxLayout;
buttonHBox->addWidget(loadLocalButton);
buttonHBox->addWidget(loadRemoteButton);
buttonHBox->addStretch();
deckView = new DeckView;
QVBoxLayout *deckViewLayout = new QVBoxLayout;
deckViewLayout->addLayout(buttonHBox);
deckViewLayout->addWidget(deckView);
cardInfo = new CardInfoWidget(db);
messageLog = new MessageLogWidget;
@ -50,13 +57,16 @@ TabGame::TabGame(Client *_client, int _gameId)
QHBoxLayout *mainLayout = new QHBoxLayout;
mainLayout->addWidget(phasesToolbar);
mainLayout->addWidget(gameView, 10);
mainLayout->addWidget(deckView, 10);
mainLayout->addLayout(deckViewLayout, 10);
mainLayout->addLayout(verticalLayout);
aCloseMostRecentZoneView = new QAction(this);
connect(aCloseMostRecentZoneView, SIGNAL(triggered()), zoneLayout, SLOT(closeMostRecentZoneView()));
addAction(aCloseMostRecentZoneView);
connect(loadLocalButton, SIGNAL(clicked()), this, SLOT(loadLocalDeck()));
connect(loadRemoteButton, SIGNAL(clicked()), this, SLOT(loadRemoteDeck()));
connect(sayEdit, SIGNAL(returnPressed()), this, SLOT(actSay()));
// connect(client, SIGNAL(maxPingTime(int, int)), pingWidget, SLOT(setPercentage(int, int)));
@ -81,6 +91,8 @@ TabGame::TabGame(Client *_client, int _gameId)
void TabGame::retranslateUi()
{
loadLocalButton->setText(tr("Load &local deck"));
loadRemoteButton->setText(tr("Load deck from &server"));
sayLabel->setText(tr("&Say:"));
cardInfo->retranslateUi();
// if (game)
@ -94,3 +106,43 @@ void TabGame::processGameEvent(GameEvent *event)
{
// game->processGameEvent(event);
}
void TabGame::loadLocalDeck()
{
QFileDialog dialog(this, tr("Load deck"));
QSettings settings;
dialog.setDirectory(settings.value("paths/decks").toString());
dialog.setNameFilters(DeckList::fileNameFilters);
if (!dialog.exec())
return;
QString fileName = dialog.selectedFiles().at(0);
DeckList::FileFormat fmt = DeckList::getFormatFromNameFilter(dialog.selectedNameFilter());
DeckList *deck = new DeckList;
if (!deck->loadFromFile(fileName, fmt)) {
delete deck;
// Error message
return;
}
Command_DeckSelect *cmd = new Command_DeckSelect(gameId, deck, -1);
connect(cmd, SIGNAL(finished(ProtocolResponse *)), this, SLOT(deckSelectFinished(ProtocolResponse *)));
client->sendCommand(cmd);
}
void TabGame::loadRemoteDeck()
{
}
void TabGame::deckSelectFinished(ProtocolResponse *r)
{
Response_DeckDownload *resp = qobject_cast<Response_DeckDownload *>(r);
if (!resp)
return;
Command_DeckSelect *cmd = static_cast<Command_DeckSelect *>(sender());
delete cmd->getDeck();
Deck_PictureCacher::cachePictures(resp->getDeck(), this);
deckView->setDeck(resp->getDeck());
}