create participant, move code

This commit is contained in:
ebbit1q 2025-09-18 12:02:09 +02:00
parent dc3d40d261
commit cf6826dc00
11 changed files with 1084 additions and 669 deletions

View file

@ -2,13 +2,10 @@
#define PLAYER_H
#include "../../serverinfo_user_container.h"
#include "pb/card_attributes.pb.h"
#include "pb/response.pb.h"
#include "server_arrowtarget.h"
#include "server_abstract_participant.h"
#include <QList>
#include <QMap>
#include <QMutex>
#include <QString>
class DeckList;
@ -28,85 +25,36 @@ class GameEventStorage;
class ResponseContainer;
class GameCommand;
class Command_KickFromGame;
class Command_LeaveGame;
class Command_GameSay;
class Command_Shuffle;
class Command_Mulligan;
class Command_RollDie;
class Command_DrawCards;
class Command_UndoDraw;
class Command_FlipCard;
class Command_AttachCard;
class Command_CreateToken;
class Command_CreateArrow;
class Command_DeleteArrow;
class Command_SetCardAttr;
class Command_SetCardCounter;
class Command_IncCardCounter;
class Command_ReadyStart;
class Command_Concede;
class Command_Unconcede;
class Command_Judge;
class Command_IncCounter;
class Command_CreateCounter;
class Command_SetCounter;
class Command_DelCounter;
class Command_NextTurn;
class Command_SetActivePhase;
class Command_DumpZone;
class Command_RevealCards;
class Command_ReverseTurn;
class Command_MoveCard;
class Command_SetSideboardPlan;
class Command_DeckSelect;
class Command_SetSideboardLock;
class Command_ChangeZoneProperties;
class Server_Player : public Server_ArrowTarget, public ServerInfo_User_Container
class Server_Player : public Server_AbstractParticipant
{
Q_OBJECT
private:
class MoveCardCompareFunctor;
Server_Game *game;
Server_AbstractUserInterface *userInterface;
DeckList *deck;
QMap<QString, Server_CardZone *> zones;
QMap<int, Server_Counter *> counters;
QMap<int, Server_Arrow *> arrows;
QList<int> lastDrawList;
int pingTime;
int playerId;
bool spectator;
bool judge;
int nextCardId;
bool readyStart;
bool conceded;
bool sideboardLocked;
void revealTopCardIfNeeded(Server_CardZone *zone, GameEventStorage &ges);
void sendCreateTokenEvents(Server_CardZone *zone, Server_Card *card, int xCoord, int yCoord, GameEventStorage &ges);
void getPlayerProperties(ServerInfo_PlayerProperties &result);
public:
mutable QMutex playerMutex;
Server_Player(Server_Game *_game,
int _playerId,
const ServerInfo_User &_userInfo,
bool _spectator,
bool _judge,
Server_AbstractUserInterface *_handler);
~Server_Player() override;
void prepareDestroy();
void prepareDestroy() override;
const DeckList *getDeckList() const
{
return deck;
}
Server_AbstractUserInterface *getUserInterface() const
{
return userInterface;
}
void setUserInterface(Server_AbstractUserInterface *_userInterface);
void disconnectClient();
bool getReadyStart() const
{
return readyStart;
@ -115,18 +63,6 @@ public:
{
readyStart = _readyStart;
}
int getPlayerId() const
{
return playerId;
}
bool getSpectator() const
{
return spectator;
}
bool getJudge() const
{
return judge;
}
bool getConceded() const
{
return conceded;
@ -136,10 +72,6 @@ public:
conceded = _conceded;
}
Server_Game *getGame() const
{
return game;
}
const QMap<QString, Server_CardZone *> &getZones() const
{
return zones;
@ -153,16 +85,6 @@ public:
return arrows;
}
int getPingTime() const
{
return pingTime;
}
void setPingTime(int _pingTime)
{
pingTime = _pingTime;
}
void getProperties(ServerInfo_PlayerProperties &result, bool withUserInfo);
int newCardId();
int newCounterId() const;
int newArrowId() const;
@ -195,54 +117,72 @@ public:
const QString &attrValue,
Server_Card *unzonedCard = nullptr);
Response::ResponseCode cmdLeaveGame(const Command_LeaveGame &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode
cmdKickFromGame(const Command_KickFromGame &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdConcede(const Command_Concede &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdUnconcede(const Command_Unconcede &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdJudge(const Command_Judge &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdReadyStart(const Command_ReadyStart &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDeckSelect(const Command_DeckSelect &cmd, ResponseContainer &rc, GameEventStorage &ges);
cmdConcede(const Command_Concede &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdSetSideboardPlan(const Command_SetSideboardPlan &cmd, ResponseContainer &rc, GameEventStorage &ges);
cmdUnconcede(const Command_Unconcede &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdSetSideboardLock(const Command_SetSideboardLock &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdGameSay(const Command_GameSay &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdShuffle(const Command_Shuffle &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdMulligan(const Command_Mulligan &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdRollDie(const Command_RollDie &cmd, ResponseContainer &rc, GameEventStorage &ges) const;
Response::ResponseCode cmdDrawCards(const Command_DrawCards &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdUndoDraw(const Command_UndoDraw &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdMoveCard(const Command_MoveCard &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdFlipCard(const Command_FlipCard &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDeleteArrow(const Command_DeleteArrow &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdSetCardAttr(const Command_SetCardAttr &cmd, ResponseContainer &rc, GameEventStorage &ges);
cmdReadyStart(const Command_ReadyStart &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdSetCardCounter(const Command_SetCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
cmdDeckSelect(const Command_DeckSelect &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdIncCounter(const Command_IncCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
cmdSetSideboardPlan(const Command_SetSideboardPlan &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdCreateCounter(const Command_CreateCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdSetCounter(const Command_SetCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDelCounter(const Command_DelCounter &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdNextTurn(const Command_NextTurn &cmd, ResponseContainer &rc, GameEventStorage &ges);
cmdSetSideboardLock(const Command_SetSideboardLock &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdSetActivePhase(const Command_SetActivePhase &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges);
Response::ResponseCode cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer &rc, GameEventStorage &ges);
cmdShuffle(const Command_Shuffle &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdReverseTurn(const Command_ReverseTurn & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges);
cmdMulligan(const Command_Mulligan &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdChangeZoneProperties(const Command_ChangeZoneProperties &cmd, ResponseContainer &rc, GameEventStorage &ges);
cmdRollDie(const Command_RollDie &cmd, ResponseContainer &rc, GameEventStorage &ges) const override;
Response::ResponseCode
cmdDrawCards(const Command_DrawCards &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdUndoDraw(const Command_UndoDraw &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdMoveCard(const Command_MoveCard &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdFlipCard(const Command_FlipCard &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdAttachCard(const Command_AttachCard &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdCreateToken(const Command_CreateToken &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdCreateArrow(const Command_CreateArrow &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdDeleteArrow(const Command_DeleteArrow &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdSetCardAttr(const Command_SetCardAttr &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdSetCardCounter(const Command_SetCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdIncCardCounter(const Command_IncCardCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdIncCounter(const Command_IncCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdCreateCounter(const Command_CreateCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdSetCounter(const Command_SetCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdDelCounter(const Command_DelCounter &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdNextTurn(const Command_NextTurn &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdSetActivePhase(const Command_SetActivePhase &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdDumpZone(const Command_DumpZone &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdRevealCards(const Command_RevealCards &cmd, ResponseContainer &rc, GameEventStorage &ges) override;
Response::ResponseCode
cmdReverseTurn(const Command_ReverseTurn & /*cmd*/, ResponseContainer & /*rc*/, GameEventStorage &ges) override;
Response::ResponseCode cmdChangeZoneProperties(const Command_ChangeZoneProperties &cmd,
ResponseContainer &rc,
GameEventStorage &ges) override;
Response::ResponseCode processGameCommand(const GameCommand &command, ResponseContainer &rc, GameEventStorage &ges);
void sendGameEvent(const GameEventContainer &event);
void getInfo(ServerInfo_Player *info, Server_Player *playerWhosAsking, bool omniscient, bool withUserInfo);
void getInfo(ServerInfo_Player *info,
Server_AbstractParticipant *playerWhosAsking,
bool omniscient,
bool withUserInfo) override;
};
#endif