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Remove explicit z-value from command zone like other zones
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1c82d972ae
commit
cf9a4e9a02
2 changed files with 0 additions and 4 deletions
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@ -131,7 +131,6 @@ void PlayerGraphicsItem::initializeZones()
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// Command zone
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// Command zone
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commandZoneGraphicsItem = new CommandZone(player->getCommandZone(), ZoneSizes::COMMAND_ZONE_HEIGHT, this);
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commandZoneGraphicsItem = new CommandZone(player->getCommandZone(), ZoneSizes::COMMAND_ZONE_HEIGHT, this);
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commandZoneGraphicsItem->setZValue(ZValues::COMMAND_ZONE);
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commandZoneGraphicsItem->setVisible(false);
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commandZoneGraphicsItem->setVisible(false);
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connect(commandZoneGraphicsItem, &CommandZone::minimizedChanged, this, &PlayerGraphicsItem::rearrangeZones);
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connect(commandZoneGraphicsItem, &CommandZone::minimizedChanged, this, &PlayerGraphicsItem::rearrangeZones);
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connect(commandZoneGraphicsItem, &CommandZone::effectiveHeightChanged, this, &PlayerGraphicsItem::rearrangeZones);
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connect(commandZoneGraphicsItem, &CommandZone::effectiveHeightChanged, this, &PlayerGraphicsItem::rearrangeZones);
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@ -29,9 +29,6 @@
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namespace ZValues
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namespace ZValues
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{
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{
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/** @brief Command zone sits at standard zone level */
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constexpr qreal COMMAND_ZONE = 1.0;
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// Expose base for callers that need it
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// Expose base for callers that need it
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constexpr qreal OVERLAY_BASE = ZValueLayerManager::OVERLAY_BASE;
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constexpr qreal OVERLAY_BASE = ZValueLayerManager::OVERLAY_BASE;
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