clean up data structures

This commit is contained in:
seavor 2026-04-16 17:14:49 -05:00
parent 53639a8448
commit d04aa83258
9 changed files with 61 additions and 42 deletions

View file

@ -23,7 +23,7 @@ import {
} from '@app/websocket';
import type { WebSocketConnectOptions } from '@app/websocket';
import { PROTOCOL_VERSION } from '../../../src/websocket/config';
import { initWebClient } from '@app/api';
import { createWebClientRequest, createWebClientResponse } from '@app/api';
import {
buildResponse,
@ -196,7 +196,7 @@ installMockWebSocket();
beforeEach(() => {
vi.useFakeTimers();
initWebClient();
new WebClient(createWebClientRequest(), createWebClientResponse());
});
afterEach(() => {

View file

@ -121,12 +121,12 @@ describe('2B: Game state & player management', () => {
const state = makeState();
const result = gamesReducer(state, Actions.gameStateChanged({
gameId: 1,
data: {
data: create(Data.Event_GameStateChangedSchema, {
gameStarted: true,
activePlayerId: 3,
activePhase: 2,
secondsElapsed: 60,
},
}),
}));
expect(result.games[1].started).toBe(true);
@ -394,7 +394,7 @@ describe('2C: CARD_MOVED', () => {
expect(moved.providerId).toBe('new-prov');
});
it('CARD_MOVED → returns newState (card removed from source) when targetZone does not exist on player', () => {
it('CARD_MOVED → no-ops when targetZone does not exist on player', () => {
const { state } = stateWithCard();
const result = gamesReducer(state, Actions.cardMoved({
gameId: 1,
@ -414,7 +414,7 @@ describe('2C: CARD_MOVED', () => {
newCardProviderId: '',
},
}));
expect(cardsIn(result, 1, 1, 'hand')).toHaveLength(0);
expect(cardsIn(result, 1, 1, 'hand')).toHaveLength(1);
expect(result.games[1].players[1].zones['nonexistent']).toBeUndefined();
});
});
@ -850,7 +850,9 @@ describe('2I: Zone operations', () => {
const result = gamesReducer(state, Actions.zonePropertiesChanged({
gameId: 1,
playerId: 1,
data: { zoneName: 'hand', alwaysRevealTopCard: true, alwaysLookAtTopCard: true },
data: create(Data.Event_ChangeZonePropertiesSchema, {
zoneName: 'hand', alwaysRevealTopCard: true, alwaysLookAtTopCard: true,
}),
}));
const zone = result.games[1].players[1].zones['hand'];

View file

@ -1,6 +1,6 @@
import { createSlice, PayloadAction } from '@reduxjs/toolkit';
import { Data, Enriched } from '@app/types';
import { create } from '@bufbuild/protobuf';
import { create, isFieldSet } from '@bufbuild/protobuf';
import { GamesState } from './game.interfaces';
export const MAX_GAME_MESSAGES = 1000;
@ -129,16 +129,16 @@ export const gamesSlice = createSlice({
if (data.playerList?.length > 0) {
game.players = normalizePlayers(data.playerList);
}
if (data.gameStarted !== undefined && data.gameStarted !== null) {
if (isFieldSet(data, Data.Event_GameStateChangedSchema.field.gameStarted)) {
game.started = data.gameStarted;
}
if (data.activePlayerId !== undefined && data.activePlayerId !== null) {
if (isFieldSet(data, Data.Event_GameStateChangedSchema.field.activePlayerId)) {
game.activePlayerId = data.activePlayerId;
}
if (data.activePhase !== undefined && data.activePhase !== null) {
if (isFieldSet(data, Data.Event_GameStateChangedSchema.field.activePhase)) {
game.activePhase = data.activePhase;
}
if (data.secondsElapsed !== undefined) {
if (isFieldSet(data, Data.Event_GameStateChangedSchema.field.secondsElapsed)) {
game.secondsElapsed = data.secondsElapsed;
}
},
@ -201,6 +201,12 @@ export const gamesSlice = createSlice({
return;
}
const targetPlayer = game.players[targetPlayerId];
const targetZoneEntry = targetPlayer?.zones[targetZone];
if (!targetPlayer || !targetZoneEntry) {
return;
}
let resolvedCardId = -1;
if (cardId >= 0) {
resolvedCardId = cardId;
@ -228,12 +234,6 @@ export const gamesSlice = createSlice({
}
: buildEmptyCard(effectiveNewId, cardName, x, y, faceDown, newCardProviderId ?? '');
const targetPlayer = game.players[targetPlayerId];
const targetZoneEntry = targetPlayer?.zones[targetZone];
if (!targetPlayer || !targetZoneEntry) {
return;
}
targetZoneEntry.order.push(movedCard.id);
targetZoneEntry.byId[movedCard.id] = movedCard;
targetZoneEntry.cardCount++;
@ -432,10 +432,10 @@ export const gamesSlice = createSlice({
if (!zone) {
return;
}
if (data.alwaysRevealTopCard !== undefined && data.alwaysRevealTopCard !== null) {
if (isFieldSet(data, Data.Event_ChangeZonePropertiesSchema.field.alwaysRevealTopCard)) {
zone.alwaysRevealTopCard = data.alwaysRevealTopCard;
}
if (data.alwaysLookAtTopCard !== undefined && data.alwaysLookAtTopCard !== null) {
if (isFieldSet(data, Data.Event_ChangeZonePropertiesSchema.field.alwaysLookAtTopCard)) {
zone.alwaysLookAtTopCard = data.alwaysLookAtTopCard;
}
},

View file

@ -114,12 +114,12 @@ describe('LEAVE_ROOM', () => {
// ── ADD_MESSAGE ───────────────────────────────────────────────────────────────
describe('ADD_MESSAGE', () => {
it('appends message with timeReceived set', () => {
it('appends message preserving the timeReceived from the event handler', () => {
const state = makeRoomsState({ messages: { 1: [] } });
const message = makeMessage({ message: 'hello', timeReceived: 0 });
const message = makeMessage({ message: 'hello', timeReceived: 1700000000000 });
const result = roomsReducer(state, Actions.addMessage({ roomId: 1, message }));
expect(result.messages[1]).toHaveLength(1);
expect(result.messages[1][0].timeReceived).toBeGreaterThan(0);
expect(result.messages[1][0].timeReceived).toBe(1700000000000);
});
it('creates message list for roomId when none exists', () => {

View file

@ -69,14 +69,21 @@ export const roomsSlice = createSlice({
const { roomId } = action.payload;
delete state.joinedRoomIds[roomId];
delete state.joinedGameIds[roomId];
delete state.messages[roomId];
const room = state.rooms[roomId];
if (room) {
room.games = {};
room.users = {};
}
},
addMessage: (state, action: PayloadAction<{ roomId: number; message: Enriched.Message }>) => {
const { roomId, message } = action.payload;
const existing = state.messages[roomId] ?? [];
const normalized = normalizeUserMessage({ ...message, timeReceived: Date.now() });
const normalized = normalizeUserMessage(message);
const next =
existing.length >= MAX_ROOM_MESSAGES
? [...existing.slice(existing.length - MAX_ROOM_MESSAGES + 1), normalized]

View file

@ -31,14 +31,18 @@ export const Selectors = {
* Reads from the room's normalized `games` map fixes the pre-existing
* bug where this selector read from a never-populated top-level `games` field.
*/
getJoinedGames: (state: State, roomId: number): Enriched.Game[] => {
const room = state.rooms.rooms[roomId];
const joined = state.rooms.joinedGameIds[roomId];
if (!room || !joined) {
return EMPTY_GAMES;
getJoinedGames: createSelector(
[
(state: State, roomId: number) => state.rooms.rooms[roomId]?.games,
(state: State, roomId: number) => state.rooms.joinedGameIds[roomId],
],
(games, joined): Enriched.Game[] => {
if (!games || !joined) {
return EMPTY_GAMES;
}
return Object.values(games).filter(game => joined[game.info.gameId]);
}
return Object.values(room.games).filter(game => joined[game.info.gameId]);
},
),
getRoomMessages: (state: State, roomId: number) => state.rooms.messages[roomId],

View file

@ -36,7 +36,7 @@ export interface ServerState {
backendDecks: Data.Response_DeckList | null;
downloadedDeck: { deckId: number; deck: string } | null;
downloadedReplay: { replayId: number; replayData: Uint8Array } | null;
gamesOfUser: { [userName: string]: Enriched.Game[] };
gamesOfUser: { [userName: string]: { [gameId: number]: Enriched.Game } };
registrationError: string | null;
}

View file

@ -648,29 +648,29 @@ describe('Deck Storage', () => {
// ── GAMES_OF_USER ─────────────────────────────────────────────────────────────
describe('GAMES_OF_USER', () => {
it('stores normalized games keyed by userName', () => {
it('stores normalized games keyed by userName and gameId', () => {
const response = create(Data.Response_GetGamesOfUserSchema, {
gameList: [create(Data.ServerInfo_GameSchema, { gameId: 5, description: '' })],
roomList: [],
});
const state = makeServerState();
const result = serverReducer(state, Actions.gamesOfUser({ userName: 'alice', response }));
expect(result.gamesOfUser['alice']).toEqual([makeGame({ gameId: 5 })]);
expect(result.gamesOfUser['alice']).toEqual({ 5: makeGame({ gameId: 5 }) });
});
it('overwrites previous games for same user', () => {
const old = [makeGame({ gameId: 1 })];
const old = { 1: makeGame({ gameId: 1 }) };
const response = create(Data.Response_GetGamesOfUserSchema, {
gameList: [create(Data.ServerInfo_GameSchema, { gameId: 2, description: '' })],
roomList: [],
});
const state = makeServerState({ gamesOfUser: { alice: old } });
const result = serverReducer(state, Actions.gamesOfUser({ userName: 'alice', response }));
expect(result.gamesOfUser['alice']).toEqual([makeGame({ gameId: 2 })]);
expect(result.gamesOfUser['alice']).toEqual({ 2: makeGame({ gameId: 2 }) });
});
it('does not affect other users\' entries', () => {
const bobGames = [makeGame({ gameId: 3 })];
const bobGames = { 3: makeGame({ gameId: 3 }) };
const response = create(Data.Response_GetGamesOfUserSchema, { gameList: [], roomList: [] });
const state = makeServerState({ gamesOfUser: { bob: bobGames } });
const result = serverReducer(state, Actions.gamesOfUser({ userName: 'alice', response }));

View file

@ -1,5 +1,5 @@
import { createSlice, PayloadAction } from '@reduxjs/toolkit';
import { App, Data } from '@app/types';
import { App, Data, Enriched } from '@app/types';
import { create } from '@bufbuild/protobuf';
import { normalizeBannedUserError, normalizeGameObject, normalizeGametypeMap, normalizeLogs } from '../common';
@ -179,8 +179,10 @@ export const serverSlice = createSlice({
}
},
updateUser: (state, action: PayloadAction<{ user: Data.ServerInfo_User | Partial<Data.ServerInfo_User> }>) => {
state.user = { ...state.user, ...action.payload.user } as Data.ServerInfo_User;
updateUser: (state, action: PayloadAction<{ user: Partial<Data.ServerInfo_User> }>) => {
state.user = state.user
? { ...state.user, ...action.payload.user } as Data.ServerInfo_User
: action.payload.user as Data.ServerInfo_User;
},
updateUsers: (state, action: PayloadAction<{ users: Data.ServerInfo_User[] }>) => {
@ -356,8 +358,12 @@ export const serverSlice = createSlice({
const gametypeMap = normalizeGametypeMap(
(response.roomList ?? []).flatMap(room => room.gametypeList ?? [])
);
const normalizedGames = (response.gameList ?? []).map(g => normalizeGameObject(g, gametypeMap));
state.gamesOfUser[userName] = normalizedGames;
const games: { [gameId: number]: Enriched.Game } = {};
for (const g of response.gameList ?? []) {
const normalized = normalizeGameObject(g, gametypeMap);
games[normalized.info.gameId] = normalized;
}
state.gamesOfUser[userName] = games;
},
registrationFailed: (state, action: PayloadAction<{ reason: string; endTime?: number }>) => {