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https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
clean up data structures
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parent
53639a8448
commit
d04aa83258
9 changed files with 61 additions and 42 deletions
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@ -23,7 +23,7 @@ import {
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} from '@app/websocket';
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import type { WebSocketConnectOptions } from '@app/websocket';
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import { PROTOCOL_VERSION } from '../../../src/websocket/config';
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import { initWebClient } from '@app/api';
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import { createWebClientRequest, createWebClientResponse } from '@app/api';
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import {
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buildResponse,
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@ -196,7 +196,7 @@ installMockWebSocket();
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beforeEach(() => {
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vi.useFakeTimers();
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initWebClient();
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new WebClient(createWebClientRequest(), createWebClientResponse());
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});
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afterEach(() => {
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@ -121,12 +121,12 @@ describe('2B: Game state & player management', () => {
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const state = makeState();
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const result = gamesReducer(state, Actions.gameStateChanged({
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gameId: 1,
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data: {
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data: create(Data.Event_GameStateChangedSchema, {
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gameStarted: true,
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activePlayerId: 3,
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activePhase: 2,
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secondsElapsed: 60,
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},
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}),
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}));
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expect(result.games[1].started).toBe(true);
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@ -394,7 +394,7 @@ describe('2C: CARD_MOVED', () => {
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expect(moved.providerId).toBe('new-prov');
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});
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it('CARD_MOVED → returns newState (card removed from source) when targetZone does not exist on player', () => {
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it('CARD_MOVED → no-ops when targetZone does not exist on player', () => {
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const { state } = stateWithCard();
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const result = gamesReducer(state, Actions.cardMoved({
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gameId: 1,
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@ -414,7 +414,7 @@ describe('2C: CARD_MOVED', () => {
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newCardProviderId: '',
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},
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}));
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expect(cardsIn(result, 1, 1, 'hand')).toHaveLength(0);
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expect(cardsIn(result, 1, 1, 'hand')).toHaveLength(1);
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expect(result.games[1].players[1].zones['nonexistent']).toBeUndefined();
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});
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});
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@ -850,7 +850,9 @@ describe('2I: Zone operations', () => {
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const result = gamesReducer(state, Actions.zonePropertiesChanged({
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gameId: 1,
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playerId: 1,
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data: { zoneName: 'hand', alwaysRevealTopCard: true, alwaysLookAtTopCard: true },
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data: create(Data.Event_ChangeZonePropertiesSchema, {
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zoneName: 'hand', alwaysRevealTopCard: true, alwaysLookAtTopCard: true,
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}),
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}));
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const zone = result.games[1].players[1].zones['hand'];
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@ -1,6 +1,6 @@
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import { createSlice, PayloadAction } from '@reduxjs/toolkit';
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import { Data, Enriched } from '@app/types';
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import { create } from '@bufbuild/protobuf';
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import { create, isFieldSet } from '@bufbuild/protobuf';
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import { GamesState } from './game.interfaces';
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export const MAX_GAME_MESSAGES = 1000;
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@ -129,16 +129,16 @@ export const gamesSlice = createSlice({
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if (data.playerList?.length > 0) {
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game.players = normalizePlayers(data.playerList);
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}
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if (data.gameStarted !== undefined && data.gameStarted !== null) {
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if (isFieldSet(data, Data.Event_GameStateChangedSchema.field.gameStarted)) {
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game.started = data.gameStarted;
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}
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if (data.activePlayerId !== undefined && data.activePlayerId !== null) {
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if (isFieldSet(data, Data.Event_GameStateChangedSchema.field.activePlayerId)) {
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game.activePlayerId = data.activePlayerId;
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}
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if (data.activePhase !== undefined && data.activePhase !== null) {
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if (isFieldSet(data, Data.Event_GameStateChangedSchema.field.activePhase)) {
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game.activePhase = data.activePhase;
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}
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if (data.secondsElapsed !== undefined) {
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if (isFieldSet(data, Data.Event_GameStateChangedSchema.field.secondsElapsed)) {
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game.secondsElapsed = data.secondsElapsed;
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}
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},
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@ -201,6 +201,12 @@ export const gamesSlice = createSlice({
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return;
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}
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const targetPlayer = game.players[targetPlayerId];
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const targetZoneEntry = targetPlayer?.zones[targetZone];
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if (!targetPlayer || !targetZoneEntry) {
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return;
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}
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let resolvedCardId = -1;
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if (cardId >= 0) {
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resolvedCardId = cardId;
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@ -228,12 +234,6 @@ export const gamesSlice = createSlice({
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}
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: buildEmptyCard(effectiveNewId, cardName, x, y, faceDown, newCardProviderId ?? '');
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const targetPlayer = game.players[targetPlayerId];
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const targetZoneEntry = targetPlayer?.zones[targetZone];
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if (!targetPlayer || !targetZoneEntry) {
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return;
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}
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targetZoneEntry.order.push(movedCard.id);
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targetZoneEntry.byId[movedCard.id] = movedCard;
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targetZoneEntry.cardCount++;
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@ -432,10 +432,10 @@ export const gamesSlice = createSlice({
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if (!zone) {
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return;
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}
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if (data.alwaysRevealTopCard !== undefined && data.alwaysRevealTopCard !== null) {
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if (isFieldSet(data, Data.Event_ChangeZonePropertiesSchema.field.alwaysRevealTopCard)) {
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zone.alwaysRevealTopCard = data.alwaysRevealTopCard;
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}
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if (data.alwaysLookAtTopCard !== undefined && data.alwaysLookAtTopCard !== null) {
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if (isFieldSet(data, Data.Event_ChangeZonePropertiesSchema.field.alwaysLookAtTopCard)) {
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zone.alwaysLookAtTopCard = data.alwaysLookAtTopCard;
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}
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},
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@ -114,12 +114,12 @@ describe('LEAVE_ROOM', () => {
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// ── ADD_MESSAGE ───────────────────────────────────────────────────────────────
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describe('ADD_MESSAGE', () => {
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it('appends message with timeReceived set', () => {
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it('appends message preserving the timeReceived from the event handler', () => {
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const state = makeRoomsState({ messages: { 1: [] } });
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const message = makeMessage({ message: 'hello', timeReceived: 0 });
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const message = makeMessage({ message: 'hello', timeReceived: 1700000000000 });
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const result = roomsReducer(state, Actions.addMessage({ roomId: 1, message }));
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expect(result.messages[1]).toHaveLength(1);
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expect(result.messages[1][0].timeReceived).toBeGreaterThan(0);
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expect(result.messages[1][0].timeReceived).toBe(1700000000000);
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});
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it('creates message list for roomId when none exists', () => {
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@ -69,14 +69,21 @@ export const roomsSlice = createSlice({
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const { roomId } = action.payload;
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delete state.joinedRoomIds[roomId];
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delete state.joinedGameIds[roomId];
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delete state.messages[roomId];
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const room = state.rooms[roomId];
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if (room) {
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room.games = {};
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room.users = {};
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}
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},
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addMessage: (state, action: PayloadAction<{ roomId: number; message: Enriched.Message }>) => {
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const { roomId, message } = action.payload;
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const existing = state.messages[roomId] ?? [];
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const normalized = normalizeUserMessage({ ...message, timeReceived: Date.now() });
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const normalized = normalizeUserMessage(message);
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const next =
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existing.length >= MAX_ROOM_MESSAGES
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? [...existing.slice(existing.length - MAX_ROOM_MESSAGES + 1), normalized]
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@ -31,14 +31,18 @@ export const Selectors = {
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* Reads from the room's normalized `games` map — fixes the pre-existing
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* bug where this selector read from a never-populated top-level `games` field.
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*/
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getJoinedGames: (state: State, roomId: number): Enriched.Game[] => {
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const room = state.rooms.rooms[roomId];
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const joined = state.rooms.joinedGameIds[roomId];
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if (!room || !joined) {
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return EMPTY_GAMES;
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getJoinedGames: createSelector(
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[
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(state: State, roomId: number) => state.rooms.rooms[roomId]?.games,
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(state: State, roomId: number) => state.rooms.joinedGameIds[roomId],
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],
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(games, joined): Enriched.Game[] => {
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if (!games || !joined) {
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return EMPTY_GAMES;
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}
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return Object.values(games).filter(game => joined[game.info.gameId]);
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}
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return Object.values(room.games).filter(game => joined[game.info.gameId]);
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},
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),
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getRoomMessages: (state: State, roomId: number) => state.rooms.messages[roomId],
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@ -36,7 +36,7 @@ export interface ServerState {
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backendDecks: Data.Response_DeckList | null;
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downloadedDeck: { deckId: number; deck: string } | null;
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downloadedReplay: { replayId: number; replayData: Uint8Array } | null;
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gamesOfUser: { [userName: string]: Enriched.Game[] };
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gamesOfUser: { [userName: string]: { [gameId: number]: Enriched.Game } };
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registrationError: string | null;
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}
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@ -648,29 +648,29 @@ describe('Deck Storage', () => {
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// ── GAMES_OF_USER ─────────────────────────────────────────────────────────────
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describe('GAMES_OF_USER', () => {
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it('stores normalized games keyed by userName', () => {
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it('stores normalized games keyed by userName and gameId', () => {
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const response = create(Data.Response_GetGamesOfUserSchema, {
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gameList: [create(Data.ServerInfo_GameSchema, { gameId: 5, description: '' })],
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roomList: [],
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});
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const state = makeServerState();
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const result = serverReducer(state, Actions.gamesOfUser({ userName: 'alice', response }));
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expect(result.gamesOfUser['alice']).toEqual([makeGame({ gameId: 5 })]);
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expect(result.gamesOfUser['alice']).toEqual({ 5: makeGame({ gameId: 5 }) });
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});
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it('overwrites previous games for same user', () => {
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const old = [makeGame({ gameId: 1 })];
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const old = { 1: makeGame({ gameId: 1 }) };
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const response = create(Data.Response_GetGamesOfUserSchema, {
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gameList: [create(Data.ServerInfo_GameSchema, { gameId: 2, description: '' })],
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roomList: [],
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});
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const state = makeServerState({ gamesOfUser: { alice: old } });
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const result = serverReducer(state, Actions.gamesOfUser({ userName: 'alice', response }));
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expect(result.gamesOfUser['alice']).toEqual([makeGame({ gameId: 2 })]);
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expect(result.gamesOfUser['alice']).toEqual({ 2: makeGame({ gameId: 2 }) });
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});
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it('does not affect other users\' entries', () => {
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const bobGames = [makeGame({ gameId: 3 })];
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const bobGames = { 3: makeGame({ gameId: 3 }) };
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const response = create(Data.Response_GetGamesOfUserSchema, { gameList: [], roomList: [] });
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const state = makeServerState({ gamesOfUser: { bob: bobGames } });
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const result = serverReducer(state, Actions.gamesOfUser({ userName: 'alice', response }));
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@ -1,5 +1,5 @@
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import { createSlice, PayloadAction } from '@reduxjs/toolkit';
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import { App, Data } from '@app/types';
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import { App, Data, Enriched } from '@app/types';
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import { create } from '@bufbuild/protobuf';
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import { normalizeBannedUserError, normalizeGameObject, normalizeGametypeMap, normalizeLogs } from '../common';
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@ -179,8 +179,10 @@ export const serverSlice = createSlice({
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}
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},
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updateUser: (state, action: PayloadAction<{ user: Data.ServerInfo_User | Partial<Data.ServerInfo_User> }>) => {
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state.user = { ...state.user, ...action.payload.user } as Data.ServerInfo_User;
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updateUser: (state, action: PayloadAction<{ user: Partial<Data.ServerInfo_User> }>) => {
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state.user = state.user
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? { ...state.user, ...action.payload.user } as Data.ServerInfo_User
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: action.payload.user as Data.ServerInfo_User;
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},
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updateUsers: (state, action: PayloadAction<{ users: Data.ServerInfo_User[] }>) => {
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@ -356,8 +358,12 @@ export const serverSlice = createSlice({
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const gametypeMap = normalizeGametypeMap(
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(response.roomList ?? []).flatMap(room => room.gametypeList ?? [])
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);
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const normalizedGames = (response.gameList ?? []).map(g => normalizeGameObject(g, gametypeMap));
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state.gamesOfUser[userName] = normalizedGames;
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const games: { [gameId: number]: Enriched.Game } = {};
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for (const g of response.gameList ?? []) {
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const normalized = normalizeGameObject(g, gametypeMap);
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games[normalized.info.gameId] = normalized;
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}
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state.gamesOfUser[userName] = games;
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},
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registrationFailed: (state, action: PayloadAction<{ reason: string; endTime?: number }>) => {
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