implement commands on server

This commit is contained in:
RickyRister 2025-08-01 22:01:13 -07:00
parent a1076f9859
commit d158e92639
2 changed files with 123 additions and 0 deletions

View file

@ -31,13 +31,16 @@
#include "pb/command_deck_upload.pb.h" #include "pb/command_deck_upload.pb.h"
#include "pb/command_replay_delete_match.pb.h" #include "pb/command_replay_delete_match.pb.h"
#include "pb/command_replay_download.pb.h" #include "pb/command_replay_download.pb.h"
#include "pb/command_replay_get_code.pb.h"
#include "pb/command_replay_list.pb.h" #include "pb/command_replay_list.pb.h"
#include "pb/command_replay_modify_match.pb.h" #include "pb/command_replay_modify_match.pb.h"
#include "pb/command_replay_submit_code.pb.h"
#include "pb/commands.pb.h" #include "pb/commands.pb.h"
#include "pb/event_add_to_list.pb.h" #include "pb/event_add_to_list.pb.h"
#include "pb/event_connection_closed.pb.h" #include "pb/event_connection_closed.pb.h"
#include "pb/event_notify_user.pb.h" #include "pb/event_notify_user.pb.h"
#include "pb/event_remove_from_list.pb.h" #include "pb/event_remove_from_list.pb.h"
#include "pb/event_replay_added.pb.h"
#include "pb/event_server_identification.pb.h" #include "pb/event_server_identification.pb.h"
#include "pb/event_server_message.pb.h" #include "pb/event_server_message.pb.h"
#include "pb/event_user_message.pb.h" #include "pb/event_user_message.pb.h"
@ -50,6 +53,7 @@
#include "pb/response_password_salt.pb.h" #include "pb/response_password_salt.pb.h"
#include "pb/response_register.pb.h" #include "pb/response_register.pb.h"
#include "pb/response_replay_download.pb.h" #include "pb/response_replay_download.pb.h"
#include "pb/response_replay_get_code.pb.h"
#include "pb/response_replay_list.pb.h" #include "pb/response_replay_list.pb.h"
#include "pb/response_viewlog_history.pb.h" #include "pb/response_viewlog_history.pb.h"
#include "pb/response_warn_history.pb.h" #include "pb/response_warn_history.pb.h"
@ -735,6 +739,120 @@ Response::ResponseCode AbstractServerSocketInterface::cmdReplayDeleteMatch(const
return query->numRowsAffected() > 0 ? Response::RespOk : Response::RespNameNotFound; return query->numRowsAffected() > 0 ? Response::RespOk : Response::RespNameNotFound;
} }
/**
* Generates a hash for the given replay folder, used for auth when replay sharing
* This is a separate function in case we change the hash implementation in the future
*
* @param gameId The replay match to hash
* @return The hash as a QString. Returns an empty string if failed
*/
QString AbstractServerSocketInterface::createHashForReplay(int gameId)
{
QSqlQuery *query = sqlInterface->prepareQuery("select replay from {prefix}_replays where id_game = :id_game");
query->bindValue(":id_game", gameId);
if (!sqlInterface->execSqlQuery(query))
return "";
QByteArray replaysBytes;
while (query->next()) {
QByteArray replay = query->value(0).toByteArray();
replay.truncate(127);
replaysBytes.append(replay);
}
return QCryptographicHash::hash(replaysBytes, QCryptographicHash::Md5).toHex();
}
Response::ResponseCode AbstractServerSocketInterface::cmdReplayGetCode(const Command_ReplayGetCode &cmd,
ResponseContainer &rc)
{
if (authState != PasswordRight)
return Response::RespFunctionNotAllowed;
// Check that user has access to replay match
{
QSqlQuery *query =
sqlInterface->prepareQuery("select 1 from {prefix}_replays_access a left join {prefix}_replays b on "
"a.id_game = b.id_game where b.id = :id_replay and a.id_player = :id_player");
query->bindValue(":id_replay", cmd.game_id());
query->bindValue(":id_player", userInfo->id());
if (!sqlInterface->execSqlQuery(query))
return Response::RespInternalError;
if (!query->next())
return Response::RespAccessDenied;
}
QString hash = createHashForReplay(cmd.game_id());
if (hash.isEmpty()) {
return Response::RespInternalError;
}
// code is of the form <game-id>-<hash>
QString code = QString(QString::number(cmd.game_id()) + "-" + hash);
Response_ReplayGetCode *re = new Response_ReplayGetCode;
re->set_replay_code(code.toStdString());
rc.setResponseExtension(re);
return Response::RespOk;
}
Response::ResponseCode AbstractServerSocketInterface::cmdReplaySubmitCode(const Command_ReplaySubmitCode &cmd,
ResponseContainer & /*rc*/)
{
// code is of the form <game-id>-<hash of replay data>
QString code = QString::fromStdString(cmd.replay_code());
QStringList split = code.split("-");
if (split.size() != 2) {
// always return the same error response if code is incorrect, to not leak info to user
return Response::RespNameNotFound;
}
QString gameId = split[0];
QString hash = split[1];
// Determine if the replay actually exists already
auto *replayExistsQuery =
sqlInterface->prepareQuery("select count(*) from {prefix}_replays_access where id_game = :idgame");
replayExistsQuery->bindValue(":idgame", gameId);
if (!sqlInterface->execSqlQuery(replayExistsQuery)) {
return Response::RespInternalError;
}
if (!replayExistsQuery->next()) {
return Response::RespNameNotFound;
}
const auto &replayExists = replayExistsQuery->value(0).toInt() > 0;
if (!replayExists) {
return Response::RespNameNotFound;
}
// Check if hash is correct
if (hash != createHashForReplay(gameId.toInt())) {
return Response::RespNameNotFound;
}
// Grant the User access to the replay
auto *grantReplayAccessQuery =
sqlInterface->prepareQuery("insert into {prefix}_replays_access (id_game, id_player, replay_name, do_not_hide) "
"values(:idgame, :idplayer, :replayname, 0)");
grantReplayAccessQuery->bindValue(":idgame", gameId);
grantReplayAccessQuery->bindValue(":idplayer", userInfo->id());
grantReplayAccessQuery->bindValue(":replayname", "Shared Replay");
if (!sqlInterface->execSqlQuery(grantReplayAccessQuery)) {
return Response::RespInternalError;
}
// update user's view
Event_ReplayAdded event;
SessionEvent *se = prepareSessionEvent(event);
sendProtocolItem(*se);
delete se;
return Response::RespOk;
}
// MODERATOR FUNCTIONS. // MODERATOR FUNCTIONS.
// May be called by admins and moderators. Permission is checked by the calling function. // May be called by admins and moderators. Permission is checked by the calling function.
Response::ResponseCode AbstractServerSocketInterface::cmdGetLogHistory(const Command_ViewLogHistory &cmd, Response::ResponseCode AbstractServerSocketInterface::cmdGetLogHistory(const Command_ViewLogHistory &cmd,

View file

@ -44,6 +44,8 @@ class Command_ReplayList;
class Command_ReplayDownload; class Command_ReplayDownload;
class Command_ReplayModifyMatch; class Command_ReplayModifyMatch;
class Command_ReplayDeleteMatch; class Command_ReplayDeleteMatch;
class Command_ReplayGetCode;
class Command_ReplaySubmitCode;
class Command_BanFromServer; class Command_BanFromServer;
class Command_UpdateServerMessage; class Command_UpdateServerMessage;
@ -97,6 +99,9 @@ private:
Response::ResponseCode cmdReplayDownload(const Command_ReplayDownload &cmd, ResponseContainer &rc); Response::ResponseCode cmdReplayDownload(const Command_ReplayDownload &cmd, ResponseContainer &rc);
Response::ResponseCode cmdReplayModifyMatch(const Command_ReplayModifyMatch &cmd, ResponseContainer &rc); Response::ResponseCode cmdReplayModifyMatch(const Command_ReplayModifyMatch &cmd, ResponseContainer &rc);
Response::ResponseCode cmdReplayDeleteMatch(const Command_ReplayDeleteMatch &cmd, ResponseContainer &rc); Response::ResponseCode cmdReplayDeleteMatch(const Command_ReplayDeleteMatch &cmd, ResponseContainer &rc);
QString createHashForReplay(int gameId);
Response::ResponseCode cmdReplayGetCode(const Command_ReplayGetCode &cmd, ResponseContainer &rc);
Response::ResponseCode cmdReplaySubmitCode(const Command_ReplaySubmitCode &cmd, ResponseContainer &rc);
Response::ResponseCode cmdBanFromServer(const Command_BanFromServer &cmd, ResponseContainer &rc); Response::ResponseCode cmdBanFromServer(const Command_BanFromServer &cmd, ResponseContainer &rc);
Response::ResponseCode cmdWarnUser(const Command_WarnUser &cmd, ResponseContainer &rc); Response::ResponseCode cmdWarnUser(const Command_WarnUser &cmd, ResponseContainer &rc);
Response::ResponseCode cmdGetLogHistory(const Command_ViewLogHistory &cmd, ResponseContainer &rc); Response::ResponseCode cmdGetLogHistory(const Command_ViewLogHistory &cmd, ResponseContainer &rc);