Registered Only Server

Implemented the ability to set the server to only allow registered
users.  Also updated client to reflect the log-in rejection as well as
put a check in place for the server to not start if db connection is not
available yet registration is required.
This commit is contained in:
woogerboy21 2014-07-02 20:52:22 -04:00
parent fb4a7b3274
commit d246fa39fe
7 changed files with 27 additions and 6 deletions

View file

@ -23,6 +23,7 @@ message Response {
RespUserIsBanned = 19;
RespAccessDenied = 20;
RespUsernameInvalid = 21;
RespRegistrationRequired = 22;
}
enum ResponseType {
JOIN_ROOM = 1000;

View file

@ -34,6 +34,7 @@
#include <QCoreApplication>
#include <QThread>
#include <QDebug>
#include <QSettings>
Server::Server(bool _threaded, QObject *parent)
: QObject(parent), threaded(_threaded), nextLocalGameId(0)
@ -131,6 +132,14 @@ AuthenticationResult Server::loginUser(Server_ProtocolHandler *session, QString
} else if (authState == UnknownUser) {
// Change user name so that no two users have the same names,
// don't interfere with registered user names though.
QSettings *settings = new QSettings("servatrice.ini", QSettings::IniFormat);
bool requireReg = settings->value("server/regonly").toBool();
if (requireReg) {
qDebug("Login denied: registration required");
databaseInterface->unlockSessionTables();
return RegistrationRequired;
}
QString tempName = name;
int i = 0;
while (users.contains(tempName) || databaseInterface->userExists(tempName) || databaseInterface->userSessionExists(tempName))

View file

@ -27,7 +27,7 @@ class GameEventContainer;
class CommandContainer;
class Command_JoinGame;
enum AuthenticationResult { NotLoggedIn = 0, PasswordRight = 1, UnknownUser = 2, WouldOverwriteOldSession = 3, UserIsBanned = 4, UsernameInvalid = 5 };
enum AuthenticationResult { NotLoggedIn = 0, PasswordRight = 1, UnknownUser = 2, WouldOverwriteOldSession = 3, UserIsBanned = 4, UsernameInvalid = 5, RegistrationRequired = 6 };
class Server : public QObject
{

View file

@ -345,6 +345,7 @@ Response::ResponseCode Server_ProtocolHandler::cmdLogin(const Command_Login &cmd
case NotLoggedIn: return Response::RespWrongPassword;
case WouldOverwriteOldSession: return Response::RespWouldOverwriteOldSession;
case UsernameInvalid: return Response::RespUsernameInvalid;
case RegistrationRequired: return Response::RespRegistrationRequired;
default: authState = res;
}