move card to play before creating attached token

This commit is contained in:
RickyRister 2025-02-16 01:08:27 -08:00
parent 01d5e58a5f
commit d2d6615d0f
2 changed files with 11 additions and 3 deletions

View file

@ -1930,7 +1930,15 @@ bool Player::createRelatedFromRelation(const CardItem *sourceCard, const CardRel
createCard(sourceCard, dbName, CardRelation::DoesNotAttach, persistent);
}
} else {
createCard(sourceCard, dbName, cardRelation->getAttachType(), persistent);
auto attachType = cardRelation->getAttachType();
// move card onto table first if attaching from some other zone
// we only do this for AttachTo because cross-zone TransformInto is already handled server-side
if (attachType == CardRelation::AttachTo && sourceCard->getZone()->getName() != "table") {
playCardToTable(sourceCard, false);
}
createCard(sourceCard, dbName, attachType, persistent);
}
return true;
}
@ -2754,7 +2762,7 @@ void Player::playCard(CardItem *card, bool faceDown)
* Like {@link Player::playCard}, but forces the card to be played to the table zone.
* Cards with tablerow 3 (the stack) will be played to tablerow 1 (the noncreatures row).
*/
void Player::playCardToTable(CardItem *card, bool faceDown)
void Player::playCardToTable(const CardItem *card, bool faceDown)
{
if (card == nullptr) {
return;

View file

@ -402,7 +402,7 @@ public:
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void playCard(CardItem *c, bool faceDown);
void playCardToTable(CardItem *c, bool faceDown);
void playCardToTable(const CardItem *c, bool faceDown);
void addCard(CardItem *c);
void deleteCard(CardItem *c);
void addZone(CardZone *z);