[Client] Sync conflict dialog, onboarding and conflict default

This commit is contained in:
Lukas Brübach 2026-10-11 16:46:46 +02:00
parent de3468cc33
commit d2e2e722e7
21 changed files with 1020 additions and 48 deletions

View file

@ -12,6 +12,7 @@ set(HEADERS
libcockatrice/settings/commander_bracket_settings.h
libcockatrice/settings/debug_settings.h
libcockatrice/settings/deck_editor_settings.h
libcockatrice/settings/deck_sync_settings.h
libcockatrice/settings/download_settings.h
libcockatrice/settings/game_filters_settings.h
libcockatrice/settings/game_settings.h
@ -43,6 +44,7 @@ add_library(
libcockatrice/settings/chat_settings.cpp
libcockatrice/settings/debug_settings.cpp
libcockatrice/settings/deck_editor_settings.cpp
libcockatrice/settings/deck_sync_settings.cpp
libcockatrice/settings/download_settings.cpp
libcockatrice/settings/game_filters_settings.cpp
libcockatrice/settings/game_settings.cpp

View file

@ -0,0 +1,21 @@
#include "deck_sync_settings.h"
#include "libcockatrice/settings/settings_manager.h"
#include <QVariant>
DeckSyncSettings::DeckSyncSettings(const QString &settingPath, QObject *parent)
: SettingsManager(settingPath + "deck_sync.ini", "decksync", QString(), parent)
{
}
int DeckSyncSettings::getConflictDefault() const
{
return getValue("conflictDefault", QString(), QString(), DeckSyncConflictAsk).toInt();
}
void DeckSyncSettings::setConflictDefault(int _conflictDefault)
{
setValue(_conflictDefault, "conflictDefault");
emit conflictDefaultChanged(_conflictDefault);
}

View file

@ -0,0 +1,38 @@
#ifndef DECK_SYNC_SETTINGS_H
#define DECK_SYNC_SETTINGS_H
#include "settings_manager.h"
#include <QString>
#include <qtmetamacros.h>
class QObject;
enum DeckSyncConflictDefault
{
DeckSyncConflictAsk = 0, ///< Ask every time a deck changed on both sides.
DeckSyncConflictKeepMine, ///< Silently keep the local deck.
DeckSyncConflictKeepServer, ///< Silently keep the server deck.
DeckSyncConflictKeepNewer, ///< Silently keep whichever side changed last.
};
class DeckSyncSettings : public SettingsManager
{
Q_OBJECT
friend class SettingsCache;
public:
[[nodiscard]] int getConflictDefault() const;
void setConflictDefault(int _conflictDefault);
signals:
void conflictDefaultChanged(int conflictDefault);
public:
explicit DeckSyncSettings(const QString &settingPath, QObject *parent = nullptr);
private:
DeckSyncSettings(const DeckSyncSettings & /*other*/);
};
#endif // DECK_SYNC_SETTINGS_H